Re: DRE: CTS community mail

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 25 Mar 2015 12:02:51 +0200

What is back attack?

On Wed, Mar 25, 2015 at 11:51 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx
> wrote:

> Nope, the ai sticks his hand out, deflects your strike and does
> back+attackx2
> On 25 Mar 2015 11:48, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>
>> You mean the judgement cut?
>>
>> If yes then you can pull it off if you are playing as Vergil bro :)
>> It has 3 levels :)
>>
>> https://www.youtube.com/watch?v=wiQtMuiv8_0
>>
>> I can't say I know(about the 2P stuff) for sure because I played the game
>> alone so that info was redundant to me I'm afraid.
>>
>> On Wed, Mar 25, 2015 at 11:03 AM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>>> Ya, but I get annoyed when I see the AI using commands I cannot.
>>> There were such neet touches in the game too.
>>>
>>> When you complete your attacks as Virgil and he has his hand on the
>>> sword, he starts to build Devil Trigger.
>>>
>>> You guys know that the P2 side can control the shadow clone in Dante's
>>> one style, but did you know that in the 2nd last battle, P2 can control
>>> Virgil while you play as Dante?
>>> On 25 Mar 2015 10:48, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>
>>>> Vergil was fine the way he played.
>>>> His play style was based on the original DMC anyway.
>>>> The best move in the game was Judgement cut.
>>>>
>>>> On Wed, Mar 25, 2015 at 10:45 AM, Nicholas Robertson-Muir <
>>>> nicmuir@xxxxxxxxx> wrote:
>>>>
>>>>> Too bad they never gave Virgil a counter-attack move in DMC3
>>>>> On 25 Mar 2015 10:27, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>>>
>>>>>> Royal guard was awesome...
>>>>>>
>>>>>> On Wed, Mar 25, 2015 at 10:21 AM, Nicholas Robertson-Muir <
>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Counter style was OP. Lol
>>>>>>> 1-hit boss kills.
>>>>>>> On 25 Mar 2015 10:19, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Perhaps it's because I played 1 too much.  Once I figured you could
>>>>>>>> use counterhits on those scissor demons... you spend the entire game 
>>>>>>>> trying
>>>>>>>> it again. Lol.
>>>>>>>> The last time I played, I even decided to finish the easy mode too.
>>>>>>>> Did you guys know you could use Devil Trigger to damage opponents
>>>>>>>> in the game?  And Taunting recovers your trigger gauge?  ...and you can
>>>>>>>> combo into that "psycho crusher" type move that Alestor had and do
>>>>>>>> follow-ups with the arc lightning?
>>>>>>>> So much for a 1'st gen PS2 game that was never supposed to be.
>>>>>>>> On 25 Mar 2015 10:11, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> That is why I put 1 and 3 together because they have all the great
>>>>>>>>> things we know and love about the DMC series.
>>>>>>>>>
>>>>>>>>> On Wed, Mar 25, 2015 at 9:59 AM, Donaldson, Alasdair <
>>>>>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> I struggled to finish 2 and not because of difficulty.
>>>>>>>>>> 3's gameplay was the best, but I preferred 1's story.
>>>>>>>>>>
>>>>>>>>>> Sent from my Windows Phone
>>>>>>>>>> ________________________________
>>>>>>>>>> From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx>
>>>>>>>>>> Sent: ‎2015-‎03-‎25 09:57
>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>>>> Subject: RE: DRE: CTS community mail
>>>>>>>>>>
>>>>>>>>>> 3se was the best, then 1.
>>>>>>>>>>
>>>>>>>>>> 2 is not a dmc game and I didn't like the grapple thing in 4.
>>>>>>>>>>
>>>>>>>>>> ________________________________
>>>>>>>>>> Date: Wed, 25 Mar 2015 09:42:05 +0200
>>>>>>>>>> Subject: RE: DRE: CTS community mail
>>>>>>>>>> From: nicmuir@xxxxxxxxx
>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> 2 was rubbish unless you played as Trish... then it was a
>>>>>>>>>> polished Turd.
>>>>>>>>>>
>>>>>>>>>> I liked 4. The grapple for Nero made the game fun.  Too bad Dante
>>>>>>>>>> was only a shade of a character in it.  It was like a healf-hearted 
>>>>>>>>>> DMC3
>>>>>>>>>> copy, done badly.
>>>>>>>>>>
>>>>>>>>>> I still have to play the reboot, but I expect PSN+ to be
>>>>>>>>>> discounting the PS4 one soon.
>>>>>>>>>> I saw a screen of the new mode in the Updated DMC4, soo many
>>>>>>>>>> characters on screen at once O_o.
>>>>>>>>>>
>>>>>>>>>> My order of high to low is 3, 4, 1, 2... and there is a far gap
>>>>>>>>>> between 1 and 2  :/
>>>>>>>>>>
>>>>>>>>>> On 25 Mar 2015 09:31, "Donaldson, Alasdair" <
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx>> wrote:
>>>>>>>>>> One and three were awesome games. The others were fun, but I just
>>>>>>>>>> didn't feel them as much.
>>>>>>>>>>
>>>>>>>>>> Sent from my Windows Phone
>>>>>>>>>> ________________________________
>>>>>>>>>> From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:
>>>>>>>>>> bmlzote@xxxxxxxxx>>
>>>>>>>>>> Sent: ‎2015-‎03-‎25 09:27
>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> Subject: Re: DRE: CTS community mail
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> DMC 4 was a good game but not as awesome as DMC 3 though.
>>>>>>>>>>
>>>>>>>>>> On 25 Mar 2015 09:23, "Nicholas Robertson-Muir" <
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Looks like Trish is going to be playable too, in that case I
>>>>>>>>>> expect Gloria to be playable as well.
>>>>>>>>>>
>>>>>>>>>> ...and t=I was looking for a reason to replay DMC 4 again. Lol.
>>>>>>>>>>
>>>>>>>>>> On 25 Mar 2015 09:18, "Nicholas Robertson-Muir" <
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Guess I'll be getting DMC4 again, lol.
>>>>>>>>>> They're going to put DMC3 Virgil (and hopefully his Neo Angelo
>>>>>>>>>> devil trigger) in it.
>>>>>>>>>> I'll wait for the bundle special.
