*LOL* Why they'd choose to go this route is beyond me :P On Wed, Sep 25, 2013 at 8:46 AM, sameegh jardine <sameegh@xxxxxxxxx> wrote: > Yeah I love the reasoning behind it too :P > > Tatsumak sumbullshit! > > > > > > > On Wed, Sep 25, 2013 at 3:46 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >> It looks like the new SC game will be a YOLO experience XD >> >> >> http://www.eventhubs.com/news/2013/sep/24/namco-soul-calibur-players-arent-interested-playing-against-each-other-tekken-fans-s-why-lost-swords-single-player/ >> >> Holy shit, I thought SC was a fighting game not an >> adventure/RPG/Action game. sigh >> >> On Wed, Sep 25, 2013 at 1:10 AM, Di Lhong <numotd@xxxxxxxxx> wrote: >> > Yeah, i like how they remove that triad class type (dps, tank, healer) >> > >> > played assassin and ritualist in factions. assassin are amazing against >> > mages...they're like another version of mesmer...ritualist however is >> pretty >> > strong too...crap load of summoned ghost to do varies thing...and all u >> do >> > is stand around them. safe. >> > >> > never played ranger in gw1...but i don't hear much about them in gw2 so >> i >> > don't know how they are >> > >> > i don't really understand engineer's tool belt mechanic...they look >> > interesting to me bcos they're skills are hilarious. >> > >> > guardian is pretty straight-forward. they would be my safe class to >> play. i >> > usually play the support roll (non-healing...more debuff and buff >> stuff) in >> > rpg. And that's probably why mesmer appeal to me becos of all the >> conditions >> > they can apply on people :) i see they changed a lot of mesmer's unique >> > debuff from GW1. They play pretty differently now. in GW1, cast all your >> > debuff on ur opponent...then watch as your opponent twitch from making >> > decisions (becos whatever action they do, they will take dmg...) and die >> > hahaha >> > >> > >> > >> > On Wed, Sep 25, 2013 at 12:10 AM, Ryan Williams <ryan820509@xxxxxxxxx> >> > wrote: >> >> >> >> Mesmers were pretty op in GW1. They never appealed to me though. So >> were >> >> Assassins (I miss that class) *lol* The thief has some of their >> abilities :P >> >> >> >> Yep, initiation is a 'mana pool' of sorts :) I dig the dual >> >> pistols/pistol+dagger options :) You gain access to specific skills >> >> depending on the combinations. It's really cool :) >> >> >> >> Rangers are pretty much the same as they were in GW1. >> >> >> >> The Engineer class never really appealed to me, but they seem to have >> some >> >> cool abilities :) >> >> >> >> You've probably also noticed that there's no dedicated healer class >> like >> >> there was in GW1 (the Guardian does have this ability, although it's >> just >> >> not the class's core focus). They tried to move away from the whole >> class >> >> dependency thing, which I think was a good move actually. No having to >> wait >> >> around for a Monk like in GW1. All classes have healing abilities. >> >> >> >> >> >> On Mon, Sep 23, 2013 at 3:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>> >> >>> I'm looking to play either Guardian or Mesmer :) mesmer was so op in >> >>> guild wars 1...i see that they changed a lot of their mechanic for >> mesmer >> >>> but ppl still say they're strong. >> >>> >> >>> Thief was also interesting for me...because of the whole stealth thing >> >>> and dual pistols haha but don't really get his whole steal mechanic :/ >> >>> initiation is basically his mana pool right? >> >>> >> >>> How's rangers? >> >>> >> >>> Engineer toolbelt is too confusing...also thought of playing engineer >> but >> >>> i don't fully understand their belt mechanic... >> >>> >> >>> >> >>> On Mon, Sep 23, 2013 at 3:07 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> >>> wrote: >> >>>> >> >>>> *LOL* No :P >> >>>> >> >>>> Human Thief :P >> >>>> >> >>>> I do have a Charr, but he's a warrior. I went with the stereotypical >> >>>> option *lmao* Warrior is awesome in this game :) >> >>>> >> >>>> Also have a human Guardian (another badass class), a Norn Ranger and >> an >> >>>> Asura Elementalist. >> >>>> >> >>>> I never got around to trying the Necromancer, Mesmer or Engineer >> >>>> professions :( >> >>>> >> >>>> >> >>>> On Mon, Sep 23, 2013 at 3:00 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>>>> >> >>>>> Engineer Charr? >> >>>>> >> >>>>> >> >>>>> On Mon, Sep 23, 2013 at 2:58 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >> >>>>> wrote: >> >>>>>> >> >>>>>> Oh I should also mention that this technique is only useful for >> >>>>>> levelling up to where you can attach materia. After that you'll >> want to use >> >>>>>> repeatable Guild Leves. >> >>>>>> >> >>>>>> >> >>>>>> On Mon, Sep 23, 2013 at 2:54 PM, Ilitirit Sama <ilitirit@xxxxxxxxx >> > >> >>>>>> wrote: >> >>>>>>> >> >>>>>>> Got my Weaver class to level 20 last night so now I can attach >> >>>>>>> materia to cloth items. Now I just need suitable materia and >> carbonized >> >>>>>>> items. >> >>>>>>> >> >>>>>>> Crafting is good in this game because of how it rewards you, but I >> >>>>>>> suspect farming