My lumber sells yo. Became a bot to harvest wood for carp, then there was a leve that payed out 6k for 3 pieces of wood so I gave'em hq wood and got 18k exp. Then I repeated it 4 times more :) when from 18 to 20 in 3 mins. Oh I can attach materia too now so make materia n ill attach it to gear I make you. Salies a Chinese sweatshop worker bro, did you see how he looks. On 25 Sep 2013 09:21, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx> wrote: > Got my weaver to lvl 20. > > And making some coin selling those +control gloves I spammed for levelling > aswell. 600 for normal, 1.5k for HQ. > > Not bad for something that only uses 1 Cotton thread & 1 cotton cloth. > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: New Mailing List > Date: Wed, 25 Sep 2013 07:16:38 +0000 > > yes me too, need to learn to make hq items. i dont tihnk im coming to > session on saturday. need to make food > > ------------------------------ > Date: Wed, 25 Sep 2013 09:15:47 +0200 > Subject: [CPT-FGC] Re: New Mailing List > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Feeling pretty messed up myself. Fortunately, things seem to be quiet at > work. > > That said, I still have a lot to get through today... > > > On Wed, Sep 25, 2013 at 9:05 AM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Man, I’m shattered today. Too much time playing over the weekend. Not > enough time sleeping. At least it’s a short week.**** > > ** ** > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Ryan Williams > *Sent:* 25 September 2013 8:48 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > > *Subject:* [CPT-FGC] Re: New Mailing List**** > > ** ** > > *LOL* Why they'd choose to go this route is beyond me :P**** > > ** ** > > On Wed, Sep 25, 2013 at 8:46 AM, sameegh jardine <sameegh@xxxxxxxxx> > wrote:**** > > Yeah I love the reasoning behind it too :P**** > > ** ** > > Tatsumak sumbullshit!**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > On Wed, Sep 25, 2013 at 3:46 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote:*** > * > > It looks like the new SC game will be a YOLO experience XD > > > http://www.eventhubs.com/news/2013/sep/24/namco-soul-calibur-players-arent-interested-playing-against-each-other-tekken-fans-s-why-lost-swords-single-player/ > > Holy shit, I thought SC was a fighting game not an > adventure/RPG/Action game. sigh**** > > > On Wed, Sep 25, 2013 at 1:10 AM, Di Lhong <numotd@xxxxxxxxx> wrote: > > Yeah, i like how they remove that triad class type (dps, tank, healer) > > > > played assassin and ritualist in factions. assassin are amazing against > > mages...they're like another version of mesmer...ritualist however is > pretty > > strong too...crap load of summoned ghost to do varies thing...and all u > do > > is stand around them. safe. > > > > never played ranger in gw1...but i don't hear much about them in gw2 so i > > don't know how they are > > > > i don't really understand engineer's tool belt mechanic...they look > > interesting to me bcos they're skills are hilarious. > > > > guardian is pretty straight-forward. they would be my safe class to > play. i > > usually play the support roll (non-healing...more debuff and buff stuff) > in > > rpg. And that's probably why mesmer appeal to me becos of all the > conditions > > they can apply on people :) i see they changed a lot of mesmer's unique > > debuff from GW1. They play pretty differently now. in GW1, cast all your > > debuff on ur opponent...then watch as your opponent twitch from making > > decisions (becos whatever action they do, they will take dmg...) and die > > hahaha > > > > > > > > On Wed, Sep 25, 2013 at 12:10 AM, Ryan Williams <ryan820509@xxxxxxxxx> > > wrote: > >> > >> Mesmers were pretty op in GW1. They never appealed to me though. So were > >> Assassins (I miss that class) *lol* The thief has some of their > abilities :P > >> > >> Yep, initiation is a 'mana pool' of sorts :) I dig the dual > >> pistols/pistol+dagger options :) You gain access to specific skills > >> depending on the combinations. It's really cool :) > >> > >> Rangers are pretty