[CPT-FGC] Re: New Mailing List

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 24 Sep 2013 23:39:29 -0800

I had a chick with 9 fingers rubbing my leg this weekend.

ffrr chat is <3

On 24/09/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
> Got my weaver to lvl 20.
>
> And making some coin selling those +control gloves I spammed for levelling
> aswell.  600 for normal, 1.5k for HQ.
>
> Not bad for something that only uses 1 Cotton thread & 1 cotton cloth.
>
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: New Mailing List
> Date: Wed, 25 Sep 2013 07:16:38 +0000
>
>
>
>
> yes me too, need to learn to make hq items. i dont tihnk im coming to
> session on saturday. need to make food
>
> Date: Wed, 25 Sep 2013 09:15:47 +0200
> Subject: [CPT-FGC] Re: New Mailing List
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Feeling pretty messed up myself. Fortunately, things seem to be quiet at
> work.
> That said, I still have a lot to get through today...
>
>
> On Wed, Sep 25, 2013 at 9:05 AM, Donaldson, Alasdair
> <alasdair.donaldson@xxxxxxxxxx> wrote:
>
>
>
>
>
>
>
>
>
> Man, I’m shattered today. Too much time playing over the weekend. Not enough
> time sleeping. At least it’s a short week.
>
>
>
> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> On Behalf Of Ryan Williams
>
> Sent: 25 September 2013 8:48 AM
>
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Subject: [CPT-FGC] Re: New Mailing List
>
>
>
>
> *LOL* Why they'd choose to go this route is beyond me :P
>
>
>
>
>
> On Wed, Sep 25, 2013 at 8:46 AM, sameegh jardine <sameegh@xxxxxxxxx> wrote:
>
>
>
> Yeah I love the reasoning behind it too :P
>
>
>
>
>
> Tatsumak sumbullshit!
>
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> On Wed, Sep 25, 2013 at 3:46 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> It looks like the new SC game will be a YOLO experience XD
>
>
>
> http://www.eventhubs.com/news/2013/sep/24/namco-soul-calibur-players-arent-interested-playing-against-each-other-tekken-fans-s-why-lost-swords-single-player/
>
>
>
>
> Holy shit, I thought SC was a fighting game not an
>
> adventure/RPG/Action game. sigh
>
>
>
>
> On Wed, Sep 25, 2013 at 1:10 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>> Yeah, i like how they remove that triad class type (dps, tank, healer)
>
>>
>
>> played assassin and ritualist in factions. assassin are amazing against
>
>> mages...they're like another version of mesmer...ritualist however is
>> pretty
>
>> strong too...crap load of summoned ghost to do varies thing...and all u
>> do
>
>> is stand around them. safe.
>
>>
>
>> never played ranger in gw1...but i don't hear much about them in gw2 so i
>
>> don't know how they are
>
>>
>
>> i don't really understand engineer's tool belt mechanic...they look
>
>> interesting to me bcos they're skills are hilarious.
>
>>
>
>> guardian is pretty straight-forward. they would be my safe class to play.
>> i
>
>> usually play the support roll (non-healing...more debuff and buff stuff)
>> in
>
>> rpg. And that's probably why mesmer appeal to me becos of all the
>> conditions
>
>> they can apply on people :) i see they changed a lot of mesmer's unique
>
>> debuff from GW1. They play pretty differently now. in GW1, cast all your
>
>> debuff on ur opponent...then watch as your opponent twitch from making
>
>> decisions (becos whatever action they do, they will take dmg...) and die
>
>> hahaha
>
>>
>
>>
>
>>
>
>> On Wed, Sep 25, 2013 at 12:10 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>
>> wrote:
>
>>>
>
>>> Mesmers were pretty op in GW1. They never appealed to me though. So were
>
>>> Assassins (I miss that class) *lol* The thief has some of their abilities
>>> :P
>
>>>
>
>>> Yep, initiation is a 'mana pool' of sorts :) I dig the dual
>
>>> pistols/pistol+dagger options :) You gain access to specific skills
>
>>> depending on the combinations. It's really cool :)
>
>>>
>
>>> Rangers are pretty much the same as they were in GW1.
>
>>>
>
>>> The Engineer class never really appealed to me, but they seem to have
>>> some
>
>>> cool abilities :)
>
>>>
>
>>> You've probably also noticed that there's no dedicated healer class like
>
>>> there was in GW1 (the Guardian does have this ability, although it's
>>> just
>
>>> not the class's core focus). They tried to move away from the whole
>>> class
>
>>> dependency thing, which I think was a good move actually. No having to
>>> wait
>
>>> around for a Monk like in GW1. All classes have healing abilities.
