[gameprogrammer] Lossless data compression

  • From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Fri, 9 Jul 2004 17:08:15 -0700

I'm currently using the huffman encoding algorithm for compression in my
networking engine.  However, I'd like something that compresses a bit
better.  I read about a lossless compression algorithm that used floating
point that was supposed to be even better but can't remember.

Anyone knows what this is?



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