I remember learning binary from my uncle when I played the Star Trek 25th Anniversary game for the PC. There was one level where you had to convert some numbers from base 10 to base 2 and base 3. It was crazy. >From: "bob johnston" <bobj@xxxxxxxxxxx> >Reply-To: gameprogrammer@xxxxxxxxxxxxx >To: <gameprogrammer@xxxxxxxxxxxxx> >Subject: [gameprogrammer] Re: Help with creating height map textures >Date: Fri, 28 Jan 2005 11:56:33 -0500 > >You guys have a good imagination. Just what a game designer needs. And did >you know there are 10 kinds of people? One that knows binary and one that >doesn't. > >----- Original Message ----- >From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx> >To: <gameprogrammer@xxxxxxxxxxxxx> >Sent: Thursday, January 27, 2005 7:47 PM >Subject: [gameprogrammer] Re: Help with creating height map textures > > > > I can see the personal ads now... *looks off into nothingness while the > > screen fades to black* > > > > [Personal Ad] > > Name: l33t hax0r > > Age: 00011000 > > Hair Color: 0xff000000 > > Eye Color: 0xff0000ef > > Measurements: 103px - 82px - 98px > > Likes: Long nights in front of the monitor, pizza, high caffinated >drinks > > Dislikes: girls, healthy food, exercise > > > > lol > > > > >From: David Olofson <david@xxxxxxxxxxx> > > >Reply-To: gameprogrammer@xxxxxxxxxxxxx > > >To: gameprogrammer@xxxxxxxxxxxxx > > >Subject: [gameprogrammer] Re: Help with creating height map textures > > >Date: Fri, 28 Jan 2005 01:35:10 +0100 > > > > > >On Friday 28 January 2005 01.27, Alan Wolfe wrote: > > > > It's funny... > > > > > > > > programmers cant find artists and artists cant find programmers :P > > > > > > > > I think the problem might be that when a programmer or an artist is > > >looking > > > > for the other one, they already have an idea in mind they want to > > >create > > > > hehe. > > > > > > > > maybe there's an artists' list somewhere talking about how great it > > >would be > > > > if they could find a decent programmer :P > > > > > >Maybe there's a need for a specialized site, just for matching > > >designers, artists, musicians, programmers etc, based on interests, > > >personalities, preferred game types, world styles etc...? > > > > > >Something like as on-line dating community, with personality tests and > > >whatnot. :-D > > > > > > > > >//David Olofson - Programmer, Composer, Open Source Advocate > > > > > >.- Audiality -----------------------------------------------. > > >| Free/Open Source audio engine for games and multimedia. | > > >| MIDI, modular synthesis, real time effects, scripting,... | > > >`-----------------------------------> http://audiality.org -' > > > --- http://olofson.net --- http://www.reologica.se --- > > > > > > > > >--------------------- > > >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > >--------------------- >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html