@SAP,
Do you ever use the mirror option in training mode? It's a interesting idea
but not flexible enough though.
On 7 Jan 2016 18:02, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
On 7 Jan 2016 17:59, "richard moorcroft" <greattekkenmaster@xxxxxxxxx>
wrote:
Who is Goro????
On Jan 7, 2016 5:56 PM, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
Ah l see :)
On 7 Jan 2016 17:51, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
On block you obviously do not rush the last special after the B roll
you just delay it amd choose the best option based on your opponent's
reaction.
If they block/roll towards/ press a button you command throw them,
if they jump anti air grab,
if they roll backwards seismo.
On 7 Jan 2016 17:41, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
That sounds awesome bra! Do you cancel the roll early with hcb~f+p for
it to combo? Also, don't you get a whiff animation if you commit to the
entire sequence on block?
On 7 Jan 2016 17:22, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
@SAP,
Goro's close C xx roll(B version) xx hcb~f+P combos.
What makes it better than close C xx command grab is that:
1. It builds meter,
2. It's safe
3. It's hit confirmable and
4. It gives you mix ups and pressure on block
On 7 Jan 2016 17:06, bmlzote@xxxxxxxxx wrote:
That sounds gutlike!
On 7 Jan 2016 17:03, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
wrote:
I was at the cricket on tuesday .... it was suuuuuper cooking.
We got to see Bavuma get his hundred and that shit was pretty hype.
On 7 January 2016 at 16:42, Manase Zote <bmlzote@xxxxxxxxx> wrote:
Jonty was awesome at point (fielding position in cricket) :]
On 7 Jan 2016 09:57, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
wrote:
Jonty Rhodes would be unstoppable in sfv with his l3vel of
commitment.
On Thursday, 7 January 2016, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
yes
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Ashraf Barendse <
ashraf.barendse@xxxxxxxxx>
*Sent:* 07 January 2016 07:49 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
If SF5 is all about commitment, does being married make you
better?
Also thumbs up for the use of 'pielbek'
On Thu, Jan 7, 2016 at 9:24 AM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
so what you are saying is, you are making like you are
committing but you don't?
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Stephen Scheidel <
gieroadsteve@xxxxxxxxx>
*Sent:* 07 January 2016 07:23 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
It's called baiting you pielbek
On Thursday, 7 January 2016, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
how do you make someone commit if you don't commit yourself?
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of richard moorcroft <
greattekkenmaster@xxxxxxxxx>
*Sent:* 07 January 2016 07:06 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
I have a better idea,, LET THE OTHER GUY COMMIT THEN YOU KILL
HIM FOR COMMITMENT,, and then you tell him,, that's what happens
if you
commit,, sooooooo,, Lindsey,, do you still want to commit??? Huhh
On Jan 7, 2016 9:04 AM, "lindsey kiviets" <
lindseyak@xxxxxxxxxxx> wrote:
u r a victim of simulkuk
don't give in
u die faster but u live faster too, its how the game works
make that leap of faith commit
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of richard moorcroft
<greattekkenmaster@xxxxxxxxx>
*Sent:* 07 January 2016 07:01 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
I agree,, LB is wrong,, Commitment = DEATH COMES FAST FOR YOU
IN SFV
On Jan 7, 2016 8:57 AM, "Stephen Scheidel" <
gieroadsteve@xxxxxxxxx> wrote:
Shurrup LB.
On Thursday, 7 January 2016, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
Just commit that's all.
Sf5 is going to be a really good game once people commit
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of richard
moorcroft <greattekkenmaster@xxxxxxxxx>
*Sent:* 07 January 2016 06:18 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
Uhhh,, disaster after disaster then
On Jan 7, 2016 7:48 AM, "Stephen Scheidel" <
gieroadsteve@xxxxxxxxx> wrote:
He's proof that a top player can have scrubby ideas.
On 7 January 2016 at 07:48, Stephen Scheidel <
gieroadsteve@xxxxxxxxx> wrote:
Woshige sounds like a scrub.