>>>>>>>>>>
>>>>>>>>>> On 25 Mar 2015 05:51, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto:
>>>>>>>>>> ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:
>>>>>>>>>> ilitirit@xxxxxxxxx>>> wrote:
>>>>>>>>>> It's hard to diagnose without seeing what the jump looks like,
>>>>>>>>>> but these are these changes I'd make:
>>>>>>>>>>
>>>>>>>>>> if (place_meeting(x,y,obj_ground))
>>>>>>>>>> {
>>>>>>>>>>     // This part is tricky.
>>>>>>>>>>
>>>>>>>>>>     // Check your speed - if it's positive, you are falling.
>>>>>>>>>>     // Set vsp to 0, and set jump = false;
>>>>>>>>>>
>>>>>>>>>>     // If it's zero, you have initiated a jump.
>>>>>>>>>>     // Apply your initial jump force and set jump = true
>>>>>>>>>> }
>>>>>>>>>> else if ( vsp = 0 ) // We aren't on the ground, but our speed is
>>>>>>>>>> zero which means we've reached the apex of our jump and need to fall
>>>>>>>>>> {
>>>>>>>>>>     vsp += grav // I've used between 0.2 - 0.5 here
>>>>>>>>>>
>>>>>>>>>>     // Remember, your jump variable may be set here, so you need
>>>>>>>>>> to have an else
>>>>>>>>>>     // or it will run both pieces of code, which is not what you
>>>>>>>>>> want
>>>>>>>>>> }
>>>>>>>>>> else if (jump)
>>>>>>>>>> {
>>>>>>>>>>     // We are jumping, we aren't on the ground, and we haven't
>>>>>>>>>> reached the apex
>>>>>>>>>>     // which means we are either moving upwards or downwards.
>>>>>>>>>>
>>>>>>>>>>     if (vsp < 0)  // We are still moving up
>>>>>>>>>>     {
>>>>>>>>>>         vsp += <use some variable here - maybe gravity, or
>>>>>>>>>> gravity * weight>
>>>>>>>>>>
>>>>>>>>>>         // IIRC, Game Maker uses + for downwards and - for
>>>>>>>>>> upwards.
>>>>>>>>>>         // so if our current speed is still negative, we need to
>>>>>>>>>> slow down
>>>>>>>>>>         // by adding a value to vsp until it reaches zero
>>>>>>>>>>     }
>>>>>>>>>>     else
>>>>>>>>>>     {
>>>>>>>>>>         // If we've reached this part, it means we are descending
>>>>>>>>>> from a jump.
>>>>>>>>>>         // Apply gravity
>>>>>>>>>>
>>>>>>>>>>         vsp += grav;
>>>>>>>>>>     }
>>>>>>>>>> }
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Mar 25, 2015 at 1:24 AM, Ryan Williams <
>>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:
>>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>> wrote:
>>>>>>>>>> I agree that 0.2 is very low for gravity. I just used it for
>>>>>>>>>> testing purposes to see if it would make any difference. In my DnD 
>>>>>>>>>> tests, I
>>>>>>>>>> used 0.5 which worked well.
>>>>>>>>>>
>>>>>>>>>> This is what I had before, based on some examples I came across
>>>>>>>>>> online (just for a single jump, which is what I'm currently having 
>>>>>>>>>> gravity
>>>>>>>>>> issues with:
>>>>>>>>>>
>>>>>>>>>> //Jumping (input for jump set to keyboard_check_pressed(ord("w"))
>>>>>>>>>>
>>>>>>>>>> if (place_meeting(x,y,obj_ground)
>>>>>>>>>> {
>>>>>>>>>>    vsp = 0; // if object is on ground, there is no vertical speed
>>>>>>>>>> }
>>>>>>>>>>
>>>>>>>>>> if (vsp < 10) //10 being the vertical speed
>>>>>>>>>> {
>>>>>>>>>>   vsp += grav // I've used between 0.2 - 0.5 here
>>>>>>>>>> }
>>>>>>>>>>
>>>>>>>>>> if (jump) //custom variable for above input
>>>>>>>>>> {
>>>>>>>>>>   if (place_meeting(x,y+1,obj_ground)) //if object is one pixel
>>>>>>>>>> above ground
>>>>>>>>>>   {
>>>>>>>>>>     vsp = -jumpspd //jumpspd = 10
>>>>>>>>>>   }
>>>>>>>>>>   else
>>>>>>>>>>   {
>>>>>>>>>>     vsp = 0
>>>>>>>>>>   }
>>>>>>>>>> }
>>>>>>>>>> y += vsp //required in order for vertical movement to function
>>>>>>>>>>
>>>>>>>>>> I messed around with negative acceleration when I first
>>>>>>>>>> encountered this problem but I think I had other problems with my 
>>>>>>>>>> code at
>>>>>>>>>> the time; mostly related to ground vs object collisions. At present, 
>>>>>>>>>> the
>>>>>>>>>> gravity functions as intended if I add a multiplier to it, but if I 
>>>>>>>>>> raise
>>>>>>>>>> my vertical speed too high (to gain greater upwards momentum), the 
>>>>>>>>>> object
>>>>>>>>>> rises too fast and the jump looks unnatural.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Mar 25, 2015 at 12:33 AM, Ilitirit Sama <
>>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:
>>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>> wrote:
>>>>>>>>>> Hmmm... how are you implementing gravity?  This is a very common
>>>>>>>>>> problem but it can be due to many different reasons.  First thing I 
>>>>>>>>>> would
>>>>>>>>>> do is to ensure that you're setting your vertical velocity back to 
>>>>>>>>>> zero
>>>>>>>>>> first when you apply the velocity of your double jump.
>>>>>>>>>>
>>>>>>>>>> The simplest method I know of for fake gravity is basically to
>>>>>>>>>> apply a constant negative velocity in the Y direction over time 
>>>>>>>>>> while you
>>>>>>>>>> aren't on a platform.  In other words, suppose the platform you're on
>>>>>>>>>> disappears, then you would apply a velocity that is opposite to your
>>>>>>>>>> gravity variable multiplied by each "step" (or frame) your game 
>>>>>>>>>> makes.  So
>>>>>>>>>> if your "gravity" is 0.2 (this is VERY low), then your speed as you 
>>>>>>>>>> fall is:
>>>>>>>>>> On frame 1:  (-0.2) * 1 = -0.2 units per second
>>>>>>>>>> On frame 2:  (-0.2) * 2 = -0.4 u/s
>>>>>>>>>> On frame 3:  (-0.2) * 3 = -0.6 u/s
>>>>>>>>>> On frame 4:  (-0.2) * 4 = -0.8 u/s
>>>>>>>>>>
>>>>>>>>>> etc.
