[gameprogrammer] Re: Has anyone had any experience with the Irrlicht engine?

  • From: "Roger D. Vargas" <roger@xxxxxxxxxxx>
  • To: Game programmer list <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Mon, 05 Jul 2004 12:48:15 -0400

El lun, 05-07-2004 a las 12:07, Jason Clark escribió:
> I am considering playing around with this engine on a project and
> wondered if anyone else had used it, had any opinions, or could expose
> any of its caveats?
Im using it.
The pros:
Very easy
Works on windows and linux, no dependencies (it is supposed to work even
if DX isnt installed)
Loads file formats without any conversion (no exporters/converters
needed)
XML parser included, nice GUI
Material system is being redone, will support shaders for next release.
Contras:
Unmature
Some design flaws
Can only load anims from md2, X and milskshape files.
Lack of features (like submeshing)
Support for Q3 BSPs is incomplete
GUI isnt customizable


If you are an experienced 3d developer I would recommend you using Ogre.

-- 
Roger Durañona Vargas
Linux user #180787
A cada momento nos rodea lo desconocido. Es alli
donde uno tiene que buscar el conocimiento.
Paul Muad'Dib Atreides. Children of Dune



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