[gameprogrammer] Re: any good??

  • From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Fri, 2 Jul 2004 11:15:04 -0700

How would you compare the rate of productivity of C++ vs. Python ?

----- Original Message -----
From: "Alexander Sabourenkov" <screwdriver@xxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, July 02, 2004 9:29 AM
Subject: [gameprogrammer] Re: any good??


> jcool bubu wrote:
> > is Visual J++6 from the Ground Up any good for someone who is just now
> > starting out? and i bought it for $1. is that good?
> >
>
> It depends on what you are starting out in.
>
> If it's programming, I would definitely recommend putting Java aside and
> tinkering with Python tutorial examples and pyGame demo programs.
>
> I now find (too late I'm afraid) that Python as a language does a really
good
> job of offloading boring syntactic details and library issues off one's
head.
>
> It feels very concise. As a consequence, when writing in Python I tend to
> think more of what I'm trying to accomplish, rather than of how to get
around
> language limitations and wade through syntactic jungles to make something
> work. This, I feel, is even more important to a beginner.



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