>>>>>>>>>>
>>>>>>>>>> This gives you negative acceleration.  I recommend testing it by
>>>>>>>>>> setting your character above the ground and then tweaking the values 
>>>>>>>>>> until
>>>>>>>>>> you get the effect you want.  When you use this method, then for 
>>>>>>>>>> jumping
>>>>>>>>>> you have to completely *ignore* gravity until your Y velocity = 
>>>>>>>>>> zero.  You
>>>>>>>>>> just apply the same scheme in reverse.  In other words, when you 
>>>>>>>>>> press the
>>>>>>>>>> jump button, you set the Y velocity to some positive number that 
>>>>>>>>>> decreases
>>>>>>>>>> over time.  And when you double-jump, remember to set your velocity 
>>>>>>>>>> to zero
>>>>>>>>>> first, and then apply the same scheme.  Once your velocity reaches 
>>>>>>>>>> zero,
>>>>>>>>>> allow gravity to do its work again.
>>>>>>>>>>
>>>>>>>>>> Keep in mind that you typically want high gravity with high
>>>>>>>>>> velocities.  This gives you high jumps with fast fall speeds.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Mar 25, 2015 at 12:06 AM, Ryan Williams <
>>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:
>>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Thanks bro :)
>>>>>>>>>>
>>>>>>>>>> Most of the examples l've seen incorporate some form of jump
>>>>>>>>>> counter which l've been able to implement successfully. For some 
>>>>>>>>>> reason
>>>>>>>>>> though, my gravity isn't working as intended :/ lt's the first time 
>>>>>>>>>> l've
>>>>>>>>>> experienced this.
>>>>>>>>>>
>>>>>>>>>> If l use the DnD method for gravity, it works perfectly, but l
>>>>>>>>>> want complete control over my objects which is why l'm coding 
>>>>>>>>>> everything. I
>>>>>>>>>> understand the logic of gravity and how it applies to objects in the 
>>>>>>>>>> game
>>>>>>>>>> world and l've even successfully coded it. The only snag now is that 
>>>>>>>>>> my
>>>>>>>>>> object is seemingly too heavy despite my gravity setting not being 
>>>>>>>>>> all that
>>>>>>>>>> high (currently 0.2). What's worse is that the object is floaty on 
>>>>>>>>>> the way
>>>>>>>>>> down instead of falling fast, but the object barely leaves the 
>>>>>>>>>> ground when
>>>>>>>>>> jumping. I used the same values in DnD and the object jumps and lands
>>>>>>>>>> normally, so there has to be something wrong with my code. Have you
>>>>>>>>>> experienced something similar?
>>>>>>>>>>
>>>>>>>>>> Btw, regarding aerial movement, l want the player character to be
>>>>>>>>>> able to jump and only commit to a single direction while airborne, 
>>>>>>>>>> but
>>>>>>>>>> change direction during a double-jump. The only directions for aerial
>>>>>>>>>> movement that should apply are up, up/forward and up/back. Back and 
>>>>>>>>>> forward
>>>>>>>>>> must not affect aerial movement. I'm basing it on the double-jumping 
>>>>>>>>>> system
>>>>>>>>>> in Guardian Heroes, which functions exactly the same way.
>>>>>>>>>>
>>>>>>>>>> On 24 Mar 2015 22:44, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto:
>>>>>>>>>> ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:
>>>>>>>>>> ilitirit@xxxxxxxxx>>> wrote:
>>>>>>>>>> I did double-jumping last week.  Ask me anything.  The basic idea
>>>>>>>>>> is that you have a jump counter (2, for a double jump).  You can 
>>>>>>>>>> only jump
>>>>>>>>>> if the counter is above 0.  If you jump, subtract 1 from the 
>>>>>>>>>> counter.  When
>>>>>>>>>> you hit the ground, set the counter back to 2.  The second part of 
>>>>>>>>>> what
>>>>>>>>>> you're trying to do is kinda tricky because you have to consider 
>>>>>>>>>> falling
>>>>>>>>>> (Can the player change directions as they fall?  Can they jump while
>>>>>>>>>> falling?).  But it's still not that hard.  If the jump counter is 
>>>>>>>>>> less than
>>>>>>>>>> two, then make it so that directional inputs have no effect.  If 
>>>>>>>>>> they are
>>>>>>>>>> in the air and the jump counter is 2, make it so that the jumping 
>>>>>>>>>> input has
>>>>>>>>>> no effect.  This will prevent them from jumping while falling from a
>>>>>>>>>> platform, but still give them air control.  It all depends on the 
>>>>>>>>>> mechanics
>>>>>>>>>> of your game.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, Mar 24, 2015 at 4:37 PM, Ryan Williams <
>>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:
>>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>> wrote:
>>>>>>>>>> Busy working on my game engine. I finally have the following down:
>>>>>>>>>>
>>>>>>>>>>   *   Walking
>>>>>>>>>>   *   Running
>>>>>>>>>>   *   Backdashing
>>>>>>>>>>   *   Cancelling run with backdash
>>>>>>>>>>   *   Hitbox and hurtbox collisions (with enemy reactions and
>>>>>>>>>> pushback)
>>>>>>>>>>   *   Screen shake during attack impact
>>>>>>>>>>
>>>>>>>>>> I created separate project files for movement and collisions so
>>>>>>>>>> that I could gain a better understanding of how everything works 
>>>>>>>>>> before I
>>>>>>>>>> add it to my main project file.
>>>>>>>>>>
>>>>>>>>>> Currently working on implementing jumping and double-jumping -
>>>>>>>>>> which is a bitch - but I'll get it done. I need to code it in such a 
>>>>>>>>>> way
>>>>>>>>>> that if the player commits to a jump direction, they cannot switch
>>>>>>>>>> directions mid-air. I'm considering adding airdashing *lol* After 
>>>>>>>>>> that, I
>>>>>>>>>> need to work on combos. Single-hitting and chainable attacks are 
>>>>>>>>>> easy.
>>>>>>>>>> Ensuring that a series of varied attacks occur consecutively for 4
>>>>>>>>>> individual button presses (think Final Fight or Streets of Rage), 
>>>>>>>>>> not so
>>>>>>>>>> much.
>>>>>>>>>>
>>>>>>>>>> I'd like to finalise the engine before I continue working on my
>>>>>>>>>> sprites. I have the walk animation down for my main character but I 
>>>>>>>>>> still
>>>>>>>>>> need to complete animations for running, jumping, backdashing, 
>>>>>>>>>> guarding and
>>>>>>>>>> attacking.
>>>>>>>>>>
>>>>>>>>>> On Tue, Mar 24, 2015 at 4:07 PM, Manase Zote <bmlzote@xxxxxxxxx
>>>>>>>>>> <mailto:bmlzote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto:
>>>>>>>>>> bmlzote@xxxxxxxxx>>> wrote:
>>>>>>>>>> You mean the 'Musou' genre created and perfected by Koei now
>>>>>>>>>> Tecmo+Koei?
>>>>>>>>>>
>>>>>>>>>> On Tue, Mar 24, 2015 at 3:44 PM, Nicholas Robertson-Muir <
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>> wrote:
>>>>>>>>>>
>>>>>>>>>> So, I was thinking.
>>>>>>>>>> Ken's Rage is a bit of a "kuso" game, I know, but I love it
>>>>>>>>>> anyways.
>>>>>>>>>> I was just thinking of how awesome a game type it would be for
>>>>>>>>>> something like a Golden Axe game.
>>>>>>>>>>
>>>>>>>>>> I would love a North meets East clash of Barbarians VS Samurai
>>>>>>>>>> and Ninjas.
>>>>>>>>>>
>>>>>>>>>> On 24 Mar 2015 15:20, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx>>> wrote:
>>>>>>>>>> I have this movie. I personally enjoyed it.
>>>>>>>>>>
>>>>>>>>>> On Tue, Mar 24, 2015 at 12:38 PM, Ryan Williams <
>>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:
>>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>> wrote:
>>>>>>>>>> @Paas and Manase, this is the Stephen Chow movie I was talking
>>>>>>>>>> about.
>>>>>>>>>>
>>>>>>>>>> http://www.imdb.com/title/tt2017561/
>>>>>>>>>>
>>>>>>>>>> On Tue, Mar 24, 2015 at 12:30 PM, lindsey kiviets <
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>> wrote:
>>>>>>>>>> NZ dgaf
>>>>>>>>>>
>>>>>>>>>> > From: alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx><mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> > Subject: RE: DRE: CTS community mail
>>>>>>>>>> > Date: Tue, 24 Mar 2015 10:23:08 +0000
>>>>>>>>>>
>>>>>>>>>> >
>>>>>>>>>> > With one friggin ball remaining. Sigh. Really?
>>>>>>>>>> >
>>>>>>>>>> > Sent from my Windows Phone
>>>>>>>>>> > ________________________________
>>>>>>>>>> > From: Stephen Scheidel<mailto:gieroadsteve@xxxxxxxxx<mailto:
>>>>>>>>>> gieroadsteve@xxxxxxxxx><mailto:gieroadsteve@xxxxxxxxx<mailto:
>>>>>>>>>> gieroadsteve@xxxxxxxxx>>>
>>>>>>>>>> > Sent: ‎2015-‎03-‎24 12:14
>>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>>>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>>>>> >
>>>>>>>>>> > Esidkao
>>>>>>>>>> >
>>>>>>>>>> > On Tuesday, March 24, 2015, euraima tobias <euraima@xxxxxxxxx
>>>>>>>>>> <mailto:euraima@xxxxxxxxx><mailto:euraima@xxxxxxxxx<mailto:
>>>>>>>>>> euraima@xxxxxxxxx>><mailto:euraima@xxxxxxxxx<mailto:
>>>>>>>>>> euraima@xxxxxxxxx><mailto:euraima@xxxxxxxxx<mailto:
>>>>>>>>>> euraima@xxxxxxxxx>>>> wrote:
>>>>>>>>>> >
>>>>>>>>>> > Wtf, so this is what he does when we not sessioning O.o
>>>>>>>>>> >
>>>>>>>>>> > "the wondering mascot"
>>>>>>>>>> >
>>>>>>>>>> > On 24 Mar 2015 7:02 AM, "Stephen Scheidel" <
>>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto:
>>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>> wrote:
>>>>>>>>>> > [cid:ii_i7mtl4dd0_14c4a1bbd40ca282]
>>>>>>>>>> > ​
>>>>>>>>>> >
>>>>>>>>>> > On 24 March 2015 at 06:24, lindsey kiviets <
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>> wrote:
>>>>>>>>>> > WOOOP
>>>>>>>>>> >
>>>>>>>>>> > 7 dandy mappa's in 1 combo
>>>>>>>>>> >
>>>>>>>>>> > GGXrd 1.10 - Slayer combos<
>>>>>>>>>> https://www.youtube.com/watch?v=mKRy2tEOmOc>
>>>>>>>>>> >
>>>>>>>>>> > ________________________________
>>>>>>>>>> > Date: Mon, 23 Mar 2015 18:18:33 +0200
>>>>>>>>>> >
>>>>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>>>>> > From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx
>>>>>>>>>> ><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> >
>>>>>>>>>> > Enough about kuk old rpg's though.
>>>>>>>>>> >
>>>>>>>>>> > Everyone chill the fuck out and listen to some Origa.
>>>>>>>>>> > Chouchou San By Origa<
>>>>>>>>>> https://www.youtube.com/watch?v=l_rSLoufsdY>
>>>>>>>>>> >
>>>>>>>>>> > On 23 March 2015 at 18:16, Stephen Scheidel <
>>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto:
>>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>> wrote:
>>>>>>>>>> > Yeah at face value the combat is kaka.(combat is not why anyone
>>>>>>>>>> plays elder scrolls)
>>>>>>>>>> > To have fun with it you just have to see the "combat" as a
>>>>>>>>>> representation of combat based on your stats and equip.
>>>>>>>>>> > It's basically a tabletop game with a huge and deep system set
>>>>>>>>>> in a giant 3d world.
