Ah ok cool. That does sound like a cool idea for assist type games. On 29 January 2015 at 12:28, sameegh jardine <sameegh@xxxxxxxxx> wrote: > I think so, it takes the same amount of time as it takes to choose a > predefined assist (which exists as well). You literally just input a > command like a jab, sweep or DP and you're sorted. > > On Thu, Jan 29, 2015 at 12:06 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx > > wrote: > >> Is that custom assist practical for tourney/large sessions ? >> Easy to set up? >> >> On 29 January 2015 at 10:10, sameegh jardine <sameegh@xxxxxxxxx> wrote: >> >>> I haven't played it since they revised the game and added some new >>> characters but the main reason I didn't enjoy the game was because of how >>> slow the game felt. I thought the idea of recording a custom assist for >>> your team mate(s) was a brilliant idea though, it's something MVC should >>> definitely implement (if it ever comes around again). >>> >>> On Thu, Jan 29, 2015 at 10:00 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx >>> > wrote: >>> >>>> its not a bad game, the animations just don't flow leka. >>>> >>>> I think if they added more frames of animation it will make things look >>>> smoother >>>> ------------------------------ >>>> Date: Thu, 29 Jan 2015 09:54:20 +0200 >>>> Subject: Re: DRE: CTS community mail >>>> From: gieroadsteve@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> >>>> MikeZ probably has some good points but I can't take him too seriously >>>> because of how un-appealing the game he made is. >>>> He should try make skullgirs a rad game before slagging other peoples >>>> shit. >>>> >>>> On 29 January 2015 at 08:55, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx >>>> > wrote: >>>> >>>> Unless you're Tempkin. >>>> On 29 Jan 2015 08:46, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>>> >>>> only way to beat a throw is to not stand so close on their wakeup, do a >>>> far range meaty attack and let them eat a combo. >>>> >>>> ------------------------------ >>>> From: paashaasggx@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: DRE: CTS community mail >>>> Date: Thu, b29 Jan 2015 06:35:35 +0000 >>>> >>>> Not really "random" since both players get a fixed attack. If you want >>>> a faster attack then OS. >>>> >>>> Depending on the OS or not one move will beat the other players etc. >>>> >>>> ------------------------------ >>>> Date: Thu, 29 Jan 2015 02:54:43 +0200 >>>> Subject: Re: DRE: CTS community mail >>>> From: ilitirit@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> That's the thing Xrd doesn't "handle" throws. If performed on the same >>>> frame it's random. >>>> >>>> The previous throws handled these situations with resets to neutral, >>>> which is fine. To lose 40#% health at the whim of the CPU is not fine IMO. >>>> >>>> On Thu, Jan 29, 2015 at 1:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>> I love the way GG handles throws... it was one of the main things >>>> that annoyed me about BB(Other was ground teching/rolls). Going to neutral >>>> if throws "clash" would be fine tho. >>>> >>>> ------------------------------ >>>> Date: Thu, 29 Jan 2015 01:05:46 +0200 >>>> Subject: Re: DRE: CTS community mail >>>> From: ilitirit@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> I agree with Mike Z on throw teching in GG: >>>> >>>> Throws in Guilty Gear are incredibly good. I'm fine with that. The >>>> throw tech window in GGAC+R was about 2 frames, too difficult to do on >>>> reaction. I'm fine with that too, because having techs actually handled >>>> the case where both characters input a throw on the same frame by returning >>>> them to neutral. Now, you both get 6H/4H or your option-selected other >>>> normal, so one character will win and one will lose, which does not >>>> accurately reflect the fact that both players went for a throw *and >>>> both were able to throw*. >>>> >>>> http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html >>>> >>>> In ST and VS if both characters throw on the same frame it's also >>>> random, but because the nature of how teching works, the loser usually >>>> techs out automatically and suffers less damage (unless it was a grapple >>>> like Blanka's bite). >>>> >>>> In GG, it's completely random and can lead to OTG combos. >>>> >>>> What I don't understand is how he can be against OS, but for 1-button >>>> throws which are inherently Option Selects. I believe that throws should >>>> be a conscious, intentional move. I don't care if they are zero frame, but >>>> if you go for a throw and miss, you should be left in a punishable state >>>> just like any other move. 1-button throws aren't a major issue on their >>>> own, but in a game where 50-50 situations are so common, I think untechable >>>> OS'd throws that lead to combos and then oki isn't a good design choice. >>>> >>>> >>>> On Wed, Jan 28, 2015 at 11:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>> wrote: >>>> >>>> Looks like I was right, Sako uses Zato-1 in GGXrd >>>> >>>> https://www.youtube.com/watch?v=eENIrPSn0Jk >>>> >>>> >>>> >>>> >>>> >>> >> >