The problem with that is that map packs are zip files downloaded from the map creaters' dropboxes. I doubt the game could download any individual file from the archive. On 8/31/13, shaun everiss <sm.everiss@xxxxxxxxx> wrote: > also ian I wander if its possible when updating maps to have the map > just update the files that wer changed. > I am not sure with the way it is handled and it probably does not > matter all that much most maps being barely over 10-40mb anyway. > > At 05:55 AM 8/31/2013, you wrote: >>Interesting about the game freezing. I'm glad it loaded proeprly >>when you restarted. >>I think the update worked correctly but the code that updates the >>updater might have a small issue. >> >>The maps do not get converted to version 10 when you update or load the >> game. >>They only get converted if you save them in the map editor. >> >>Regarding auto updating all the files. I'm considering it. It was >>a little easier to do for maps since the map editor already had code >>to save the map. >>In the past the game never wrote to any of the other files. >>But maybe I could add a new option to convert the whole map pack. >>I'll think about it more. >> >>Ian Reed >> >> >>On 8/30/2013 10:42 AM, Allan Thompson wrote: >>>Ok, so I did the updater. >>>It seemed to go fine, the dialog box said that the update was done and >>> that >>>it was restarting the program etc. >>> >>>But then the game froze up. I heard the music and nothing else. >>>Upon several button pressings I finally got a window that said something >>>saying windows was looking for the problem and the button below it was >>>cancel. Nothing seemed to be happening so I hit cancel. >>> >>>I restarted the game manulally and the version says it is ver 29, and >>> none >>>of the map files were changed to the 10 parser version. I checked some of >>>mine and the getting started maps. >>> >>>So I suspect that portion is a problem for some reason. >>>Thing is, I don't know how to try to do the update again to test it. Is >>> that >>>possible, to re update to look for errors? >>> >>>al >>> >>>-----Original Message----- >>>From: ian-reeds-games-bounce@xxxxxxxxxxxxx >>>[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed >>>Sent: Friday, August 30, 2013 3:28 AM >>>To: ian-reeds-games@xxxxxxxxxxxxx >>>Subject: [ian-reeds-games] TB 1.13 dev 29 >>> >>>I've released dev 29. >>>Getting it through the updater should work fine. >>> >>>It supports parser version 10 for maps, terrain, and regions. >>>If your maps are saved in parser version 3 the map editor will >>> automatically >>>update their format to version 10 when you save them. >>>Feel free to backup your maps before trying this, just in case. >>>It only edits the actual map file, not all the other files. >>> >>>Here's the first portion of the simple fight map after the map editor >>>converted it: >>>Map >>>10 // parser version >>>|flags >>>intro_text This is a simple map with a couple hills and boulders which >>> gives >>>you one of each type of unit so you can get used to gameplay and test out >>>all the abilities. >>>victory_text You are victorious! >>>defeat_text You have been defeated! >>>width 8 >>>height 8 >>>victory_conditions >>>defeat_conditions >>>|script_flags >>>|map_editor_marker >>> >>>Note that the |map_editor_marker let's the map editor know where it >>> should >>>start rewriting the file. >>>This is the same as the map editor did with lines 9 and beyond in version >>> 3. >>> >>>Now you can add script flags under the |script_flags line. >>> >>>Ian Reed >>> >>> >>> >> > > > >