[gameprogrammer] Unsubscribed but still receiving emails!

  • From: "Kristi F." <horseychik1079@xxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 02 Jul 2004 11:17:59 -0700

Please correct this problem as I unsubscribed this email address a while ago 
but am still receiving your emails.

--

--------- Original Message ---------

DATE: Fri, 2 Jul 2004 11:15:04 
From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Cc: 

>How would you compare the rate of productivity of C++ vs. Python ?
>
>----- Original Message -----
>From: "Alexander Sabourenkov" <screwdriver@xxxxxxxxx>
>To: <gameprogrammer@xxxxxxxxxxxxx>
>Sent: Friday, July 02, 2004 9:29 AM
>Subject: [gameprogrammer] Re: any good??
>
>
>> jcool bubu wrote:
>> > is Visual J++6 from the Ground Up any good for someone who is just now
>> > starting out? and i bought it for $1. is that good?
>> >
>>
>> It depends on what you are starting out in.
>>
>> If it's programming, I would definitely recommend putting Java aside and
>> tinkering with Python tutorial examples and pyGame demo programs.
>>
>> I now find (too late I'm afraid) that Python as a language does a really
>good
>> job of offloading boring syntactic details and library issues off one's
>head.
>>
>> It feels very concise. As a consequence, when writing in Python I tend to
>> think more of what I'm trying to accomplish, rather than of how to get
>around
>> language limitations and wade through syntactic jungles to make something
>> work. This, I feel, is even more important to a beginner.
>
>
>
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