[dungeoncrawl] Re: Tuesday morning review

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2002 13:46:02 US/Eastern

I don't have a problem with dumping old 
characters - I really just want to make 
sure that we create something viable.  
I just have an image in my mind of 
about a dozen evil deities with obscure 
duties just because we had a dozen evil 
characters.

> 
>     I think the problem is that you 
don't want to "dump" old
> characters.  Damon and I are hoping 
for a chance to start anew.  It's
> kind of like last night when we were 
talking and someone had said about
> playing the characters as deities.  
In my opinion, that is a huge
> mistake!  We need to break from the 
past, not continue to rehash it.  Do
> I enjoy playing these older 
characters?  Of course I do.  That's 
all the
> more reason to put them somewhere we 
can't play them anymore.
>     Which pantheons do you refer to 
that don't have a lot of deities?
> Look at Norse or Greek mythology.  
Good grief, they had tons of
> deities!  Granted, the Forgotten 
Realms has more than most.  But I think
> pantheistic deities systems normally 
have a lot of deities, as they have
> to encompass so many different 
portfolios.
> 
> jimkaren@xxxxxxxxxxxx wrote:
> 
> > A word of caution - most pantheons
> > don't have a "slew" of deities.  My
> > original vision was that characters
> > involved in the quest for godhood in
> > one way or another would be the only
> > ones who became gods - their
> > adventures, successes, and failures
> > along the way would form the new
> > world's mythology.
> >
> > I think we risk losing some
> > distinctiveness and style points if 
we
> > start to use this world as a retired
> > character dumping ground.
> >
> > >
> > >     Yes, the Black Legion will be
> > evil deities.  However, the good
> > deities still
> > > outnumber the evil ones quite a 
bit,
> > so I believe there might be some 
room
> > for
> > > the Elite.
> > >     I like your idea of going 
through
> > your characters and deciding what 
to do
> > > with them.  I plan on doing the 
same
> > thing eventually.  Perhaps today,
> > perhaps
> > > later.
> > >     Don't forget though, that we 
want
> > this to make sense.  Why would 
certain
> > > characters be chosen as deities?
> > Some of it may come out of the
> > discussion
> > > amongst the characters we have 
now.
> > I have already followed the train of
> > > conversation that I can see 
happening
> > between Magnus, Dennis, Karvas, 
Gadget,
> > > Quasit and the rest as they set up
> > this world, and that's what got me
> > thinking
> > > last night that they may need more
> > deities then they currently have.  
Their
> > > thoughts would naturally go to 
those
> > people they know.  And Ao may decree
> > that
> > > more evil is needed as a balance,
> > which could lead to the Elite.  We 
shall
> > > see...
> > >
> > > Damon Kline wrote:
> > >
> > > > He might make a very cool power 
of
> > deceipt and misdirection.
> > > >
> > > > As for me, I'm looking to 
retire as
> > many characters as possible.  Some 
make
> > > > sense as powers and some don't.
> > One thing to consider though, is 
that
> > the
> > > > Riders aren't going to be the 
only
> > deities right?  Will the Black 
Legion be
> > > > taking any of the "evil" spots?
> > > >
> > > > Could we throw some of the 
Elite in
> > there as possible evil powers?  I
> > > > wouldn't mind putting all of my
> > characters on this new world and
> > starting
> > > > over with brand new characters.
> > There are some that make sense as
> > possible
> > > > powers, but then there are some
> > that just don't.  I don't see Erebus
> > leaving
> > > > his position as Magister.  Even
> > though he could potentially be a 
deity,
> > he
> > > > doesn't want to be in the Riders
> > pantheon.  I don't see Krodo 
wanting to
> > be
> > > > a deity either, although he 
would
> > have a hell of a lot of fun!!  Then
> > there
> > > > are characters like Phelan who
> > might make a cool deity, but then 
he is
> > still
> > > > a playable character and there 
is a
> > lot I can do with him.  That sort of
> > > > thing.  Maybe, if I have time, 
I'll
> > take my list of characters that 
John has
> > > > provided and do some short write
> > ups on who would make a good deity, 
who
> > > > wouldn't and what else I see 
them
> > as possibly doing.
> > > >
> > > > -----Original Message-----
> > > > From: jimkaren@xxxxxxxxxxxx
> > [mailto:jimkaren@xxxxxxxxxxxx]
> > > > Sent: Tuesday, October 15, 2002
> > 7:52 AM
> > > > To: dungeoncrawl@xxxxxxxxxxxxx
> > > > Subject: [dungeoncrawl] Re: 
Tuesday
> > morning review
> > > >
> > > > Hey guys, glad everyone had a 
good
> > > > time!  I'm looking forward to
> > defining
> > > > the campaign world as well.  
