[dungeoncrawl] Re: Tuesday morning review

  • From: Damon Kline <damon.kline@xxxxxxxxxxxxxxxxxx>
  • To: "'dungeoncrawl@xxxxxxxxxxxxx'" <dungeoncrawl@xxxxxxxxxxxxx>
  • Date: Tue, 15 Oct 2002 11:22:47 -0400

Oh, well that sucks.  I didn't realize that.  Oh well.

-----Original Message-----
From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
Sent: Tuesday, October 15, 2002 10:51 AM
To: dungeoncrawl@xxxxxxxxxxxxx
Subject: [dungeoncrawl] Re: Tuesday morning review



    No, I attached it.  My theory is that we can't send files over the
website.
I'll send it individually.

Damon Kline wrote:

> I think you forgot to attach the file...  :)
>
> -----Original Message-----
> From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
> Sent: Tuesday, October 15, 2002 10:42 AM
> To: dungeoncrawl@xxxxxxxxxxxxx
> Subject: [dungeoncrawl] Re: Tuesday morning review
>
>     I was hoping that others might see the advantage in this.
>     Basically, I believe we currently have about 15 deities.  I believe
the
> Forgotten Realms has closer to 30.  Obviously not every character is deity
> material, or interested in it, but it would be a way to slash the number
of
> playable characters we have, while giving our new world depth and
interest.
> Something to think on.
>     I was driving home last night, and like Damon, I was surprised by the
> fact
> that I wanted to get rid of more characters.  As much as I had a blast, I
> suddenly realized that massive retirement might be our best option.  It
> keeps
> characters "in play", at least as NPCs, and clears our slate to do new
> things.
> It also should result in our having a kick-ass campaign world, one we are
> interested in developing, since we all have a stake in it.  Just an
idea...
>     I have tons of things in my head, and I will be sending out e-mails
> soon.
> In the meantime, I attached the current master list of characters.  It's
one
> I
> had for the Tiamat War, but I have kept it as current as possible.  Check
> your
> characters and see who you think might be good for our purposes.
>
> Damon Kline wrote:
>
> > I actually like that idea!  I want a way to widdle down the number of
> > characters that I have out there on the planes and some of those
> characters
> > would make great deities.  Off the top of my head, I could see Marcus
> taking
> > some sort of deity role under Faceous and it would be cool since this
was
> > originally the world he was from along with Sinjen, D'alleva, Valeria,
> Opal
> > and Nelik.  On that note, I could see Sinjen taking some sort of role
> here.
> > Once he regains his honor.
> >
> > Rikus would make a cool "Tempus-like" demi-power, even though he is only
> > like 3rd level.  :)
> >
> > Characters I don't see being deities would be possibly Krodo, Phelan,
> > Erebus, Medean might make a cool god of illusions, but he would have to
> > share it with Delusia.
> >
> > Anyway, there is much to discuss...
> >
> > -----Original Message-----
> > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
> > Sent: Tuesday, October 15, 2002 10:11 AM
> > To: dungeoncrawl@xxxxxxxxxxxxx
> > Subject: [dungeoncrawl] Re: Tuesday morning review
> >
> >     I've been thinking of what to do with those characters as well.  I
> > hadn't
> > thought of what you suggested; it might be interesting.  Perhaps we
could
> > make
> > some of them into important personages on that world; it would be a
quick
> > and
> > easy way to gain NPCs.
> >     However, I was also thinking of making some extra people deities.
> > Basically, what I would like to do is figure out how many deities we
want
> in
> > the
> > pantheon.  While I don't want to go crazy, I want to have enough so that
> the
> > normal schmoe living on Planet Magnus (what, I'm sorry, was that name
not
> > approved by everyone?) has someone that they can turn to.  The more
> deities
> > we
> > have, the richer mythology we can create.  I'm not talking about
everyone
> > (although Jim had said Hiernymous had an interest at one time), but
there
> > might
> > be some characters that they would "throw a bone" to, so to speak.
> > Something to
> > think about, and something we may want to consider as we talk this out.
> >
> > Damon Kline wrote:
> >
> > > I wholeheartedly agree on all points!!!!  You would think that after
> > having
> > > played these characters for so long of a time, that it would be sad to
> see
> > > them go.  But I have to admit that I am very excited about where they
> are
> > > and how they ended.  I am very much looking forward to "starting anew"
> > when
> > > we start another campaign.
> > >
> > > I still have an interest in a few of my characters that are being held
> > > captive by the Gods, but for the most part, I am much more interested
in
> > > starting new characters.  I have some thoughts on what to do with
those
> > > characters out in the planes, but I'll save those for when we start
> > talking
> > > about it.  Well, maybe I'll just throw something out there now so that
I
> > > don't forget about it.
> > >
> > > No need to respond to this now, it can be covered later, I just wanted
> to
> > > say it before I forget it.  Do you think that the Riders might invite
> > some,
> > > or all, of the people who participated in the Tiamat war to come and
> live
> > on
> > > their new world?  I don't think they would offer them any type of
power
> or
> > > anything, but since they did help the Riders in fighting Tiamat,
perhaps
