[dungeoncrawl] Re: Tuesday morning review

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2002 13:58:00 US/Eastern

John, I'm just laying out caution here -
 I hope this isn't taken as a personal 
slight.  Every time I've given my 
opinion today, you either come back 
with "I don't give you enough credit" 
or "I don't want to dump old 
characters".  I just want to make sure 
that we end up with a campaign world 
that is interesting and not a mish-
mash.  Cool?

> 
>     I don't think you give us enough 
credit.  First of all, you should
> know that the only evil characters we 
have are the Elite.  I think you
> remember that they don't number in 
the dozens.  Secondly, we aren't
> saying that every character we have 
should be a deity.  What we are
> saying is that this would be a good 
way to accomplish two tasks at
> once.  First, we eliminate some 
characters we have lying around, opening
> the door for fresh ideas and new 
adventures.  Second, we diversify the
> pantheon, creating future 
possibilities for DMs and a more 
interesting
> world.
>     As far as obscure duties go, I 
wouldn't want that either.  However,
> don't forget that the Forgotten 
Realms has some of the more obscure
> deities you could imagine.  The 
entire Powers and Pantheons book was
> devoted to some of the most obscure 
deities imaginable, and if I
> remember correctly, you loved that 
book!  How do you have little cults
> devoted to some demipower, if you 
don't have diversity?  How does the
> pantheon struggle for power, if there 
isn't diversity?
>     I was thinking along the same 
lines as you, until I was driving home
> last night.  Then, while role-playing 
a scene in my head, I realized
> that the current group is not very 
diverse.  There's a big need for
> different personalities and 
portfolios, and when I realized that,
> everything else made sense.  Try and 
think of it that way.
> 
> jimkaren@xxxxxxxxxxxx wrote:
> 
> > I don't have a problem with dumping 
old
> > characters - I really just want to 
make
> > sure that we create something 
viable.
> > I just have an image in my mind of
> > about a dozen evil deities with 
obscure
> > duties just because we had a dozen 
evil
> > characters.
> >
> > >
> > >     I think the problem is that 
you
> > don't want to "dump" old
> > > characters.  Damon and I are 
hoping
> > for a chance to start anew.  It's
> > > kind of like last night when we 
were
> > talking and someone had said about
> > > playing the characters as deities.
> > In my opinion, that is a huge
> > > mistake!  We need to break from 
the
> > past, not continue to rehash it.  Do
> > > I enjoy playing these older
> > characters?  Of course I do.  That's
> > all the
> > > more reason to put them somewhere 
we
> > can't play them anymore.
> > >     Which pantheons do you refer 
to
> > that don't have a lot of deities?
> > > Look at Norse or Greek mythology.
> > Good grief, they had tons of
> > > deities!  Granted, the Forgotten
> > Realms has more than most.  But I 
think
> > > pantheistic deities systems 
normally
> > have a lot of deities, as they have
> > > to encompass so many different
> > portfolios.
> > >
> > > jimkaren@xxxxxxxxxxxx wrote:
> > >
> > > > A word of caution - most 
pantheons
> > > > don't have a "slew" of 
deities.  My
> > > > original vision was that 
characters
> > > > involved in the quest for 
godhood in
> > > > one way or another would be the 
only
> > > > ones who became gods - their
> > > > adventures, successes, and 
failures
> > > > along the way would form the new
> > > > world's mythology.
> > > >
> > > > I think we risk losing some
> > > > distinctiveness and style 
points if
> > we
> > > > start to use this world as a 
retired
> > > > character dumping ground.
> > > >
> > > > >
> > > > >     Yes, the Black Legion 
will be
> > > > evil deities.  However, the good
> > > > deities still
> > > > > outnumber the evil ones quite 
a
> > bit,
> > > > so I believe there might be some
> > room
> > > > for
> > > > > the Elite.
> > > > >     I like your idea of going
> > through
> > > > your characters and deciding 
what
> > to do
> > > > > with them.  I plan on doing 
the
> > same
> > > > thing eventually.  Perhaps 
today,
> > > > perhaps
> > > > > later.
> > > > >     Don't forget though, that 
we
> > want
> > > > this to make sense.  Why would
> > certain
> > > > > characters be chosen as 
deities?
