I don't have a problem with dumping old characters - I really just want to make sure that we create something viable. I just have an image in my mind of about a dozen evil deities with obscure duties just because we had a dozen evil characters. > > I think the problem is that you don't want to "dump" old > characters. Damon and I are hoping for a chance to start anew. It's > kind of like last night when we were talking and someone had said about > playing the characters as deities. In my opinion, that is a huge > mistake! We need to break from the past, not continue to rehash it. Do > I enjoy playing these older characters? Of course I do. That's all the > more reason to put them somewhere we can't play them anymore. > Which pantheons do you refer to that don't have a lot of deities? > Look at Norse or Greek mythology. Good grief, they had tons of > deities! Granted, the Forgotten Realms has more than most. But I think > pantheistic deities systems normally have a lot of deities, as they have > to encompass so many different portfolios. > > jimkaren@xxxxxxxxxxxx wrote: > > > A word of caution - most pantheons > > don't have a "slew" of deities. My > > original vision was that characters > > involved in the quest for godhood in > > one way or another would be the only > > ones who became gods - their > > adventures, successes, and failures > > along the way would form the new > > world's mythology. > > > > I think we risk losing some > > distinctiveness and style points if we > > start to use this world as a retired > > character dumping ground. > > > > > > > > Yes, the Black Legion will be > > evil deities. However, the good > > deities still > > > outnumber the evil ones quite a bit, > > so I believe there might be some room > > for > > > the Elite. > > > I like your idea of going through > > your characters and deciding what to do > > > with them. I plan on doing the same > > thing eventually. Perhaps today, > > perhaps > > > later. > > > Don't forget though, that we want > > this to make sense. Why would certain > > > characters be chosen as deities? > > Some of it may come out of the > > discussion > > > amongst the characters we have now. > > I have already followed the train of > > > conversation that I can see happening > > between Magnus, Dennis, Karvas, Gadget, > > > Quasit and the rest as they set up > > this world, and that's what got me > > thinking > > > last night that they may need more > > deities then they currently have. Their > > > thoughts would naturally go to those > > people they know. And Ao may decree > > that > > > more evil is needed as a balance, > > which could lead to the Elite. We shall > > > see... > > > > > > Damon Kline wrote: > > > > > > > He might make a very cool power of > > deceipt and misdirection. > > > > > > > > As for me, I'm looking to retire as > > many characters as possible. Some make > > > > sense as powers and some don't. > > One thing to consider though, is that > > the > > > > Riders aren't going to be the only > > deities right? Will the Black Legion be > > > > taking any of the "evil" spots? > > > > > > > > Could we throw some of the Elite in > > there as possible evil powers? I > > > > wouldn't mind putting all of my > > characters on this new world and > > starting > > > > over with brand new characters. > > There are some that make sense as > > possible > > > > powers, but then there are some > > that just don't. I don't see Erebus > > leaving > > > > his position as Magister. Even > > though he could potentially be a deity, > > he > > > > doesn't want to be in the Riders > > pantheon. I don't see Krodo wanting to > > be > > > > a deity either, although he would > > have a hell of a lot of fun!! Then > > there > > > > are characters like Phelan who > > might make a cool deity, but then he is > > still > > > > a playable character and there is a > > lot I can do with him. That sort of > > > > thing. Maybe, if I have time, I'll > > take my list of characters that John has > > > > provided and do some short write > > ups on who would make a good deity, who > > > > wouldn't and what else I see them > > as possibly doing. > > > > > > > > -----Original Message----- > > > > From: jimkaren@xxxxxxxxxxxx > > [mailto:jimkaren@xxxxxxxxxxxx] > > > > Sent: Tuesday, October 15, 2002 > > 7:52 AM > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > Subject: [dungeoncrawl] Re: Tuesday > > morning review > > > > > > > > Hey guys, glad everyone had a good > > > > time! I'm looking forward to > > defining > > > > the campaign world as well. For the > > > > most part, I think I'm going to > > keep my > > > > lower level characters mortal and > > make > > > > the higher level ones into powers - > > the > > > > only exception might be Marnie. > > > > > > > > I think she and Dove have something > > in > > > > common with both of them spending so > > > > many years trying to atone for evil > > > > siblings - it could be neat to see > > what > > > > they end up doing without those > > burdens. > > > > > > > > The only other high level character > > > > that I