> And think of it this way--it'll be a good chance to practice modularizing > your code so as to block sound functions into a "black box" class called > CSoundEngine (or similar), which does your standard Load() , Play(), Stop(), > etc. so it doesn't really matter which back-end you're using. I'd rather not get the practice and spend the time writing the game instead :) --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html