[CPT-FGC] Re: New Mailing List

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 25 Sep 2013 08:47:41 +0200

*LOL* Why they'd choose to go this route is beyond me :P


On Wed, Sep 25, 2013 at 8:46 AM, sameegh jardine <sameegh@xxxxxxxxx> wrote:

> Yeah I love the reasoning behind it too :P
>
> Tatsumak sumbullshit!
>
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> On Wed, Sep 25, 2013 at 3:46 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> It looks like the new SC game will be a YOLO experience XD
>>
>>
>> http://www.eventhubs.com/news/2013/sep/24/namco-soul-calibur-players-arent-interested-playing-against-each-other-tekken-fans-s-why-lost-swords-single-player/
>>
>> Holy shit, I thought SC was a fighting game not an
>> adventure/RPG/Action game. sigh
>>
>> On Wed, Sep 25, 2013 at 1:10 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> > Yeah, i like how they remove that triad class type (dps, tank, healer)
>> >
>> > played assassin and ritualist in factions. assassin are amazing against
>> > mages...they're like another version of mesmer...ritualist however is
>> pretty
>> > strong too...crap load of summoned ghost to do varies thing...and all u
>> do
>> > is stand around them. safe.
>> >
>> > never played ranger in gw1...but i don't hear much about them in gw2 so
>> i
>> > don't know how they are
>> >
>> > i don't really understand engineer's tool belt mechanic...they look
>> > interesting to me bcos they're skills are hilarious.
>> >
>> > guardian is pretty straight-forward. they would be my safe class to
>> play. i
>> > usually play the support roll (non-healing...more debuff and buff
>> stuff) in
>> > rpg. And that's probably why mesmer appeal to me becos of all the
>> conditions
>> > they can apply on people :) i see they changed a lot of mesmer's unique
>> > debuff from GW1. They play pretty differently now. in GW1, cast all your
>> > debuff on ur opponent...then watch as your opponent twitch from making
>> > decisions (becos whatever action they do, they will take dmg...) and die
>> > hahaha
>> >
>> >
>> >
>> > On Wed, Sep 25, 2013 at 12:10 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>> > wrote:
>> >>
>> >> Mesmers were pretty op in GW1. They never appealed to me though. So
>> were
>> >> Assassins (I miss that class) *lol* The thief has some of their
>> abilities :P
>> >>
>> >> Yep, initiation is a 'mana pool' of sorts :) I dig the dual
>> >> pistols/pistol+dagger options :) You gain access to specific skills
>> >> depending on the combinations. It's really cool :)
>> >>
>> >> Rangers are pretty much the same as they were in GW1.
>> >>
>> >> The Engineer class never really appealed to me, but they seem to have
>> some
>> >> cool abilities :)
>> >>
>> >> You've probably also noticed that there's no dedicated healer class
>> like
>> >> there was in GW1 (the Guardian does have this ability, although it's
>> just
>> >> not the class's core focus). They tried to move away from the whole
>> class
>> >> dependency thing, which I think was a good move actually. No having to
>> wait
>> >> around for a Monk like in GW1. All classes have healing abilities.
>> >>
>> >>
>> >> On Mon, Sep 23, 2013 at 3:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>>
>> >>> I'm looking to play either Guardian or Mesmer :) mesmer was so op in
>> >>> guild wars 1...i see that they changed a lot of their mechanic for
>> mesmer
>> >>> but ppl still say they're strong.
>> >>>
>> >>> Thief was also interesting for me...because of the whole stealth thing
>> >>> and dual pistols haha but don't really get his whole steal mechanic :/
>> >>> initiation is basically his mana pool right?
>> >>>
>> >>> How's rangers?
>> >>>
>> >>> Engineer toolbelt is too confusing...also thought of playing engineer
>> but
>> >>> i don't fully understand their belt mechanic...
>> >>>
>> >>>
>> >>> On Mon, Sep 23, 2013 at 3:07 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> >>> wrote:
>> >>>>
>> >>>> *LOL* No :P
>> >>>>
>> >>>> Human Thief :P
>> >>>>
>> >>>> I do have a Charr, but he's a warrior. I went with the stereotypical
>> >>>> option *lmao* Warrior is awesome in this game :)
>> >>>>
>> >>>> Also have a human Guardian (another badass class), a Norn Ranger and
>> an
>> >>>> Asura Elementalist.
>> >>>>
>> >>>> I never got around to trying the Necromancer, Mesmer or Engineer
>> >>>> professions :(
>> >>>>
>> >>>>
>> >>>> On Mon, Sep 23, 2013 at 3:00 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>>>>
>> >>>>> Engineer Charr?
>> >>>>>
>> >>>>>
>> >>>>> On Mon, Sep 23, 2013 at 2:58 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> >>>>> wrote:
>> >>>>>>
>> >>>>>> Oh I should also mention that this technique is only useful for
>> >>>>>> levelling up to where you can attach materia.  After that you'll
>> want to use
>> >>>>>> repeatable Guild Leves.
>> >>>>>>
>> >>>>>>
>> >>>>>> On Mon, Sep 23, 2013 at 2:54 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
>> >
>> >>>>>> wrote:
>> >>>>>>>
>> >>>>>>> Got my Weaver class to level 20 last night so now I can attach
>> >>>>>>> materia to cloth items.  Now I just need suitable materia and
>> carbonized
>> >>>>>>> items.
>> >>>>>>>
>> >>>>>>> Crafting is good in this game because of how it rewards you, but I
