Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 29 Jan 2015 02:54:43 +0200

That's the thing Xrd doesn't "handle" throws.  If performed on the same
frame it's random.

The previous throws handled these situations with resets to neutral, which
is fine.  To lose 40#% health at the whim of the CPU is not fine IMO.

On Thu, Jan 29, 2015 at 1:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

> I love the way GG handles throws...   it was one of the main things that
> annoyed me about BB(Other was ground teching/rolls).  Going to neutral if
> throws "clash" would be fine tho.
>
> ------------------------------
> Date: Thu, 29 Jan 2015 01:05:46 +0200
> Subject: Re: DRE: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> I agree with Mike Z on throw teching in GG:
>
> Throws in Guilty Gear are incredibly good.  I'm fine with that.  The throw
> tech window in GGAC+R was about 2 frames, too difficult to do on reaction.
> I'm fine with that too, because having techs actually handled the case
> where both characters input a throw on the same frame by returning them to
> neutral.  Now, you both get 6H/4H or your option-selected other normal, so
> one character will win and one will lose, which does not accurately reflect
> the fact that both players went for a throw *and both were able to throw*.
>
> http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html
>
> In ST and VS if both characters throw on the same frame it's also random,
> but because the nature of how teching works, the loser usually techs out
> automatically and suffers less damage (unless it was a grapple like
> Blanka's bite).
>
> In GG, it's completely random and can lead to OTG combos.
>
> What I don't understand is how he can be against OS, but for 1-button
> throws which are inherently Option Selects.  I believe that throws should
> be a conscious, intentional move.  I don't care if they are zero frame, but
> if you go for a throw and miss, you should be left in a punishable state
> just like any other move.  1-button throws aren't a major issue on their
> own, but in a game where 50-50 situations are so common, I think untechable
> OS'd throws that lead to combos and then oki isn't a good design choice.
>
>
> On Wed, Jan 28, 2015 at 11:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
>
> Looks like I was right, Sako uses Zato-1 in GGXrd
>
> https://www.youtube.com/watch?v=eENIrPSn0Jk
>
>
>

Other related posts: