Unless you're Tempkin. On 29 Jan 2015 08:46, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > only way to beat a throw is to not stand so close on their wakeup, do a > far range meaty attack and let them eat a combo. > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Thu, b29 Jan 2015 06:35:35 +0000 > > Not really "random" since both players get a fixed attack. If you want a > faster attack then OS. > > Depending on the OS or not one move will beat the other players etc. > > ------------------------------ > Date: Thu, 29 Jan 2015 02:54:43 +0200 > Subject: Re: DRE: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > That's the thing Xrd doesn't "handle" throws. If performed on the same > frame it's random. > > The previous throws handled these situations with resets to neutral, which > is fine. To lose 40#% health at the whim of the CPU is not fine IMO. > > On Thu, Jan 29, 2015 at 1:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > I love the way GG handles throws... it was one of the main things that > annoyed me about BB(Other was ground teching/rolls). Going to neutral if > throws "clash" would be fine tho. > > ------------------------------ > Date: Thu, 29 Jan 2015 01:05:46 +0200 > Subject: Re: DRE: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > I agree with Mike Z on throw teching in GG: > > Throws in Guilty Gear are incredibly good. I'm fine with that. The throw > tech window in GGAC+R was about 2 frames, too difficult to do on reaction. > I'm fine with that too, because having techs actually handled the case > where both characters input a throw on the same frame by returning them to > neutral. Now, you both get 6H/4H or your option-selected other normal, so > one character will win and one will lose, which does not accurately reflect > the fact that both players went for a throw *and both were able to throw*. > > http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html > > In ST and VS if both characters throw on the same frame it's also random, > but because the nature of how teching works, the loser usually techs out > automatically and suffers less damage (unless it was a grapple like > Blanka's bite). > > In GG, it's completely random and can lead to OTG combos. > > What I don't understand is how he can be against OS, but for 1-button > throws which are inherently Option Selects. I believe that throws should > be a conscious, intentional move. I don't care if they are zero frame, but > if you go for a throw and miss, you should be left in a punishable state > just like any other move. 1-button throws aren't a major issue on their > own, but in a game where 50-50 situations are so common, I think untechable > OS'd throws that lead to combos and then oki isn't a good design choice. > > > On Wed, Jan 28, 2015 at 11:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> > wrote: > > Looks like I was right, Sako uses Zato-1 in GGXrd > > https://www.youtube.com/watch?v=eENIrPSn0Jk > > > >