Wait So GB is the same age as ST. I feel old. On 25 March 2015 at 18:24, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > We missed its birthday :( > > https://twitter.com/OnThisDayGaming/status/580040478248341504 > > On Wed, Mar 25, 2015 at 6:22 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > >> Hahaha >> >> On 25 March 2015 at 18:17, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >> >>> -_____- 555... >>> >>> On Wed, Mar 25, 2015 at 6:14 PM, Stephen Scheidel < >>> gieroadsteve@xxxxxxxxx> wrote: >>> >>>> You're just intimidated because Aris is too much man for you. >>>> >>>> On 25 March 2015 at 18:12, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>>> >>>>> That's because you and Aris are BFF...he probably told you some stuff >>>>> about dragunov T_T >>>>> >>>>> Lolz uf+4,4,4,4,4,4,4,4,4 is boss. >>>>> >>>>> On Wed, Mar 25, 2015 at 6:09 PM, Stephen Scheidel < >>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>> >>>>>> Whatever Di >>>>>> Dragunov is a little baby to me. >>>>>> >>>>>> :) >>>>>> >>>>>> inb4 u/f+4,4,4,4,4,4,4,4,4,4,4, >>>>>> >>>>>> On 25 March 2015 at 18:05, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>>>>> >>>>>>> I can agree on the neutral game comment. >>>>>>> >>>>>>> It's like Tekken. The top level players are all about solid basics, >>>>>>> sidestep and generic pokes. While others tend to focus on how to do >>>>>>> combos >>>>>>> and flashy cool shit. >>>>>>> >>>>>>> That's why Dragunov have tough time against players who doesn't pay >>>>>>> attention about frames the first round or second round (aka test >>>>>>> rounds). >>>>>>> Because they have 0 idea about frame traps and Dragunov player tend to >>>>>>> over >>>>>>> think and overestimate their opponents...but after a round or two, you >>>>>>> should be able to adapt to how your opponent react to fff+2. >>>>>>> >>>>>>> On Wed, Mar 25, 2015 at 5:53 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>>> This is kinda the other thing that doesn't really thrill me about >>>>>>>> Xrd. For many characters, there are too many situations where as an >>>>>>>> onlooker you simply would not be able to tell the difference between a >>>>>>>> beginner and an expert. Their execution and strategy ceilings are too >>>>>>>> low. Look at that one match of LBs Millia for example. He was doing >>>>>>>> everything right in terms of Oki, but the problem is this strategy >>>>>>>> doesn't >>>>>>>> change at any level of play. The only thing different is whether you >>>>>>>> go >>>>>>>> high or low. Elphelt has paint-by-numbers pressure. So does Sin, from >>>>>>>> what I can tell. Once Potemkin RCs after his one launcher, you get >>>>>>>> forever >>>>>>>> and a day to punish, so everyone goes the optimal route. >>>>>>>> >>>>>>>> Now obviously the what separates the men from the boys is the >>>>>>>> neutral game, but IMO the neutral game is not as interesting at **our** >>>>>>>> level of play because of the randomness that RCs introduce. "I'm gonna >>>>>>>> bait >>>>>>>> Millia now IAD into low!" Except that while you're attempting that >>>>>>>> Millia >>>>>>>> did disc into RC and then IAD which ate your buttons. So the whole >>>>>>>> neutral >>>>>>>> game becomes a bit of a cluster fuck. >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Mar 25, 2015 at 5:45 PM, Ryan Williams < >>>>>>>> ryan820509@xxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> It's more on me than the game or characters. For example, other >>>>>>>>> people fight Elphelt just fine, despite her strengths. Differences in >>>>>>>>> character strengths might factor into it but it's still ultimately the >>>>>>>>> player who determines the outcome. So Chipp takes hits harder than >>>>>>>>> anyone >>>>>>>>> else. It's my responsibility to ensure that he doesn't get hit. If I >>>>>>>>> can't >>>>>>>>> do that consistently, then that's my fault. It has nothing to do with >>>>>>>>> my >>>>>>>>> opponent or the character they're using. That's on me. >>>>>>>>> >>>>>>>>> It may be a bit strong to say that everyone is still scrub level. >>>>>>>>> I'd hardly say your Elph is scrub level. You do everything you're >>>>>>>>> supposed >>>>>>>>> to do with the character, whether it be neutral or corner game. Manase >>>>>>>>> plays Sol correctly, even though he admits there are aspects of his >>>>>>>>> game >>>>>>>>> that are lacking. Same can be said for Lumi's I-No. The 50/50 mixup >>>>>>>>> game is >>>>>>>>> there, he plays neutral remarkably well and is consistent with his >>>>>>>>> corner >>>>>>>>> combos. LB has improved tremendously and actually plays Millia >>>>>>>>> correctly >>>>>>>>> now (not counting the occasional random orb). Nic had Axl and Pot down >>>>>>>>> since day 1. Khan has a strong neutral with Ram and his corner game is >>>>>>>>> kinda ridiculous now. >>>>>>>>> >>>>>>>>> At Final Round, I saw people drop Elph corner combos and confirms >>>>>>>>> off of slide that you land consistently without fail. Screw tournament >>>>>>>>> nerves and all that; those are supposedly high level players. I think >>>>>>>>> that >>>>>>>>> about sums it up. >>>>>>>>> >>>>>>>>> It's cool that I make people play differently, but that's all I'm >>>>>>>>> capable of at the moment. No one really learns all that much about my >>>>>>>>> character because nothing I do is even remotely scary. >>>>>>>>> >>>>>>>>> On Wed, Mar 25, 2015 at 5:29 PM, Wynand-Ben < >>>>>>>>> paashaasggx@xxxxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> :( >>>>>>>>>> >>>>>>>>>> Sadly we are all still at scrub level in this game. Chip is not >>>>>>>>>> the kind of character that works well in a scrub environment. >>>>>>>>>> >>>>>>>>>> Input vs Reward with chars like chip is not in his favor... >>>>>>>>>> where as other chars can get stupid rewards for relatively low input. >>>>>>>>>> Plus in our scrub state we all make allot of mistakes... and >>>>>>>>>> chip gets hurt so much worse than the rest. >>>>>>>>>> So one keeps working but the results dont scale properly. >>>>>>>>>> >>>>>>>>>> Elphelt is probably some part of that problem since she is on the >>>>>>>>>> other end of the spectrum. Big reward with low effort and grenade >>>>>>>>>> covers >>>>>>>>>> her mistakes. >>>>>>>>>> >>>>>>>>>> If its any consolation your chip has definitely improved. I cant >>>>>>>>>> play the same as I used to and need to be way more careful etc. >>>>>>>>>> >>>>>>>>>> The patch should alleviate some of the issues. Atleast with >>>>>>>>>> elphelt since she is definitely getting weaker and grenade will no >>>>>>>>>> longer >>>>>>>>>> be covering her mistakes. >>>>>>>>>> >>>>>>>>>> ------------------------------ >>>>>>>>>> Date: Wed, 25 Mar 2015 16:41:29 +0200 >>>>>>>>>> Subject: Re: DRE: CTS community mail >>>>>>>>>> From: ryan820509@xxxxxxxxx >>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> I dunno, last time I checked, Xrd was still being played every >>>>>>>>>> Saturday. We usually have a decent amount of people playing the game >>>>>>>>>> at any >>>>>>>>>> given time and the number of players is mostly consistent unless >>>>>>>>>> someone >>>>>>>>>> can't make it. >>>>>>>>>> >>>>>>>>>> There's nothing wrong with SF being played on stream if there are >>>>>>>>>> enough players for it. I may not care all that much for SF these days >>>>>>>>>> (because of how long I've played the game for) but I'm not opposed >>>>>>>>>> to it >>>>>>>>>> being played or streamed, and I will play too if need be. The same >>>>>>>>>> applies >>>>>>>>>> to any other fighting game that is played at our sessions. It's >>>>>>>>>> always >>>>>>>>>> dependent on the level of support. We're a 'fighting game' >>>>>>>>>> community, not >>>>>>>>>> an 'Xrd' or 'SF' or 'Tekken' or 'KOF' community. I think we lose >>>>>>>>>> sight of >>>>>>>>>> that sometimes. I know we jokingly take jabs at each others' >>>>>>>>>> fighting game >>>>>>>>>> interests from time to time, but it should never go beyond that or >>>>>>>>>> we will >>>>>>>>>> very quickly find ourselves divided and without a scene. >>>>>>>>>> >>>>>>>>>> Regarding Xrd, some time ago Paas asked everyone how they felt >>>>>>>>>> about the game. My response at the time was positive. I was learning >>>>>>>>>> how to >>>>>>>>>> play my character; learning how the system mechanics function, etc. >>>>>>>>>> It was >>>>>>>>>> a fun experience. >>>>>>>>>> >>>>>>>>>> Now that I've had some time to play the game extensively against >>>>>>>>>> good comp, with a far better grasp of my character and the system >>>>>>>>>> mechanics, I can honestly say the following. >>>>>>>>>> >>>>>>>>>> I do not enjoy playing the game. >>>>>>>>>> >>>>>>>>>> It would be easy for me to blame the game for my lack of >>>>>>>>>> enjoyment, but that would be unfair and untrue. Truth be told, I >>>>>>>>>> can't >>>>>>>>>> really fault the system (except Danger Time). I love how the >>>>>>>>>> defensive >>>>>>>>>> mechanics function and how they do not completely nullify offense, >>>>>>>>>> even >>>>>>>>>> aiding one offensively at times. I love how the game is >>>>>>>>>> offense-orientated >>>>>>>>>> and that blockstrings actually function as intended (no mashing >>>>>>>>>> out). I >>>>>>>>>> also like my main, Chipp, and the plethora of options available to >>>>>>>>>> him in >>>>>>>>>> terms of mobility, setups and mixups. >>>>>>>>>> >>>>>>>>>> So, what some may be asking then is, "If you like all of the >>>>>>>>>> above, why don't you enjoy playing the game?". Well, I've invested >>>>>>>>>> quite a >>>>>>>>>> bit of time in the game (as has everyone else), and I haven't gotten >>>>>>>>>> the >>>>>>>>>> results I want. My aim in any fighting game is never 'to be the >>>>>>>>>> best' but >>>>>>>>>> to go toe to toe with anyone in the group and perhaps win here or >>>>>>>>>> there. In >>>>>>>>>> Xrd, I don't feel like I can go toe to toe with anyone, despite time >>>>>>>>>> put >>>>>>>>>> in. It has nothing to do with the game. Everyone else knows what >>>>>>>>>> they're >>>>>>>>>> doing with their characters and have a decent grasp of how to 'play' >>>>>>>>>> the >>>>>>>>>> game. I don't think I'm on the same mental wavelength as everyone >>>>>>>>>> else in >>>>>>>>>> that respect. Long story short, I don't think I play the game well >>>>>>>>>> enough >>>>>>>>>> to get the results I want. Other players in the group are better and >>>>>>>>>> I can >>>>>>>>>> respect that. But if I'm not even winning a game in a FT3 set after >>>>>>>>>> several >>>>>>>>>> sessions' worth of play, then it should make sense why I don't enjoy >>>>>>>>>> playing Xrd. >>>>>>>>>> >>>>>>>>>> The other reason, and perhaps the most important one, is that the >>>>>>>>>> game really makes me angry. I've played many fighting games over the >>>>>>>>>> years >>>>>>>>>> and Xrd is the only one that really pushes me over the edge to the >>>>>>>>>> point >>>>>>>>>> that I'm angry for the rest of the session. It happened this past >>>>>>>>>> Saturday. >>>>>>>>>> I didn't feel like talking to anyone. I kept losing and I didn't >>>>>>>>>> feel like >>>>>>>>>> playing anymore. I just played because people asked me to. Losing in >>>>>>>>>> other >>>>>>>>>> games doesn't affect me nearly as badly as losing in Xrd. I have no >>>>>>>>>> idea >>>>>>>>>> why. That's just the way it is. >>>>>>>>>> >>>>>>>>>> The problem with this is that, despite it being funny to people, >>>>>>>>>> it affects me on an emotional level that, in turn, affects how I >>>>>>>>>> interact >>>>>>>>>> with other people at the session. I'm not saying that I'm upset at >>>>>>>>>> someone >>>>>>>>>> for beating me; everyone knows me well enough to know that I'm not >>>>>>>>>> that >>>>>>>>>> guy. I'm saying that losing in Xrd upsets me to the extent that I >>>>>>>>>> don't >>>>>>>>>> feel like talking to anyone. Personally, I'd much rather have a good >>>>>>>>>> time >>>>>>>>>> playing a game and interacting with people than not doing that and >>>>>>>>>> being >>>>>>>>>> upset all the time. >>>>>>>>>> >>>>>>>>>> Does this mean that I will stop playing Xrd? Nope. I'll play it >>>>>>>>>> because the game is worthy of support and there are enough people >>>>>>>>>> playing >>>>>>>>>> it to ensure that it stays alive. I probably won't make midweek >>>>>>>>>> sessions >>>>>>>>>> anymore though, as, quite frankly, I'm tired of being a punching >>>>>>>>>> bag. No >>>>>>>>>> one learns anything about my character from playing me other than >>>>>>>>>> "If the >>>>>>>>>> character gets hit, the round/game/match is over". My character is >>>>>>>>>> not so >>>>>>>>>> problematic that people need me to be at a midweek session to grind >>>>>>>>>> out the >>>>>>>>>> matchup. Everyone already knows how to fight Chipp. I'd rather >>>>>>>>>> suggest that >>>>>>>>>> if there is a problematic matchup, that the midweek session be used >>>>>>>>>> for >>>>>>>>>> such purposes. So, I'm stating for the record that I will not attend >>>>>>>>>> midweek sessions anymore. >>>>>>>>>> >>>>>>>>>> My apologies in advance, Manase. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Mar 25, 2015 at 3:34 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Is this the beginning of the end for GG xrd at sessions? >>>>>>>>>> First it was SF on stream last session(I was part of this >>>>>>>>>> infidelity) now it's bloodborne. Lol >>>>>>>>>> On 25 Mar 2015 15:24, "sameegh jardine" <sameegh@xxxxxxxxx> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> This guy. >>>>>>>>>> >>>>>>>>>> So you've made the plunge then :] >>>>>>>>>> >>>>>>>>>> I'll be Bloodborning as well. >>>>>>>>>> >>>>>>>>>> On Wed, Mar 25, 2015 at 1:40 PM, euraima tobias < >>>>>>>>>> euraima@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>> U guys wanna session or can I get into some bloodborne tonight? >>>>>>>>>> On 25 Mar 2015 1:37 PM, "Nicholas Robertson-Muir" < >>>>>>>>>> nicmuir@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>> It's the launch command. >>>>>>>>>> Lock-on and away from opponent+attack >>>>>>>>>> >>>>>>>>>> On 25 Mar 2015 12:02, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >>>>>>>>>> > >>>>>>>>>> > What is back attack? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >