[ian-reeds-games] Re: TB 1.13 dev 29

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 30 Aug 2013 12:42:17 -0400

Ok, so I did the updater.
It seemed to go fine, the dialog box said that the update was done and that
it was restarting the program etc.

But then the game froze up. I heard the music and nothing else.
Upon several button pressings I finally got a window that said something
saying windows was looking for the problem and the button below it was
cancel. Nothing seemed to be happening so I hit cancel.

I restarted the game manulally and the version says it is ver 29, and none
of the map files were changed to the 10 parser version. I checked some of
mine and the getting started maps.

So I suspect that portion is a problem for some reason.
Thing is, I don't know how to try to do the update again to test it. Is that
possible, to re update to look for errors?

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed
Sent: Friday, August 30, 2013 3:28 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] TB 1.13 dev 29

I've released dev 29.
Getting it through the updater should work fine.

It supports parser version 10 for maps, terrain, and regions.
If your maps are saved in parser version 3 the map editor will automatically
update their format to version 10 when you save them.
Feel free to backup your maps before trying this, just in case.
It only edits the actual map file, not all the other files.

Here's the first portion of the simple fight map after the map editor
converted it:
Map
10 // parser version
|flags
intro_text This is a simple map with a couple hills and boulders which gives
you one of each type of unit so you can get used to gameplay and test out
all the abilities.
victory_text You are victorious!
defeat_text You have been defeated!
width 8
height 8
victory_conditions
defeat_conditions
|script_flags
|map_editor_marker

Note that the |map_editor_marker let's the map editor know where it should
start rewriting the file.
This is the same as the map editor did with lines 9 and beyond in version 3.

Now you can add script flags under the |script_flags line.

Ian Reed




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