>
>>>
>
>>>
>
>>> On Mon, Sep 23, 2013 at 3:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>>>>
>
>>>> I'm looking to play either Guardian or Mesmer :) mesmer was so op in
>
>>>> guild wars 1...i see that they changed a lot of their mechanic for
>>>> mesmer
>
>>>> but ppl still say they're strong.
>
>>>>
>
>>>> Thief was also interesting for me...because of the whole stealth thing
>
>>>> and dual pistols haha but don't really get his whole steal mechanic :/
>
>>>> initiation is basically his mana pool right?
>
>>>>
>
>>>> How's rangers?
>
>>>>
>
>>>> Engineer toolbelt is too confusing...also thought of playing engineer
>>>> but
>
>>>> i don't fully understand their belt mechanic...
>
>>>>
>
>>>>
>
>>>> On Mon, Sep 23, 2013 at 3:07 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>
>>>> wrote:
>
>>>>>
>
>>>>> *LOL* No :P
>
>>>>>
>
>>>>> Human Thief :P
>
>>>>>
>
>>>>> I do have a Charr, but he's a warrior. I went with the stereotypical
>
>>>>> option *lmao* Warrior is awesome in this game :)
>
>>>>>
>
>>>>> Also have a human Guardian (another badass class), a Norn Ranger and
>>>>> an
>
>>>>> Asura Elementalist.
>
>>>>>
>
>>>>> I never got around to trying the Necromancer, Mesmer or Engineer
>
>>>>> professions :(
>
>>>>>
>
>>>>>
>
>>>>> On Mon, Sep 23, 2013 at 3:00 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>>>>>>
>
>>>>>> Engineer Charr?
>
>>>>>>
>
>>>>>>
>
>>>>>> On Mon, Sep 23, 2013 at 2:58 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>
>>>>>> wrote:
>
>>>>>>>
>
>>>>>>> Oh I should also mention that this technique is only useful for
>
>>>>>>> levelling up to where you can attach materia.  After that you'll want
>>>>>>> to use
>
>>>>>>> repeatable Guild Leves.
>
>>>>>>>
>
>>>>>>>
>
>>>>>>> On Mon, Sep 23, 2013 at 2:54 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>
>>>>>>> wrote:
>
>>>>>>>>
>
>>>>>>>> Got my Weaver class to level 20 last night so now I can attach
>
>>>>>>>> materia to cloth items.  Now I just need suitable materia and
>>>>>>>> carbonized
>
>>>>>>>> items.
>
>>>>>>>>
>
>>>>>>>> Crafting is good in this game because of how it rewards you, but I
>
>>>>>>>> suspect farming and botting will skew the economy away from crafting
>>>>>>>> (seems
>
>>>>>>>> like it has already).
>
>>>>>>>>
>
>>>>>>>> Basically you want to get as many higher level items as possible to
>
>>>>>>>> boost your EXP.  Higher EXP means access to better equipment that
>>>>>>>> buff
>
>>>>>>>> crafting, and you can convert these items to materia which also
>>>>>>>> buff
>
>>>>>>>> crafting or sell them afterwards.  So the reward is quite good (as
>>>>>>>> long as
>
>>>>>>>> you can actually wear/use the items you are crafting).  The most
>>>>>>>> I've sold
>
>>>>>>>> an item for was 285 after tax, but it was a kinda crappy item and I
>>>>>>>> could
>
>>>>>>>> have gotten more for it if I wanted.
>
>>>>>>>>
>
>>>>>>>> Anyway, from what I gathered this seems to be the approach that
>
>>>>>>>> requires the least amount of concentration:
>
>>>>>>>> - Macro a craft process so that all your crafting points go towards
>
>>>>>>>> increasing quality
>
>>>>>>>> - Add a master's mend after 3 turns
>
>>>>>>>> - Use the remain turns to synth the item
>
>>>>>>>>
>
>>>>>>>> Once you get enough experience to craft items that buff crafting,
>
>>>>>>>> synth these and wear them to make crafting easier.  After you get
>>>>>>>> enough CP
>
>>>>>>>> (through buffs) adjust the macro with "steady hand" so that you get
>>>>>>>> fewer
>
>>>>>>>> failures.  Try to ensure that you always use all your CP on one
>>>>>>>> item.  Eat
>
>>>>>>>> CP buffing food if you need to, otherwise eat food that buffs
>>>>>>>> Control to get
>
>>>>>>>> better quality increases.  After a while you start getting lots of
>>>>>>>> low-level
>
>>>>>>>> high quality items.  For HQ high level items, you can't really macro
>>>>>>>> it.
