Re: DRE: CTS community mail

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 25 Mar 2015 18:38:33 +0200

Wait

So GB is the same age as ST.
I feel old.

On 25 March 2015 at 18:24, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> We missed its birthday :(
>
> https://twitter.com/OnThisDayGaming/status/580040478248341504
>
> On Wed, Mar 25, 2015 at 6:22 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
>> Hahaha
>>
>> On 25 March 2015 at 18:17, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>> -_____- 555...
>>>
>>> On Wed, Mar 25, 2015 at 6:14 PM, Stephen Scheidel <
>>> gieroadsteve@xxxxxxxxx> wrote:
>>>
>>>> You're just intimidated because Aris is too much man for you.
>>>>
>>>> On 25 March 2015 at 18:12, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>>
>>>>> That's because you and Aris are BFF...he probably told you some stuff
>>>>> about dragunov T_T
>>>>>
>>>>> Lolz uf+4,4,4,4,4,4,4,4,4 is boss.
>>>>>
>>>>> On Wed, Mar 25, 2015 at 6:09 PM, Stephen Scheidel <
>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>
>>>>>> Whatever Di
>>>>>> Dragunov is a little baby to me.
>>>>>>
>>>>>> :)
>>>>>>
>>>>>> inb4 u/f+4,4,4,4,4,4,4,4,4,4,4,
>>>>>>
>>>>>> On 25 March 2015 at 18:05, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> I can agree on the neutral game comment.
>>>>>>>
>>>>>>> It's like Tekken. The top level players are all about solid basics,
>>>>>>> sidestep and generic pokes. While others tend to focus on how to do 
>>>>>>> combos
>>>>>>> and flashy cool shit.
>>>>>>>
>>>>>>> That's why Dragunov have tough time against players who doesn't pay
>>>>>>> attention about frames the first round or second round (aka test 
>>>>>>> rounds).
>>>>>>> Because they have 0 idea about frame traps and Dragunov player tend to 
>>>>>>> over
>>>>>>> think and overestimate their opponents...but after a round or two, you
>>>>>>> should be able to adapt to how your opponent react to fff+2.
>>>>>>>
>>>>>>> On Wed, Mar 25, 2015 at 5:53 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> This is kinda the other thing that doesn't really thrill me about
>>>>>>>> Xrd.  For many characters, there are too many situations where as an
>>>>>>>> onlooker you simply would not be able to tell the difference between a
>>>>>>>> beginner and an expert.  Their execution and strategy ceilings are too
>>>>>>>> low.  Look at that one match of LBs Millia for example.  He was doing
>>>>>>>> everything right in terms of Oki, but the problem is this strategy 
>>>>>>>> doesn't
>>>>>>>> change at any level of play.  The only thing different is whether you 
>>>>>>>> go
>>>>>>>> high or low.  Elphelt has paint-by-numbers pressure.  So does Sin, from
>>>>>>>> what I can tell.  Once Potemkin RCs after his one launcher, you get 
>>>>>>>> forever
>>>>>>>> and a day to punish, so everyone goes the optimal route.
>>>>>>>>
>>>>>>>> Now obviously the what separates the men from the boys is the
>>>>>>>> neutral game, but IMO the neutral game is not as interesting at **our**
>>>>>>>> level of play because of the randomness that RCs introduce. "I'm gonna 
>>>>>>>> bait
>>>>>>>> Millia now IAD into low!"  Except that while you're attempting that 
>>>>>>>> Millia
>>>>>>>> did disc into RC and then IAD which ate your buttons.  So the whole 
>>>>>>>> neutral
>>>>>>>> game becomes a bit of a cluster fuck.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Mar 25, 2015 at 5:45 PM, Ryan Williams <
>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> It's more on me than the game or characters. For example, other
>>>>>>>>> people fight Elphelt just fine, despite her strengths. Differences in
>>>>>>>>> character strengths might factor into it but it's still ultimately the
>>>>>>>>> player who determines the outcome. So Chipp takes hits harder than 
>>>>>>>>> anyone
>>>>>>>>> else. It's my responsibility to ensure that he doesn't get hit. If I 
>>>>>>>>> can't
>>>>>>>>> do that consistently, then that's my fault. It has nothing to do with 
>>>>>>>>> my
>>>>>>>>> opponent or the character they're using. That's on me.
