[ian-reeds-games] Re: Need ideas for a demon

  • From: shaun everiss <sm.everiss@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2015 10:58:43 +1200

hmmm maybe it was allans maps as well as yours.
I havn't touched tb in a while.

At 10:47 a.m. 25/05/2015, you wrote:

Honestly, I'm only doing the fantasy pack at the moment.
And...alien invasion? I think you're mistaking my maps for someone else's...

On 5/24/15, shaun everiss <sm.everiss@xxxxxxxxx> wrote:
> monkey since we are doodling with maps and such I have not heard much
> from you about all your maps you are doing though I have never really
> completed any of them so far though your alien map invasion rocked.
>
> At 08:31 a.m. 23/05/2015, you wrote:
>>Got it, thank you!
>>Off to test it out, once I finish creating these last couple of effects.
>>
>>On 5/22/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>> > Hi,
>> > Below is the examples link. On the test map straight down when the map
>> > starts is five marines. A bunker is in front marine five. About four
>> > marines
>> > can go into the bunker. The next round after, there will be two actions
>> > per
>> > unit inside the structure. When it unloads, all the bunkers actions get
>> > wiped. I couldn't figure out how to make the structures actions appear
>> > that
>> > same round.
>> >
>> > In front of the bunker is an energy sphere. There is some practice
>> > dummies
>> > to the right from it. Just move the sphere around the dummies to see
>> > how
>> > the
>> > aura works. It is a bit weird because it seems to damage a round after
>> > words...that aint exactly right, but check it out and you'll get what I
>> > mean.
>> > I hope it works. I didn't update my tb lately, ...
>> >
>> > Link is below.
>> >
>> >
>> > https://dl.dropboxusercontent.com/u/68028683/examples.zip
>> >
>> >
>> > al
>> >
>> > -----Original Message-----
>> > From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
>> > Sent: Friday, May 22, 2015 3:28 PM
>> > To: ian-reeds-games@xxxxxxxxxxxxx
>> > Subject: [ian-reeds-games] Re: Need ideas for a demon
>> >
>> > Thank you.
>> >
>> > On 5/22/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>> >> Sure, no problem.
>> >>
>> >> Al
>> >> -----Original Message-----
>> >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
>> >> Sent: Friday, May 22, 2015 9:31 AM
>> >> To: ian-reeds-games@xxxxxxxxxxxxx
>> >> Subject: [ian-reeds-games] Re: Need ideas for a demon
>> >>
>> >> Could you please send me what you have for the torpedo's aura thing as
>> >> well?
>> >>
>> >> On 5/22/15, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
>> >>> Alright!
>> >>>
>> >>> I think I've contemplated making the aura for a character before,
>> >>> when I first started making the pack, but I ended up forgetting about
>> >>> it.
>> >>> So thank you for the reminder!
>> >>>
>> >>> No need to apologize, I don't mention everything I try anyway, so
>> >>> even if you were looking at every email you still wouldn't have a way
>> >>> to tell what I did and didn't attempt...
>> >>>
>> >>> On 5/22/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>> >>>> Okay, I'll put something together as and send the dropbox link
>> >>>> tonight.
>> >>>>
>> >>>> I just remembered that there was another neat effect that might work
>> >>>> for your demon dude.
>> >>>> It's an aura that circles the unit as it moves around. Well it's
>> >>>> more in a cross pattern but you get my drift.
>> >>>> Basically as it passes other units it can deal damage. In my
>> >>>> starship battles template map pack the race known as aura singh have
>> >>>> a torpedo that uses this aura affect.
>> >>>>
>> >>>> Maybe that stacking script Craig made could help in some way? You
>> >>>> probably tried that to. I've been out of the loop for a while so I
>> >>>> apologize if my suggestions are things you've already done.
>> >>>>
>> >>>> Al
>> >>>> -----Original Message-----
>> >>>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> >>>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
>> >>>> Sent: Thursday, May 21, 2015 11:08 AM
>> >>>> To: ian-reeds-games@xxxxxxxxxxxxx
>> >>>> Subject: [ian-reeds-games] Re: Need ideas for a demon
>> >>>>
>> >>>> Eh, it might still attack the unit even if it can't cause any
>> >>>> damage, if it can still cause an effect to be placed on the target.
>> >>>> It's happened to me, anyway.
>> >>>>
>> >>>> Makes sense, yep. I've got the protect flag there, it's just not
>> >>>> total protection as of yet.
>> >>>>
>> >>>> The limitations for summoning doesn't work yet with scripts though,
>> >>>> unfortunately. So a summon script will be able to summon on whatever
>> >>>> terrain, even if it's on the impassable list for the summonee.
>> >>>>
>> >>>> Might be, although I might give it a try. If for nothing else then
