[ian-reeds-games] Re: TB 1.13 dev 29

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 30 Aug 2013 12:34:00 -0400

Wow! Ian this is really impressive.
Can this do the same for  other files like units and skills etc in the
future? 
Not that I am complaining, technology marches on and if I got to update maps
then that is what I got to do. Still, that is a nifty trick!

I am going to check it out and see what happens, grin.

al 


-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed
Sent: Friday, August 30, 2013 3:28 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] TB 1.13 dev 29

I've released dev 29.
Getting it through the updater should work fine.

It supports parser version 10 for maps, terrain, and regions.
If your maps are saved in parser version 3 the map editor will automatically
update their format to version 10 when you save them.
Feel free to backup your maps before trying this, just in case.
It only edits the actual map file, not all the other files.

Here's the first portion of the simple fight map after the map editor
converted it:
Map
10 // parser version
|flags
intro_text This is a simple map with a couple hills and boulders which gives
you one of each type of unit so you can get used to gameplay and test out
all the abilities.
victory_text You are victorious!
defeat_text You have been defeated!
width 8
height 8
victory_conditions
defeat_conditions
|script_flags
|map_editor_marker

Note that the |map_editor_marker let's the map editor know where it should
start rewriting the file.
This is the same as the map editor did with lines 9 and beyond in version 3.

Now you can add script flags under the |script_flags line.

Ian Reed




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