Re: DRE: CTS community mail

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 29 Jan 2015 13:28:44 +0200

Ah ok cool.

That does sound like a cool idea for assist type games.



On 29 January 2015 at 12:28, sameegh jardine <sameegh@xxxxxxxxx> wrote:

> I think so, it takes the same amount of time as it takes to choose a
> predefined assist (which exists as well). You literally just input a
> command like a jab, sweep or DP and you're sorted.
>
> On Thu, Jan 29, 2015 at 12:06 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
> > wrote:
>
>> Is that custom assist practical for tourney/large sessions ?
>> Easy to set up?
>>
>> On 29 January 2015 at 10:10, sameegh jardine <sameegh@xxxxxxxxx> wrote:
>>
>>> I haven't played it since they revised the game and added some new
>>> characters but the main reason I didn't enjoy the game was because of how
>>> slow the game felt. I thought the idea of recording a custom assist for
>>> your team mate(s) was a brilliant idea though, it's something MVC should
>>> definitely implement (if it ever comes around again).
>>>
>>> On Thu, Jan 29, 2015 at 10:00 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>>> > wrote:
>>>
>>>> its not a bad game, the animations just don't flow leka.
>>>>
>>>> I think if they added more frames of animation it will make things look
>>>> smoother
>>>> ------------------------------
>>>> Date: Thu, 29 Jan 2015 09:54:20 +0200
>>>> Subject: Re: DRE: CTS community mail
>>>> From: gieroadsteve@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>>
>>>> MikeZ probably has some good points but I can't take him too seriously
>>>> because of how un-appealing the game he made is.
>>>> He should try make skullgirs a rad game before slagging other peoples
>>>> shit.
>>>>
>>>> On 29 January 2015 at 08:55, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx
>>>> > wrote:
>>>>
>>>> Unless you're Tempkin.
>>>> On 29 Jan 2015 08:46, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>
>>>> only way to beat a throw is to not stand so close on their wakeup, do a
>>>> far range meaty attack and let them eat a combo.
>>>>
>>>> ------------------------------
>>>> From: paashaasggx@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: DRE: CTS community mail
>>>> Date: Thu, b29 Jan 2015 06:35:35 +0000
>>>>
>>>> Not really "random" since both players get a fixed attack.  If you want
>>>> a faster attack then OS.
>>>>
>>>> Depending on the OS or not one move will beat the other players etc.
>>>>
>>>> ------------------------------
>>>> Date: Thu, 29 Jan 2015 02:54:43 +0200
>>>> Subject: Re: DRE: CTS community mail
>>>> From: ilitirit@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> That's the thing Xrd doesn't "handle" throws.  If performed on the same
>>>> frame it's random.
>>>>
>>>> The previous throws handled these situations with resets to neutral,
>>>> which is fine.  To lose 40#% health at the whim of the CPU is not fine IMO.
>>>>
>>>> On Thu, Jan 29, 2015 at 1:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>> I love the way GG handles throws...   it was one of the main things
>>>> that annoyed me about BB(Other was ground teching/rolls).  Going to neutral
>>>> if throws "clash" would be fine tho.
>>>>
>>>> ------------------------------
>>>> Date: Thu, 29 Jan 2015 01:05:46 +0200
>>>> Subject: Re: DRE: CTS community mail
>>>> From: ilitirit@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> I agree with Mike Z on throw teching in GG:
>>>>
>>>> Throws in Guilty Gear are incredibly good.  I'm fine with that.  The
>>>> throw tech window in GGAC+R was about 2 frames, too difficult to do on
>>>> reaction.  I'm fine with that too, because having techs actually handled
>>>> the case where both characters input a throw on the same frame by returning
>>>> them to neutral.  Now, you both get 6H/4H or your option-selected other
>>>> normal, so one character will win and one will lose, which does not
>>>> accurately reflect the fact that both players went for a throw *and
>>>> both were able to throw*.
>>>>
>>>> http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html
>>>>
>>>> In ST and VS if both characters throw on the same frame it's also
>>>> random, but because the nature of how teching works, the loser usually
>>>> techs out automatically and suffers less damage (unless it was a grapple
>>>> like Blanka's bite).
>>>>
>>>> In GG, it's completely random and can lead to OTG combos.
>>>>
>>>> What I don't understand is how he can be against OS, but for 1-button
>>>> throws which are inherently Option Selects.  I believe that throws should
>>>> be a conscious, intentional move.  I don't care if they are zero frame, but
>>>> if you go for a throw and miss, you should be left in a punishable state
>>>> just like any other move.  1-button throws aren't a major issue on their
>>>> own, but in a game where 50-50 situations are so common, I think untechable
>>>> OS'd throws that lead to combos and then oki isn't a good design choice.
>>>>
>>>>
>>>> On Wed, Jan 28, 2015 at 11:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>> wrote:
>>>>
>>>> Looks like I was right, Sako uses Zato-1 in GGXrd
>>>>
>>>> https://www.youtube.com/watch?v=eENIrPSn0Jk
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>
>

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