RE: DRE: CTS community mail

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 29 Jan 2015 08:55:49 +0200

Unless you're Tempkin.
On 29 Jan 2015 08:46, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

> only way to beat a throw is to not stand so close on their wakeup, do a
> far range meaty attack and let them eat a combo.
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Thu, b29 Jan 2015 06:35:35 +0000
>
> Not really "random" since both players get a fixed attack.  If you want a
> faster attack then OS.
>
> Depending on the OS or not one move will beat the other players etc.
>
> ------------------------------
> Date: Thu, 29 Jan 2015 02:54:43 +0200
> Subject: Re: DRE: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> That's the thing Xrd doesn't "handle" throws.  If performed on the same
> frame it's random.
>
> The previous throws handled these situations with resets to neutral, which
> is fine.  To lose 40#% health at the whim of the CPU is not fine IMO.
>
> On Thu, Jan 29, 2015 at 1:21 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
> I love the way GG handles throws...   it was one of the main things that
> annoyed me about BB(Other was ground teching/rolls).  Going to neutral if
> throws "clash" would be fine tho.
>
> ------------------------------
> Date: Thu, 29 Jan 2015 01:05:46 +0200
> Subject: Re: DRE: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> I agree with Mike Z on throw teching in GG:
>
> Throws in Guilty Gear are incredibly good.  I'm fine with that.  The throw
> tech window in GGAC+R was about 2 frames, too difficult to do on reaction.
> I'm fine with that too, because having techs actually handled the case
> where both characters input a throw on the same frame by returning them to
> neutral.  Now, you both get 6H/4H or your option-selected other normal, so
> one character will win and one will lose, which does not accurately reflect
> the fact that both players went for a throw *and both were able to throw*.
>
> http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html
>
> In ST and VS if both characters throw on the same frame it's also random,
> but because the nature of how teching works, the loser usually techs out
> automatically and suffers less damage (unless it was a grapple like
> Blanka's bite).
>
> In GG, it's completely random and can lead to OTG combos.
>
> What I don't understand is how he can be against OS, but for 1-button
> throws which are inherently Option Selects.  I believe that throws should
> be a conscious, intentional move.  I don't care if they are zero frame, but
> if you go for a throw and miss, you should be left in a punishable state
> just like any other move.  1-button throws aren't a major issue on their
> own, but in a game where 50-50 situations are so common, I think untechable
> OS'd throws that lead to combos and then oki isn't a good design choice.
>
>
> On Wed, Jan 28, 2015 at 11:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
>
> Looks like I was right, Sako uses Zato-1 in GGXrd
>
> https://www.youtube.com/watch?v=eENIrPSn0Jk
>
>
>
>

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