[ian-reeds-games] Re: Need ideas for a demon

  • From: Garrett <wolfofthewind48@xxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 21 May 2015 01:35:52 -0400

Hello there
As for the demon, what I did with mine to make things more interesting, was I
made my close combat unit immune to magic in general. This forces players to
use close combat attacks against it. Another skill I might recommend, would be
one where the unit in question uses the wrong end of their weapon to whack at
target, this could lead to the target being stunned for a turn or something
like that. Another mechanic you might want to consider adding, would be that of
permanent, or less common damage. Let's take mine for example. Some of my units
in my maps have a chance to inflict soul damage. While most skills only do
damage to their health, this type of damage is very hard to undo. It can only
be undone by an ark Angel or higher. I like the idea of an attack taking away a
percentage of the targets health. Would you mind showing me how to do that?
Also, as for the mission with the Pirates, I think having the lighthouse is a
really cool idea. I know at one point or another, chain cannons were invented.
What they would do, was fire there chains around a ships sail, preventing
movement. Maybe that is something you want to consider? Also, I think it would
be really funny, and cool, if you came up with some kind of special way to
summon a sort of sea monster. I hope you find some of these ideas useful. I
should show you what I have so far at some point.
Also, if I may ask, do you have skype? I don't always see my emails. And I
figure that might just be an easier way to talk anyway. But if you don't, or
just don't feel like giving it out, that's understandable.

Sent from my iPhone

On May 20, 2015, at 8:30 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:

Hello,
I'm making another demon for my packs, this one focusing more on
swordsmanship rather than elemental attacks.
I'm not quite sure what I should do for blade attacks, though. I'm
currently trying to make a sound for a multi-hit combo attack, but
since I only have one working earpiece for my headphones it's a bit
difficult because I'm not sure how it's coming up on both sides.
That's not what I need help with though.
For attacks themselves, what types do you think I should have? I'm
giving them the typical Dark Strike, since nearly all my demons have
that. Other than that though? Should I make some moves that do a
percentage to the victim instead of the typical hp/life force inflict?

... I guess this probably makes the most sense to those who have
already seen what I have, but still. Any input is appreciated.

Also. I've done a level in which pirates are riding ships up to the
coast and coming to attack from there. As it is, I have a lighthouse
with several catapults that can destroy a few ships before they start
unloading pirates, and several octopi and a few crabs that will also
do a bit of damage. Should I scrap the lighthouse entirely though, and
just wait for the ships to get to shore and/or the dock and start
unloading their units? Any ideas on things I can add to this level,
apart from a random collection of humans to battle the pirates?


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