Re: DRE: CTS community mail

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 29 Jan 2015 09:54:20 +0200

MikeZ probably has some good points but I can't take him too seriously
because of how un-appealing the game he made is.
He should try make skullgirs a rad game before slagging other peoples shit.

On 29 January 2015 at 08:55, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> Unless you're Tempkin.
> On 29 Jan 2015 08:46, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>> only way to beat a throw is to not stand so close on their wakeup, do a
>> far range meaty attack and let them eat a combo.
>>
>> ------------------------------
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Thu, b29 Jan 2015 06:35:35 +0000
>>
>> Not really "random" since both players get a fixed attack.  If you want a
>> faster attack then OS.
>>
>> Depending on the OS or not one move will beat the other players etc.
>>
>> ------------------------------
>> Date: Thu, 29 Jan 2015 02:54:43 +0200
>> Subject: Re: DRE: CTS community mail
>> From: ilitirit@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> That's the thing Xrd doesn't "handle" throws.  If performed on the same
>> frame it's random.
>>
>> The previous throws handled these situations with resets to neutral,
>> which is fine.  To lose 40#% health at the whim of the CPU is not fine IMO.
>>
>> On Thu, Jan 29, 2015 at 1:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>> I love the way GG handles throws...   it was one of the main things that
>> annoyed me about BB(Other was ground teching/rolls).  Going to neutral if
>> throws "clash" would be fine tho.
>>
>> ------------------------------
>> Date: Thu, 29 Jan 2015 01:05:46 +0200
>> Subject: Re: DRE: CTS community mail
>> From: ilitirit@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> I agree with Mike Z on throw teching in GG:
>>
>> Throws in Guilty Gear are incredibly good.  I'm fine with that.  The
>> throw tech window in GGAC+R was about 2 frames, too difficult to do on
>> reaction.  I'm fine with that too, because having techs actually handled
>> the case where both characters input a throw on the same frame by returning
>> them to neutral.  Now, you both get 6H/4H or your option-selected other
>> normal, so one character will win and one will lose, which does not
>> accurately reflect the fact that both players went for a throw *and both
>> were able to throw*.
>>
>> http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html
>>
>> In ST and VS if both characters throw on the same frame it's also random,
>> but because the nature of how teching works, the loser usually techs out
>> automatically and suffers less damage (unless it was a grapple like
>> Blanka's bite).
>>
>> In GG, it's completely random and can lead to OTG combos.
>>
>> What I don't understand is how he can be against OS, but for 1-button
>> throws which are inherently Option Selects.  I believe that throws should
>> be a conscious, intentional move.  I don't care if they are zero frame, but
>> if you go for a throw and miss, you should be left in a punishable state
>> just like any other move.  1-button throws aren't a major issue on their
>> own, but in a game where 50-50 situations are so common, I think untechable
>> OS'd throws that lead to combos and then oki isn't a good design choice.
>>
>>
>> On Wed, Jan 28, 2015 at 11:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>>
>> Looks like I was right, Sako uses Zato-1 in GGXrd
>>
>> https://www.youtube.com/watch?v=eENIrPSn0Jk
>>
>>
>>
>>

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