> > > > Some of it may come out of the
> > > > discussion
> > > > > amongst the characters we have
> > now.
> > > > I have already followed the 
train of
> > > > > conversation that I can see
> > happening
> > > > between Magnus, Dennis, Karvas,
> > Gadget,
> > > > > Quasit and the rest as they 
set up
> > > > this world, and that's what got 
me
> > > > thinking
> > > > > last night that they may need 
more
> > > > deities then they currently 
have.
> > Their
> > > > > thoughts would naturally go to
> > those
> > > > people they know.  And Ao may 
decree
> > > > that
> > > > > more evil is needed as a 
balance,
> > > > which could lead to the Elite.  
We
> > shall
> > > > > see...
> > > > >
> > > > > Damon Kline wrote:
> > > > >
> > > > > > He might make a very cool 
power
> > of
> > > > deceipt and misdirection.
> > > > > >
> > > > > > As for me, I'm looking to
> > retire as
> > > > many characters as possible.  
Some
> > make
> > > > > > sense as powers and some 
don't.
> > > > One thing to consider though, is
> > that
> > > > the
> > > > > > Riders aren't going to be 
the
> > only
> > > > deities right?  Will the Black
> > Legion be
> > > > > > taking any of the "evil" 
spots?
> > > > > >
> > > > > > Could we throw some of the
> > Elite in
> > > > there as possible evil powers?  
I
> > > > > > wouldn't mind putting all 
of my
> > > > characters on this new world and
> > > > starting
> > > > > > over with brand new 
characters.
> > > > There are some that make sense 
as
> > > > possible
> > > > > > powers, but then there are 
some
> > > > that just don't.  I don't see 
Erebus
> > > > leaving
> > > > > > his position as Magister.  
Even
> > > > though he could potentially be a
> > deity,
> > > > he
> > > > > > doesn't want to be in the 
Riders
> > > > pantheon.  I don't see Krodo
> > wanting to
> > > > be
> > > > > > a deity either, although he
> > would
> > > > have a hell of a lot of fun!!  
Then
> > > > there
> > > > > > are characters like Phelan 
who
> > > > might make a cool deity, but 
then
> > he is
> > > > still
> > > > > > a playable character and 
there
> > is a
> > > > lot I can do with him.  That 
sort of
> > > > > > thing.  Maybe, if I have 
time,
> > I'll
> > > > take my list of characters that
> > John has
> > > > > > provided and do some short 
write
> > > > ups on who would make a good 
deity,
> > who
> > > > > > wouldn't and what else I see
> > them
> > > > as possibly doing.
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: jimkaren@xxxxxxxxxxxx
> > > > [mailto:jimkaren@xxxxxxxxxxxx]
> > > > > > Sent: Tuesday, October 15, 
2002
> > > > 7:52 AM
> > > > > > To: 
dungeoncrawl@xxxxxxxxxxxxx
> > > > > > Subject: [dungeoncrawl] Re:
> > Tuesday
> > > > morning review
> > > > > >
> > > > > > Hey guys, glad everyone had 
a
> > good
> > > > > > time!  I'm looking forward 
to
> > > > defining
> > > > > > the campaign world as well.
> > For the
> > > > > > most part, I think I'm 
going to
> > > > keep my
> > > > > > lower level characters 
mortal
> > and
> > > > make
> > > > > > the higher level ones into
> > powers -
> > > > the
> > > > > > only exception might be 
Marnie.
> > > > > >
> > > > > > I think she and Dove have
> > something
> > > > in
> > > > > > common with both of them
> > spending so
> > > > > > many years trying to atone 
for
> > evil
> > > > > > siblings - it could be neat 
to
> > see
> > > > what
> > > > > > they end up doing without 
those
> > > > burdens.
> > > > > >
> > > > > > The only other high level
> > character
> > > > > > that I still have is
> > Betelguize -
> > > > and I
> > > > > > never really played him 
enough
> > to
> > > > say
> > > > > > that he'd make a good god of
> > this or
> > > > > > that.  Then again, I'd 
rather
> > retire
> > > > > > him than play him -
> > > > > > opinions/suggestions?
> > > > > >
> > > > > > > Oh, well that sucks.  I 
didn't
> > > > > > realize that.  Oh well.
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: Johnathan Detrick
> > > > > > 
[mailto:jdetrick@xxxxxxxxxxx]
> > > > > > > Sent: Tuesday, October 15,
> > 2002
> > > > 10:51
> > > > > > AM
> > > > > > > To: 
dungeoncrawl@xxxxxxxxxxxxx
> > > > > > > Subject: [dungeoncrawl] 
Re:
> > > > Tuesday
> > > > > > morning review
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >     No, I attached it.  My
> > theory
> > > > is
> > > > > > that we can't send files 
over
> > the
> > > > > > > website.
> > > > > > > I'll send it individually.
> > > > > > >
> > > > > > > Damon Kline wrote:
> > > > > > >
> > > > > > > > I think you forgot to
> > attach the
> > > > > > file...  :)
> > > > > > > >
> > > > > > > > -----Original Message---
--
> > > > > > > > From: Johnathan Detrick
> > > > > > 
[mailto:jdetrick@xxxxxxxxxxx]
> > > > > > > > Sent: Tuesday, October 
15,
> > 2002
> > > > > > 10:42 AM
> > > > > > > > To:
> > dungeoncrawl@xxxxxxxxxxxxx
> > > > > > > > Subject: [dungeoncrawl] 
Re:
> > > > Tuesday
> > > > > > morning review
> > > > > > > >
> > > > > > > >     I was hoping that 
others
> > > > might
> > > > > > see the advantage in this.
> > > > > > > >     Basically, I 
believe we
> > > > > > currently have about 15
> > deities.  I
> > > > > > believe
> > > > > > > the
> > > > > > > > Forgotten Realms has 
closer
> > to
> > > > 30.
> > > > > > Obviously not every 
character is
> > > > deity
> > > > > > > > material, or interested 
in
> > it,
> > > > but
> > > > > > it would be a way to slash 
the
> > > > number
> > > > > > > of
> > > > > > > > playable characters we 
have,
> > > > while
> > > > > > giving our new world depth 
and
> > > > > > > interest.
> > > > > > > > Something to think on.
> > > > > > > >     I was driving home 
last
> > > > night,
> > > > > > and like Damon, I was 
surprised
> > by
> > > > the
> > > > > > > > fact
> > > > > > > > that I wanted to get 
rid of
> > more
> > > > > > characters.  As much as I 
had a
> > > > blast, I
> > > > > > > > suddenly realized that
> > massive
> > > > > > retirement might be our best
> > > > option.  It
> > > > > > > > keeps
> > > > > > > > characters "in play", at
> > least
> > > > as
> > > > > > NPCs, and clears our slate 
to
> > do new
> > > > > > > > things.
> > > > > > > > It also should result 
in our
> > > > having
> > > > > > a kick-ass campaign world, 
one
> > we
> > > > are
> > > > > > > > interested in 
developing,
> > since
> > > > we
> > > > > > all have a stake in it.  
Just an
> > > > > > > idea...
> > > > > > > >     I have tons of 
things
> > in my
> > > > > > head, and I will be sending 
out
> > e-
> > > > mails
> > > > > > > > soon.
> > > > > > > > In the meantime, I 
attached
> > the
> > > > > > current master list of
> > characters.
> > > > It's
> > > > > > > one
> > > > > > > > I
> > > > > > > > had for the Tiamat War, 
but
> > I
> > > > have
> > > > > > kept it as current as 
possible.
> > > > Check
> > > > > > > > your
> > > > > > > > characters and see who 
you
> > think
> > > > > > might be good for our 
purposes.
> > > > > > > >
> > > > > > > > Damon Kline wrote:
> > > > > > > >
> > > > > > > > > I actually like that
> > idea!  I
> > > > > > want a way to widdle down 
the
> > > > number of
> > > > > > > > > characters that I 
have out
> > > > there
> > > > > > on the planes and some of 
those
> > > > > > > > characters
> > > > > > > > > would make great
> > deities.  Off
> > > > > > the top of my head, I could 
see
> > > > Marcus
> > > > > > > > taking
> > > > > > > > > some sort of deity 
role
> > under
> > > > > > Faceous and it would be cool
> > since
> > > > this
> > > > > > > was
> > > > > > > > > originally the world 
he
> > was
> > > > from
> > > > > > along with Sinjen, D'alleva,
> > > > Valeria,
> > > > > > > > Opal
> > > > > > > > > and Nelik.  On that 
note,
> > I
> > > > could
> > > > > > see Sinjen taking some sort 
of
> > role
> > > > > > > > here.
> > > > > > > > > Once he regains his 
honor.
> > > > > > > > >
> > > > > > > > > Rikus would make a
> > > > cool "Tempus-
> > > > > > like" demi-power, even 
though
> > he is
> > > > only
> > > > > > > > > like 3rd level.  :)
> > > > > > > > >
> > > > > > > > > Characters I don't see
> > being
> > > > > > deities would be possibly 
Krodo,
> > > > Phelan,
> > > > > > > > > Erebus, Medean might 
make
> > a
> > > > cool
> > > > > > god of illusions, but he 
would
> > have
> > > > to
> > > > > > > > > share it with Delusia.
> > > > > > > > >
> > > > > > > > > Anyway, there is much 
to
> > > > > > discuss...
> > > > > > > > >
> > > > > > > > > -----Original Message-
----
> > > > > > > > > From: Johnathan 
Detrick
> > > > > > 
[mailto:jdetrick@xxxxxxxxxxx]
> > > > > > > > > Sent: Tuesday, 
October 15,
> > > > 2002
> > > > > > 10:11 AM
> > > > > > > > > To:
> > dungeoncrawl@xxxxxxxxxxxxx
> > > > > > > > > Subject: 
[dungeoncrawl]
> > Re:
> > > > > > Tuesday morning review
> > > > > > > > >
> > > > > > > > >     I've been 
thinking of
> > > > what to
> > > > > > do with those characters as
> > well.  I
> > > > > > > > > hadn't
> > > > > > > > > thought of what you
> > > > suggested; it
> > > > > > might be interesting.  
Perhaps
> > we
> > > > > > > could
> > > > > > > > > make
> > > > > > > > > some of them into
> > important
> > > > > > personages on that world; it
> > would
> > > > be a
> > > > > > > quick
> > > > > > > > > and
> > > > > > > > > easy way to gain NPCs.
> > > > > > > > >     However, I was 
also
> > > > thinking
> > > > > > of making some extra people
> > deities.
> > > > > > > > > Basically, what I 
would
> > like
> > > > to
> > > > > > do is figure out how many
> > deities we
> > > > > > > want
> > > > > > > > in
> > > > > > > > > the
> > > > > > > > > pantheon.  While I 
don't
> > want
> > > > to
> > > > > > go crazy, I want to have 
enough
> > so
> > > > that
> > > > > > > > the
> > > > > > > > > normal schmoe living 
on
> > Planet
> > > > > > Magnus (what, I'm sorry, was
> > that
> > > > name
> > > > > > > not
> > > > > > > > > approved by 
everyone?) has
> > > > > > someone that they can turn 
to.
> > The
> > > > more
> > > > > > > > deities
> > > > > > > > > we
> > > > > > > > > have, the richer
> > mythology we
> > > > can
> > > > > > create.  I'm not talking 
about
> > > > > > > everyone
> > > > > > > > > (although Jim had said
> > > > Hiernymous
> > > > > > had an interest at one 
time),
> > but
> > > > > > > there
> > > > > > > > > might
> > > > > > > > > be some characters 
that
> > they
> > > > > > would "throw a bone" to, so 
to
> > > > speak.
> > > > > > > > > Something to
> > > > > > > > > think about, and
> > something we
> > > > may
> > > > > > want to consider as we talk 
this
> > > > out.
> > > > > > > > >
> > > > > > > > > Damon Kline wrote:
> > > > > > > > >
> > > > > > > > > > I wholeheartedly 
agree
> > on
> > > > all
> > > > > > points!!!!  You would think 
that
> > > > after
> > > > > > > > > having
> > > > > > > > > > played these 
characters
> > for
> > > > so
> > > > > > long of a time, that it 
would be
> > > > sad to
> > > > > > > > see
> > > > > > > > > > them go.  But I 
have to
> > > > admit
> > > > > > that I am very excited about
> > where
> > > > they
> > > > > > > > are
> > > > > > > > > > and how they 
ended.  I
> > am
> > > > very
> > > > > > much looking forward
> > to "starting
> > > > anew"
> > > > > > > > > when
> > > > > > > > > > we start another
> > campaign.
> > > > > > > > > >
> > > > > > > > > > I still have an
> > interest in
> > > > a
> > > > > > few of my characters that 
are
> > being
> > > > held
> > > > > > > > > > captive by the Gods,
> > but for
> > > > > > the most part, I am much 
more
> > > > interested
> > > > > > > in
> > > > > > > > > > starting new
> > characters.  I
> > > > > > have some thoughts on what 
to do
> > > > with
> > > > > > > those
> > > > > > > > > > characters out in 
the
> > > > planes,
> > > > > > but I'll save those for 
when we
> > > > start
> > > > > > > > > talking
> > > > > > > > > > about it.  Well, 
maybe
> > I'll
> > > > > > just throw something out 
there
> > now
> > > > so
> > > > > > that
> > > > > > > I
> > > > > > > > > > don't forget about 
it.
> > > > > > > > > >
> > > > > > > > > > No need to respond 
to
> > this
> > > > now,
> > > > > > it can be covered later, I 
just
> > > > wanted
> > > > > > > > to
> > > > > > > > > > say it before I 
forget
> > it.
> > > > Do
> > > > > > you think that the Riders 
might
> > > > invite
> > > > > > > > > some,
> > > > > > > > > > or all, of the 
people
> > who
> > > > > > participated in the Tiamat 
war
> > to
> > > > come
> > > > > > and
> > > > > > > > live
> > > > > > > > > on
> > > > > > > > > > their new world?  I
> > don't
> > > > think
> > > > > > they would offer them any 
type
> > of
> > > > > > > power
> > > > > > > > or
> > > > > > > > > > anything, but since
> > they did
> > > > > > help the Riders in fighting
> > Tiamat,
> > > > > > > perhaps
> > > > > > > > > > they might offer to 
let
> > them
> > > > > > live a free life on the new
> > world
> > > > > > instead
> > > > > > > > of
> > > > > > > > > > being stuck in
> > servitude on
> > > > > > some plane somewhere.  Just 
a
> > > > thought.
> > > > > > It
> > > > > > > > > might
> > > > > > > > > > help us to provide 
some
> > > > already
> > > > > > known people to populate the
> > world
> > > > > > > with.
> > > > > > > > > > They wouldn't get
> > anything,
> > > > it
> > > > > > would basically be a "Hey,
> > Sorrell,
> > > > > > > > instead
> > > > > > > > > > of lounging around 
out
> > > > there in
> > > > > > that plane, why don't you 
come
> > and
> > > > > > > live
> > > > > > > > on
> > > > > > > > > > our new world?"  She
> > agrees
> > > > and
> > > > > > gets plane shifted to the 
new
> > world
> > > > > > > and
> > > > > > > > > that
> > > > > > > > > > is the end of the 
deal.
> > > > She is
> > > > > > on her own from there.  
Anyway,
> > > > like I
> > > > > > > > > said,
> > > > > > > > > > we can pick it up 
later.
> > > > > > > > > >
> > > > > > > > > > As for last 
night...Jim,
> > > > > > awesome, awesome job!!  I 
echo
> > > > John's
> > > > > > > > sentiments.
> > > > > > > > > > I had a blast.  I 
felt
> > > > > > challenged through the 
fight,
> > but
> > > > not
> > > > > > > > overwhelmed.
> > > > > > > > > > It was dangerous, 
but
> > not
> > > > > > overly one-sided.  If I had 
to
> > pick
> > > > a
> > > > > > way
> > > > > > > for
> > > > > > > > > the
> > > > > > > > > > Riders to "go out" 
that
> > > > would
> > > > > > be it.  I enjoyed the story 
the
> > > > whole
> > > > > > > way
> > > > > > > > > > through and while 
there
> > were
> > > > > > times when I was like "What 
the
> > > > hell is
> > > > > > > he
> > > > > > > > > > doing to us?", it 
was
> > never
> > > > in
> > > > > > a bad way, more of a "I 
didn't
> > see
> > > > THAT
> > > > > > > > > > coming." kind of 
way.
> > > > > > > > > >
> > > > > > > > > > So anyway, it was a 
lot
> > of
> > > > fun
> > > > > > and you ended it perfectly.
> > > > > > > > > >
> > > > > > > > > > Thanks for a 
wonderful
> > > > time!!!
> > > > > > > > > >
> > > > > > > > > > -----Original 
Message---
> > --
> > > > > > > > > > From: Johnathan 
Detrick
> > > > > > 
[mailto:jdetrick@xxxxxxxxxxx]
> > > > > > > > > > Sent: Tuesday, 
October
> > 15,
> > > > 2002
> > > > > > 9:46 AM
> > > > > > > > > > To: Riders II
> > > > > > > > > > Subject: 
[dungeoncrawl]
> > > > Tuesday
> > > > > > morning review
> > > > > > > > > >
> > > > > > > > > >     As I mentioned
> > before, I
> > > > > > thought last night was 
awesome!
> > > > Jim did
> > > > > > > a
> > > > > > > > > > great job, and the 
night
> > > > was a
> > > > > > blast.  Let's recap.
> > > > > > > > > >     The adventure to
> > rescue
> > > > > > Karvas and Saurotte was nice
> > and not
> > > > > > > > > > contrived, yet it 
didn't
> > > > take
> > > > > > up too much of the night.  I
> > was a
> > > > > > > little
> > > > > > > > > > disappointed that we
> > > > couldn't
> > > > > > play that smaller group more
> > > > because I
> > > > > > > > > > enjoyed them, but it
> > would
> > > > have
> > > > > > been sheer folly on Jim's 
part
> > to
> > > > drag
> > > > > > > > > > that out.  Instead 
he
> > made
> > > > it
> > > > > > just the right length, and 
it
> > was
> > > > great.
> > > > > > > > > >     As he has 
throughout
> > > > this
> > > > > > adventure, Jim kept me 
guessing
> > the
> > > > > > > entire
> > > > > > > > > > night.  I was not 
aware
> > that
> > > > > > the battle with the Black 
Legion
> > > > was the
> > > > > > > > > > end of the 
adventure.  I
> > > > > > assumed there would be more
> > beyond
> > > > them.
> > > > > > > > > > Personally, I'm 
thrilled
> > > > that
> > > > > > he made them the climax.  
If the
> > > > Riders
> > > > > > > > > > were going to end 
their
> > > > careers
> > > > > > as adventurers, what is more
> > > > > > > appropriate
> > > > > > > > > > than a final battle 
with
> > > > their
> > > > > > most hated foes?  It was the
> > perfect
> > > > > > > > > > capper for them, and
> > bravo
> > > > to
> > > > > > Jim for using it as the
> > endpiece.
> > > > > > > > > >     I sensed that 
Jim
> > felt
> > > > he
> > > > > > wasn't using the Black 
Legion to
> > > > their
> > > > > > > > > > full potential last
> > night,
> > > > or
> > > > > > that they were too easy.
> > > > Considering he
> > > > > > > > > > killed five 
characters
> > > > > > throughout the fight, I'm 
not
> > sure
> > > > why
> > > > > > he felt
> > > > > > > > > > that way.  The Black
> > Legion
> > > > was
> > > > > > doing incredibly well.  
Damon
> > made
> > > > the
> > > > > > > > > > statement that they
> > never
> > > > > > attacked us en masse.  Thank
> > God!
> > > > > > > Personally,
> > > > > > > > > > I think Jim used 
them
> > > > > > exceedingly well.  By having
> > them
> > > > > > attack us in
> > > > > > > > > > waves it kept the 
group
> > off
> > > > > > balance.  It also should be
> > noted
> > > > that
> > > > > > two
> > > > > > > > > > or three of them at 
a
> > time
> > > > was
> > > > > > more than sufficient to 
keep 11
> > > > members
> > > > > > > > > > of the Riders 
busy.  It
> > > > made it
> > > > > > seem like Amrikol had a 
master
> > plan,
> > > > > > > and
> > > > > > > > > > made him seem much 
more
> > > > like a
> > > > > > brilliant strategist than 
if he
> > had
> > > > > > > used
> > > > > > > > > > his power and simply
> > tried
> > > > to
> > > > > > pummel the Riders into 
paste.