> > > they might offer to let them live a free life on the new world instead
> of
> > > being stuck in servitude on some plane somewhere.  Just a thought.  It
> > might
> > > help us to provide some already known people to populate the world
with.
> > > They wouldn't get anything, it would basically be a "Hey, Sorrell,
> instead
> > > of lounging around out there in that plane, why don't you come and
live
> on
> > > our new world?"  She agrees and gets plane shifted to the new world
and
> > that
> > > is the end of the deal.  She is on her own from there.  Anyway, like I
> > said,
> > > we can pick it up later.
> > >
> > > As for last night...Jim, awesome, awesome job!!  I echo John's
> sentiments.
> > > I had a blast.  I felt challenged through the fight, but not
> overwhelmed.
> > > It was dangerous, but not overly one-sided.  If I had to pick a way
for
> > the
> > > Riders to "go out" that would be it.  I enjoyed the story the whole
way
> > > through and while there were times when I was like "What the hell is
he
> > > doing to us?", it was never in a bad way, more of a "I didn't see THAT
> > > coming." kind of way.
> > >
> > > So anyway, it was a lot of fun and you ended it perfectly.
> > >
> > > Thanks for a wonderful time!!!
> > >
> > > -----Original Message-----
> > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
> > > Sent: Tuesday, October 15, 2002 9:46 AM
> > > To: Riders II
> > > Subject: [dungeoncrawl] Tuesday morning review
> > >
> > >     As I mentioned before, I thought last night was awesome!  Jim did
a
> > > great job, and the night was a blast.  Let's recap.
> > >     The adventure to rescue Karvas and Saurotte was nice and not
> > > contrived, yet it didn't take up too much of the night.  I was a
little
> > > disappointed that we couldn't play that smaller group more because I
> > > enjoyed them, but it would have been sheer folly on Jim's part to drag
> > > that out.  Instead he made it just the right length, and it was great.
> > >     As he has throughout this adventure, Jim kept me guessing the
entire
> > > night.  I was not aware that the battle with the Black Legion was the
> > > end of the adventure.  I assumed there would be more beyond them.
> > > Personally, I'm thrilled that he made them the climax.  If the Riders
> > > were going to end their careers as adventurers, what is more
appropriate
> > > than a final battle with their most hated foes?  It was the perfect
> > > capper for them, and bravo to Jim for using it as the endpiece.
> > >     I sensed that Jim felt he wasn't using the Black Legion to their
> > > full potential last night, or that they were too easy.  Considering he
> > > killed five characters throughout the fight, I'm not sure why he felt
> > > that way.  The Black Legion was doing incredibly well.  Damon made the
> > > statement that they never attacked us en masse.  Thank God!
Personally,
> > > I think Jim used them exceedingly well.  By having them attack us in
> > > waves it kept the group off balance.  It also should be noted that two
> > > or three of them at a time was more than sufficient to keep 11 members
> > > of the Riders busy.  It made it seem like Amrikol had a master plan,
and
> > > made him seem much more like a brilliant strategist than if he had
used
> > > his power and simply tried to pummel the Riders into paste.
> > >     If Jim shot himself in the foot anywhere, it was in killing so
many
> > > people in the adventures of the past few weeks.  Because an average of
> > > two characters per week were dying on adventures, Faceous had taken
all
> > > Resurrections at 7th level.  This enabled him to continually replenish
> > > the ranks of the Riders from the dead characters.  If he had not done
> > > that, the Riders would have been in a lot more trouble.  They would
have
> > > survived, I think, but it would have been by the skin of their teeth.
> > >     Anyway, the fight was great.  It moved quite quickly; for someone
> > > that does not have as firm a grasp of the rules as he did in second
> > > edition, Jim kept things moving so smoothly.  And considering that all
> > > of the players had more than one character, we moved quickly as well.
> > > There was a palpable sense of danger the entire time, and death was
> > > constantly present.  I just can't say how much fun I thought it was.
> > > The was the perfect mix of danger and excitement.  I didn't feel
> > > completely overwhelmed and I didn't feel like it was easy.  It was
> > > great.
> > >     One side note.  Amrikol broke his Staff of Power in a retributive
> > > strike.  I was surprised as hell, and said as much.  I think Jim
thought
> > > I was fighting him on it.  I was not.  The villains are allowed to
> > > surprise me, and I am not privy to their thoughts.  I was not trying
to
> > > challenge Jim's ruling; I was just surprised.  No doubt that was
> > > Amrikol's plan, as he probably assumed the Riders wouldn't think him
> > > capable of doing that.  In that respect, it worked brilliantly.  But I
> > > just wanted to make it clear I was not disagreeing with what Jim was
> > > doing; I was just amazed he did it.
> > >
> > >     I'll start sending out e-mail on the new gods and their world
today
> > > and through the week (expect them to start this afternoon).  Jim did a
> > > bang-up job, and here's a thank you from me!
>
> -- Binary/unsupported file stripped by Ecartis --
> -- Type: application/msword
> -- File: the list.doc




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