salie please read dis
http://www.eventhubs.com/news/2016/jan/06/if-mechanic-too-powerful-it-naturally-makes-characters-strengths-less-important-sugiyama-street-fighter-5s-v-system/
'If [a] mechanic is too powerful, it naturally makes the characters'
strengths less important' - Sugiyama on Street Fighter 5's
V-System<http://www.eventhubs.com/news/2016/jan/06/if-mechanic-too-powerful-it-naturally-makes-characters-strengths-less-important-sugiyama-street-fighter-5s-v-system/>
www.eventhubs.com
In a recent interview with Famitsu Capcom's Kouichi Sugiyama opened up about a
collection of topics pertaining to Street Fighter 5.Most Street Fighter players
...
Sugiyama speaks the truth. you need to commit
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
Sent: 06 January 2016 10:03 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
Added more hits, the damage is now 404 and it only uses 2.5 bars. 67 hits.
On Wed, Jan 6, 2016 at 11:54 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
It's purely a swag combo tho, damage for 3 bars is 399. That's so low.
The combo uses (in order) Breath, Ora Ora, Star finger, Here's your receipt, Be
the Judge. Never thought this would be possible tbh.
On Wed, Jan 6, 2016 at 11:47 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
In fact... It uses ALL his special moves. lol
On Wed, Jan 6, 2016 at 11:32 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
LMAO
Just made a combo that uses breath and star finger... >_<
timing se moses
On Wed, Jan 6, 2016 at 11:19 PM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
HOLY SHIT! O_O
I'm x-copying those combos :P That looks so SICK! Great discovery Nic!
On Wed, Jan 6, 2016 at 11:13 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Chekkit out SAP.
https://youtu.be/IrtDgRlK3TM
On Wed, Jan 6, 2016 at 10:58 PM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
I'm really keen on seeing LB play Tekken 7 and randomly using Rage Art...and
them slow mo cam moments haha
On Thu, Jan 7, 2016 at 3:57 AM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
Tekken 7 is too fun (even though we're playing the beta version...can't wait
for Fate Retribution patch).
Things that don't make sense is back like the good ol Tekken 5 days. Eg:
Shaheen's ws3 dmg and hitting grounded after oki and leg range.
Josie's (Bruce) d4 being -10 on block
Claudio's genocide cutter beating most mids. Crushed Paul's deathfist lolz
Lucky Chloe being punishable on hit! like Baek in T5.
Katarina being the mother of all magic 4.
Kazumi's db4 +5 and force opponent to crouch...
Paul's deathfist damage.
Leo's ws4 1+2 damage for a 11frame standing punisher...(5~6 times and you're
dead)
Devil Jin's b4 knd on normal hit -_-
Jin ewgf being a full launcher now no longer need CH
Bryan's hatchet kick (sway 3) being the strongest low move every in tekken
history...
Feng's b1 being safe...eat 4 CH b1 = game over.
King's chain throw = instant death if you don't break properly and you can only
guess...(also df12 and d12 being safe is fucked up lolz)
It does look like the game is messed up and broken...but it's not really
broken. For some reason, it's pretty enjoyable and fair since everyone have
some sort of messed up move. I'm sure in FR they're going to fix all this and
make it more balance. Hopefully they don't over nerf things like in the dark
days of Tekken 6 BR -_- but we'll just have to see the final product in FR. I'm
pretty sure a lot will change...they're even updating the default costumes. So
big changes to come for sure. A lot of the new characters have older
character's move because they needed a temporary filler for release. Seems like
lots of games are changing A LOT from beta to release to expansion pack.
Slow mo cam and Rage art is a good edition. Power crush needs some
tweaking...only thing i can see useful about power crush is killing stance
related characters like hwoarang kicking madness and steve's peekaboo nonsense
at the moment (since most stance related character didn't return but those 2).
I would still prefer the reverse Rage like Soul calibur 5 but Rage Art is also
fun. Especially Lucky Chloe's 50% rage art damage compare to everyone else
which is 25% lolz. C.H.L.O.E Finish! YAY!
Less combo, more poke or "short" combos like T5.
On Thu, Jan 7, 2016 at 3:04 AM, richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
SAP,, lets play TEKKEN ,, Mohammed is online too
On Jan 6, 2016 9:59 PM, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
You were sandbagging, tsek.
At least I got to land my tech on you :P
On Wed, Jan 6, 2016 at 9:54 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
sap pls f u
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ryan Williams <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
Sent: 06 January 2016 07:48 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
*lol* The Goro tech works! I got to test it against LB and Ryno (Prankkiller).
If you position yourself correctly, it's very effective. Definitely gonna be
using this more often. I messed up the execution a few times but when it works,
it's awesome!
On 6 Jan 2016 20:30, "richard moorcroft"
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
If that DLC includes a Cody I am gonna go mad,, I love that character as much
as my TEKKEN characters
On Jan 6, 2016 8:25 PM, "Ilitirit Sama"
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
DLC characeters for 2016 as they are released
On Wed, Jan 6, 2016 at 8:02 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Yeah, just got a tweet from Volition saying that they fixed the Saints Row IV
random freezing issue.
Impressed that they still fix things 2.5 years along the line.
Anyhoo.
Salie, what are you supposed to get with the SF5 season pass? Google ain't
giving me a straight answer.
On 6 Jan 2016 19:36, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Nice :)
On 6 Jan 2016 19:24, "Manase Zote"
<bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
Goro can do it in KOF 13 as well.
On 6 Jan 2016 16:49, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
For realz??? No more having to hope that it lands? *lol*
Yeah, l didn't know either until l discovered it by accident. You basically
cancel the roll with df+C. With the quick cancel, you can mix up between
command grab and df+C if someone tries to jump away.
On 6 Jan 2016 16:41, "Nicholas Robertson-Muir"
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
I just managed to link Jojo's Star Finger as a true combo.
W, F, Star Finger, Stand Cancel, df+F. It works from near cross-up jump in F
as well.
As for Goro, I didn't know you could df+C "out of" his roll.
On Wed, Jan 6, 2016 at 3:53 PM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Seems like it's unique to 2k2um. The early cancel seems like it could be
difficult to react to and being able to do df+C at any point during the roll is
really cool.
On 6 Jan 2016 15:43, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Gonna check in 98. I dig the early cancel :)
On 6 Jan 2016 15:41, "Nicholas Robertson-Muir"
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Was added in 2k2um... not sure about 98um, possibly there too.
On 6 Jan 2016 15:36, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
@ the KOF heads, could Goro always cancel his command roll early (before the
animation completes)? I noticed you can cancel his roll earlier than usual with
any of his special moves and his command normal (df+C).
On 6 Jan 2016 14:25, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
then you will always be beaten by randoms.
commitment > safeplay
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 06 January 2016 12:10 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
NO ,, Lindsey,, screw commitment,, play safe ,, I won't commit,, I will be the
best in my own way
On Jan 6, 2016 1:51 PM, "Ilitirit Sama"
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
Don't you mean if randoms can beat top players, how good is the game really?
I don't see it happening anyway, not outside top level. My concern is that top
level in SFV is like OK'ish level in other games. That's what they were aiming
for anyway.
On Wed, Jan 6, 2016 at 1:49 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
if you let some random dude beat you then how good are you really?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 06 January 2016 11:48 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
You're describing a party game -_-
On Wed, Jan 6, 2016 at 1:45 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
It is like ST with abit more variety with Vag system.
I like the fact that with a little bit of knowledge you can compete at a
moderate level and with understanding your opponent you could beat anyone.
that's great, imagine randoms beating top players. It would be hype levels 9000
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 06 January 2016 11:38 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
How does that even make sense?
The idea of having to play the player instead of the character/game is
interesting in theory, but what does that mean for a tournament like EVO? That
the probability of beating someone depends on how much you've played them
online? How many of their YouTube matches you've seen?
It feels a bit to me like Super Turbo, where every player in the top tier has
an equal chance of beating each other on the day just because of the nature of
the game. Except that in ST you need to be really good at fundamentals to get
to this level. With SFV, you don't need great execution. You don't need to be
that good at beating zoning. You don't need that great spacing (in fact,
precise spacing is kinda pointless because of their stupid transition system).
Punishment on block can be done "in place", instead of having to eyeball how
far too move forward before punishing etc etc. Close-up offense depends more
on reads that can go either way rather than forcing situations that are heavily
in the aggressors favour.
This is all just theory fighter though. We'll see what happens after release
date.
On Wed, Jan 6, 2016 at 12:23 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Its kinda like an rpg where you level yourself.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 06 January 2016 10:17 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
until you formulate your own strategies to beat certain tendencies that you
have encountered in different people.