much the same as they were in GW1. > >> > >> The Engineer class never really appealed to me, but they seem to have > some > >> cool abilities :) > >> > >> You've probably also noticed that there's no dedicated healer class like > >> there was in GW1 (the Guardian does have this ability, although it's > just > >> not the class's core focus). They tried to move away from the whole > class > >> dependency thing, which I think was a good move actually. No having to > wait > >> around for a Monk like in GW1. All classes have healing abilities. > >> > >> > >> On Mon, Sep 23, 2013 at 3:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >>> > >>> I'm looking to play either Guardian or Mesmer :) mesmer was so op in > >>> guild wars 1...i see that they changed a lot of their mechanic for > mesmer > >>> but ppl still say they're strong. > >>> > >>> Thief was also interesting for me...because of the whole stealth thing > >>> and dual pistols haha but don't really get his whole steal mechanic :/ > >>> initiation is basically his mana pool right? > >>> > >>> How's rangers? > >>> > >>> Engineer toolbelt is too confusing...also thought of playing engineer > but > >>> i don't fully understand their belt mechanic... > >>> > >>> > >>> On Mon, Sep 23, 2013 at 3:07 PM, Ryan Williams <ryan820509@xxxxxxxxx> > >>> wrote: > >>>> > >>>> *LOL* No :P > >>>> > >>>> Human Thief :P > >>>> > >>>> I do have a Charr, but he's a warrior. I went with the stereotypical > >>>> option *lmao* Warrior is awesome in this game :) > >>>> > >>>> Also have a human Guardian (another badass class), a Norn Ranger and > an > >>>> Asura Elementalist. > >>>> > >>>> I never got around to trying the Necromancer, Mesmer or Engineer > >>>> professions :( > >>>> > >>>> > >>>> On Mon, Sep 23, 2013 at 3:00 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >>>>> > >>>>> Engineer Charr? > >>>>> > >>>>> > >>>>> On Mon, Sep 23, 2013 at 2:58 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> > >>>>> wrote: > >>>>>> > >>>>>> Oh I should also mention that this technique is only useful for > >>>>>> levelling up to where you can attach materia. After that you'll > want to use > >>>>>> repeatable Guild Leves. > >>>>>> > >>>>>> > >>>>>> On Mon, Sep 23, 2013 at 2:54 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> > >>>>>> wrote: > >>>>>>> > >>>>>>> Got my Weaver class to level 20 last night so now I can attach > >>>>>>> materia to cloth items. Now I just need suitable materia and > carbonized > >>>>>>> items. > >>>>>>> > >>>>>>> Crafting is good in this game because of how it rewards you, but I > >>>>>>> suspect farming and botting will skew the economy away from > crafting (seems > >>>>>>> like it has already). > >>>>>>> > >>>>>>> Basically you want to get as many higher level items as possible to > >>>>>>> boost your EXP. Higher EXP means access to better equipment that > buff > >>>>>>> crafting, and you can convert these items to materia which also > buff > >>>>>>> crafting or sell them afterwards. So the reward is quite good (as > long as > >>>>>>> you can actually wear/use the items you are crafting). The most > I've sold > >>>>>>> an item for was 285 after tax, but it was a kinda crappy item and > I could > >>>>>>> have gotten more for it if I wanted. > >>>>>>> > >>>>>>> Anyway, from what I gathered this seems to be the approach that > >>>>>>> requires the least amount of concentration: > >>>>>>> - Macro a craft process so that all your crafting points go towards > >>>>>>> increasing quality > >>>>>>> - Add a master's mend after 3 turns > >>>>>>> - Use the remain turns to synth the item > >>>>>>> > >>>>>>> Once you get enough experience to craft items that buff crafting, > >>>>>>> synth these and wear them to make crafting easier. After you get > enough CP > >>>>>>> (through buffs) adjust the macro with "steady hand" so that you > get fewer > >>>>>>> failures. Try to ensure that you always use all your CP on one > item. Eat > >>>>>>> CP buffing food if you need to, otherwise eat food that buffs > Control to get > >>>>>>> better quality increases. After a while you start getting