[ian-reeds-games] Re: TB 1.13 dev 29

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 31 Aug 2013 08:48:31 +0200

The problem with that is that map packs are zip files downloaded from
the map creaters' dropboxes.  I doubt the game could download any
individual file from the archive.

On 8/31/13, shaun everiss <sm.everiss@xxxxxxxxx> wrote:
> also ian I wander if its possible when updating maps to have the map
> just update the files that wer changed.
> I am not sure with the way it is handled and it probably does not
> matter all that much most maps being barely over 10-40mb anyway.
>
> At 05:55 AM 8/31/2013, you wrote:
>>Interesting about the game freezing.  I'm glad it loaded proeprly
>>when you restarted.
>>I think the update worked correctly but the code that updates the
>>updater might have a small issue.
>>
>>The maps do not get converted to version 10 when you update or load the
>> game.
>>They only get converted if you save them in the map editor.
>>
>>Regarding auto updating all the files.  I'm considering it.  It was
>>a little easier to do for maps since the map editor already had code
>>to save the map.
>>In the past the game never wrote to any of the other files.
>>But maybe I could add a new option to convert the whole map pack.
>>I'll think about it more.
>>
>>Ian Reed
>>
>>
>>On 8/30/2013 10:42 AM, Allan Thompson wrote:
>>>Ok, so I did the updater.
>>>It seemed to go fine, the dialog box said that the update was done and
>>> that
>>>it was restarting the program etc.
>>>
>>>But then the game froze up. I heard the music and nothing else.
>>>Upon several button pressings I finally got a window that said something
>>>saying windows was looking for the problem and the button below it was
>>>cancel. Nothing seemed to be happening so I hit cancel.
>>>
>>>I restarted the game manulally and the version says it is ver 29, and
>>> none
>>>of the map files were changed to the 10 parser version. I checked some of
>>>mine and the getting started maps.
>>>
>>>So I suspect that portion is a problem for some reason.
>>>Thing is, I don't know how to try to do the update again to test it. Is
>>> that
>>>possible, to re update to look for errors?
>>>
>>>al
>>>
>>>-----Original Message-----
>>>From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>>>[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed
>>>Sent: Friday, August 30, 2013 3:28 AM
>>>To: ian-reeds-games@xxxxxxxxxxxxx
>>>Subject: [ian-reeds-games] TB 1.13 dev 29
>>>
>>>I've released dev 29.
>>>Getting it through the updater should work fine.
>>>
>>>It supports parser version 10 for maps, terrain, and regions.
>>>If your maps are saved in parser version 3 the map editor will
>>> automatically
>>>update their format to version 10 when you save them.
>>>Feel free to backup your maps before trying this, just in case.
>>>It only edits the actual map file, not all the other files.
>>>
>>>Here's the first portion of the simple fight map after the map editor
>>>converted it:
>>>Map
>>>10 // parser version
>>>|flags
>>>intro_text This is a simple map with a couple hills and boulders which
>>> gives
>>>you one of each type of unit so you can get used to gameplay and test out
>>>all the abilities.
>>>victory_text You are victorious!
>>>defeat_text You have been defeated!
>>>width 8
>>>height 8
>>>victory_conditions
>>>defeat_conditions
>>>|script_flags
>>>|map_editor_marker
>>>
>>>Note that the |map_editor_marker let's the map editor know where it
>>> should
>>>start rewriting the file.
>>>This is the same as the map editor did with lines 9 and beyond in version
>>> 3.
>>>
>>>Now you can add script flags under the |script_flags line.
>>>
>>>Ian Reed
>>>
>>>
>>>
>>
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