> > > > > > > > > >     If Jim shot 
himself
> > in
> > > > the
> > > > > > foot anywhere, it was in
> > killing so
> > > > > > > many
> > > > > > > > > > people in the
> > adventures of
> > > > the
> > > > > > past few weeks.  Because an
> > average
> > > > of
> > > > > > > > > > two characters per 
week
> > were
> > > > > > dying on adventures, 
Faceous had
> > > > taken
> > > > > > > all
> > > > > > > > > > Resurrections at 7th
> > level.
> > > > > > This enabled him to 
continually
> > > > > > replenish
> > > > > > > > > > the ranks of the 
Riders
> > from
> > > > > > the dead characters.  If he 
had
> > not
> > > > done
> > > > > > > > > > that, the Riders 
would
> > have
> > > > > > been in a lot more trouble.
> > They
> > > > would
> > > > > > > have
> > > > > > > > > > survived, I think, 
but
> > it
> > > > would
> > > > > > have been by the skin of 
their
> > > > teeth.
> > > > > > > > > >     Anyway, the 
fight
> > was
> > > > > > great.  It moved quite 
quickly;
> > for
> > > > > > someone
> > > > > > > > > > that does not have 
as
> > firm a
> > > > > > grasp of the rules as he 
did in
> > > > second
> > > > > > > > > > edition, Jim kept 
things
> > > > moving
> > > > > > so smoothly.  And 
considering
> > that
> > > > all
> > > > > > > > > > of the players had 
more
> > than
> > > > > > one character, we moved 
quickly
> > as
> > > > well.
> > > > > > > > > > There was a palpable
> > sense
> > > > of
> > > > > > danger the entire time, and
> > death
> > > > was
> > > > > > > > > > constantly 
present.  I
> > just
> > > > > > can't say how much fun I
> > thought it
> > > > was.
> > > > > > > > > > The was the perfect 
mix
> > of
> > > > > > danger and excitement.  I 
didn't
> > > > feel
> > > > > > > > > > completely 
overwhelmed
> > and I
> > > > > > didn't feel like it was 
easy.
> > It
> > > > was
> > > > > > > > > > great.
> > > > > > > > > >     One side note.
> > Amrikol
> > > > > > broke his Staff of Power in 
a
> > > > > > retributive
> > > > > > > > > > strike.  I was
> > surprised as
> > > > > > hell, and said as much.  I
> > think Jim
> > > > > > > thought
> > > > > > > > > > I was fighting him 
on
> > it.  I
> > > > > > was not.  The villains are
> > allowed
> > > > to
> > > > > > > > > > surprise me, and I 
am
> > not
> > > > privy
> > > > > > to their thoughts.  I was 
not
> > trying
> > > > > > > to
> > > > > > > > > > challenge Jim's 
ruling;
> > I
> > > > was
> > > > > > just surprised.  No doubt 
that
> > was
> > > > > > > > > > Amrikol's plan, as 
he
> > > > probably
> > > > > > assumed the Riders wouldn't
> > think
> > > > him
> > > > > > > > > > capable of doing 
that.
> > In
> > > > that
> > > > > > respect, it worked 
brilliantly.
> > > > But I
> > > > > > > > > > just wanted to make 
it
> > > > clear I
> > > > > > was not disagreeing with 
what
> > Jim
> > > > was
> > > > > > > > > > doing; I was just
> > amazed he
> > > > did
> > > > > > it.
> > > > > > > > > >
> > > > > > > > > >     I'll start 
sending
> > out
> > > > e-
> > > > > > mail on the new gods and 
their
> > world
> > > > > > > today
> > > > > > > > > > and through the week
> > (expect
> > > > > > them to start this 
afternoon).
> > Jim
> > > > did
> > > > > > a
> > > > > > > > > > bang-up job, and 
here's
> > a
> > > > thank
> > > > > > you from me!
> > > > > > > >
> > > > > > > > -- Binary/unsupported 
file
> > > > stripped
> > > > > > by Ecartis --
> > > > > > > > -- Type: 
application/msword
> > > > > > > > -- File: the list.doc
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > >
> > > > >
> > > > >
> > >
> > >
> > >
> 
> 
> 



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