>> >>>>>>> suspect farming and botting will skew the economy away from
>> crafting (seems
>> >>>>>>> like it has already).
>> >>>>>>>
>> >>>>>>> Basically you want to get as many higher level items as possible
>> to
>> >>>>>>> boost your EXP.  Higher EXP means access to better equipment that
>> buff
>> >>>>>>> crafting, and you can convert these items to materia which also
>> buff
>> >>>>>>> crafting or sell them afterwards.  So the reward is quite good
>> (as long as
>> >>>>>>> you can actually wear/use the items you are crafting).  The most
>> I've sold
>> >>>>>>> an item for was 285 after tax, but it was a kinda crappy item and
>> I could
>> >>>>>>> have gotten more for it if I wanted.
>> >>>>>>>
>> >>>>>>> Anyway, from what I gathered this seems to be the approach that
>> >>>>>>> requires the least amount of concentration:
>> >>>>>>> - Macro a craft process so that all your crafting points go
>> towards
>> >>>>>>> increasing quality
>> >>>>>>> - Add a master's mend after 3 turns
>> >>>>>>> - Use the remain turns to synth the item
>> >>>>>>>
>> >>>>>>> Once you get enough experience to craft items that buff crafting,
>> >>>>>>> synth these and wear them to make crafting easier.  After you get
>> enough CP
>> >>>>>>> (through buffs) adjust the macro with "steady hand" so that you
>> get fewer
>> >>>>>>> failures.  Try to ensure that you always use all your CP on one
>> item.  Eat
>> >>>>>>> CP buffing food if you need to, otherwise eat food that buffs
>> Control to get
>> >>>>>>> better quality increases.  After a while you start getting lots
>> of low-level
>> >>>>>>> high quality items.  For HQ high level items, you can't really
>> macro it.
>> >>>>>>> You need to take not of the condition of your item before you
>> improve the
>> >>>>>>> quality, and that changes randomly per step.
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>> On Mon, Sep 23, 2013 at 2:21 PM, Ryan Williams <
>> ryan820509@xxxxxxxxx>
>> >>>>>>> wrote:
>> >>>>>>>>
>> >>>>>>>> *lol* I agree :)
>> >>>>>>>>
>> >>>>>>>> Yep, tried both. It's awesome!!!
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>> On Mon, Sep 23, 2013 at 2:17 PM, Di Lhong <numotd@xxxxxxxxx>
>> wrote:
>> >>>>>>>>>
>> >>>>>>>>> :) becos it's an awesome game?
>> >>>>>>>>>
>> >>>>>>>>> have you ever tried pvp or world vs world?
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> On Mon, Sep 23, 2013 at 2:15 PM, Ryan Williams
>> >>>>>>>>> <ryan820509@xxxxxxxxx> wrote:
>> >>>>>>>>>>
>> >>>>>>>>>> Damn Di, why'd you have to mention Guild Wars 2? *lol* I'm
>> >>>>>>>>>> actually tempted to play it again :P
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> On Mon, Sep 23, 2013 at 2:00 PM, lindsey kiviets
>> >>>>>>>>>> <lindseyak@xxxxxxxxxxx> wrote:
>> >>>>>>>>>>>
>> >>>>>>>>>>> dps? disease ?
>> >>>>>>>>>>>
>> >>>>>>>>>>> ________________________________
>> >>>>>>>>>>> Date: Mon, 23 Sep 2013 13:53:48 +0200
>> >>>>>>>>>>>
>> >>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List
>> >>>>>>>>>>> From: ilitirit@xxxxxxxxx
>> >>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>>>>>>>>
>> >>>>>>>>>>> The stuff that the Arcanist does when he isn't healing
>> people...
>> >>>>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>> On Mon, Sep 23, 2013 at 12:18 PM, lindsey kiviets
>> >>>>>>>>>>> <lindseyak@xxxxxxxxxxx> wrote:
>> >>>>>>>>>>>
>> >>>>>>>>>>> wtf when i played with paas and them, i was marauder with less
>> >>>>>>>>>>> defence than glad. your pokemon strat doesnt always work coz
>> ifrit can
>> >>>>>>>>>>> decide not to attack it and randomly go for someone. im tank
>> , go in his
>> >>>>>>>>>>> face and stop him right there. what debuff are you talking
>> about?
>> >>>>>>>>>>>
>> >>>>>>>>>>> ________________________________
>> >>>>>>>>>>> Date: Mon, 23 Sep 2013 11:58:44 +0200
>> >>>>>>>>>>>
>> >>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List
>> >>>>>>>>>>> From: ilitirit@xxxxxxxxx
>> >>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>> LB you fraud.  Is there no end to your treachery?  Yes we beat
>> >>>>>>>>>>> Ifrit with Stu's help immediately after you ran away with
>> your tail between
>> >>>>>>>>>>> your legs.
>> >>>>>>>>>>>
>> >>>>>>>>>>> Next time you decide to do Ifrit:
>> >>>>>>>>>>> - Don't attack before he's been debuffed - you make everyone
>> lose
>> >>>>>>>>>>> more health if they get hit and you do less damage and draw
>> enmity
>> >>>>>>>>>>> unnecessarily.
>> >>>>>>>>>>> - Let the tank with the most health (ie. my pokemon) draw the
>> >>>>>>>>>>> aggro and get out of the line of fire otherwise you just give
>> the healer an
>> >>>>>>>>>>> extra target
>> >>>>>>>>>>> - Don't stand point-blank and cast spells.  Just attack.
>> >>>>>>>>>>>
>> >>>>>>>>>>> The first time I beat Ifrit it was with a noob party who
>> didn't
>> >>>>>>>>>>> have protect.  As long as you stay out of the line of fire
>> most of the time
>> >>>>>>>>>>> it's not that hard.
>> >>>>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>
>> >>>>>>>
>> >>>>>>
>> >>>>>
>> >>>>
>> >>>
>> >>
>> >
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>>
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>
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