and botting will skew the economy away from >> crafting (seems >> >>>>>>> like it has already). >> >>>>>>> >> >>>>>>> Basically you want to get as many higher level items as possible >> to >> >>>>>>> boost your EXP. Higher EXP means access to better equipment that >> buff >> >>>>>>> crafting, and you can convert these items to materia which also >> buff >> >>>>>>> crafting or sell them afterwards. So the reward is quite good >> (as long as >> >>>>>>> you can actually wear/use the items you are crafting). The most >> I've sold >> >>>>>>> an item for was 285 after tax, but it was a kinda crappy item and >> I could >> >>>>>>> have gotten more for it if I wanted. >> >>>>>>> >> >>>>>>> Anyway, from what I gathered this seems to be the approach that >> >>>>>>> requires the least amount of concentration: >> >>>>>>> - Macro a craft process so that all your crafting points go >> towards >> >>>>>>> increasing quality >> >>>>>>> - Add a master's mend after 3 turns >> >>>>>>> - Use the remain turns to synth the item >> >>>>>>> >> >>>>>>> Once you get enough experience to craft items that buff crafting, >> >>>>>>> synth these and wear them to make crafting easier. After you get >> enough CP >> >>>>>>> (through buffs) adjust the macro with "steady hand" so that you >> get fewer >> >>>>>>> failures. Try to ensure that you always use all your CP on one >> item. Eat >> >>>>>>> CP buffing food if you need to, otherwise eat food that buffs >> Control to get >> >>>>>>> better quality increases. After a while you start getting lots >> of low-level >> >>>>>>> high quality items. For HQ high level items, you can't really >> macro it. >> >>>>>>> You need to take not of the condition of your item before you >> improve the >> >>>>>>> quality, and that changes randomly per step. >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>> On Mon, Sep 23, 2013 at 2:21 PM, Ryan Williams < >> ryan820509@xxxxxxxxx> >> >>>>>>> wrote: >> >>>>>>>> >> >>>>>>>> *lol* I agree :) >> >>>>>>>> >> >>>>>>>> Yep, tried both. It's awesome!!! >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> On Mon, Sep 23, 2013 at 2:17 PM, Di Lhong <numotd@xxxxxxxxx> >> wrote: >> >>>>>>>>> >> >>>>>>>>> :) becos it's an awesome game? >> >>>>>>>>> >> >>>>>>>>> have you ever tried pvp or world vs world? >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> On Mon, Sep 23, 2013 at 2:15 PM, Ryan Williams >> >>>>>>>>> <ryan820509@xxxxxxxxx> wrote: >> >>>>>>>>>> >> >>>>>>>>>> Damn Di, why'd you have to mention Guild Wars 2? *lol* I'm >> >>>>>>>>>> actually tempted to play it again :P >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> On Mon, Sep 23, 2013 at 2:00 PM, lindsey kiviets >> >>>>>>>>>> <lindseyak@xxxxxxxxxxx> wrote: >> >>>>>>>>>>> >> >>>>>>>>>>> dps? disease ? >> >>>>>>>>>>> >> >>>>>>>>>>> ________________________________ >> >>>>>>>>>>> Date: Mon, 23 Sep 2013 13:53:48 +0200 >> >>>>>>>>>>> >> >>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List >> >>>>>>>>>>> From: ilitirit@xxxxxxxxx >> >>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>>>>>>>> >> >>>>>>>>>>> The stuff that the Arcanist does when he isn't healing >> people... >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>>> On Mon, Sep 23, 2013 at 12:18 PM, lindsey kiviets >> >>>>>>>>>>> <lindseyak@xxxxxxxxxxx> wrote: >> >>>>>>>>>>> >> >>>>>>>>>>> wtf when i played with paas and them, i was marauder with less >> >>>>>>>>>>> defence than glad. your pokemon strat doesnt always work coz >> ifrit can >> >>>>>>>>>>> decide not to attack it and randomly go for someone. im tank >> , go in his >> >>>>>>>>>>> face and stop him right there. what debuff are you talking >> about? >> >>>>>>>>>>> >> >>>>>>>>>>> ________________________________ >> >>>>>>>>>>> Date: Mon, 23 Sep 2013 11:58:44 +0200 >> >>>>>>>>>>> >> >>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List >> >>>>>>>>>>> From: ilitirit@xxxxxxxxx >> >>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>>> LB you fraud. Is there no end to your treachery? Yes we beat >> >>>>>>>>>>> Ifrit with Stu's help immediately after you ran away with >> your tail between >> >>>>>>>>>>> your legs. >> >>>>>>>>>>> >> >>>>>>>>>>> Next time you decide to do Ifrit: >> >>>>>>>>>>> - Don't attack before he's been debuffed - you make everyone >> lose >> >>>>>>>>>>> more health if they get hit and you do less damage and draw >> enmity >> >>>>>>>>>>> unnecessarily. >> >>>>>>>>>>> - Let the tank with the most health (ie. my pokemon) draw the >> >>>>>>>>>>> aggro and get out of the line of fire otherwise you just give >> the healer an >> >>>>>>>>>>> extra target >> >>>>>>>>>>> - Don't stand point-blank and cast spells. Just attack. >> >>>>>>>>>>> >> >>>>>>>>>>> The first time I beat Ifrit it was with a noob party who >> didn't >> >>>>>>>>>>> have protect. As long as you stay out of the line of fire >> most of the time >> >>>>>>>>>>> it's not that hard. >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>> >> >>>>>>>> >> >>>>>>> >> >>>>>> >> >>>>> >> >>>> >> >>> >> >> >> > >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc >> > >