[gameprogrammer] Re: Easy to use sound engine

  • From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Fri, 2 Jul 2004 12:12:30 -0700

I'll check it out.  I don't want to deal with sound buffers and various
esteroic effects and parameters.  I basically want 4 functions:
Load("blah.wav"); SetPosition(float x, float y, float z); Play(float volume)
and StopPlaying().  Any more parameters or functions than that is more
complex than I want or need.

----- Original Message -----
From: "Scott Harper" <lareon@xxxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, July 02, 2004 11:42 AM
Subject: [gameprogrammer] Re: Easy to use sound engine


> Alan Wolfe wrote:
>
> >OpenAL? (:
> >
> >
> >>---> !!! EASY TO USE !!! <---
> >>
> I've not heard anything about OpenAL which indicates it is easy to
> use...  Sorry 'bout that, but from what I've heard, it's actually kind
> of overly complex.  Give it a look, but that's what I've heard. >.<
>
> --Scott



---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: