> I'm currently using the huffman encoding algorithm for compression in my > networking engine. However, I'd like something that compresses a bit > better. I read about a lossless compression algorithm that used floating > point that was supposed to be even better but can't remember. > > Anyone knows what this is? As someone else mention, arithmetic coding or Markov chains. You won't get better results from it over Huffman. Your best bet would be to have a look at zlib.org which has a supremely liberal license and you really can't get much better compression. Although LZW is now free from patent/copyright/whatever you could use that as well and it isn't all that difficult to code up but one more thing to mess about with. ______________________________________________________________________ Post your free ad now! http://personals.yahoo.ca --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html