>> >>>> to see how well it works.
>> >>>>
>> >>>> I know what you're talking about here, I tried something similar
>> >>>> when I wanted to have dragon riders...didn't quite work as well as I
>> >>>> wanted to, though.
>> >>>>
>> >>>> On 5/21/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>> >>>>> I know that the AI won't use an attack on something that it can't
>> >>>>> damage.
>> >>>>> Maybe the lighthouse roof terrain can cover the units using the
>> >>>>> protect flag. Then the units on the lighthouse couldn't get
>> >>>>> attacked.
>> >>>>> I hope that makes sense.
>> >>>>>
>> >>>>> Yeah, the AI has a little trouble with using skills on terrain like
>> >>>>> that.
>> >>>>> Although it does know how to use summon on terrain for units that
>> >>>>> are limited to that terrain. For example: the AI that can summon a
>> >>>>> ship, which can only be used on water due to the terrain limit
>> >>>>> flag, will only summon that ship on that terrain. Not sure where
>> >>>>> I'm going with that, LOL. Perhaps a summoned Frost elemental could
>> >>>>> leave behind it some temporary terrain that could work as an ice
>> >>>>> bridge of sorts. Thus it could travel over water while it goes to
>> >>>>> the land to beat up on the players units. The Raiders might need
>> >>>>> that ice bridge terrain allowed for them so that their attacking
>> >>>>> forces will be summoned on the ice bridge an move forward before
>> >>>>> it
>> > melts.
>> >>>>> I don't know, it might be more work than it's worth, grin.
>> >>>>>
>> >>>>> There is a way, sort of, to have a structure that is filled with
>> >>>>> certain types of units to be able to kind of use those skills the
>> >>>>> units have. In my defunct StarCraft map I had a bunker which
>> >>>>> Marines can climb into. When they went in the structure would gain
>> >>>>> actions equal to the number of units inside it up to a certain
>> >>>>> amount. That way it would simulate the Marines firing from inside
>> >>>>> the
>> > bunker.
>> >>>>> Once the Marines left the bunker lost all its actions.
>> >>>>> It's a lot of work so that is why I only let one type of unit going
>> >>>>> to the bunker. If it interests you, I can send some files to show
>> >>>>> how it
>> >>>> works.
>> >>>>>
>> >>>>> Al
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> -----Original Message-----
>> >>>>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> >>>>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
>> >>>>> Sent: Wednesday, May 20, 2015 11:31 PM
>> >>>>> To: ian-reeds-games@xxxxxxxxxxxxx
>> >>>>> Subject: [ian-reeds-games] Re: Need ideas for a demon
>> >>>>>
>> >>>>> Hi,
>> >>>>> I can't even recall if you were one of the ones who wanted to test
>> >>>>> it when I asked a while ago, aha.
>> >>>>> I actually have all of those damage types apart from disease (and
>> >>>>> that's something I've been debating on adding for a while now). I
>> >>>>> have elemental demons, so fire, water, earth, air, ice and
>> >>>>> lightning demons are currently in existence. Acid added to the
>> >>>>> sword...hmm, I could do that. What would be really awesome is if
>> >>>>> equipped items could add effects to skills when they're being
>> >>>>> performed... Maybe I or someone else can script that...not sure
>> >>>>> though.
>> >>>>> Some of those other skills have already been made for one thing or
>> >>>>> another, so sure, I can add them. I'll have to figure out if I want
>> >>>>> my demon to have a whip as well, although then I might as well just
>> >>>>> call it a
>> >>>> Balrog hahaha.
>> >>>>>
>> >>>>> Yes, I remember reading about "Greek fire" way back. Not quite sure
>> >>>>> what kind of structure I'd be making for that though, hmmm.
>> >>>>> I didn't even think of a chain, to be honest.
>> >>>>> The lighthouse is quite big...I think I have it four tiles high and
>> >>>>> five tiles wide, and there are a few archers and wizards in there
>> >>>>> along with the catapults. Kind of wish I could have one-way windows
>> >>>>> though, so I can shoot out of it but the ships can't shoot in, if
>> >>>>> that
>> >>>> makes sense.
>> >>>>> Whales and sharks are things I've been considering, and not only
>> >>>>> for this level. Trying to come up with physical attacks for them is
>> >>>>> a bit of a pain, but not as much as trying to figure out their
>> >>>>> resistances
>> >>>>> -- do they have the same as the octopus, or something different?
>> >>>>> I've already got elementals as things that can be summoned,
>> >>>>> definitely.
>> >>>>> They're rather useful. I'll probably be revamping their attacks
>> >>>>> though, since their splash damage is weak when compared to the rest
>> >>>>> of their damage.
>> >>>>> The ice bridge thing would be awesome. Only problem is the terrain