still have is Betelguize - > > and I > > > > never really played him enough to > > say > > > > that he'd make a good god of this or > > > > that. Then again, I'd rather retire > > > > him than play him - > > > > opinions/suggestions? > > > > > > > > > Oh, well that sucks. I didn't > > > > realize that. Oh well. > > > > > > > > > > -----Original Message----- > > > > > From: Johnathan Detrick > > > > [mailto:jdetrick@xxxxxxxxxxx] > > > > > Sent: Tuesday, October 15, 2002 > > 10:51 > > > > AM > > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > > Subject: [dungeoncrawl] Re: > > Tuesday > > > > morning review > > > > > > > > > > > > > > > > > > > > No, I attached it. My theory > > is > > > > that we can't send files over the > > > > > website. > > > > > I'll send it individually. > > > > > > > > > > Damon Kline wrote: > > > > > > > > > > > I think you forgot to attach the > > > > file... :) > > > > > > > > > > > > -----Original Message----- > > > > > > From: Johnathan Detrick > > > > [mailto:jdetrick@xxxxxxxxxxx] > > > > > > Sent: Tuesday, October 15, 2002 > > > > 10:42 AM > > > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > > > Subject: [dungeoncrawl] Re: > > Tuesday > > > > morning review > > > > > > > > > > > > I was hoping that others > > might > > > > see the advantage in this. > > > > > > Basically, I believe we > > > > currently have about 15 deities. I > > > > believe > > > > > the > > > > > > Forgotten Realms has closer to > > 30. > > > > Obviously not every character is > > deity > > > > > > material, or interested in it, > > but > > > > it would be a way to slash the > > number > > > > > of > > > > > > playable characters we have, > > while > > > > giving our new world depth and > > > > > interest. > > > > > > Something to think on. > > > > > > I was driving home last > > night, > > > > and like Damon, I was surprised by > > the > > > > > > fact > > > > > > that I wanted to get rid of more > > > > characters. As much as I had a > > blast, I > > > > > > suddenly realized that massive > > > > retirement might be our best > > option. It > > > > > > keeps > > > > > > characters "in play", at least > > as > > > > NPCs, and clears our slate to do new > > > > > > things. > > > > > > It also should result in our > > having > > > > a kick-ass campaign world, one we > > are > > > > > > interested in developing, since > > we > > > > all have a stake in it. Just an > > > > > idea... > > > > > > I have tons of things in my > > > > head, and I will be sending out e- > > mails > > > > > > soon. > > > > > > In the meantime, I attached the > > > > current master list of characters. > > It's > > > > > one > > > > > > I > > > > > > had for the Tiamat War, but I > > have > > > > kept it as current as possible. > > Check > > > > > > your > > > > > > characters and see who you think > > > > might be good for our purposes. > > > > > > > > > > > > Damon Kline wrote: > > > > > > > > > > > > > I actually like that idea! I > > > > want a way to widdle down the > > number of > > > > > > > characters that I have out > > there > > > > on the planes and some of those > > > > > > characters > > > > > > > would make great deities. Off > > > > the top of my head, I could see > > Marcus > > > > > > taking > > > > > > > some sort of deity role under > > > > Faceous and it would be cool since > > this > > > > > was > > > > > > > originally the world he was > > from > > > > along with Sinjen, D'alleva, > > Valeria, > > > > > > Opal > > > > > > > and Nelik. On that note, I > > could > > > > see Sinjen taking some sort of role > > > > > > here. > > > > > > > Once he regains his honor. > > > > > > > > > > > > > > Rikus would make a > > cool "Tempus- > > > > like" demi-power, even though he is > > only > > > > > > > like 3rd level. :) > > > > > > > > > > > > > > Characters I don't see being > > > > deities would be possibly Krodo, > > Phelan, > > > > > > > Erebus, Medean might make a > > cool > > > > god of illusions, but he would have > > to > > > > > > > share it with Delusia. > > > > > > > > > > > > > > Anyway, there is much to > > > > discuss... > > > > > > > > > > > > > > -----Original Message----- > > > > > > > From: Johnathan Detrick > > > > [mailto:jdetrick@xxxxxxxxxxx] > > > > > > > Sent: Tuesday, October 15, > > 2002 > > > > 10:11 AM > > > > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > > > > Subject: [dungeoncrawl] Re: > > > > Tuesday morning review > > > > > > > > > > > > > > I've been thinking of > > what to > > > > do with those characters as well. I > > > > > > > hadn't > > > > > > > thought of what you > > suggested; it > > > > might be interesting. Perhaps we > > > > > could > > > > > > > make > > > > > > > some of them into important > > > > personages on that world; it would > > be a > > > > > quick > > > > > > > and > > > > > > > easy way to gain NPCs. > > > > > > > However, I was also > > thinking > > > > of making some extra people deities. > > > > > > > Basically, what I would like > > to > > > > do is figure out how many deities we > > > > > want > > > > > > in > > > > > > > the > > > > > > > pantheon. While I don't want > > to > > > > go crazy, I want to have enough so > > that > > > > > > the > > > > > > > normal schmoe living on Planet > > > > Magnus (what, I'm sorry, was that > > name > > > > > not > > > > > > > approved by everyone?) has > > > > someone that they can turn to. The > > more > > > > > > deities > > > > > > > we > > > > > > > have, the richer mythology we > > can > > > > create. I'm not talking about > > > > > everyone > > > > > > > (although Jim had said > > Hiernymous > > > > had an interest at one time), but > > > > > there > > > > > > > might > > > > > > > be some characters that they > > > > would "throw a bone" to, so to > > speak. > > > > > > > Something to > > > > > > > think about, and something we > > may > > > > want to consider as we talk this > > out. > > > > > > > > > > > > > > Damon Kline wrote: > > > > > > > > > > > > > > > I wholeheartedly agree on > > all > > > > points!!!! You would think that > > after > > > > > > > having > > > > > > > > played these characters for > > so > > > > long of a time, that it would be > > sad to > > > > > > see > > > > > > > > them go. But I have to > > admit > > > > that I am very excited about where > > they > > > > > > are > > > > > > > > and how they ended. I am > > very > > > > much looking forward to "starting > > anew" > > > > > > > when > > > > > > > > we start another campaign. > > > > > > > > > > > > > > > > I still have an interest in > > a > > > > few of my characters that are being > > held > > > > > > > > captive by the Gods, but for > > > > the most part, I am much more > > interested > > > > > in > > > > > > > > starting new characters. I > > > > have some thoughts on what to do > > with > > > > > those > > > > > > > > characters out in the > > planes, > > > > but I'll save those for when we > > start > > > > > > > talking > > > > > > > > about it. Well, maybe I'll > > > > just throw something out there now > > so > > > > that > > > > > I > > > > > > > > don't forget about it. > > > > > > > > > > > > > > > > No need to respond to this > > now, > > > > it can be covered later, I just > > wanted > > > > > > to > > > > > > > > say it before I forget it. > > Do > > > > you think that the Riders might > > invite > > > > > > > some, > > > > > > > > or all, of the people who > > > > participated in the Tiamat war to > > come > > > > and > > > > > > live > > > > > > > on > > > > > > > > their new world? I don't > > think > > > > they would offer them any type of > > > > > power > > > > > > or > > > > > > > > anything, but since they did > > > > help the Riders in fighting Tiamat, > > > > > perhaps > > > > > > > > they might offer to let them > > > > live a free life on the new world > > > > instead > > > > > > of > > > > > > > > being stuck in servitude on > > > > some plane somewhere. Just a > > thought. > > > > It > > > > > > > might > > > > > > > > help us to provide some > > already > > > > known people to populate the world > > > > > with. > > > > > > > > They wouldn't get anything, > > it > > > > would basically be a "Hey, Sorrell, > > > > > > instead > > > > > > > > of lounging around out > > there in > > > > that plane, why don't you come and > > > > > live > > > > > > on > > > > > > > > our new world?" She agrees > > and > > > > gets plane shifted to the new world > > > > > and > > > > > > > that > > > > > > > > is the end of the deal. > > She is > > > > on her own from there. Anyway, > > like I > > > > > > > said, > > > > > > > > we can pick it up later. > > > > > > > > > > > > > > > > As for last night...Jim, > > > > awesome, awesome job!! I echo > > John's > > > > > > sentiments. > > > > > > > > I had a blast. I felt > > > > challenged through the fight, but > > not > > > > > > overwhelmed. > > > > > > > > It was dangerous, but not > > > > overly one-sided. If I had to pick > > a > > > > way > > > > > for > > > > > > > the > > > > > > > > Riders to "go out" that > > would > > > > be it. I enjoyed the story the > > whole > > > > > way > > > > > > > > through and while there were > > > > times when I was like "What the > > hell is > > > > > he > > > > > > > > doing to us?", it was never > > in > > > > a bad way, more of a "I didn't see > > THAT > > > > > > > > coming." kind of way. > > > > > > > > > > > > > > > > So anyway, it was a lot of > > fun > > > > and you ended it perfectly. > > > > > > > > > > > > > > > > Thanks for a wonderful > > time!!! > > > > > > > > > > > > > > > > -----Original Message--- -- > > > > > > > > From: Johnathan Detrick > > > > [mailto:jdetrick@xxxxxxxxxxx] > > > > > > > > Sent: Tuesday, October 15, > > 2002 > > > > 9:46 AM > > > > > > > > To: Riders II > > > > > > > > Subject: [dungeoncrawl] > > Tuesday > > > > morning review > > > > > > > > > > > > > > > > As I mentioned before, I > > > > thought last night was awesome! > > Jim did > > > > > a > > > > > > > > great job, and the night > > was a > > > > blast. Let's recap. > > > > > > > > The adventure to rescue > > > > Karvas and Saurotte was nice and not > > > > > > > > contrived, yet it didn't > > take > > > > up too much of the night. I was a > > > > > little > > > > > > > > disappointed that we > > couldn't > > > > play that smaller group more > > because I > > > > > > > > enjoyed them, but it would > > have > > > > been sheer folly on Jim's part to > > drag > > > > > > > > that out. Instead he made > > it > > > > just the right length, and it was > > great. > > > > > > > > As he has throughout > > this > > > > adventure, Jim kept me guessing the > > > > > entire > > > > > > > > night. I was not aware that > > > > the battle with the Black Legion > > was the > > > > > > > > end of the adventure. I > > > > assumed there would be more beyond > > them. > > > > > > > > Personally, I'm thrilled > > that > > > > he made them the climax. If the > > Riders > > > > > > > > were going to end their > > careers > > > > as adventurers, what is more > > > > > appropriate > > > > > > > > than a final battle with > > their > > > > most hated foes? It was the perfect > > > > > > > > capper for them, and bravo > > to > > > > Jim for using it as the endpiece. > > > > > > > > I sensed that Jim felt > > he > > > > wasn't using the Black Legion to > > their > > > > > > > > full potential last night, > > or > > > > that they were too easy. > > Considering he > > > > > > > > killed five characters > > > > throughout the fight, I'm not sure > > why > > > > he felt > > > > > > > > that way. The Black Legion > > was > > > > doing incredibly well. Damon made > > the > > > > > > > > statement that they never > > > > attacked us en masse. Thank God! > > > > > Personally, > > > > > > > > I think Jim used them > > > > exceedingly well. By having them > > > > attack us in > > > > > > > > waves it kept the group off > > > > balance. It also should be noted > > that > > > > two > > > > > > > > or three of them at a time > > was > > > > more than sufficient to keep 11 > > members > > > > > > > > of the Riders busy. It > > made it > > > > seem like Amrikol had a master plan, > > > > > and > > > > > > > > made him seem much more > > like a > > > > brilliant strategist than if he had > > > > > used > > > > > > > > his power and simply tried > > to > > > > pummel the Riders into paste. > > > > > > > > If Jim shot himself in > > the > > > > foot anywhere, it was in killing so > > > > > many > > > > > > > > people in the adventures of > > the > > > > past few weeks. Because an average > > of > > > > > > > > two characters per week were > > > > dying on adventures, Faceous had > > taken > > > > > all > > > > > > > > Resurrections at 7th level. > > > > This enabled him to continually > > > > replenish > > > > > > > > the ranks of the Riders from > > > > the dead characters. If he had not > > done > > > > > > > > that, the Riders would have > > > > been in a lot more trouble. They > > would > > > > > have > > > > > > > > survived, I think, but it > > would > > > > have been by the skin of their > > teeth. > > > > > > > > Anyway, the fight was > > > > great. It moved quite quickly; for > > > > someone > > > > > > > > that does not have as firm a > > > > grasp of the rules as he did in > > second > > > > > > > > edition, Jim kept things > > moving > > > > so smoothly. And considering that > > all > > > > > > > > of the players had more than > > > > one character, we moved quickly as > > well. > > > > > > > > There was a palpable sense > > of > > > > danger the entire time, and death > > was > > > > > > > > constantly present. I just > > > > can't say how much fun I thought it > > was. > > > > > > > > The was the perfect mix of > > > > danger and excitement. I didn't > > feel > > > > > > > > completely overwhelmed and I > > > > didn't feel like it was easy. It > > was > > > > > > > > great. > > > > > > > > One side note. Amrikol > > > > broke his Staff of Power in a > > > > retributive > > > > > > > > strike. I was surprised as > > > > hell, and said as much. I think Jim > > > > > thought > > > > > > > > I was fighting him on it. I > > > > was not. The villains are allowed > > to > > > > > > > > surprise me, and I am not > > privy > > > > to their thoughts. I was not trying > > > > > to > > > > > > > > challenge Jim's ruling; I > > was > > > > just surprised. No doubt that was > > > > > > > > Amrikol's plan, as he > > probably > > > > assumed the Riders wouldn't think > > him > > > > > > > > capable of doing that. In > > that > > > > respect, it worked brilliantly. > > But I > > > > > > > > just wanted to make it > > clear I > > > > was not disagreeing with what Jim > > was > > > > > > > > doing; I was just amazed he > > did > > > > it. > > > > > > > > > > > > > > > > I'll start sending out > > e- > > > > mail on the new gods and their world > > > > > today > > > > > > > > and through the week (expect > > > > them to start this afternoon). Jim > > did > > > > a > > > > > > > > bang-up job, and here's a > > thank > > > > you from me! > > > > > > > > > > > > -- Binary/unsupported file > > stripped > > > > by Ecartis -- > > > > > > -- Type: application/msword > > > > > > -- File: the list.doc > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >