MikeZ probably has some good points but I can't take him too seriously because of how un-appealing the game he made is. He should try make skullgirs a rad game before slagging other peoples shit. On 29 January 2015 at 08:55, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > Unless you're Tempkin. > On 29 Jan 2015 08:46, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > >> only way to beat a throw is to not stand so close on their wakeup, do a >> far range meaty attack and let them eat a combo. >> >> ------------------------------ >> From: paashaasggx@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Thu, b29 Jan 2015 06:35:35 +0000 >> >> Not really "random" since both players get a fixed attack. If you want a >> faster attack then OS. >> >> Depending on the OS or not one move will beat the other players etc. >> >> ------------------------------ >> Date: Thu, 29 Jan 2015 02:54:43 +0200 >> Subject: Re: DRE: CTS community mail >> From: ilitirit@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> That's the thing Xrd doesn't "handle" throws. If performed on the same >> frame it's random. >> >> The previous throws handled these situations with resets to neutral, >> which is fine. To lose 40#% health at the whim of the CPU is not fine IMO. >> >> On Thu, Jan 29, 2015 at 1:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> I love the way GG handles throws... it was one of the main things that >> annoyed me about BB(Other was ground teching/rolls). Going to neutral if >> throws "clash" would be fine tho. >> >> ------------------------------ >> Date: Thu, 29 Jan 2015 01:05:46 +0200 >> Subject: Re: DRE: CTS community mail >> From: ilitirit@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> I agree with Mike Z on throw teching in GG: >> >> Throws in Guilty Gear are incredibly good. I'm fine with that. The >> throw tech window in GGAC+R was about 2 frames, too difficult to do on >> reaction. I'm fine with that too, because having techs actually handled >> the case where both characters input a throw on the same frame by returning >> them to neutral. Now, you both get 6H/4H or your option-selected other >> normal, so one character will win and one will lose, which does not >> accurately reflect the fact that both players went for a throw *and both >> were able to throw*. >> >> http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html >> >> In ST and VS if both characters throw on the same frame it's also random, >> but because the nature of how teching works, the loser usually techs out >> automatically and suffers less damage (unless it was a grapple like >> Blanka's bite). >> >> In GG, it's completely random and can lead to OTG combos. >> >> What I don't understand is how he can be against OS, but for 1-button >> throws which are inherently Option Selects. I believe that throws should >> be a conscious, intentional move. I don't care if they are zero frame, but >> if you go for a throw and miss, you should be left in a punishable state >> just like any other move. 1-button throws aren't a major issue on their >> own, but in a game where 50-50 situations are so common, I think untechable >> OS'd throws that lead to combos and then oki isn't a good design choice. >> >> >> On Wed, Jan 28, 2015 at 11:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >> wrote: >> >> Looks like I was right, Sako uses Zato-1 in GGXrd >> >> https://www.youtube.com/watch?v=eENIrPSn0Jk >> >> >> >>