>>>>>>>>>> > That would leave the character as the translator between the
>>>>>>>>>> game world and the game system.
>>>>>>>>>> > Maybe to get the characters to physically adhere to all the
>>>>>>>>>> shit going on was just too hard so they kept it in the background.
>>>>>>>>>> > That may be the trade off.
>>>>>>>>>> >
>>>>>>>>>> > Skyrim - Most of the aspects of the character are represented
>>>>>>>>>> on screen but it is more simple than Morrowind.
>>>>>>>>>> > Morrowind - Very little of the character aspects are
>>>>>>>>>> represented on screen but that allows them to go wild with the sytem.
>>>>>>>>>> >
>>>>>>>>>> > On 23 March 2015 at 17:39, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx
>>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx>>> wrote:
>>>>>>>>>> > To a certain degree I am... I do really think that the combat
>>>>>>>>>> in elder scrolls games need help tho.
>>>>>>>>>> >
>>>>>>>>>> > Morrowinds calculations are cool and definitely puts it above
>>>>>>>>>> stuff like Skyrim... but thats not saying much imo.
>>>>>>>>>> >
>>>>>>>>>> > ________________________________
>>>>>>>>>> > Date: Mon, 23 Mar 2015 15:15:18 +0200
>>>>>>>>>> >
>>>>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>>>>> > From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx
>>>>>>>>>> ><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> >
>>>>>>>>>> > Ag nevermind.
>>>>>>>>>> > I know you just like playing devils advocate.
>>>>>>>>>> >
>>>>>>>>>> > On 23 March 2015 at 15:14, Stephen Scheidel <
>>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto:
>>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>> wrote:
>>>>>>>>>> > But you build your character by leveling and getting new stuff
>>>>>>>>>> and that determines what each click does.
>>>>>>>>>> >
>>>>>>>>>> >
>>>>>>>>>> > On 23 March 2015 at 13:46, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx
>>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx>>> wrote:
>>>>>>>>>> > How the numbers are generated doesnt really make the combat
>>>>>>>>>> better imo.
>>>>>>>>>> >
>>>>>>>>>> > In a turn based game the calcualtions would be cool... seeing
>>>>>>>>>> whats going to happen and comparing options.
>>>>>>>>>> >
>>>>>>>>>> > But if the game does everything for you in the background
>>>>>>>>>> without you even knowing then all the player is left with is click to
>>>>>>>>>> attack.
>>>>>>>>>> >
>>>>>>>>>> > ________________________________
>>>>>>>>>> > Date: Mon, 23 Mar 2015 13:30:05 +0200
>>>>>>>>>> >
>>>>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>>>>> > From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx
>>>>>>>>>> ><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> >
>>>>>>>>>> > The combat is great if you keep in mind the system that is
>>>>>>>>>> generating the numbers.
>>>>>>>>>> > Just watch that vid I posted.
>>>>>>>>>> >
>>>>>>>>>> > On 23 March 2015 at 11:38, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx
>>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx>>> wrote:
>>>>>>>>>> > Det combat... :(
>>>>>>>>>> >
>>>>>>>>>> > I loved the custom spells you could create in morrowind tho
>>>>>>>>>> >
>>>>>>>>>> > ________________________________
>>>>>>>>>> > Date: Mon, 23 Mar 2015 11:34:05 +0200
>>>>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>>>>> > From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx
>>>>>>>>>> ><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> >
>>>>>>>>>> >
>>>>>>>>>> > Morrowind would be my ultimate example of an open world RPG
>>>>>>>>>> done perfectly.
>>>>>>>>>> >
>>>>>>>>>> > On Monday, March 23, 2015, Stephen Scheidel <
>>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto:
>>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>> wrote:
>>>>>>>>>> > Started playing morrowind again.
>>>>>>>>>> >
>>>>>>>>>> > Game is so gieroad.
>>>>>>>>>> >
>>>>>>>>>> > On Monday, March 23, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx
>>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx>>> wrote:
>>>>>>>>>> > Only 1 char.
>>>>>>>>>> >
>>>>>>>>>> >
>>>>>>>>>> > Regarding MKX I am still torn about where to get the game... PC
>>>>>>>>>> or PS4.
>>>>>>>>>> >
>>>>>>>>>> > > From: alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx><mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> > > Subject: RE: DRE: CTS community mail
>>>>>>>>>> > > Date: Mon, 23 Mar 2015 08:16:49 +0000
>>>>>>>>>> > >
>>>>>>>>>> > > Ah okay. Do you control the party or just one char?
>>>>>>>>>> > >
>>>>>>>>>> > > Bt games doesn't have any Mk preorder options barring
>>>>>>>>>> vanilla. Oh well.
>>>>>>>>>> > >
>>>>>>>>>> > > Sent from my Windows Phone
>>>>>>>>>> > > ________________________________
>>>>>>>>>> > > From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>>>>>>>>> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>>>>>>>>> paashaasggx@xxxxxxxxxxx>>>
>>>>>>>>>> > > Sent: ‎2015-‎03-‎23 09:44
>>>>>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> >><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>>>>>>>>> > > Subject: RE: DRE: CTS community mail
>>>>>>>>>> > >
>>>>>>>>>> > > System is fine but odd. Its actiony but not totally... not as
>>>>>>>>>> is DMC type shit etc.
>>>>>>>>>> > >
>>>>>>>>>> > > You got attack button and a special button.
>>>>>>>>>> > > You customize the attack button strings properties depending
>>>>>>>>>> on what you are fighting (What weapon to use for Initial hit, 
>>>>>>>>>> barrage,
>>>>>>>>>> finisher, counter attack or jumping attack).
>>>>>>>>>> > > Special attack for each weapon type. Dragoon jump thing etc.
>>>>>>>>>> etc.
>>>>>>>>>> > > Dodging takes MP, specials take MP, sword teleport takes MP.
>>>>>>>>>> > >
>>>>>>>>>> > > Think they mentioned there being spells but werent available
>>>>>>>>>> in the demo.
>>>>>>>>>> > >
>>>>>>>>>> > > > From: alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx><mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>>>>>> > > > Date: Mon, 23 Mar 2015 07:28:10 +0000
>>>>>>>>>> > > >
>>>>>>>>>> > > > Does the demo have actual play then? System look okay, or
>>>>>>>>>> not enough time to tell?
