If i remember correctly, OpenAL handles the effect where if you are travelling towards a noise it will be higher pitched and if you are travelling away from a noise it will be lower pitched. not sure if that takes any extra parameters or not though ----- Original Message ----- From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx> To: <gameprogrammer@xxxxxxxxxxxxx> Sent: Friday, July 02, 2004 12:12 PM Subject: [gameprogrammer] Re: Easy to use sound engine > I'll check it out. I don't want to deal with sound buffers and various > esteroic effects and parameters. I basically want 4 functions: > Load("blah.wav"); SetPosition(float x, float y, float z); Play(float volume) > and StopPlaying(). Any more parameters or functions than that is more > complex than I want or need. > > ----- Original Message ----- > From: "Scott Harper" <lareon@xxxxxxxxxxx> > To: <gameprogrammer@xxxxxxxxxxxxx> > Sent: Friday, July 02, 2004 11:42 AM > Subject: [gameprogrammer] Re: Easy to use sound engine > > > > Alan Wolfe wrote: > > > > >OpenAL? (: > > > > > > > > >>---> !!! EASY TO USE !!! <--- > > >> > > I've not heard anything about OpenAL which indicates it is easy to > > use... Sorry 'bout that, but from what I've heard, it's actually kind > > of overly complex. Give it a look, but that's what I've heard. >.< > > > > --Scott > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html