[ian-reeds-games] Re: TB 1.13 dev 29

  • From: Ian Reed <support@xxxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 30 Aug 2013 02:16:36 -0600

That is really strange.  I was not aware they were doing that.
Does it happen with all of my emails? Just the ones I send to the mailing list? Or just the TB release emails I send to the list?

Thanks,
Ian Reed

On 8/30/2013 1:50 AM, abigail prescott wrote:
That's awesome, I'll see if I can get that randomise_unit_positions working now. I wonder why all your update emails go to the junk folder? It's a bit strange.

Abi


-----Original Message----- From: Ian Reed
Sent: Friday, August 30, 2013 8:28 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] TB 1.13 dev 29

I've released dev 29.
Getting it through the updater should work fine.

It supports parser version 10 for maps, terrain, and regions.
If your maps are saved in parser version 3 the map editor will
automatically update their format to version 10 when you save them.
Feel free to backup your maps before trying this, just in case.
It only edits the actual map file, not all the other files.

Here's the first portion of the simple fight map after the map editor
converted it:
Map
10 // parser version
|flags
intro_text This is a simple map with a couple hills and boulders which
gives you one of each type of unit so you can get used to gameplay and
test out all the abilities.
victory_text You are victorious!
defeat_text You have been defeated!
width 8
height 8
victory_conditions
defeat_conditions
|script_flags
|map_editor_marker

Note that the |map_editor_marker let's the map editor know where it
should start rewriting the file.
This is the same as the map editor did with lines 9 and beyond in version 3.

Now you can add script flags under the |script_flags line.

Ian Reed





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