>>>>>>>>>> > > >
>>>>>>>>>> > > > Sent from my Windows Phone
>>>>>>>>>> > > >
>>>>>>>>>> > > > -----Original Message-----
>>>>>>>>>> > > > From: "Wynand-Ben" <paashaasggx@xxxxxxxxxxx<mailto:
>>>>>>>>>> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>>>>>>>>> paashaasggx@xxxxxxxxxxx>>>
>>>>>>>>>> > > > Sent: ‎2015-‎03-‎23 09:23
>>>>>>>>>> > > > To: "cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>" <
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>>>>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>>>>>> > > >
>>>>>>>>>> > > > Its probably not in the bloody demo lol
>>>>>>>>>> > > >
>>>>>>>>>> > > > Demo was great imo. Just need to work on the framerate and
>>>>>>>>>> camera a bit.
>>>>>>>>>> > > > Rest is fine.
>>>>>>>>>> > > >
>>>>>>>>>> > > >
>>>>>>>>>> > > >
>>>>>>>>>> > > >
>>>>>>>>>> > > > From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx
>>>>>>>>>> ><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>
>>>>>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>>>>>> > > > Date: Mon, 23 Mar 2015 07:04:31 +0000
>>>>>>>>>> > > >
>>>>>>>>>> > > >
>>>>>>>>>> > > > my expectations are spot on.
>>>>>>>>>> > > >
>>>>>>>>>> > > > But so much hype cant be all for nothing.
>>>>>>>>>> > > >
>>>>>>>>>> > > > where is that epic cutscene of noctis coming out of a
>>>>>>>>>> cathedral then beating the crap outa everyone with his mind 
>>>>>>>>>> control... ( I
>>>>>>>>>> remember paas showing it to us back at OC once in 2009)
>>>>>>>>>> > > >
>>>>>>>>>> > > >
>>>>>>>>>> > > > > From: alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx><mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>>>>> > > > > Date: Mon, 23 Mar 2015 06:59:46 +0000
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Been playing Type Zero. Funny seeing it blown up on a big
>>>>>>>>>> screen. Still no net access, so haven't dl the FF15 demo.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > @lb - sounds like you have unrealistic expectations for
>>>>>>>>>> the new FF. Don't you remember 12 or 13?
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Sent from my Windows Phone
>>>>>>>>>> > > > > ________________________________
>>>>>>>>>> > > > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx
>>>>>>>>>> <mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx
>>>>>>>>>> <mailto:lindseyak@xxxxxxxxxxx>>>
>>>>>>>>>> > > > > Sent: ‎2015-‎03-‎23 08:43
>>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> >><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>>>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > its a good thing you didn't play the demo of ff15 lumi.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > I was watching max's stream this morning and it wasn't
>>>>>>>>>> looking all that exciting tbh.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > This game has been in the making for too long and when
>>>>>>>>>> the hype is much higher than the end product = fail
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > ________________________________
>>>>>>>>>> > > > > Date: Mon, 23 Mar 2015 08:39:38 +0200
>>>>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
>>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>>>>>>>>> > > > >
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > no problem.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > On 23 Mar 2015 07:55, "lindsey kiviets" <
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto:
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>> wrote:
>>>>>>>>>> > > > > thanks nic
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > ________________________________
>>>>>>>>>> > > > > Date: Mon, 23 Mar 2015 07:50:58 +0200
>>>>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>
>>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> >><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>>>>>>>>> > > > >
>>>>>>>>>> > > > >
>>>>>>>>>> > > > >
>>>>>>>>>> https://account.sonyentertainmentnetwork.com/liquid/cam/account/devices/media-devices-confirm-deactivate.action
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Go to account -> media and devices.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > On 23 Mar 2015 06:00, "lindsey kiviets" <
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto:
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>> wrote:
>>>>>>>>>> > > > > ey nick,ps3,
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Please direct me to that site where I can deactivate all
>>>>>>>>>> on the ps3, its for an HK account.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > ________________________________
>>>>>>>>>> > > > > Date: Sun, 22 Mar 2015 15:40:22 +0200
>>>>>>>>>> > > > > Subject: Re: DRE: CTS community mail
>>>>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>
>>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> >><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>>>>>>>>> > > > >
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Oh, good point.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > On 22 Mar 2015 14:04, "Moshe Shevel" <
>>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx><mailto:
>>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>><mailto:
>>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx><mailto:
>>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>>>> wrote:
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Isn't he considered a 'returning' character since he was
>>>>>>>>>> in the Vita version of MK9?
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > On 22 Mar 2015 12:18 PM, "Nicholas Robertson-Muir" <
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>> wrote:
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Tremor...
>>>>>>>>>> > > > > Hmmm...
>>>>>>>>>> > > > > Not really a "returning" character.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > On 21 Mar 2015 19:37, "Di Lhong" <geosaurus8@xxxxxxxxx
>>>>>>>>>> <mailto:geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx>>>> wrote:
>>>>>>>>>> > > > > Current mock up for roster:
>>>>>>>>>> > > > >
>>>>>>>>>> > > > >
>>>>>>>>>> https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s720x720/1610902_792583024173205_6426343917256515438_n.jpg?oh=77fbfbd1158246d0aa209e0cf9bb0edf&oe=55721CF7&__gda__=1438219632_ff539b1bbddcf2cb829c10729e663c5a
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Didn't they say there's 4 returning classic characters?
>>>>>>>>>> Tremor + Tanya is 2. Who can the other 2 be?
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Nightwolf + Sindel? :D
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > On Sat, Mar 21, 2015 at 12:28 PM, Moshe Shevel <
>>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx><mailto:
>>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>><mailto:
>>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx><mailto:
>>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>>>> wrote:
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > They can do it the same way they did it in MK 9 where the
>>>>>>>>>> one slot would be for all DLC's. So they'll probably use the slot 
>>>>>>>>>> Goro is
>>>>>>>>>> on for all DLC
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > On 21 Mar 2015 12:26 PM, "Wynand-Ben" <
>>>>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:
>>>>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>><mailto:
>>>>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:
>>>>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>>> wrote:
>>>>>>>>>> > > > > Awesome...
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > That means there is still hope for Nightwolf!