>
>>>>>>>> You need to take not of the condition of your item before you
>>>>>>>> improve the
>
>>>>>>>> quality, and that changes randomly per step.
>
>>>>>>>>
>
>>>>>>>>
>
>>>>>>>>
>
>>>>>>>>
>
>>>>>>>> On Mon, Sep 23, 2013 at 2:21 PM, Ryan Williams
>>>>>>>> <ryan820509@xxxxxxxxx>
>
>>>>>>>> wrote:
>
>>>>>>>>>
>
>>>>>>>>> *lol* I agree :)
>
>>>>>>>>>
>
>>>>>>>>> Yep, tried both. It's awesome!!!
>
>>>>>>>>>
>
>>>>>>>>>
>
>>>>>>>>> On Mon, Sep 23, 2013 at 2:17 PM, Di Lhong <numotd@xxxxxxxxx>
>>>>>>>>> wrote:
>
>>>>>>>>>>
>
>>>>>>>>>> :) becos it's an awesome game?
>
>>>>>>>>>>
>
>>>>>>>>>> have you ever tried pvp or world vs world?
>
>>>>>>>>>>
>
>>>>>>>>>>
>
>>>>>>>>>> On Mon, Sep 23, 2013 at 2:15 PM, Ryan Williams
>
>>>>>>>>>> <ryan820509@xxxxxxxxx> wrote:
>
>>>>>>>>>>>
>
>>>>>>>>>>> Damn Di, why'd you have to mention Guild Wars 2? *lol* I'm
>
>>>>>>>>>>> actually tempted to play it again :P
>
>>>>>>>>>>>
>
>>>>>>>>>>>
>
>>>>>>>>>>> On Mon, Sep 23, 2013 at 2:00 PM, lindsey kiviets
>
>>>>>>>>>>> <lindseyak@xxxxxxxxxxx> wrote:
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> dps? disease ?
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> ________________________________
>
>>>>>>>>>>>> Date: Mon, 23 Sep 2013 13:53:48 +0200
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List
>
>>>>>>>>>>>> From: ilitirit@xxxxxxxxx
>
>>>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> The stuff that the Arcanist does when he isn't healing
>>>>>>>>>>>> people...
>
>>>>>>>>>>>>
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> On Mon, Sep 23, 2013 at 12:18 PM, lindsey kiviets
>
>>>>>>>>>>>> <lindseyak@xxxxxxxxxxx> wrote:
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> wtf when i played with paas and them, i was marauder with less
>
>>>>>>>>>>>> defence than glad. your pokemon strat doesnt always work coz
>>>>>>>>>>>> ifrit can
>
>>>>>>>>>>>> decide not to attack it and randomly go for someone. im tank ,
>>>>>>>>>>>> go in his
>
>>>>>>>>>>>> face and stop him right there. what debuff are you talking
>>>>>>>>>>>> about?
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> ________________________________
>
>>>>>>>>>>>> Date: Mon, 23 Sep 2013 11:58:44 +0200
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List
>
>>>>>>>>>>>> From: ilitirit@xxxxxxxxx
>
>>>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>
>>>>>>>>>>>>
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> LB you fraud.  Is there no end to your treachery?  Yes we beat
>
>>>>>>>>>>>> Ifrit with Stu's help immediately after you ran away with your
>>>>>>>>>>>> tail between
>
>>>>>>>>>>>> your legs.
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> Next time you decide to do Ifrit:
>
>>>>>>>>>>>> - Don't attack before he's been debuffed - you make everyone
>>>>>>>>>>>> lose
>
>>>>>>>>>>>> more health if they get hit and you do less damage and draw
>>>>>>>>>>>> enmity
>
>>>>>>>>>>>> unnecessarily.
>
>>>>>>>>>>>> - Let the tank with the most health (ie. my pokemon) draw the
>
>>>>>>>>>>>> aggro and get out of the line of fire otherwise you just give
>>>>>>>>>>>> the healer an
>
>>>>>>>>>>>> extra target
>
>>>>>>>>>>>> - Don't stand point-blank and cast spells.  Just attack.
>
>>>>>>>>>>>>
>
>>>>>>>>>>>> The first time I beat Ifrit it was with a noob party who didn't
>
>>>>>>>>>>>> have protect.  As long as you stay out of the line of fire most
>>>>>>>>>>>> of the time
>
>>>>>>>>>>>> it's not that hard.
>
>>>>>>>>>>>>
>
>>>>>>>>>>>>
>
>>>>>>>>>>>
>
>>>>>>>>>>
>
>>>>>>>>>
>
>>>>>>>>
>
>>>>>>>
>
>>>>>>
>
>>>>>
>
>>>>
>
>>>
>
>>
>
>
>
>
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