Ask a cocaine addict why he tried cocaine... The first one is free. Marketing baby. You get more folks playing, yo get more folks buying. On Wed, Sep 25, 2013 at 8:47 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > *LOL* Why they'd choose to go this route is beyond me :P > > > On Wed, Sep 25, 2013 at 8:46 AM, sameegh jardine <sameegh@xxxxxxxxx>wrote: > >> Yeah I love the reasoning behind it too :P >> >> Tatsumak sumbullshit! >> >> >> >> >> >> >> On Wed, Sep 25, 2013 at 3:46 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >>> It looks like the new SC game will be a YOLO experience XD >>> >>> >>> http://www.eventhubs.com/news/2013/sep/24/namco-soul-calibur-players-arent-interested-playing-against-each-other-tekken-fans-s-why-lost-swords-single-player/ >>> >>> Holy shit, I thought SC was a fighting game not an >>> adventure/RPG/Action game. sigh >>> >>> On Wed, Sep 25, 2013 at 1:10 AM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> > Yeah, i like how they remove that triad class type (dps, tank, healer) >>> > >>> > played assassin and ritualist in factions. assassin are amazing against >>> > mages...they're like another version of mesmer...ritualist however is >>> pretty >>> > strong too...crap load of summoned ghost to do varies thing...and all >>> u do >>> > is stand around them. safe. >>> > >>> > never played ranger in gw1...but i don't hear much about them in gw2 >>> so i >>> > don't know how they are >>> > >>> > i don't really understand engineer's tool belt mechanic...they look >>> > interesting to me bcos they're skills are hilarious. >>> > >>> > guardian is pretty straight-forward. they would be my safe class to >>> play. i >>> > usually play the support roll (non-healing...more debuff and buff >>> stuff) in >>> > rpg. And that's probably why mesmer appeal to me becos of all the >>> conditions >>> > they can apply on people :) i see they changed a lot of mesmer's unique >>> > debuff from GW1. They play pretty differently now. in GW1, cast all >>> your >>> > debuff on ur opponent...then watch as your opponent twitch from making >>> > decisions (becos whatever action they do, they will take dmg...) and >>> die >>> > hahaha >>> > >>> > >>> > >>> > On Wed, Sep 25, 2013 at 12:10 AM, Ryan Williams <ryan820509@xxxxxxxxx> >>> > wrote: >>> >> >>> >> Mesmers were pretty op in GW1. They never appealed to me though. So >>> were >>> >> Assassins (I miss that class) *lol* The thief has some of their >>> abilities :P >>> >> >>> >> Yep, initiation is a 'mana pool' of sorts :) I dig the dual >>> >> pistols/pistol+dagger options :) You gain access to specific skills >>> >> depending on the combinations. It's really cool :) >>> >> >>> >> Rangers are pretty much the same as they were in GW1. >>> >> >>> >> The Engineer class never really appealed to me, but they seem to have >>> some >>> >> cool abilities :) >>> >> >>> >> You've probably also noticed that there's no dedicated healer class >>> like >>> >> there was in GW1 (the Guardian does have this ability, although it's >>> just >>> >> not the class's core focus). They tried to move away from the whole >>> class >>> >> dependency thing, which I think was a good move actually. No having >>> to wait >>> >> around for a Monk like in GW1. All classes have healing abilities. >>> >> >>> >> >>> >> On Mon, Sep 23, 2013 at 3:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> >>> >>> I'm looking to play either Guardian or Mesmer :) mesmer was so op in >>> >>> guild wars 1...i see that they changed a lot of their mechanic for >>> mesmer >>> >>> but ppl still say they're strong. >>> >>> >>> >>> Thief was also interesting for me...because of the whole stealth >>> thing >>> >>> and dual pistols haha but don't really get his whole steal mechanic >>> :/ >>> >>> initiation is basically his mana pool right? >>> >>> >>> >>> How's rangers? >>> >>> >>> >>> Engineer toolbelt is too confusing...also thought of playing >>> engineer but >>> >>> i don't fully understand their belt mechanic... >>> >>> >>> >>> >>> >>> On Mon, Sep 23, 2013 at 3:07 PM, Ryan Williams <ryan820509@xxxxxxxxx >>> > >>> >>> wrote: >>> >>>> >>> >>>> *LOL* No :P >>> >>>> >>> >>>> Human Thief :P >>> >>>> >>> >>>> I do have a Charr, but he's a warrior. I went with the stereotypical >>> >>>> option *lmao* Warrior is awesome in this game :) >>> >>>> >>> >>>> Also have a human Guardian (another badass class), a Norn Ranger >>> and an >>> >>>> Asura Elementalist. >>> >>>> >>> >>>> I never got around to trying the Necromancer, Mesmer or Engineer >>> >>>> professions :( >>> >>>> >>> >>>> >>> >>>> On Mon, Sep 23, 2013 at 3:00 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>>>> >>> >>>>> Engineer Charr? >>> >>>>> >>> >>>>> >>> >>>>> On Mon, Sep 23, 2013 at 2:58 PM, Ilitirit Sama <ilitirit@xxxxxxxxx >>> > >>> >>>>> wrote: >>> >>>>>> >>> >>>>>> Oh I should also mention that this technique is only useful for >>> >>>>>> levelling up to where you can attach materia. After that you'll >>> want to use >>> >>>>>> repeatable Guild Leves. >>> >>>>>> >>> >>>>>> >>> >>>>>> On Mon, Sep 23, 2013 at 2:54 PM, Ilitirit Sama < >>> ilitirit@xxxxxxxxx> >>> >>>>>> wrote: >>> >>>>>>> >>> >>>>>>> Got my Weaver class to level 20 last night so now I can attach >>> >>>>>>> materia to cloth items. Now I just need suitable materia and >>> carbonized >>> >>>>>>> items. >>> >>>>>>> >>> >>>>>>> Crafting is good in this game because of how it rewards you, but >>> I >>> >>>>>>> suspect farming and botting will skew the economy away from >>> crafting (seems >>> >>>>>>> like it has already). >>> >>>>>>> >>> >>>>>>> Basically you want to get as many higher level items as possible >>> to >>> >>>>>>> boost your EXP. Higher EXP means access to better equipment >>> that buff >>> >>>>>>> crafting, and you can convert these items to materia which also >>> buff >>> >>>>>>> crafting or sell them afterwards. So the reward is quite good >>> (as long as >>> >>>>>>> you can actually wear/use the items you are crafting). The most >>> I've sold >>> >>>>>>> an item for was 285 after tax, but it was a kinda crappy item >>> and I could >>> >>>>>>> have gotten more for it if I wanted. >>> >>>>>>> >>> >>>>>>> Anyway, from what I gathered this seems to be the approach that >>> >>>>>>> requires the least amount of concentration: >>> >>>>>>> - Macro a craft process so that all your crafting points go >>> towards >>> >>>>>>> increasing quality >>> >>>>>>> - Add a master's mend after 3 turns >>> >>>>>>> - Use the remain turns to synth the item >>> >>>>>>> >>> >>>>>>> Once you get enough experience to craft items that buff crafting, >>> >>>>>>> synth these and wear them to make crafting easier. After you >>> get enough CP >>> >>>>>>> (through buffs) adjust the macro with "steady hand" so that you >>> get fewer >>> >>>>>>> failures. Try to ensure that you always use all your CP on one >>> item. Eat >>> >>>>>>> CP buffing food if you need to, otherwise eat food that buffs >>> Control to get >>> >>>>>>> better quality increases. After a while you start getting lots >>> of low-level >>> >>>>>>> high quality items. For HQ high level items, you can't really >>> macro it. >>> >>>>>>> You need to take not of the condition of your item before you >>> improve the >>> >>>>>>> quality, and that changes randomly per step. >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> On Mon, Sep 23, 2013 at 2:21 PM, Ryan Williams < >>> ryan820509@xxxxxxxxx> >>> >>>>>>> wrote: >>> >>>>>>>> >>> >>>>>>>> *lol* I agree :) >>> >>>>>>>> >>> >>>>>>>> Yep, tried both. It's awesome!!! >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> On Mon, Sep 23, 2013 at 2:17 PM, Di Lhong <numotd@xxxxxxxxx> >>> wrote: >>> >>>>>>>>> >>> >>>>>>>>> :) becos it's an awesome game? >>> >>>>>>>>> >>> >>>>>>>>> have you ever tried pvp or world vs world? >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> On Mon, Sep 23, 2013 at 2:15 PM, Ryan Williams >>> >>>>>>>>> <ryan820509@xxxxxxxxx> wrote: >>> >>>>>>>>>> >>> >>>>>>>>>> Damn Di, why'd you have to mention Guild Wars 2? *lol* I'm >>> >>>>>>>>>> actually tempted to play it again :P >>> >>>>>>>>>> >>> >>>>>>>>>> >>> >>>>>>>>>> On Mon, Sep 23, 2013 at 2:00 PM, lindsey kiviets >>> >>>>>>>>>> <lindseyak@xxxxxxxxxxx> wrote: >>> >>>>>>>>>>> >>> >>>>>>>>>>> dps? disease ? >>> >>>>>>>>>>> >>> >>>>>>>>>>> ________________________________ >>> >>>>>>>>>>> Date: Mon, 23 Sep 2013 13:53:48 +0200 >>> >>>>>>>>>>> >>> >>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List >>> >>>>>>>>>>> From: ilitirit@xxxxxxxxx >>> >>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>>>>>>>> >>> >>>>>>>>>>> The stuff that the Arcanist does when he isn't healing >>> people... >>> >>>>>>>>>>> >>> >>>>>>>>>>> >>> >>>>>>>>>>> On Mon, Sep 23, 2013 at 12:18 PM, lindsey kiviets >>> >>>>>>>>>>> <lindseyak@xxxxxxxxxxx> wrote: >>> >>>>>>>>>>> >>> >>>>>>>>>>> wtf when i played with paas and them, i was marauder with >>> less >>> >>>>>>>>>>> defence than glad. your pokemon strat doesnt always work coz >>> ifrit can >>> >>>>>>>>>>> decide not to attack it and randomly go for someone. im tank >>> , go in his >>> >>>>>>>>>>> face and stop him right there. what debuff are you talking >>> about? >>> >>>>>>>>>>> >>> >>>>>>>>>>> ________________________________ >>> >>>>>>>>>>> Date: Mon, 23 Sep 2013 11:58:44 +0200 >>> >>>>>>>>>>> >>> >>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List >>> >>>>>>>>>>> From: ilitirit@xxxxxxxxx >>> >>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>>>>>>>> >>> >>>>>>>>>>> >>> >>>>>>>>>>> LB you fraud. Is there no end to your treachery? Yes we >>> beat >>> >>>>>>>>>>> Ifrit with Stu's help immediately after you ran away with >>> your tail between >>> >>>>>>>>>>> your legs. >>> >>>>>>>>>>> >>> >>>>>>>>>>> Next time you decide to do Ifrit: >>> >>>>>>>>>>> - Don't attack before he's been debuffed - you make everyone >>> lose >>> >>>>>>>>>>> more health if they get hit and you do less damage and draw >>> enmity >>> >>>>>>>>>>> unnecessarily. >>> >>>>>>>>>>> - Let the tank with the most health (ie. my pokemon) draw the >>> >>>>>>>>>>> aggro and get out of the line of fire otherwise you just >>> give the healer an >>> >>>>>>>>>>> extra target >>> >>>>>>>>>>> - Don't stand point-blank and cast spells. Just attack. >>> >>>>>>>>>>> >>> >>>>>>>>>>> The first time I beat Ifrit it was with a noob party who >>> didn't >>> >>>>>>>>>>> have protect. As long as you stay out of the line of fire >>> most of the time >>> >>>>>>>>>>> it's not that hard. >>> >>>>>>>>>>> >>> >>>>>>>>>>> >>> >>>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>> >>> >>>>>>> >>> >>>>>> >>> >>>>> >>> >>>> >>> >>> >>> >> >>> > >>> ========================================================================= >>> You are subscribed to the Cape Town Fighting Game Community mailing list. >>> >>> //www.freelists.org/list/cpt-fgc >>> >> >> >