lots of > low-level > >>>>>>> high quality items. For HQ high level items, you can't really > macro it. > >>>>>>> You need to take not of the condition of your item before you > improve the > >>>>>>> quality, and that changes randomly per step. > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> On Mon, Sep 23, 2013 at 2:21 PM, Ryan Williams < > ryan820509@xxxxxxxxx> > >>>>>>> wrote: > >>>>>>>> > >>>>>>>> *lol* I agree :) > >>>>>>>> > >>>>>>>> Yep, tried both. It's awesome!!! > >>>>>>>> > >>>>>>>> > >>>>>>>> On Mon, Sep 23, 2013 at 2:17 PM, Di Lhong <numotd@xxxxxxxxx> > wrote: > >>>>>>>>> > >>>>>>>>> :) becos it's an awesome game? > >>>>>>>>> > >>>>>>>>> have you ever tried pvp or world vs world? > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> On Mon, Sep 23, 2013 at 2:15 PM, Ryan Williams > >>>>>>>>> <ryan820509@xxxxxxxxx> wrote: > >>>>>>>>>> > >>>>>>>>>> Damn Di, why'd you have to mention Guild Wars 2? *lol* I'm > >>>>>>>>>> actually tempted to play it again :P > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> On Mon, Sep 23, 2013 at 2:00 PM, lindsey kiviets > >>>>>>>>>> <lindseyak@xxxxxxxxxxx> wrote: > >>>>>>>>>>> > >>>>>>>>>>> dps? disease ? > >>>>>>>>>>> > >>>>>>>>>>> ________________________________ > >>>>>>>>>>> Date: Mon, 23 Sep 2013 13:53:48 +0200 > >>>>>>>>>>> > >>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List > >>>>>>>>>>> From: ilitirit@xxxxxxxxx > >>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>>>>>>>> > >>>>>>>>>>> The stuff that the Arcanist does when he isn't healing > people... > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> On Mon, Sep 23, 2013 at 12:18 PM, lindsey kiviets > >>>>>>>>>>> <lindseyak@xxxxxxxxxxx> wrote: > >>>>>>>>>>> > >>>>>>>>>>> wtf when i played with paas and them, i was marauder with less > >>>>>>>>>>> defence than glad. your pokemon strat doesnt always work coz > ifrit can > >>>>>>>>>>> decide not to attack it and randomly go for someone. im tank , > go in his > >>>>>>>>>>> face and stop him right there. what debuff are you talking > about? > >>>>>>>>>>> > >>>>>>>>>>> ________________________________ > >>>>>>>>>>> Date: Mon, 23 Sep 2013 11:58:44 +0200 > >>>>>>>>>>> > >>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List > >>>>>>>>>>> From: ilitirit@xxxxxxxxx > >>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> LB you fraud. Is there no end to your treachery? Yes we beat > >>>>>>>>>>> Ifrit with Stu's help immediately after you ran away with your > tail between > >>>>>>>>>>> your legs. > >>>>>>>>>>> > >>>>>>>>>>> Next time you decide to do Ifrit: > >>>>>>>>>>> - Don't attack before he's been debuffed - you make everyone > lose > >>>>>>>>>>> more health if they get hit and you do less damage and draw > enmity > >>>>>>>>>>> unnecessarily. > >>>>>>>>>>> - Let the tank with the most health (ie. my pokemon) draw the > >>>>>>>>>>> aggro and get out of the line of fire otherwise you just give > the healer an > >>>>>>>>>>> extra target > >>>>>>>>>>> - Don't stand point-blank and cast spells. Just attack. > >>>>>>>>>>> > >>>>>>>>>>> The first time I beat Ifrit it was with a noob party who didn't > >>>>>>>>>>> have protect. As long as you stay out of the line of fire > most of the time > >>>>>>>>>>> it's not that hard. > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>> > >>>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>> > >>>>> > >>>> > >>> > >> > >**** > > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc**** > > ** ** > > ** ** > > > The information in this e-mail is confidential and may be legally privileged. > It is intended solely for the addressee. Access to this e-mail by anyone else > is unauthorized. If you have received this communication in error, please > address with the subject heading "Received in error," send to the > sender, then delete the e-mail and destroy any copies of it. If you are not > the intended recipient, any disclosure, copying, distribution or any action > taken or omitted to be taken in reliance on it, is prohibited and may be > unlawful. 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