On 7 January 2016 at 07:16, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
salie please read dis
http://www.eventhubs.com/news/2016/jan/06/if-mechanic-too-powerful-it-naturally-makes-characters-strengths-less-important-sugiyama-street-fighter-5s-v-system/
'If [a] mechanic is too powerful, it naturally makes
the characters' strengths less important' -
Sugiyama on Street
Fighter 5's V-System
<http://www.eventhubs.com/news/2016/jan/06/if-mechanic-too-powerful-it-naturally-makes-characters-strengths-less-important-sugiyama-street-fighter-5s-v-system/>
www.eventhubs.com
In a recent interview with Famitsu Capcom's Kouichi
Sugiyama opened up about a collection of topics pertaining
to Street
Fighter 5.Most Street Fighter players ...
Sugiyama speaks the truth. you need to commit
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Nicholas
Robertson-Muir <nicmuir@xxxxxxxxx>
*Sent:* 06 January 2016 10:03 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
Added more hits, the damage is now 404 and it only uses
2.5 bars. 67 hits.
On Wed, Jan 6, 2016 at 11:54 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx> wrote:
It's purely a swag combo tho, damage for 3 bars is
399. That's so low.
The combo uses (in order) Breath, Ora Ora, Star finger,
Here's your receipt, Be the Judge. Never thought this
would be possible
tbh.
On Wed, Jan 6, 2016 at 11:47 PM, Nicholas
Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
In fact... It uses ALL his special moves. lol
On Wed, Jan 6, 2016 at 11:32 PM, Nicholas
Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
LMAO
Just made a combo that uses breath and star finger...
_<timing se moses
On Wed, Jan 6, 2016 at 11:19 PM, Ryan Williams <
ryan820509@xxxxxxxxx> wrote:
HOLY SHIT! O_O
I'm x-copying those combos :P That looks so SICK!
Great discovery Nic!
On Wed, Jan 6, 2016 at 11:13 PM, Nicholas
Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
Chekkit out SAP.
https://youtu.be/IrtDgRlK3TM
On Wed, Jan 6, 2016 at 10:58 PM, Di Lhong <
marongdin@xxxxxxxxx> wrote:
I'm really keen on seeing LB play Tekken 7 and
randomly using Rage Art...and them slow mo cam
moments haha
On Thu, Jan 7, 2016 at 3:57 AM, Di Lhong <
marongdin@xxxxxxxxx> wrote:
Tekken 7 is too fun (even though we're playing
the beta version...can't wait for Fate Retribution
patch).
Things that don't make sense is back like the
good ol Tekken 5 days. Eg:
Shaheen's ws3 dmg and hitting grounded after oki
and leg range.
Josie's (Bruce) d4 being -10 on block
Claudio's genocide cutter beating most mids.
Crushed Paul's deathfist lolz
Lucky Chloe being punishable on hit! like Baek in
T5.
Katarina being the mother of all magic 4.
Kazumi's db4 +5 and force opponent to crouch...
Paul's deathfist damage.
Leo's ws4 1+2 damage for a 11frame standing
punisher...(5~6 times and you're dead)
Devil Jin's b4 knd on normal hit -_-
Jin ewgf being a full launcher now no longer need
CH
Bryan's hatchet kick (sway 3) being the strongest
low move every in tekken history...
Feng's b1 being safe...eat 4 CH b1 = game over.
King's chain throw = instant death if you don't
break properly and you can only guess...(also df12
and d12 being safe is
fucked up lolz)
It does look like the game is messed up and
broken...but it's not really broken. For some
reason, it's pretty enjoyable
and fair since everyone have some sort of messed up
move. I'm sure in FR
they're going to fix all this and make it more
balance. Hopefully they
don't over nerf things like in the dark days of
Tekken 6 BR -_- but we'll
just have to see the final product in FR. I'm pretty
sure a lot will
change...they're even updating the default costumes.
So big changes to come
for sure. A lot of the new characters have older
character's move because
they needed a temporary filler for release. Seems
like lots of games are
changing A LOT from beta to release to expansion
pack.