For the
> > > > most part, I think I'm going to
> > keep my
> > > > lower level characters mortal 
and
> > make
> > > > the higher level ones into 
powers -
> > the
> > > > only exception might be Marnie.
> > > >
> > > > I think she and Dove have 
something
> > in
> > > > common with both of them 
spending so
> > > > many years trying to atone for 
evil
> > > > siblings - it could be neat to 
see
> > what
> > > > they end up doing without those
> > burdens.
> > > >
> > > > The only other high level 
character
> > > > that I still have is 
Betelguize -
> > and I
> > > > never really played him enough 
to
> > say
> > > > that he'd make a good god of 
this or
> > > > that.  Then again, I'd rather 
retire
> > > > him than play him -
> > > > opinions/suggestions?
> > > >
> > > > > Oh, well that sucks.  I didn't
> > > > realize that.  Oh well.
> > > > >
> > > > > -----Original Message-----
> > > > > From: Johnathan Detrick
> > > > [mailto:jdetrick@xxxxxxxxxxx]
> > > > > Sent: Tuesday, October 15, 
2002
> > 10:51
> > > > AM
> > > > > To: dungeoncrawl@xxxxxxxxxxxxx
> > > > > Subject: [dungeoncrawl] Re:
> > Tuesday
> > > > morning review
> > > > >
> > > > >
> > > > >
> > > > >     No, I attached it.  My 
theory
> > is
> > > > that we can't send files over 
the
> > > > > website.
> > > > > I'll send it individually.
> > > > >
> > > > > Damon Kline wrote:
> > > > >
> > > > > > I think you forgot to 
attach the
> > > > file...  :)
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: Johnathan Detrick
> > > > [mailto:jdetrick@xxxxxxxxxxx]
> > > > > > Sent: Tuesday, October 15, 
2002
> > > > 10:42 AM
> > > > > > To: 
dungeoncrawl@xxxxxxxxxxxxx
> > > > > > Subject: [dungeoncrawl] Re:
> > Tuesday
> > > > morning review
> > > > > >
> > > > > >     I was hoping that others
> > might
> > > > see the advantage in this.
> > > > > >     Basically, I believe we
> > > > currently have about 15 
deities.  I
> > > > believe
> > > > > the
> > > > > > Forgotten Realms has closer 
to
> > 30.
> > > > Obviously not every character is
> > deity
> > > > > > material, or interested in 
it,
> > but
> > > > it would be a way to slash the
> > number
> > > > > of
> > > > > > playable characters we have,
> > while
> > > > giving our new world depth and
> > > > > interest.
> > > > > > Something to think on.
> > > > > >     I was driving home last
> > night,
> > > > and like Damon, I was surprised 
by
> > the
> > > > > > fact
> > > > > > that I wanted to get rid of 
more
> > > > characters.  As much as I had a
> > blast, I
> > > > > > suddenly realized that 
massive
> > > > retirement might be our best
> > option.  It
> > > > > > keeps
> > > > > > characters "in play", at 
least
> > as
> > > > NPCs, and clears our slate to 
do new
> > > > > > things.
> > > > > > It also should result in our
> > having
> > > > a kick-ass campaign world, one 
we
> > are
> > > > > > interested in developing, 
since
> > we
> > > > all have a stake in it.  Just an
> > > > > idea...
> > > > > >     I have tons of things 
in my
> > > > head, and I will be sending out 
e-
> > mails
> > > > > > soon.
> > > > > > In the meantime, I attached 
the
> > > > current master list of 
characters.
> > It's
> > > > > one
> > > > > > I
> > > > > > had for the Tiamat War, but 
I
> > have
> > > > kept it as current as possible.
> > Check
> > > > > > your
> > > > > > characters and see who you 
think
> > > > might be good for our purposes.
> > > > > >
> > > > > > Damon Kline wrote:
> > > > > >
> > > > > > > I actually like that 
idea!  I
> > > > want a way to widdle down the
> > number of
> > > > > > > characters that I have out
> > there
> > > > on the planes and some of those
> > > > > > characters
> > > > > > > would make great 
deities.  Off
> > > > the top of my head, I could see
> > Marcus
> > > > > > taking
> > > > > > > some sort of deity role 
under
> > > > Faceous and it would be cool 
since
> > this
> > > > > was
> > > > > > > originally the world he 
was
> > from
> > > > along with Sinjen, D'alleva,
> > Valeria,
> > > > > > Opal
> > > > > > > and Nelik.  On that note, 
I
> > could
> > > > see Sinjen taking some sort of 
role
> > > > > > here.
> > > > > > > Once he regains his honor.
> > > > > > >
> > > > > > > Rikus would make a
> > cool "Tempus-
> > > > like" demi-power, even though 
he is
> > only
> > > > > > > like 3rd level.  :)
> > > > > > >
> > > > > > > Characters I don't see 
being
> > > > deities would be possibly Krodo,
> > Phelan,
> > > > > > > Erebus, Medean might make 
a
> > cool
> > > > god of illusions, but he would 
have
> > to
> > > > > > > share it with Delusia.
> > > > > > >
> > > > > > > Anyway, there is much to
> > > > discuss...
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: Johnathan Detrick
> > > > [mailto:jdetrick@xxxxxxxxxxx]
> > > > > > > Sent: Tuesday, October 15,
> > 2002
> > > > 10:11 AM
> > > > > > > To: 
dungeoncrawl@xxxxxxxxxxxxx
> > > > > > > Subject: [dungeoncrawl] 
Re:
> > > > Tuesday morning review
> > > > > > >
> > > > > > >     I've been thinking of
> > what to
> > > > do with those characters as 
well.  I
> > > > > > > hadn't
> > > > > > > thought of what you
> > suggested; it
> > > > might be interesting.  Perhaps 
we
> > > > > could
> > > > > > > make
> > > > > > > some of them into 
important
> > > > personages on that world; it 
would
> > be a
> > > > > quick
> > > > > > > and
> > > > > > > easy way to gain NPCs.
> > > > > > >     However, I was also
> > thinking
> > > > of making some extra people 
deities.
> > > > > > > Basically, what I would 
like
> > to
> > > > do is figure out how many 
deities we
> > > > > want
> > > > > > in
> > > > > > > the
> > > > > > > pantheon.  While I don't 
want
> > to
> > > > go crazy, I want to have enough 
so
> > that
> > > > > > the
> > > > > > > normal schmoe living on 
Planet
> > > > Magnus (what, I'm sorry, was 
that
> > name
> > > > > not
> > > > > > > approved by everyone?) has
> > > > someone that they can turn to.  
The
> > more
> > > > > > deities
> > > > > > > we
> > > > > > > have, the richer 
mythology we
> > can
> > > > create.  I'm not talking about
> > > > > everyone
> > > > > > > (although Jim had said
> > Hiernymous
> > > > had an interest at one time), 
but
> > > > > there
> > > > > > > might
> > > > > > > be some characters that 
they
> > > > would "throw a bone" to, so to
> > speak.
> > > > > > > Something to
> > > > > > > think about, and 
something we
> > may
> > > > want to consider as we talk this
> > out.
> > > > > > >
> > > > > > > Damon Kline wrote:
> > > > > > >
> > > > > > > > I wholeheartedly agree 
on
> > all
> > > > points!!!!  You would think that
> > after
> > > > > > > having
> > > > > > > > played these characters 
for
> > so
> > > > long of a time, that it would be
> > sad to
> > > > > > see
> > > > > > > > them go.  But I have to
> > admit
> > > > that I am very excited about 
where
> > they
> > > > > > are
> > > > > > > > and how they ended.  I 
am
> > very
> > > > much looking forward 
to "starting
> > anew"
> > > > > > > when
> > > > > > > > we start another 
campaign.
> > > > > > > >
> > > > > > > > I still have an 
interest in
> > a
> > > > few of my characters that are 
being
> > held
> > > > > > > > captive by the Gods, 
but for
> > > > the most part, I am much more
> > interested
> > > > > in
> > > > > > > > starting new 
characters.  I
> > > > have some thoughts on what to do
> > with
> > > > > those
> > > > > > > > characters out in the
> > planes,
> > > > but I'll save those for when we
> > start
> > > > > > > talking
> > > > > > > > about it.  Well, maybe 
I'll
> > > > just throw something out there 
now
> > so
> > > > that
> > > > > I
> > > > > > > > don't forget about it.
> > > > > > > >
> > > > > > > > No need to respond to 
this
> > now,
> > > > it can be covered later, I just
> > wanted
> > > > > > to
> > > > > > > > say it before I forget 
it.
> > Do
> > > > you think that the Riders might
> > invite
> > > > > > > some,
> > > > > > > > or all, of the people 
who
> > > > participated in the Tiamat war 
to
> > come
> > > > and
> > > > > > live
> > > > > > > on
> > > > > > > > their new world?  I 
don't
> > think
> > > > they would offer them any type 
of
> > > > > power
> > > > > > or
> > > > > > > > anything, but since 
they did
> > > > help the Riders in fighting 
Tiamat,
> > > > > perhaps
> > > > > > > > they might offer to let 
them
> > > > live a free life on the new 
world
> > > > instead
> > > > > > of
> > > > > > > > being stuck in 
servitude on
> > > > some plane somewhere.  Just a
> > thought.
> > > > It
> > > > > > > might
> > > > > > > > help us to provide some
> > already
> > > > known people to populate the 
world
> > > > > with.
> > > > > > > > They wouldn't get 
anything,
> > it
> > > > would basically be a "Hey, 
Sorrell,
> > > > > > instead
> > > > > > > > of lounging around out
> > there in
> > > > that plane, why don't you come 
and
> > > > > live
> > > > > > on
> > > > > > > > our new world?"  She 
agrees
> > and
> > > > gets plane shifted to the new 
world
> > > > > and
> > > > > > > that
> > > > > > > > is the end of the deal.
> > She is
> > > > on her own from there.  Anyway,
> > like I
> > > > > > > said,
> > > > > > > > we can pick it up later.
> > > > > > > >
> > > > > > > > As for last night...Jim,
> > > > awesome, awesome job!!  I echo
> > John's
> > > > > > sentiments.
> > > > > > > > I had a blast.  I felt
> > > > challenged through the fight, 
but
> > not
> > > > > > overwhelmed.
> > > > > > > > It was dangerous, but 
not
> > > > overly one-sided.  If I had to 
pick
> > a
> > > > way
> > > > > for
> > > > > > > the
> > > > > > > > Riders to "go out" that
> > would
> > > > be it.  I enjoyed the story the
> > whole
> > > > > way
> > > > > > > > through and while there 
were
> > > > times when I was like "What the
> > hell is
> > > > > he
> > > > > > > > doing to us?", it was 
never
> > in
> > > > a bad way, more of a "I didn't 
see
> > THAT
> > > > > > > > coming." kind of way.
> > > > > > > >
> > > > > > > > So anyway, it was a lot 
of
> > fun
> > > > and you ended it perfectly.
> > > > > > > >
> > > > > > > > Thanks for a wonderful
> > time!!!
> > > > > > > >
> > > > > > > > -----Original Message---
--
> > > > > > > > From: Johnathan Detrick
> > > > [mailto:jdetrick@xxxxxxxxxxx]
> > > > > > > > Sent: Tuesday, October 
15,
> > 2002
> > > > 9:46 AM
> > > > > > > > To: Riders II
> > > > > > > > Subject: [dungeoncrawl]
> > Tuesday
> > > > morning review
> > > > > > > >
> > > > > > > >     As I mentioned 
before, I
> > > > thought last night was awesome!
> > Jim did
> > > > > a
> > > > > > > > great job, and the night
> > was a
> > > > blast.  Let's recap.
> > > > > > > >     The adventure to 
rescue
> > > > Karvas and Saurotte was nice 
and not
> > > > > > > > contrived, yet it didn't
> > take
> > > > up too much of the night.  I 
was a
> > > > > little
> > > > > > > > disappointed that we
> > couldn't
> > > > play that smaller group more
> > because I
> > > > > > > > enjoyed them, but it 
would
> > have
> > > > been sheer folly on Jim's part 
to
> > drag
> > > > > > > > that out.  Instead he 
made
> > it
> > > > just the right length, and it 
was
> > great.
> > > > > > > >     As he has throughout
> > this
> > > > adventure, Jim kept me guessing 
the
> > > > > entire
> > > > > > > > night.  I was not aware 
that
> > > > the battle with the Black Legion
> > was the
> > > > > > > > end of the adventure.  I
> > > > assumed there would be more 
beyond
> > them.
> > > > > > > > Personally, I'm thrilled
> > that
> > > > he made them the climax.  If the
> > Riders
> > > > > > > > were going to end their
> > careers
> > > > as adventurers, what is more
> > > > > appropriate
> > > > > > > > than a final battle with
> > their
> > > > most hated foes?  It was the 
perfect
> > > > > > > > capper for them, and 
bravo
> > to
> > > > Jim for using it as the 
endpiece.
> > > > > > > >     I sensed that Jim 
felt
> > he
> > > > wasn't using the Black Legion to
> > their
> > > > > > > > full potential last 
night,
> > or
> > > > that they were too easy.
> > Considering he
> > > > > > > > killed five characters
> > > > throughout the fight, I'm not 
sure
> > why
> > > > he felt
> > > > > > > > that way.  The Black 
Legion
> > was
> > > > doing incredibly well.  Damon 
made
> > the
> > > > > > > > statement that they 
never
> > > > attacked us en masse.  Thank 
God!
> > > > > Personally,
> > > > > > > > I think Jim used them
> > > > exceedingly well.  By having 
them
> > > > attack us in
> > > > > > > > waves it kept the group 
off
> > > > balance.  It also should be 
noted
> > that
> > > > two
> > > > > > > > or three of them at a 
time
> > was
> > > > more than sufficient to keep 11
> > members
> > > > > > > > of the Riders busy.  It
> > made it
> > > > seem like Amrikol had a master 
plan,
> > > > > and
> > > > > > > > made him seem much more
> > like a
> > > > brilliant strategist than if he 
had
> > > > > used
> > > > > > > > his power and simply 
tried
> > to
> > > > pummel the Riders into paste.
> > > > > > > >     If Jim shot himself 
in
> > the
> > > > foot anywhere, it was in 
killing so
> > > > > many
> > > > > > > > people in the 
adventures of
> > the
> > > > past few weeks.  Because an 
average
> > of
> > > > > > > > two characters per week 
were
> > > > dying on adventures, Faceous had
> > taken
> > > > > all
> > > > > > > > Resurrections at 7th 
level.
> > > > This enabled him to continually
> > > > replenish
> > > > > > > > the ranks of the Riders 
from
> > > > the dead characters.  If he had 
not
> > done
> > > > > > > > that, the Riders would 
have
> > > > been in a lot more trouble.  
They
> > would
> > > > > have
> > > > > > > > survived, I think, but 
it
> > would
> > > > have been by the skin of their
> > teeth.
> > > > > > > >     Anyway, the fight 
was
> > > > great.  It moved quite quickly; 
for
> > > > someone
> > > > > > > > that does not have as 
firm a
> > > > grasp of the rules as he did in
> > second
> > > > > > > > edition, Jim kept things
> > moving
> > > > so smoothly.  And considering 
that
> > all
> > > > > > > > of the players had more 
than
> > > > one character, we moved quickly 
as
> > well.
> > > > > > > > There was a palpable 
sense
> > of
> > > > danger the entire time, and 
death
> > was
> > > > > > > > constantly present.  I 
just
> > > > can't say how much fun I 
thought it
> > was.
> > > > > > > > The was the perfect mix 
of
> > > > danger and excitement.  I didn't
> > feel
> > > > > > > > completely overwhelmed 
and I
> > > > didn't feel like it was easy.  
It
> > was
> > > > > > > > great.
> > > > > > > >     One side note.  
Amrikol
> > > > broke his Staff of Power in a
> > > > retributive
> > > > > > > > strike.  I was 
surprised as
> > > > hell, and said as much.  I 
think Jim
> > > > > thought
> > > > > > > > I was fighting him on 
it.  I
> > > > was not.  The villains are 
allowed
> > to
> > > > > > > > surprise me, and I am 
not
> > privy
> > > > to their thoughts.  I was not 
trying
> > > > > to
> > > > > > > > challenge Jim's ruling; 
I
> > was
> > > > just surprised.  No doubt that 
was
> > > > > > > > Amrikol's plan, as he
> > probably
> > > > assumed the Riders wouldn't 
think
> > him
> > > > > > > > capable of doing that.  
In
> > that
> > > > respect, it worked brilliantly.
> > But I
> > > > > > > > just wanted to make it
> > clear I
> > > > was not disagreeing with what 
Jim
> > was
> > > > > > > > doing; I was just 
amazed he
> > did
> > > > it.
> > > > > > > >
> > > > > > > >     I'll start sending 
out
> > e-
> > > > mail on the new gods and their 
world
> > > > > today
> > > > > > > > and through the week 
(expect
> > > > them to start this afternoon).  
Jim
> > did
> > > > a
> > > > > > > > bang-up job, and here's 
a
> > thank
> > > > you from me!
> > > > > >
> > > > > > -- Binary/unsupported file
> > stripped
> > > > by Ecartis --
> > > > > > -- Type: application/msword
> > > > > > -- File: the list.doc
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > >
> > >
> > >
> 
> 
> 



Other related posts: