I'll check it out. I don't want to deal with sound buffers and various esteroic effects and parameters. I basically want 4 functions: Load("blah.wav"); SetPosition(float x, float y, float z); Play(float volume) and StopPlaying(). Any more parameters or functions than that is more complex than I want or need. ----- Original Message ----- From: "Scott Harper" <lareon@xxxxxxxxxxx> To: <gameprogrammer@xxxxxxxxxxxxx> Sent: Friday, July 02, 2004 11:42 AM Subject: [gameprogrammer] Re: Easy to use sound engine > Alan Wolfe wrote: > > >OpenAL? (: > > > > > >>---> !!! EASY TO USE !!! <--- > >> > I've not heard anything about OpenAL which indicates it is easy to > use... Sorry 'bout that, but from what I've heard, it's actually kind > of overly complex. Give it a look, but that's what I've heard. >.< > > --Scott --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html