Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 25 Mar 2015 18:05:54 +0200

I can agree on the neutral game comment.

It's like Tekken. The top level players are all about solid basics,
sidestep and generic pokes. While others tend to focus on how to do combos
and flashy cool shit.

That's why Dragunov have tough time against players who doesn't pay
attention about frames the first round or second round (aka test rounds).
Because they have 0 idea about frame traps and Dragunov player tend to over
think and overestimate their opponents...but after a round or two, you
should be able to adapt to how your opponent react to fff+2.

On Wed, Mar 25, 2015 at 5:53 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> This is kinda the other thing that doesn't really thrill me about Xrd.
> For many characters, there are too many situations where as an onlooker you
> simply would not be able to tell the difference between a beginner and an
> expert.  Their execution and strategy ceilings are too low.  Look at that
> one match of LBs Millia for example.  He was doing everything right in
> terms of Oki, but the problem is this strategy doesn't change at any level
> of play.  The only thing different is whether you go high or low.  Elphelt
> has paint-by-numbers pressure.  So does Sin, from what I can tell.  Once
> Potemkin RCs after his one launcher, you get forever and a day to punish,
> so everyone goes the optimal route.
>
> Now obviously the what separates the men from the boys is the neutral
> game, but IMO the neutral game is not as interesting at **our** level of
> play because of the randomness that RCs introduce. "I'm gonna bait Millia
> now IAD into low!"  Except that while you're attempting that Millia did
> disc into RC and then IAD which ate your buttons.  So the whole neutral
> game becomes a bit of a cluster fuck.
>
>
> On Wed, Mar 25, 2015 at 5:45 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>> It's more on me than the game or characters. For example, other people
>> fight Elphelt just fine, despite her strengths. Differences in character
>> strengths might factor into it but it's still ultimately the player who
>> determines the outcome. So Chipp takes hits harder than anyone else. It's
>> my responsibility to ensure that he doesn't get hit. If I can't do that
>> consistently, then that's my fault. It has nothing to do with my opponent
>> or the character they're using. That's on me.
>>
>> It may be a bit strong to say that everyone is still scrub level. I'd
>> hardly say your Elph is scrub level. You do everything you're supposed to
>> do with the character, whether it be neutral or corner game. Manase plays
>> Sol correctly, even though he admits there are aspects of his game that are
>> lacking. Same can be said for Lumi's I-No. The 50/50 mixup game is there,
>> he plays neutral remarkably well and is consistent with his corner combos.
>> LB has improved tremendously and actually plays Millia correctly now (not
>> counting the occasional random orb). Nic had Axl and Pot down since day 1.
>> Khan has a strong neutral with Ram and his corner game is kinda ridiculous
>> now.
>>
>> At Final Round, I saw people drop Elph corner combos and confirms off of
>> slide that you land consistently without fail. Screw tournament nerves and
>> all that; those are supposedly high level players. I think that about sums
>> it up.
>>
>> It's cool that I make people play differently, but that's all I'm capable
>> of at the moment. No one really learns all that much about my character
>> because nothing I do is even remotely scary.
>>
>> On Wed, Mar 25, 2015 at 5:29 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>>> :(
>>>
>>> Sadly we are all still at scrub level in this game.  Chip is not the
>>> kind of character that works well in a scrub environment.
>>>
>>> Input vs Reward with chars like chip is not in his favor...  where as
>>> other chars can get stupid rewards for relatively low input.
>>> Plus in our scrub state we all make allot of mistakes...  and chip gets
>>> hurt so much worse than the rest.
>>> So one keeps working but the results dont scale properly.
>>>
>>> Elphelt is probably some part of that problem since she is on the other
>>> end of the spectrum.  Big reward with low effort and grenade covers her
>>> mistakes.
>>>
>>> If its any consolation your chip has definitely improved.  I cant play
>>> the same as I used to and need to be way more careful etc.
>>>
>>> The patch should alleviate some of the issues.  Atleast with elphelt
>>> since she is definitely getting weaker and grenade will no longer be
>>> covering her mistakes.
>>>
>>> ------------------------------
>>> Date: Wed, 25 Mar 2015 16:41:29 +0200
>>> Subject: Re: DRE: CTS community mail
>>> From: ryan820509@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>>
>>> I dunno, last time I checked, Xrd was still being played every Saturday.
>>> We usually have a decent amount of people playing the game at any given
>>> time and the number of players is mostly consistent unless someone can't
>>> make it.
>>>
>>> There's nothing wrong with SF being played on stream if there are enough
>>> players for it. I may not care all that much for SF these days (because of
>>> how long I've played the game for) but I'm not opposed to it being played
>>> or streamed, and I will play too if need be. The same applies to any other