Slow mo cam and Rage art is a good edition. Power
crush needs some tweaking...only thing i can see
useful about power crush
is killing stance related characters like hwoarang
kicking madness and
steve's peekaboo nonsense at the moment (since most
stance related
character didn't return but those 2). I would still
prefer the reverse Rage
like Soul calibur 5 but Rage Art is also fun.
Especially Lucky Chloe's 50%
rage art damage compare to everyone else which is
25% lolz. C.H.L.O.E
Finish! YAY!
Less combo, more poke or "short" combos like T5.
On Thu, Jan 7, 2016 at 3:04 AM, richard moorcroft
<greattekkenmaster@xxxxxxxxx> wrote:
SAP,, lets play TEKKEN ,, Mohammed is online too
On Jan 6, 2016 9:59 PM, "Ryan Williams" <
ryan820509@xxxxxxxxx> wrote:
You were sandbagging, tsek.
At least I got to land my tech on you :P
On Wed, Jan 6, 2016 at 9:54 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx> wrote:
sap pls f u
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* 06 January 2016 07:48 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the
ilitirits
*lol* The Goro tech works! I got to test it
against LB and Ryno (Prankkiller). If you
position yourself correctly, it's
very effective. Definitely gonna be using this
more often. I messed up the
execution a few times but when it works, it's
awesome!
On 6 Jan 2016 20:30, "richard moorcroft" <
greattekkenmaster@xxxxxxxxx> wrote:
If that DLC includes a Cody I am gonna go
mad,, I love that character as much as my TEKKEN
characters
On Jan 6, 2016 8:25 PM, "Ilitirit Sama" <
ilitirit@xxxxxxxxx> wrote:
DLC characeters for 2016 as they are released
On Wed, Jan 6, 2016 at 8:02 PM, Nicholas
Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
Yeah, just got a tweet from Volition saying
that they fixed the Saints Row IV random
freezing issue.
Impressed that they still fix things 2.5
years along the line.
Anyhoo.
Salie, what are you supposed to get with
the SF5 season pass? Google ain't giving me a
straight answer.
On 6 Jan 2016 19:36, "Ryan Williams" <
ryan820509@xxxxxxxxx> wrote:
Nice :)
On 6 Jan 2016 19:24, "Manase Zote" <
bmlzote@xxxxxxxxx> wrote:
Goro can do it in KOF 13 as well.
On 6 Jan 2016 16:49, "Ryan Williams" <
ryan820509@xxxxxxxxx> wrote:
For realz??? No more having to hope that
it lands? *lol*
Yeah, l didn't know either until l
discovered it by accident. You basically
cancel the roll with df+C. With
the quick cancel, you can mix up between
command grab and df+C if someone
tries to jump away.
On 6 Jan 2016 16:41, "Nicholas
Robertson-Muir" <nicmuir@xxxxxxxxx>
wrote:
I just managed to link Jojo's Star
Finger as a true combo.
W, F, Star Finger, Stand Cancel, df+F.
It works from near cross-up jump in F as
well.
As for Goro, I didn't know you could
df+C "out of" his roll.
On Wed, Jan 6, 2016 at 3:53 PM, Ryan
Williams <ryan820509@xxxxxxxxx> wrote:
Seems like it's unique to 2k2um. The
early cancel seems like it could be
difficult to react to and being able to
do df+C at any point during the roll is
really cool.
On 6 Jan 2016 15:43, "Ryan Williams" <
ryan820509@xxxxxxxxx> wrote:
Gonna check in 98. I dig the early
cancel :)
On 6 Jan 2016 15:41, "Nicholas
Robertson-Muir" <nicmuir@xxxxxxxxx>
wrote:
Was added in 2k2um... not sure about
98um, possibly there too.
On 6 Jan 2016 15:36, "Ryan Williams"
<ryan820509@xxxxxxxxx> wrote:
@ the KOF heads, could Goro always
cancel his command roll early (before
the animation completes)? I noticed
you can cancel his roll earlier than
usual with any of his special moves
and his command normal (df+C).
On 6 Jan 2016 14:25, "lindsey
kiviets" <lindseyak@xxxxxxxxxxx>
wrote:
then you will always be beaten by
randoms.
commitment > safeplay
------------------------------
*From:*
cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of richard moorcroft <
greattekkenmaster@xxxxxxxxx>
*Sent:* 06 January 2016 12:10 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the
fall of the ilitirits
NO ,, Lindsey,, screw commitment,,
play safe ,, I won't commit,, I will
be the best in my own way
On Jan 6, 2016 1:51 PM, "Ilitirit
Sama" <ilitirit@xxxxxxxxx> wrote:
Don't you mean if randoms can
beat top players, how good is the
game really?
I don't see it happening anyway,
not outside top level. My concern
is that top level in SFV is like
OK'ish
level in other games. That's what
they were aiming for anyway.
On Wed, Jan 6, 2016 at 1:49 PM,
lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
if you let some random dude beat
you then how good are you really?
------------------------------
*From:*
cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx>
on behalf of Ilitirit Sama <
ilitirit@xxxxxxxxx>
*Sent:* 06 January 2016 11:48
AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016,
the fall of the ilitirits
You're describing a party game
-_-
On Wed, Jan 6, 2016 at 1:45 PM,
lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
It is like ST with abit more
variety with Vag system.
I like the fact that with a
little bit of knowledge you can
compete at a moderate level and
with
understanding your opponent you
could beat anyone. that's great,
imagine
randoms beating top players. It
would be hype levels 9000
------------------------------
*From:*
cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx>
on behalf of Ilitirit Sama <
ilitirit@xxxxxxxxx>
*Sent:* 06 January 2016 11:38
AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016,
the fall of the ilitirits
How does that even make sense?
The idea of having to play the
player instead of the
character/game is interesting in
theory, but what
does that mean for a tournament
like EVO? That the probability of
beating
someone depends on how much you've
played them online? How many of
their
YouTube matches you've seen?
It feels a bit to me like Super
Turbo, where every player in the
top tier has an equal chance of
beating
each other on the day just because
of the nature of the game. Except
that
in ST you need to be really good
at fundamentals to get to this
level.
With SFV, you don't need great
execution. You don't need to be
that good
at beating zoning. You don't need
that great spacing (in fact,
precise
spacing is kinda pointless because
of their stupid transition system).
Punishment on block can be done
"in place", instead of having to
eyeball
how far too move forward before
punishing etc etc. Close-up
offense
depends more on reads that can go
either way rather than forcing
situations
that are heavily in the aggressors
favour.
This is all just theory fighter
though. We'll see what happens
after release date.
On Wed, Jan 6, 2016 at 12:23
PM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
Its kinda like an rpg where
you level yourself.
------------------------------
*From:*
cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx>
on behalf of Ilitirit Sama <
ilitirit@xxxxxxxxx>
*Sent:* 06 January 2016 10:17
AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016,
the fall of the ilitirits
until you formulate yourown strategies to beat certain
tendencies that you have
encountered in
different people.
Which is something I
personally think is very stupid...
On Wed, Jan 6, 2016 at 12:07
PM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
If the execution is easy then
everyone will be more or less on
the same level regardless of how
long you
been playing the game, So every
match would be an uphill
struggle until you
formulate your own strategies to
beat certain tendencies that you
have
encountered in different people.
Hmm, sf5 is going to be very
interesting indeed.
------------------------------
*From:*
cpt-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx>
on behalf of Ilitirit Sama <
ilitirit@xxxxxxxxx>
*Sent:* 05 January 2016
08:54 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016,
the fall of the ilitirits
Meh... I left the videos
unlisted because I didn't want
them posted to any sites. Oh
well, no
biggie.
On Tue, Jan 5, 2016 at 8:12
PM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx>
wrote:
Aww yeah Sawley, your vid is
on the front page of srk