[ian-reeds-games] Re: Need ideas for a demon

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2015 14:55:09 -0600

Well, it definitely works.
For the energy sphere. Yes, I see what you mean. It's like...you go
between two dummies and there is no damage inflicted. The damage only
occurs when you move *away* from them. Like the splash damage occurs
before you move... Which doesn't make sense in practice.
I'm going to try something, see if this works...

And hahaha, with the bunker I loaded three marines in there and still
ended up being able to shoot after an extra turn.

And nice dummy cursor, I kept going over it because it's amusing.
"Stop poking me" indeed.

On 5/22/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:

Got it, thank you!
Off to test it out, once I finish creating these last couple of effects.

On 5/22/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Hi,
Below is the examples link. On the test map straight down when the map
starts is five marines. A bunker is in front marine five. About four
marines
can go into the bunker. The next round after, there will be two actions
per
unit inside the structure. When it unloads, all the bunkers actions get
wiped. I couldn't figure out how to make the structures actions appear
that
same round.

In front of the bunker is an energy sphere. There is some practice
dummies
to the right from it. Just move the sphere around the dummies to see how
the
aura works. It is a bit weird because it seems to damage a round after
words...that aint exactly right, but check it out and you'll get what I
mean.
I hope it works. I didn't update my tb lately, ...

Link is below.


https://dl.dropboxusercontent.com/u/68028683/examples.zip


al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Friday, May 22, 2015 3:28 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Need ideas for a demon

Thank you.

On 5/22/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Sure, no problem.

Al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Friday, May 22, 2015 9:31 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Need ideas for a demon

Could you please send me what you have for the torpedo's aura thing as
well?

On 5/22/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
Alright!

I think I've contemplated making the aura for a character before,
when I first started making the pack, but I ended up forgetting about
it.
So thank you for the reminder!

No need to apologize, I don't mention everything I try anyway, so
even if you were looking at every email you still wouldn't have a way
to tell what I did and didn't attempt...

On 5/22/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Okay, I'll put something together as and send the dropbox link
tonight.

I just remembered that there was another neat effect that might work
for your demon dude.
It's an aura that circles the unit as it moves around. Well it's
more in a cross pattern but you get my drift.
Basically as it passes other units it can deal damage. In my
starship battles template map pack the race known as aura singh have
a torpedo that uses this aura affect.

Maybe that stacking script Craig made could help in some way? You
probably tried that to. I've been out of the loop for a while so I
apologize if my suggestions are things you've already done.

Al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Thursday, May 21, 2015 11:08 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Need ideas for a demon

Eh, it might still attack the unit even if it can't cause any
damage, if it can still cause an effect to be placed on the target.
It's happened to me, anyway.

Makes sense, yep. I've got the protect flag there, it's just not
total protection as of yet.

The limitations for summoning doesn't work yet with scripts though,
unfortunately. So a summon script will be able to summon on whatever
terrain, even if it's on the impassable list for the summonee.

Might be, although I might give it a try. If for nothing else then
to see how well it works.

I know what you're talking about here, I tried something similar
when I wanted to have dragon riders...didn't quite work as well as I
wanted to, though.

On 5/21/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
I know that the AI won't use an attack on something that it can't
damage.
Maybe the lighthouse roof terrain can cover the units using the
protect flag. Then the units on the lighthouse couldn't get attacked.
I hope that makes sense.

Yeah, the AI has a little trouble with using skills on terrain like
that.
Although it does know how to use summon on terrain for units that
are limited to that terrain. For example: the AI that can summon a
ship, which can only be used on water due to the terrain limit
flag, will only summon that ship on that terrain. Not sure where
I'm going with that, LOL. Perhaps a summoned Frost elemental could
leave behind it some temporary terrain that could work as an ice
bridge of sorts. Thus it could travel over water while it goes to
the land to beat up on the players units. The Raiders might need
that ice bridge terrain allowed for them so that their attacking
forces will be summoned on the ice bridge an move forward before it
melts.
I don't know, it might be more work than it's worth, grin.

There is a way, sort of, to have a structure that is filled with
certain types of units to be able to kind of use those skills the
units have. In my defunct StarCraft map I had a bunker which
Marines can climb into. When they went in the structure would gain
actions equal to the number of units inside it up to a certain
amount. That way it would simulate the Marines firing from inside the
bunker.
Once the Marines left the bunker lost all its actions.
It's a lot of work so that is why I only let one type of unit going
to the bunker. If it interests you, I can send some files to show
how it
works.

Al








-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, May 20, 2015 11:31 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Need ideas for a demon

Hi,
I can't even recall if you were one of the ones who wanted to test
it when I asked a while ago, aha.
I actually have all of those damage types apart from disease (and
that's something I've been debating on adding for a while now). I
have elemental demons, so fire, water, earth, air, ice and
lightning demons are currently in existence. Acid added to the
sword...hmm, I could do that. What would be really awesome is if
equipped items could add effects to skills when they're being
performed... Maybe I or someone else can script that...not sure
though.
Some of those other skills have already been made for one thing or
another, so sure, I can add them. I'll have to figure out if I want
my demon to have a whip as well, although then I might as well just
call it a
Balrog hahaha.

Yes, I remember reading about "Greek fire" way back. Not quite sure
what kind of structure I'd be making for that though, hmmm.
I didn't even think of a chain, to be honest.
The lighthouse is quite big...I think I have it four tiles high and
five tiles wide, and there are a few archers and wizards in there
along with the catapults. Kind of wish I could have one-way windows
though, so I can shoot out of it but the ships can't shoot in, if
that
makes sense.
Whales and sharks are things I've been considering, and not only
for this level. Trying to come up with physical attacks for them is
a bit of a pain, but not as much as trying to figure out their
resistances
-- do they have the same as the octopus, or something different?
I've already got elementals as things that can be summoned,
definitely.
They're rather useful. I'll probably be revamping their attacks
though, since their splash damage is weak when compared to the rest
of their damage.
The ice bridge thing would be awesome. Only problem is the terrain
thing...the AI isn't smart enough to form a bridge out of it.
Especially if the ship is seven to ten spaces away from the beach.
I also kind of wish that you could have ... like, structures that
have units inside them and the units can actually attack and
whatnot. Like, you can control the units even when they're loaded
in the
structure.
That way you don't have to worry about gaining and losing points
when you send the units onto land or whatever.

You did give me some more ideas, so thank you!
And don't worry about the multi-email thing, I understand. Voice
recognition can be a pain!

On 5/20/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Sorry monkey. My voice recognition software thought I meant I
should send that last message. What I meant to say was that the
Viking Raiders could send long boats out to try to lower or
disconnect the harbor chain... I'm not sure how big the lighthouse
is
supposed to be.
So it's hard to estimate what kind of artillery could be put onto
the lighthouse. I could easily see catapults on it which could use
some form of Greek fire. If animals are involved maybe a couple
whales could be summoned to ram boats a K a Moby Dick. I could see
some kind of lizard folk writing on sharks and giant sea turtles
to try to board some boats. A water Elementalist can be handy on
either
side.
Surging waves could be summoned to smash into walls creatures and
other
boats.
An ice bridge can be formed between the ship and land to allow
Raiders to get to land quicker. Of course some fire to get rid of
the ice bridge
might be nice.
I hope that helped you out.
Al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, May 20, 2015 8:31 PM
To: ian-reeds-games
Subject: [ian-reeds-games] Need ideas for a demon

Hello,
I'm making another demon for my packs, this one focusing more on
swordsmanship rather than elemental attacks.
I'm not quite sure what I should do for blade attacks, though. I'm
currently trying to make a sound for a multi-hit combo attack, but
since I only have one working earpiece for my headphones it's a
bit difficult because I'm not sure how it's coming up on both sides.
That's not what I need help with though.
For attacks themselves, what types do you think I should have? I'm
giving them the typical Dark Strike, since nearly all my demons
have that. Other than that though? Should I make some moves that
do a percentage to the victim instead of the typical hp/life force
inflict?

... I guess this probably makes the most sense to those who have
already seen what I have, but still. Any input is appreciated.

Also. I've done a level in which pirates are riding ships up to
the coast and coming to attack from there. As it is, I have a
lighthouse with several catapults that can destroy a few ships
before they start unloading pirates, and several octopi and a few
crabs that will also do a
bit of damage.
Should
I scrap the lighthouse entirely though, and just wait for the
ships to get to shore and/or the dock and start unloading their
units?
Any ideas on things I can add to this level, apart from a random
collection of humans to battle the pirates?






--
-Mew
__________
http://www.savethefrogs.com/






--
-Mew
__________
http://www.savethefrogs.com/






--
-Mew
__________
http://www.savethefrogs.com/



--
-Mew
__________
http://www.savethefrogs.com/






--
-Mew
__________
http://www.savethefrogs.com/






--
-Mew
__________
http://www.savethefrogs.com/



--
-Mew
__________
http://www.savethefrogs.com/

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