[gameprogrammer] Re: Has anyone had any experience with the Irrlicht engine?

  • From: brianevans <brianevans@xxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 07 Jul 2004 11:08:32 -0500

At 11:07 AM 7/5/2004, you wrote:
>I am considering playing around with this engine on a project and
>wondered if anyone else had used it, had any opinions, or could expose
>any of its caveats?
>Thanks
>Jason

I looked at it for a while when I was looking at alternatives to SDL + 
whatever.  I finally settled on the Torque engine (used to make Tribes) as 
it really is one of the most complete and proven game engines out there for 
the price ($100).
And you get full source code.

You can really make a high quality multiplayer game with this engine with 
minimal effort.  However, the drawbacks are that its not free, the 
rendering engine is rather dated (soon to be fixed with the torque shader 
engine), and theres a learning curve associated with getting to know the 
engine.  However its not nearly as steep as writing all of it 
yourself.  Theres more about it over at www.garagegames.com



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