[ian-reeds-games] Re: Need ideas for a demon

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 20 May 2015 21:30:45 -0600

Hi,
I can't even recall if you were one of the ones who wanted to test it
when I asked a while ago, aha.
I actually have all of those damage types apart from disease (and
that's something I've been debating on adding for a while now). I have
elemental demons, so fire, water, earth, air, ice and lightning demons
are currently in existence. Acid added to the sword...hmm, I could do
that. What would be really awesome is if equipped items could add
effects to skills when they're being performed... Maybe I or someone
else can script that...not sure though.
Some of those other skills have already been made for one thing or
another, so sure, I can add them. I'll have to figure out if I want my
demon to have a whip as well, although then I might as well just call
it a Balrog hahaha.

Yes, I remember reading about "Greek fire" way back. Not quite sure
what kind of structure I'd be making for that though, hmmm.
I didn't even think of a chain, to be honest.
The lighthouse is quite big...I think I have it four tiles high and
five tiles wide, and there are a few archers and wizards in there
along with the catapults. Kind of wish I could have one-way windows
though, so I can shoot out of it but the ships can't shoot in, if that
makes sense.
Whales and sharks are things I've been considering, and not only for
this level. Trying to come up with physical attacks for them is a bit
of a pain, but not as much as trying to figure out their resistances
-- do they have the same as the octopus, or something different?
I've already got elementals as things that can be summoned,
definitely. They're rather useful. I'll probably be revamping their
attacks though, since their splash damage is weak when compared to the
rest of their damage.
The ice bridge thing would be awesome. Only problem is the terrain
thing...the AI isn't smart enough to form a bridge out of it.
Especially if the ship is seven to ten spaces away from the beach.
I also kind of wish that you could have ... like, structures that have
units inside them and the units can actually attack and whatnot. Like,
you can control the units even when they're loaded in the structure.
That way you don't have to worry about gaining and losing points when
you send the units onto land or whatever.

You did give me some more ideas, so thank you!
And don't worry about the multi-email thing, I understand. Voice
recognition can be a pain!

On 5/20/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

Sorry monkey. My voice recognition software thought I meant I should send
that last message. What I meant to say was that the Viking Raiders could
send long boats out to try to lower or disconnect the harbor chain... I'm
not sure how big the lighthouse is supposed to be. So it's hard to estimate
what kind of artillery could be put onto the lighthouse. I could easily see
catapults on it which could use some form of Greek fire. If animals are
involved maybe a couple whales could be summoned to ram boats a K a Moby
Dick. I could see some kind of lizard folk writing on sharks and giant sea
turtles to try to board some boats. A water Elementalist can be handy on
either side. Surging waves could be summoned to smash into walls creatures
and other boats. An ice bridge can be formed between the ship and land to
allow Raiders to get to land quicker. Of course some fire to get rid of the
ice bridge might be nice.
I hope that helped you out.
Al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Wednesday, May 20, 2015 8:31 PM
To: ian-reeds-games
Subject: [ian-reeds-games] Need ideas for a demon

Hello,
I'm making another demon for my packs, this one focusing more on
swordsmanship rather than elemental attacks.
I'm not quite sure what I should do for blade attacks, though. I'm
currently
trying to make a sound for a multi-hit combo attack, but since I only have
one working earpiece for my headphones it's a bit difficult because I'm not
sure how it's coming up on both sides.
That's not what I need help with though.
For attacks themselves, what types do you think I should have? I'm giving
them the typical Dark Strike, since nearly all my demons have that. Other
than that though? Should I make some moves that do a percentage to the
victim instead of the typical hp/life force inflict?

... I guess this probably makes the most sense to those who have already
seen what I have, but still. Any input is appreciated.

Also. I've done a level in which pirates are riding ships up to the coast
and coming to attack from there. As it is, I have a lighthouse with several
catapults that can destroy a few ships before they start unloading pirates,
and several octopi and a few crabs that will also do a bit of damage.
Should
I scrap the lighthouse entirely though, and just wait for the ships to get
to shore and/or the dock and start unloading their units? Any ideas on
things I can add to this level, apart from a random collection of humans to
battle the pirates?






--
-Mew
__________
http://www.savethefrogs.com/

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