>>>>>>>>>
>>>>>>>>> It may be a bit strong to say that everyone is still scrub level.
>>>>>>>>> I'd hardly say your Elph is scrub level. You do everything you're 
>>>>>>>>> supposed
>>>>>>>>> to do with the character, whether it be neutral or corner game. Manase
>>>>>>>>> plays Sol correctly, even though he admits there are aspects of his 
>>>>>>>>> game
>>>>>>>>> that are lacking. Same can be said for Lumi's I-No. The 50/50 mixup 
>>>>>>>>> game is
>>>>>>>>> there, he plays neutral remarkably well and is consistent with his 
>>>>>>>>> corner
>>>>>>>>> combos. LB has improved tremendously and actually plays Millia 
>>>>>>>>> correctly
>>>>>>>>> now (not counting the occasional random orb). Nic had Axl and Pot down
>>>>>>>>> since day 1. Khan has a strong neutral with Ram and his corner game is
>>>>>>>>> kinda ridiculous now.
>>>>>>>>>
>>>>>>>>> At Final Round, I saw people drop Elph corner combos and confirms
>>>>>>>>> off of slide that you land consistently without fail. Screw tournament
>>>>>>>>> nerves and all that; those are supposedly high level players. I think 
>>>>>>>>> that
>>>>>>>>> about sums it up.
>>>>>>>>>
>>>>>>>>> It's cool that I make people play differently, but that's all I'm
>>>>>>>>> capable of at the moment. No one really learns all that much about my
>>>>>>>>> character because nothing I do is even remotely scary.
>>>>>>>>>
>>>>>>>>> On Wed, Mar 25, 2015 at 5:29 PM, Wynand-Ben <
>>>>>>>>> paashaasggx@xxxxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> :(
>>>>>>>>>>
>>>>>>>>>> Sadly we are all still at scrub level in this game.  Chip is not
>>>>>>>>>> the kind of character that works well in a scrub environment.
>>>>>>>>>>
>>>>>>>>>> Input vs Reward with chars like chip is not in his favor...
>>>>>>>>>> where as other chars can get stupid rewards for relatively low input.
>>>>>>>>>> Plus in our scrub state we all make allot of mistakes...  and
>>>>>>>>>> chip gets hurt so much worse than the rest.
>>>>>>>>>> So one keeps working but the results dont scale properly.
>>>>>>>>>>
>>>>>>>>>> Elphelt is probably some part of that problem since she is on the
>>>>>>>>>> other end of the spectrum.  Big reward with low effort and grenade 
>>>>>>>>>> covers
>>>>>>>>>> her mistakes.
>>>>>>>>>>
>>>>>>>>>> If its any consolation your chip has definitely improved.  I cant
>>>>>>>>>> play the same as I used to and need to be way more careful etc.
>>>>>>>>>>
>>>>>>>>>> The patch should alleviate some of the issues.  Atleast with
>>>>>>>>>> elphelt since she is definitely getting weaker and grenade will no 
>>>>>>>>>> longer
>>>>>>>>>> be covering her mistakes.
>>>>>>>>>>
>>>>>>>>>> ------------------------------
>>>>>>>>>> Date: Wed, 25 Mar 2015 16:41:29 +0200
>>>>>>>>>> Subject: Re: DRE: CTS community mail
>>>>>>>>>> From: ryan820509@xxxxxxxxx
>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I dunno, last time I checked, Xrd was still being played every
>>>>>>>>>> Saturday. We usually have a decent amount of people playing the game 
>>>>>>>>>> at any
>>>>>>>>>> given time and the number of players is mostly consistent unless 
>>>>>>>>>> someone
>>>>>>>>>> can't make it.
>>>>>>>>>>
>>>>>>>>>> There's nothing wrong with SF being played on stream if there are
>>>>>>>>>> enough players for it. I may not care all that much for SF these days
>>>>>>>>>> (because of how long I've played the game for) but I'm not opposed 
>>>>>>>>>> to it
>>>>>>>>>> being played or streamed, and I will play too if need be. The same 
>>>>>>>>>> applies
>>>>>>>>>> to any other fighting game that is played at our sessions. It's 
>>>>>>>>>> always
>>>>>>>>>> dependent on the level of support. We're a 'fighting game' 
>>>>>>>>>> community, not
>>>>>>>>>> an 'Xrd' or 'SF' or 'Tekken' or 'KOF' community. I think we lose 
>>>>>>>>>> sight of
>>>>>>>>>> that sometimes. I know we jokingly take jabs at each others' 
>>>>>>>>>> fighting game
>>>>>>>>>> interests from time to time, but it should never go beyond that or 
>>>>>>>>>> we will
>>>>>>>>>> very quickly find ourselves divided and without a scene.
>>>>>>>>>>
>>>>>>>>>> Regarding Xrd, some time ago Paas asked everyone how they felt
>>>>>>>>>> about the game. My response at the time was positive. I was learning 
>>>>>>>>>> how to
>>>>>>>>>> play my character; learning how the system mechanics function, etc. 
>>>>>>>>>> It was
>>>>>>>>>> a fun experience.
>>>>>>>>>>
>>>>>>>>>> Now that I've had some time to play the game extensively against
>>>>>>>>>> good comp, with a far better grasp of my character and the system
>>>>>>>>>> mechanics, I can honestly say the following.
>>>>>>>>>>
>>>>>>>>>> I do not enjoy playing the game.
>>>>>>>>>>
>>>>>>>>>> It would be easy for me to blame the game for my lack of
>>>>>>>>>> enjoyment, but that would be unfair and untrue. Truth be told, I 
>>>>>>>>>> can't
>>>>>>>>>> really fault the system (except Danger Time). I love how the 
>>>>>>>>>> defensive
>>>>>>>>>> mechanics function and how they do not completely nullify offense, 
>>>>>>>>>> even
>>>>>>>>>> aiding one offensively at times. I love how the game is 
>>>>>>>>>> offense-orientated
>>>>>>>>>> and that blockstrings actually function as intended (no mashing 
>>>>>>>>>> out). I
>>>>>>>>>> also like my main, Chipp, and the plethora of options available to 
>>>>>>>>>> him in
>>>>>>>>>> terms of mobility, setups and mixups.
>>>>>>>>>>
>>>>>>>>>> So, what some may be asking then is, "If you like all of the
>>>>>>>>>> above, why don't you enjoy playing the game?". Well, I've invested 
>>>>>>>>>> quite a
>>>>>>>>>> bit of time in the game (as has everyone else), and I haven't gotten 
>>>>>>>>>> the
>>>>>>>>>> results I want. My aim in any fighting game is never 'to be the 
>>>>>>>>>> best' but
>>>>>>>>>> to go toe to toe with anyone in the group and perhaps win here or 
>>>>>>>>>> there. In
>>>>>>>>>> Xrd, I don't feel like I can go toe to toe with anyone, despite time 
>>>>>>>>>> put
>>>>>>>>>> in. It has nothing to do with the game. Everyone else knows what 
>>>>>>>>>> they're
>>>>>>>>>> doing with their characters and have a decent grasp of how to 'play' 
>>>>>>>>>> the
>>>>>>>>>> game. I don't think I'm on the same mental wavelength as everyone 
>>>>>>>>>> else in
>>>>>>>>>> that respect. Long story short, I don't think I play the game well 
>>>>>>>>>> enough
>>>>>>>>>> to get the results I want. Other players in the group are better and 
>>>>>>>>>> I can
>>>>>>>>>> respect that. But if I'm not even winning a game in a FT3 set after 
>>>>>>>>>> several
>>>>>>>>>> sessions' worth of play, then it should make sense why I don't enjoy
>>>>>>>>>> playing Xrd.
>>>>>>>>>>
>>>>>>>>>> The other reason, and perhaps the most important one, is that the
>>>>>>>>>> game really makes me angry. I've played many fighting games over the 
>>>>>>>>>> years
>>>>>>>>>> and Xrd is the only one that really pushes me over the edge to the 
>>>>>>>>>> point
>>>>>>>>>> that I'm angry for the rest of the session. It happened this past 
>>>>>>>>>> Saturday.
>>>>>>>>>> I didn't feel like talking to anyone. I kept losing and I didn't 
>>>>>>>>>> feel like
>>>>>>>>>> playing anymore. I just played because people asked me to. Losing in 
>>>>>>>>>> other
>>>>>>>>>> games doesn't affect me nearly as badly as losing in Xrd. I have no 
>>>>>>>>>> idea
>>>>>>>>>> why. That's just the way it is.
>>>>>>>>>>
>>>>>>>>>> The problem with this is that, despite it being funny to people,
>>>>>>>>>> it affects me on an emotional level that, in turn, affects how I 
>>>>>>>>>> interact
>>>>>>>>>> with other people at the session. I'm not saying that I'm upset at 
>>>>>>>>>> someone
>>>>>>>>>> for beating me; everyone knows me well enough to know that I'm not 
>>>>>>>>>> that
>>>>>>>>>> guy. I'm saying that losing in Xrd upsets me to the extent that I 
>>>>>>>>>> don't
>>>>>>>>>> feel like talking to anyone. Personally, I'd much rather have a good 
>>>>>>>>>> time
>>>>>>>>>> playing a game and interacting with people than not doing that and 
>>>>>>>>>> being
>>>>>>>>>> upset all the time.
>>>>>>>>>>
>>>>>>>>>> Does this mean that I will stop playing Xrd? Nope. I'll play it
>>>>>>>>>> because the game is worthy of support and there are enough people 
>>>>>>>>>> playing
>>>>>>>>>> it to ensure that it stays alive. I probably won't make midweek 
>>>>>>>>>> sessions
>>>>>>>>>> anymore though, as, quite frankly, I'm tired of being a punching 
>>>>>>>>>> bag. No
>>>>>>>>>> one learns anything about my character from playing me other than 
>>>>>>>>>> "If the
>>>>>>>>>> character gets hit, the round/game/match is over". My character is 
>>>>>>>>>> not so
>>>>>>>>>> problematic that people need me to be at a midweek session to grind 
>>>>>>>>>> out the
>>>>>>>>>> matchup. Everyone already knows how to fight Chipp. I'd rather 
>>>>>>>>>> suggest that
>>>>>>>>>> if there is a problematic matchup, that the midweek session be used 
>>>>>>>>>> for
>>>>>>>>>> such purposes. So, I'm stating for the record that I will not attend
>>>>>>>>>> midweek sessions anymore.
>>>>>>>>>>
>>>>>>>>>> My apologies in advance, Manase.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Mar 25, 2015 at 3:34 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Is this the beginning of the end for GG xrd at sessions?
>>>>>>>>>> First it was SF on stream last session(I was part of this
>>>>>>>>>> infidelity) now it's bloodborne.  Lol
>>>>>>>>>> On 25 Mar 2015 15:24, "sameegh jardine" <sameegh@xxxxxxxxx>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> This guy.
>>>>>>>>>>
>>>>>>>>>> So you've made the plunge then :]
>>>>>>>>>>
>>>>>>>>>> I'll be Bloodborning as well.
>>>>>>>>>>
>>>>>>>>>> On Wed, Mar 25, 2015 at 1:40 PM, euraima tobias <
>>>>>>>>>> euraima@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>> U guys wanna session or can I get into some bloodborne tonight?
>>>>>>>>>> On 25 Mar 2015 1:37 PM, "Nicholas Robertson-Muir" <
>>>>>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>> It's the launch command.
>>>>>>>>>> Lock-on and away from opponent+attack
>>>>>>>>>>
>>>>>>>>>> On 25 Mar 2015 12:02, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>>>>>>>> >
>>>>>>>>>> > What is back attack?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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