>>> fighting game that is played at our sessions. It's always dependent on the
>>> level of support. We're a 'fighting game' community, not an 'Xrd' or 'SF'
>>> or 'Tekken' or 'KOF' community. I think we lose sight of that sometimes. I
>>> know we jokingly take jabs at each others' fighting game interests from
>>> time to time, but it should never go beyond that or we will very quickly
>>> find ourselves divided and without a scene.
>>>
>>> Regarding Xrd, some time ago Paas asked everyone how they felt about the
>>> game. My response at the time was positive. I was learning how to play my
>>> character; learning how the system mechanics function, etc. It was a fun
>>> experience.
>>>
>>> Now that I've had some time to play the game extensively against good
>>> comp, with a far better grasp of my character and the system mechanics, I
>>> can honestly say the following.
>>>
>>> I do not enjoy playing the game.
>>>
>>> It would be easy for me to blame the game for my lack of enjoyment, but
>>> that would be unfair and untrue. Truth be told, I can't really fault the
>>> system (except Danger Time). I love how the defensive mechanics function
>>> and how they do not completely nullify offense, even aiding one offensively
>>> at times. I love how the game is offense-orientated and that blockstrings
>>> actually function as intended (no mashing out). I also like my main, Chipp,
>>> and the plethora of options available to him in terms of mobility, setups
>>> and mixups.
>>>
>>> So, what some may be asking then is, "If you like all of the above, why
>>> don't you enjoy playing the game?". Well, I've invested quite a bit of time
>>> in the game (as has everyone else), and I haven't gotten the results I
>>> want. My aim in any fighting game is never 'to be the best' but to go toe
>>> to toe with anyone in the group and perhaps win here or there. In Xrd, I
>>> don't feel like I can go toe to toe with anyone, despite time put in. It
>>> has nothing to do with the game. Everyone else knows what they're doing
>>> with their characters and have a decent grasp of how to 'play' the game. I
>>> don't think I'm on the same mental wavelength as everyone else in that
>>> respect. Long story short, I don't think I play the game well enough to get
>>> the results I want. Other players in the group are better and I can respect
>>> that. But if I'm not even winning a game in a FT3 set after several
>>> sessions' worth of play, then it should make sense why I don't enjoy
>>> playing Xrd.
>>>
>>> The other reason, and perhaps the most important one, is that the game
>>> really makes me angry. I've played many fighting games over the years and
>>> Xrd is the only one that really pushes me over the edge to the point that
>>> I'm angry for the rest of the session. It happened this past Saturday. I
>>> didn't feel like talking to anyone. I kept losing and I didn't feel like
>>> playing anymore. I just played because people asked me to. Losing in other
>>> games doesn't affect me nearly as badly as losing in Xrd. I have no idea
>>> why. That's just the way it is.
>>>
>>> The problem with this is that, despite it being funny to people, it
>>> affects me on an emotional level that, in turn, affects how I interact with
>>> other people at the session. I'm not saying that I'm upset at someone for
>>> beating me; everyone knows me well enough to know that I'm not that guy.
>>> I'm saying that losing in Xrd upsets me to the extent that I don't feel
>>> like talking to anyone. Personally, I'd much rather have a good time
>>> playing a game and interacting with people than not doing that and being
>>> upset all the time.
>>>
>>> Does this mean that I will stop playing Xrd? Nope. I'll play it because
>>> the game is worthy of support and there are enough people playing it to
>>> ensure that it stays alive. I probably won't make midweek sessions anymore
>>> though, as, quite frankly, I'm tired of being a punching bag. No one learns
>>> anything about my character from playing me other than "If the character
>>> gets hit, the round/game/match is over". My character is not so problematic
>>> that people need me to be at a midweek session to grind out the matchup.
>>> Everyone already knows how to fight Chipp. I'd rather suggest that if there
>>> is a problematic matchup, that the midweek session be used for such
>>> purposes. So, I'm stating for the record that I will not attend midweek
>>> sessions anymore.
>>>
>>> My apologies in advance, Manase.
>>>
>>>
>>>
>>> On Wed, Mar 25, 2015 at 3:34 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>> Is this the beginning of the end for GG xrd at sessions?
>>> First it was SF on stream last session(I was part of this infidelity)
>>> now it's bloodborne.  Lol
>>> On 25 Mar 2015 15:24, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>
>>> This guy.
>>>
>>> So you've made the plunge then :]
>>>
>>> I'll be Bloodborning as well.
>>>
>>> On Wed, Mar 25, 2015 at 1:40 PM, euraima tobias <euraima@xxxxxxxxx>
>>> wrote:
>>>
>>> U guys wanna session or can I get into some bloodborne tonight?
>>> On 25 Mar 2015 1:37 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>> wrote:
>>>
>>> It's the launch command.
>>> Lock-on and away from opponent+attack
>>>
>>> On 25 Mar 2015 12:02, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>> >
>>> > What is back attack?
>>>
>>>
>>>
>>>
>>
>

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