[gameprogrammer] Re: Easy to use sound engine

  • From: "Alan Wolfe" <atrix2@xxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Fri, 2 Jul 2004 12:24:19 -0700

If i remember correctly, OpenAL handles the effect where if you are
travelling towards a noise it will be higher pitched and if you are
travelling away from a noise it will be lower pitched.

not sure if that takes any extra parameters or not though

----- Original Message ----- 
From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, July 02, 2004 12:12 PM
Subject: [gameprogrammer] Re: Easy to use sound engine


> I'll check it out.  I don't want to deal with sound buffers and various
> esteroic effects and parameters.  I basically want 4 functions:
> Load("blah.wav"); SetPosition(float x, float y, float z); Play(float
volume)
> and StopPlaying().  Any more parameters or functions than that is more
> complex than I want or need.
>
> ----- Original Message -----
> From: "Scott Harper" <lareon@xxxxxxxxxxx>
> To: <gameprogrammer@xxxxxxxxxxxxx>
> Sent: Friday, July 02, 2004 11:42 AM
> Subject: [gameprogrammer] Re: Easy to use sound engine
>
>
> > Alan Wolfe wrote:
> >
> > >OpenAL? (:
> > >
> > >
> > >>---> !!! EASY TO USE !!! <---
> > >>
> > I've not heard anything about OpenAL which indicates it is easy to
> > use...  Sorry 'bout that, but from what I've heard, it's actually kind
> > of overly complex.  Give it a look, but that's what I've heard. >.<
> >
> > --Scott
>
>
>
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