Kevin Jenkins wrote: > How would you compare the rate of productivity of C++ vs. Python ? I would say productivity depends much more on coder skillset and project management (possibly internal to the coder), than on language. It is of course possible to use wrong language for a given task, but that would be developer's mistake, not deficiency of a language. For me, Python proved to be invaluable prototyping tool. The speed of evaluating OO designs and iteratively developing the one I need, that it allows, IME can not be matched by C++ mostly due to its lower-level nature. (I also got bitten by lack of adequate online documentation on C++ and its standard library). I, of course, would not write a network library in Python, nor would I write a scene management or renderer of a game engine. I would instead prototype them in Python, then rewrite most cpu-intensive parts in C or maybe C++ as a Python modules. -- ./lxnt --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html