>> >>>>> thing...the AI isn't smart enough to form a bridge out of it.
>> >>>>> Especially if the ship is seven to ten spaces away from the beach.
>> >>>>> I also kind of wish that you could have ... like, structures that
>> >>>>> have units inside them and the units can actually attack and
>> >>>>> whatnot. Like, you can control the units even when they're loaded
>> >>>>> in the
>> >> structure.
>> >>>>> That way you don't have to worry about gaining and losing points
>> >>>>> when you send the units onto land or whatever.
>> >>>>>
>> >>>>> You did give me some more ideas, so thank you!
>> >>>>> And don't worry about the multi-email thing, I understand. Voice
>> >>>>> recognition can be a pain!
>> >>>>>
>> >>>>> On 5/20/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>> >>>>>> Sorry monkey. My voice recognition software thought I meant I
>> >>>>>> should send that last message. What I meant to say was that the
>> >>>>>> Viking Raiders could send long boats out to try to lower or
>> >>>>>> disconnect the harbor chain... I'm not sure how big the lighthouse
>> >>>>>> is
>> >> supposed to be.
>> >>>>>> So it's hard to estimate what kind of artillery could be put onto
>> >>>>>> the lighthouse. I could easily see catapults on it which could use
>> >>>>>> some form of Greek fire. If animals are involved maybe a couple
>> >>>>>> whales could be summoned to ram boats a K a Moby Dick. I could see
>> >>>>>> some kind of lizard folk writing on sharks and giant sea turtles
>> >>>>>> to try to board some boats. A water Elementalist can be handy on
>> >>>>>> either
>> >> side.
>> >>>>>> Surging waves could be summoned to smash into walls creatures and
>> >>>>>> other
>> >>>> boats.
>> >>>>>> An ice bridge can be formed between the ship and land to allow
>> >>>>>> Raiders to get to land quicker. Of course some fire to get rid of
>> >>>>>> the ice bridge
>> >>>>> might be nice.
>> >>>>>> I hope that helped you out.
>> >>>>>> Al
>> >>>>>>
>> >>>>>> -----Original Message-----
>> >>>>>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> >>>>>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
>> >>>>>> Sent: Wednesday, May 20, 2015 8:31 PM
>> >>>>>> To: ian-reeds-games
>> >>>>>> Subject: [ian-reeds-games] Need ideas for a demon
>> >>>>>>
>> >>>>>> Hello,
>> >>>>>> I'm making another demon for my packs, this one focusing more on
>> >>>>>> swordsmanship rather than elemental attacks.
>> >>>>>> I'm not quite sure what I should do for blade attacks, though. I'm
>> >>>>>> currently trying to make a sound for a multi-hit combo attack, but
>> >>>>>> since I only have one working earpiece for my headphones it's a
>> >>>>>> bit difficult because I'm not sure how it's coming up on both
>> >>>>>> sides.
>> >>>>>> That's not what I need help with though.
>> >>>>>> For attacks themselves, what types do you think I should have? I'm
>> >>>>>> giving them the typical Dark Strike, since nearly all my demons
>> >>>>>> have that. Other than that though? Should I make some moves that
>> >>>>>> do a percentage to the victim instead of the typical hp/life force
>> >> inflict?
>> >>>>>>
>> >>>>>> ... I guess this probably makes the most sense to those who have
>> >>>>>> already seen what I have, but still. Any input is appreciated.
>> >>>>>>
>> >>>>>> Also. I've done a level in which pirates are riding ships up to
>> >>>>>> the coast and coming to attack from there. As it is, I have a
>> >>>>>> lighthouse with several catapults that can destroy a few ships
>> >>>>>> before they start unloading pirates, and several octopi and a few
>> >>>>>> crabs that will also do a
>> >>>>> bit of damage.
>> >>>>>> Should
>> >>>>>> I scrap the lighthouse entirely though, and just wait for the
>> >>>>>> ships to get to shore and/or the dock and start unloading their
>> >>>>>> units?
>> >>>>>> Any ideas on things I can add to this level, apart from a random
>> >>>>>> collection of humans to battle the pirates?
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>
>> >>>>>
>> >>>>> --
>> >>>>> -Mew
>> >>>>> __________
>> >>>>> http://www.savethefrogs.com/
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>
>> >>>>
>> >>>> --
>> >>>> -Mew
>> >>>> __________
>> >>>> http://www.savethefrogs.com/
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>
>> >>>
>> >>> --
>> >>> -Mew
>> >>> __________
>> >>> http://www.savethefrogs.com/
>> >>>
>> >>
>> >>
>> >> --
>> >> -Mew
>> >> __________
>> >> http://www.savethefrogs.com/
>> >>
>> >>
>> >>
>> >>
>> >
>> >
>> > --
>> > -Mew
>> > __________
>> > http://www.savethefrogs.com/
>> >
>> >
>> >
>> >
>>
>>
>>--
>>-Mew
>>__________
>>http://www.savethefrogs.com/
>
>
>


--
-Mew
__________
http://www.savethefrogs.com/


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