[gameprogrammer] Re: Help with creating height map textures

  • From: "Bob Johnston" <bobj@xxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Thu, 27 Jan 2005 18:45:19 -0500

After more than 35 years of programming business apps I finally got an
opportunity about 3 or 4 years ago to devote time to doing what I have
wanted to do for the last 20 years- make computer games. I am an independent
developer that is strictly a programmer. Any objects that are more than
primitives put together to make something simple had to be outsourced at a
price along with voice-overs and music, etc. It seems to me there could be
artists and modelers that would like to partner with what they can't do,
such as code the game. Any input anyone can give me would be appreciated.
Anyone interested can visit my web site www.distantstarproductions.com
----- Original Message ----- 
From: "Alan Wolfe" <atrix2@xxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Thursday, January 27, 2005 2:29 PM
Subject: [gameprogrammer] Re: Help with creating height map textures


> darn good question!
>
> i played a game called savage where they used tiled art on top of their
> height map and it worked really well for them.
>
> i await answers from other people though cause i too am not an artist and
> have the same problem :P
>
> ----- Original Message ----- 
> From: "bob johnston" <bobj@xxxxxxxxxxx>
> To: <gameprogrammer@xxxxxxxxxxxxx>
> Sent: Thursday, January 27, 2005 11:13 AM
> Subject: [gameprogrammer] Help with creating height map textures
>
>
> > Can anyone give me some insight on what this takes. I think it takes
> > tinkering with a texture over and over to get it right. Such as using
> > blender or paint shop in 50 steps! I am a programmer and not a texture
> > artist so it would be great if there is a way that I am capable of doing
> > this myself. I can create the height map and I have a good detail map
and
> I
> > can paint the texture but it looks very bad unless it's done right.
Bob
> > Johnston
> >
> >
> >
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> >
>
>
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