No, I attached it. My theory is that we can't send files over the website. I'll send it individually. Damon Kline wrote: > I think you forgot to attach the file... :) > > -----Original Message----- > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > Sent: Tuesday, October 15, 2002 10:42 AM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Tuesday morning review > > I was hoping that others might see the advantage in this. > Basically, I believe we currently have about 15 deities. I believe the > Forgotten Realms has closer to 30. Obviously not every character is deity > material, or interested in it, but it would be a way to slash the number of > playable characters we have, while giving our new world depth and interest. > Something to think on. > I was driving home last night, and like Damon, I was surprised by the > fact > that I wanted to get rid of more characters. As much as I had a blast, I > suddenly realized that massive retirement might be our best option. It > keeps > characters "in play", at least as NPCs, and clears our slate to do new > things. > It also should result in our having a kick-ass campaign world, one we are > interested in developing, since we all have a stake in it. Just an idea... > I have tons of things in my head, and I will be sending out e-mails > soon. > In the meantime, I attached the current master list of characters. It's one > I > had for the Tiamat War, but I have kept it as current as possible. Check > your > characters and see who you think might be good for our purposes. > > Damon Kline wrote: > > > I actually like that idea! I want a way to widdle down the number of > > characters that I have out there on the planes and some of those > characters > > would make great deities. Off the top of my head, I could see Marcus > taking > > some sort of deity role under Faceous and it would be cool since this was > > originally the world he was from along with Sinjen, D'alleva, Valeria, > Opal > > and Nelik. On that note, I could see Sinjen taking some sort of role > here. > > Once he regains his honor. > > > > Rikus would make a cool "Tempus-like" demi-power, even though he is only > > like 3rd level. :) > > > > Characters I don't see being deities would be possibly Krodo, Phelan, > > Erebus, Medean might make a cool god of illusions, but he would have to > > share it with Delusia. > > > > Anyway, there is much to discuss... > > > > -----Original Message----- > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > Sent: Tuesday, October 15, 2002 10:11 AM > > To: dungeoncrawl@xxxxxxxxxxxxx > > Subject: [dungeoncrawl] Re: Tuesday morning review > > > > I've been thinking of what to do with those characters as well. I > > hadn't > > thought of what you suggested; it might be interesting. Perhaps we could > > make > > some of them into important personages on that world; it would be a quick > > and > > easy way to gain NPCs. > > However, I was also thinking of making some extra people deities. > > Basically, what I would like to do is figure out how many deities we want > in > > the > > pantheon. While I don't want to go crazy, I want to have enough so that > the > > normal schmoe living on Planet Magnus (what, I'm sorry, was that name not > > approved by everyone?) has someone that they can turn to. The more > deities > > we > > have, the richer mythology we can create. I'm not talking about everyone > > (although Jim had said Hiernymous had an interest at one time), but there > > might > > be some characters that they would "throw a bone" to, so to speak. > > Something to > > think about, and something we may want to consider as we talk this out. > > > > Damon Kline wrote: > > > > > I wholeheartedly agree on all points!!!! You would think that after > > having > > > played these characters for so long of a time, that it would be sad to > see > > > them go. But I have to admit that I am very excited about where they > are > > > and how they ended. I am very much looking forward to "starting anew" > > when > > > we start another campaign. > > > > > > I still have an interest in a few of my characters that are being held > > > captive by the Gods, but for the most part, I am much more interested in > > > starting new characters. I have some thoughts on what to do with those > > > characters out in the planes, but I'll save those for when we start > > talking > > > about it. Well, maybe I'll just throw something out there now so that I > > > don't forget about it. > > > > > > No need to respond to this now, it can be covered later, I just wanted > to > > > say it before I forget it. Do you think that the Riders might invite > > some, > > > or all, of the people who participated in the Tiamat war to come and > live > > on > > > their new world? I don't think they would offer them any type of power > or > > > anything, but since they did help the Riders in fighting Tiamat, perhaps > > > they might offer to let them live a free life on the new world instead > of > > > being stuck in servitude on some plane somewhere. Just a thought. It > > might > > > help us to provide some already known people to populate the world with. > > > They wouldn't get anything, it would basically be a "Hey, Sorrell, > instead > > > of lounging around out there in that plane, why don't you come and live > on > > > our new world?" She agrees and gets plane shifted to the new world and > > that > > > is the end of the deal. She is on her own from there. Anyway, like I > > said, > > > we can pick it up later. > > > > > > As for last night...Jim, awesome, awesome job!! I echo John's > sentiments. > > > I had a blast. I felt challenged through the fight, but not > overwhelmed. > > > It was dangerous, but not overly one-sided. If I had to pick a way for > > the > > > Riders to "go out" that would be it. I enjoyed the story the whole way > > > through and while there were times when I was like "What the hell is he > > > doing to us?", it was never in a bad way, more of a "I didn't see THAT > > > coming." kind of way. > > > > > > So anyway, it was a lot of fun and you ended it perfectly. > > > > > > Thanks for a wonderful time!!! > > > > > > -----Original Message----- > > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > > Sent: Tuesday, October 15, 2002 9:46 AM > > > To: Riders II > > > Subject: [dungeoncrawl] Tuesday morning review > > > > > > As I mentioned before, I thought last night was awesome! Jim did a > > > great job, and the night was a blast. Let's recap. > > > The adventure to rescue Karvas and Saurotte was nice and not > > > contrived, yet it didn't take up too much of the night. I was a little > > > disappointed that we couldn't play that smaller group more because I > > > enjoyed them, but it would have been sheer folly on Jim's part to drag > > > that out. Instead he made it just the right length, and it was great. > > > As he has throughout this adventure, Jim kept me guessing the entire > > > night. I was not aware that the battle with the Black Legion was the > > > end of the adventure. I assumed there would be more beyond them. > > > Personally, I'm thrilled that he made them the climax. If the Riders > > > were going to end their careers as adventurers, what is more appropriate > > > than a final battle with their most hated foes? It was the perfect > > > capper for them, and bravo to Jim for using it as the endpiece. > > > I sensed that Jim felt he wasn't using the Black Legion to their > > > full potential last night, or that they were too easy. Considering he > > > killed five characters throughout the fight, I'm not sure why he felt > > > that way. The Black Legion was doing incredibly well. Damon made the > > > statement that they never attacked us en masse. Thank God! Personally, > > > I think Jim used them exceedingly well. By having them attack us in > > > waves it kept the group off balance. It also should be noted that two > > > or three of them at a time was more than sufficient to keep 11 members > > > of the Riders busy. It made it seem like Amrikol had a master plan, and > > > made him seem much more like a brilliant strategist than if he had used > > > his power and simply tried to pummel the Riders into paste. > > > If Jim shot himself in the foot anywhere, it was in killing so many > > > people in the adventures of the past few weeks. Because an average of > > > two characters per week were dying on adventures, Faceous had taken all > > > Resurrections at 7th level. This enabled him to continually replenish > > > the ranks of the Riders from the dead characters. If he had not done > > > that, the Riders would have been in a lot more trouble. They would have > > > survived, I think, but it would have been by the skin of their teeth. > > > Anyway, the fight was great. It moved quite quickly; for someone > > > that does not have as firm a grasp of the rules as he did in second > > > edition, Jim kept things moving so smoothly. And considering that all > > > of the players had more than one character, we moved quickly as well. > > > There was a palpable sense of danger the entire time, and death was > > > constantly present. I just can't say how much fun I thought it was. > > > The was the perfect mix of danger and excitement. I didn't feel > > > completely overwhelmed and I didn't feel like it was easy. It was > > > great. > > > One side note. Amrikol broke his Staff of Power in a retributive > > > strike. I was surprised as hell, and said as much. I think Jim thought > > > I was fighting him on it. I was not. The villains are allowed to > > > surprise me, and I am not privy to their thoughts. I was not trying to > > > challenge Jim's ruling; I was just surprised. No doubt that was > > > Amrikol's plan, as he probably assumed the Riders wouldn't think him > > > capable of doing that. In that respect, it worked brilliantly. But I > > > just wanted to make it clear I was not disagreeing with what Jim was > > > doing; I was just amazed he did it. > > > > > > I'll start sending out e-mail on the new gods and their world today > > > and through the week (expect them to start this afternoon). Jim did a > > > bang-up job, and here's a thank you from me! > > -- Binary/unsupported file stripped by Ecartis -- > -- Type: application/msword > -- File: the list.doc