I use the gmail website and although some emails from the list occasionally end up in the spam folder it has never happened for Ian's emails as far as I can remember. When I updated the game it seemed to update successfully, but after restarting it crashed after a few seconds (I forgot to copy the error unfortunately). I did have files with names like "rename me updater.exe" or something in that line; I thought I should delete the old updater files and change those ones' names, but they're gone now so I don't know if the game did that automatically when I launched it again. On 8/31/13, abigail prescott <abigail.prescott@xxxxxxxxxxx> wrote: > Yeah, it would be cool if the program could be made to know where to put the > > right lines. I don't know how easy that is in the language Ian is using, > which I think is c#. In bgt you can search for specific words or characters > > in a file, or skip to a certain position in a file. I'm not sure how easy it > > is to count lines. If there is a way to count lines it might not be too > hard, except some things sometimes go over more than one line. Searching for > > particular words might work, but even then, as the old files weren't really > > very structured, I don't know how easy that would be either. Writing to > files isn't hard, but editing some files can be. > > Yeah, there's always a downside to progress. In this instance, it's having > to add |flags and |script_flags. Not much of a downside if you weigh it > against the benefits. > > Abi > > > -----Original Message----- > From: Allan Thompson > Sent: Saturday, August 31, 2013 12:06 AM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: TB 1.13 dev 29 > > Well, when you say it that way, I guess it makes sense. It is just that it > seems different because the program is takeing the info, and rearranging it > automatically, and there is some things that are very different between > parser 2 and parser 10, especially in unit files. > > I suppose all default files will now start with the | flags thingy come to > think of it. > > al > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott > Sent: Friday, August 30, 2013 5:51 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: TB 1.13 dev 29 > > Actually, programs can read and write to files. How do you think TB works? > It reads all the information it needs about the map from the files, and > when > you use the map editor, it writes the lines setting the positions of > everything to the map file. It might be a bit more complicated to make the > updater update the files, I don't know how the language it's written in > works or even much about writing to files at all, for that matter. I > suppose > it might be able to find the second line and replace it with a 10 and there > might be some way to insert the other lines in the appropriate places... > > Abi > > > -----Original Message----- > From: Allan Thompson > Sent: Friday, August 30, 2013 9:26 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: TB 1.13 dev 29 > > Oh, sorry. I don't know why I fixated on the update doing that, lol. > Man, that would be something if the program could do that. > > al > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed > Sent: Friday, August 30, 2013 1:56 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: TB 1.13 dev 29 > > Interesting about the game freezing. I'm glad it loaded proeprly when you > restarted. > I think the update worked correctly but the code that updates the updater > might have a small issue. > > The maps do not get converted to version 10 when you update or load the > game. > They only get converted if you save them in the map editor. > > Regarding auto updating all the files. I'm considering it. It was a > little > easier to do for maps since the map editor already had code to save the > map. > In the past the game never wrote to any of the other files. > But maybe I could add a new option to convert the whole map pack. > I'll think about it more. > > Ian Reed > > > On 8/30/2013 10:42 AM, Allan Thompson wrote: >> Ok, so I did the updater. >> It seemed to go fine, the dialog box said that the update was done and >> that it was restarting the program etc. >> >> But then the game froze up. I heard the music and nothing else. >> Upon several button pressings I finally got a window that said >> something saying windows was looking for the problem and the button >> below it was cancel. Nothing seemed to be happening so I hit cancel. >> >> I restarted the game manulally and the version says it is ver 29, and >> none of the map files were changed to the 10 parser version. I checked >> some of mine and the getting started maps. >> >> So I suspect that portion is a problem for some reason. >> Thing is, I don't know how to try to do the update again to test it. >> Is that possible, to re update to look for errors? >> >> al >> >> -----Original Message----- >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed >> Sent: Friday, August 30, 2013 3:28 AM >> To: ian-reeds-games@xxxxxxxxxxxxx >> Subject: [ian-reeds-games] TB 1.13 dev 29 >> >> I've released dev 29. >> Getting it through the updater should work fine. >> >> It supports parser version 10 for maps, terrain, and regions. >> If your maps are saved in parser version 3 the map editor will >> automatically update their format to version 10 when you save them. >> Feel free to backup your maps before trying this, just in case. >> It only edits the actual map file, not all the other files. >> >> Here's the first portion of the simple fight map after the map editor >> converted it: >> Map >> 10 // parser version >> |flags >> intro_text This is a simple map with a couple hills and boulders which >> gives you one of each type of unit so you can get used to gameplay and >> test out all the abilities. >> victory_text You are victorious! >> defeat_text You have been defeated! >> width 8 >> height 8 >> victory_conditions >> defeat_conditions >> |script_flags >> |map_editor_marker >> >> Note that the |map_editor_marker let's the map editor know where it >> should start rewriting the file. >> This is the same as the map editor did with lines 9 and beyond in >> version > 3. >> >> Now you can add script flags under the |script_flags line. >> >> Ian Reed >> >> >> >> > > > > > > > > >