> ::twilight zone music:: Voice Over (Rod Serling) Mr. Alan Wolfe [Gameprogrammer] stranded in a dark pool of light, Pecking at his keyboard, playing with his mouse, staring into the Display that makes up his world. Game programming -- searching for an artist. (Camera Close up of bleary red eyes.) Voice Over (Rod Serling) His is about to step into the . . . -pick one or more --contacts? --contracts? --more email? rgb > -----Original Message----- > From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer- > bounce@xxxxxxxxxxxxx] On Behalf Of Alan Wolfe > Sent: Thursday, January 27, 2005 4:28 PM > To: gameprogrammer@xxxxxxxxxxxxx > Subject: [gameprogrammer] Re: Help with creating height map textures > > It's funny... > > programmers cant find artists and artists cant find programmers :P > > I think the problem might be that when a programmer or an artist is > looking > for the other one, they already have an idea in mind they want to create > hehe. > > maybe there's an artists' list somewhere talking about how great it would > be > if they could find a decent programmer :P > > ::twilight zone music:: > > ----- Original Message ----- > From: "Bob Johnston" <bobj@xxxxxxxxxxx> > To: <gameprogrammer@xxxxxxxxxxxxx> > Sent: Thursday, January 27, 2005 3:45 PM > Subject: [gameprogrammer] Re: Help with creating height map textures > > > > After more than 35 years of programming business apps I finally got an > > opportunity about 3 or 4 years ago to devote time to doing what I have > > wanted to do for the last 20 years- make computer games. I am an > independent > > developer that is strictly a programmer. Any objects that are more than > > primitives put together to make something simple had to be outsourced > at a > > price along with voice-overs and music, etc. It seems to me there could > be > > artists and modelers that would like to partner with what they can't > do, > > such as code the game. Any input anyone can give me would be > appreciated. > > Anyone interested can visit my web site www.distantstarproductions.com > > ----- Original Message ----- > > From: "Alan Wolfe" <atrix2@xxxxxxx> > > To: <gameprogrammer@xxxxxxxxxxxxx> > > Sent: Thursday, January 27, 2005 2:29 PM > > Subject: [gameprogrammer] Re: Help with creating height map textures > > > > > > > darn good question! > > > > > > i played a game called savage where they used tiled art on top of > their > > > height map and it worked really well for them. > > > > > > i await answers from other people though cause i too am not an artist > and > > > have the same problem :P > > > > > > ----- Original Message ----- > > > From: "bob johnston" <bobj@xxxxxxxxxxx> > > > To: <gameprogrammer@xxxxxxxxxxxxx> > > > Sent: Thursday, January 27, 2005 11:13 AM > > > Subject: [gameprogrammer] Help with creating height map textures > > > > > > > > > > Can anyone give me some insight on what this takes. I think it > takes > > > > tinkering with a texture over and over to get it right. Such as > using > > > > blender or paint shop in 50 steps! I am a programmer and not a > texture > > > > artist so it would be great if there is a way that I am capable of > doing > > > > this myself. I can create the height map and I have a good detail > map > > and > > > I > > > > can paint the texture but it looks very bad unless it's done right. > > Bob > > > > Johnston > > > > > > > > > > > > > > > > --------------------- > > > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > > > > > --------------------- > > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html