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > :P
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > ________________________________
>>>>>>>>>> > > > > Date: Sat, 21 Mar 2015 03:55:56 +0200
>>>>>>>>>> > > > > Subject: Re: DRE: CTS community mail
>>>>>>>>>> > > > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx
>>>>>>>>>> ><mailto:geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx
>>>>>>>>>> >><mailto:geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx
>>>>>>>>>> ><mailto:geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>>
>>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> >><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Predator DLC Reveal Final<
>>>>>>>>>> https://www.youtube.com/watch?v=XBKwuQDzCuU>
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Wonder how they'll fit everyone in the character
>>>>>>>>>> selection screen...cos this is exceeding the spots already :/
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > On Sat, Mar 21, 2015 at 3:52 AM, Di Lhong <
>>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>><mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>>> wrote:
>>>>>>>>>> > > > >
>>>>>>>>>> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xft1/t31.0-8/s720x720/11054468_792356710862503_9183588001103826932_o.jpg
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Tanya and Tremor?
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Cool. Wonder what Tanya will be like.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Tanya, Tremor, Predator and Jason Voorhees make up the
>>>>>>>>>> Kombat Pack for Mortal Kombat<
>>>>>>>>>> https://www.facebook.com/MortalKombat> X! Press release:
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > "As a follow up to announcing the Mortal Kombat X Kombat
>>>>>>>>>> Pack playable character, Jason Voorhees, today, Warner Bros. 
>>>>>>>>>> Interactive
>>>>>>>>>> Entertainment confirmed the additional playable characters that will 
>>>>>>>>>> be
>>>>>>>>>> included in the Kombat Pack: the ultimate hunter Predator from the 
>>>>>>>>>> films of
>>>>>>>>>> the same name as well as Klassic Mortal Kombat Kombatants Tremor and 
>>>>>>>>>> Tanya.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Full Kombat Pack details are listed below:
>>>>>>>>>> > > > > The Ultimate Horror Pack
>>>>>>>>>> > > > > Playable character Jason Voorhees
>>>>>>>>>> > > > > Horror skins Vampiress Mileena, Kraken Reptile and
>>>>>>>>>> Pharaoh Ermac
>>>>>>>>>> > > > > The Klassic Pack #1:
>>>>>>>>>> > > > > Playable character Tanya
>>>>>>>>>> > > > > Klassic skins for Kano, Sonya and Liu Kang
>>>>>>>>>> > > > > The Predator / Prey Pack:
>>>>>>>>>> > > > > Playable character Predator
>>>>>>>>>> > > > > Predator-themed skins Commando Johnny, Infrared Scorpion
>>>>>>>>>> and Carl Weathers as Jax
>>>>>>>>>> > > > > The Klassic Pack #2:
>>>>>>>>>> > > > > Playable character, Tremor
>>>>>>>>>> > > > > Klassic skins for Quan Chi, Jax and Kung Lao
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > In the Americas, the Kombat Pack is included in the
>>>>>>>>>> Mortal Kombat X Kollector’s Edition by Coarse, Limited Edition and 
>>>>>>>>>> Premium
>>>>>>>>>> Edition, and will be available for purchase separately for $29.99.**
>>>>>>>>>> > > > > Starting April 14, 2015, when Mortal Kombat X launches
>>>>>>>>>> worldwide, fans who purchase the Kombat Pack will receive the 
>>>>>>>>>> Samurai Pack
>>>>>>>>>> containing three new character skins: Ronin Kenshi, Samurai Shinnok 
>>>>>>>>>> and
>>>>>>>>>> Jingu Kitana, as well as an accompanying skin pack with each playable
>>>>>>>>>> character. In addition, those who own the pack will gain early 
>>>>>>>>>> access to
>>>>>>>>>> the above listed content before it is available for sale 
>>>>>>>>>> individually."
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Guess Liu Kang is confirmed then...eh.
>>>>>>>>>> > > > > There's 2 Kombat Pack? do we get all if we buy the Kombat
>>>>>>>>>> Pack or do we have to purchase them twice to both Tanya+Predator and
>>>>>>>>>> Tremor+Jason?
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > On Sat, Mar 21, 2015 at 12:27 AM, Di Lhong <
>>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>><mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:
>>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>>> wrote:
>>>>>>>>>> > > > > Does anyone know a website that i can use to download
>>>>>>>>>> 60fps vids off YouTube?
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Clipconverter.cc doesn't allow age restricted video...
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > On Fri, Mar 20, 2015 at 10:02 PM, Ilitirit Sama <
>>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:
>>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>><mailto:
>>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:
>>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>> wrote:
>>>>>>>>>> > > > >
>>>>>>>>>> http://www.eventhubs.com/news/2015/mar/20/capcom-location-testing-new-ultra-street-fighter-4-controller-s-optimized-rufuss-focus-attack-cancel-grab/
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > Good idea. IIRC only Tekken machines used to have ports
>>>>>>>>>> for PS2 controllers. All arcade machines should allow pads. Only 
>>>>>>>>>> problem is
>>>>>>>>>> Capcom will probably only allow their controllers to be connected. 
>>>>>>>>>> Still,
>>>>>>>>>> it's better than nothing.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > >
>>>>>>>>>> > > > >
>>>>>>>>>> > > > >
>>>>>>>>>> > > > >
>>>>>>>>>> **********************************************************************
>>>>>>>>>> > > > > The information in this e-mail is confidential and may be
>>>>>>>>>> legally privileged. It is intended solely for the addressee. Access 
>>>>>>>>>> to this
>>>>>>>>>> e-mail by anyone else is unauthorized. If you have received this
>>>>>>>>>> communication in error, please address with the subject heading 
>>>>>>>>>> "Received
>>>>>>>>>> in error," send to the original sender, then delete the e-mail and 
>>>>>>>>>> destroy
>>>>>>>>>> any copies of it. If you are not the intended recipient, any 
>>>>>>>>>> disclosure,
>>>>>>>>>> copying, distribution or any action taken or omitted to be taken in
>>>>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or 
>>>>>>>>>> advice
>>>>>>>>>> contained in this e-mail are subject to the terms and conditions 
>>>>>>>>>> expressed
>>>>>>>>>> in the governing KPMG client engagement letter. Opinions, 
>>>>>>>>>> conclusions and
>>>>>>>>>> other information in this e-mail and any attachments that do not 
>>>>>>>>>> relate to
>>>>>>>>>> the official business of the firm are neither given nor endorsed by 
>>>>>>>>>> it.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > KPMG cannot guarantee that e-mail communications are
>>>>>>>>>> secure or error-free, as information could be intercepted, corrupted,
>>>>>>>>>> amended, lost, destroyed, arrive late or incomplete, or contain 
>>>>>>>>>> viruses.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > This email is being sent out by KPMG International
>>>>>>>>>> Cooperative ("KPMG International") on behalf of the local KPMG 
>>>>>>>>>> member firm
>>>>>>>>>> providing services to you. KPMG International Cooperative ("KPMG
>>>>>>>>>> International") is a Swiss entity that serves as a coordinating 
>>>>>>>>>> entity for
>>>>>>>>>> a network of independent firms operating under the KPMG name. KPMG
>>>>>>>>>> International provides no services to clients. Each member firm of 
>>>>>>>>>> KPMG
>>>>>>>>>> International is a legally distinct and separate entity and each 
>>>>>>>>>> describes
>>>>>>>>>> itself as such. Information about the structure and jurisdiction of 
>>>>>>>>>> your
>>>>>>>>>> local KPMG member firm can be obtained from your KPMG representative.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > This footnote also confirms that this e-mail message has
>>>>>>>>>> been swept by AntiVirus software.
>>>>>>>>>> > > > > ========================You are subscribed to the Cape
>>>>>>>>>> Town Fighting Game Community mailing list.
>>>>>>>>>> > > > >
>>>>>>>>>> > > > > //www.freelists.org/list/cpt-fgc
>>>>>>>>>> > > >
>>>>>>>>>> > > >
>>>>>>>>>> **********************************************************************
>>>>>>>>>> > > > The information in this e-mail is confidential and may be
>>>>>>>>>> legally privileged. It is intended solely for the addressee. Access 
>>>>>>>>>> to this
>>>>>>>>>> e-mail by anyone else is unauthorized. If you have received this
>>>>>>>>>> communication in error, please address with the subject heading 
>>>>>>>>>> "Received
>>>>>>>>>> in error," send to the original sender, then delete the e-mail and 
>>>>>>>>>> destroy
>>>>>>>>>> any copies of it. If you are not the intended recipient, any 
>>>>>>>>>> disclosure,
>>>>>>>>>> copying, distribution or any action taken or omitted to be taken in
>>>>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or 
>>>>>>>>>> advice
>>>>>>>>>> contained in this e-mail are subject to the terms and conditions 
>>>>>>>>>> expressed
>>>>>>>>>> in the governing KPMG client engagement letter. Opinions, 
>>>>>>>>>> conclusions and
>>>>>>>>>> other information in this e-mail and any attachments that do not 
>>>>>>>>>> relate to
>>>>>>>>>> the official business of the firm are neither given nor endorsed by 
>>>>>>>>>> it.
>>>>>>>>>> > > >
>>>>>>>>>> > > > KPMG cannot guarantee that e-mail communications are secure
>>>>>>>>>> or error-free, as information could be intercepted, corrupted, 
>>>>>>>>>> amended,
>>>>>>>>>> lost, destroyed, arrive late or incomplete, or contain viruses.
>>>>>>>>>> > > >
>>>>>>>>>> > > > This email is being sent out by KPMG International
>>>>>>>>>> Cooperative ("KPMG International") on behalf of the local KPMG 
>>>>>>>>>> member firm
>>>>>>>>>> providing services to you. KPMG International Cooperative ("KPMG
>>>>>>>>>> International") is a Swiss entity that serves as a coordinating 
>>>>>>>>>> entity for
>>>>>>>>>> a network of independent firms operating under the KPMG name. KPMG
>>>>>>>>>> International provides no services to clients. Each member firm of 
>>>>>>>>>> KPMG
>>>>>>>>>> International is a legally distinct and separate entity and each 
>>>>>>>>>> describes
>>>>>>>>>> itself as such. Information about the structure and jurisdiction of 
>>>>>>>>>> your
>>>>>>>>>> local KPMG member firm can be obtained from your KPMG representative.
>>>>>>>>>> > > >
>>>>>>>>>> > > > This footnote also confirms that this e-mail message has
>>>>>>>>>> been swept by AntiVirus software.
>>>>>>>>>> > > > ========================You are subscribed to the Cape Town
>>>>>>>>>> Fighting Game Community mailing list.
>>>>>>>>>> > > >
>>>>>>>>>> > > > //www.freelists.org/list/cpt-fgc
>>>>>>>>>> > >
>>>>>>>>>> > >
>>>>>>>>>> **********************************************************************
>>>>>>>>>> > > The information in this e-mail is confidential and may be
>>>>>>>>>> legally privileged. It is intended solely for the addressee. Access 
>>>>>>>>>> to this
>>>>>>>>>> e-mail by anyone else is unauthorized. If you have received this
>>>>>>>>>> communication in error, please address with the subject heading 
>>>>>>>>>> "Received
>>>>>>>>>> in error," send to the original sender, then delete the e-mail and 
>>>>>>>>>> destroy
>>>>>>>>>> any copies of it. If you are not the intended recipient, any 
>>>>>>>>>> disclosure,
>>>>>>>>>> copying, distribution or any action taken or omitted to be taken in
>>>>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or 
>>>>>>>>>> advice
>>>>>>>>>> contained in this e-mail are subject to the terms and conditions 
>>>>>>>>>> expressed
>>>>>>>>>> in the governing KPMG client engagement letter. Opinions, 
>>>>>>>>>> conclusions and
>>>>>>>>>> other information in this e-mail and any attachments that do not 
>>>>>>>>>> relate to
>>>>>>>>>> the official business of the firm are neither given nor endorsed by 
>>>>>>>>>> it.
>>>>>>>>>> > >
>>>>>>>>>> > > KPMG cannot guarantee that e-mail communications are secure
>>>>>>>>>> or error-free, as information could be intercepted, corrupted, 
>>>>>>>>>> amended,
>>>>>>>>>> lost, destroyed, arrive late or incomplete, or contain viruses.
>>>>>>>>>> > >
>>>>>>>>>> > > This email is being sent out by KPMG International
>>>>>>>>>> Cooperative ("KPMG International") on behalf of the local KPMG 
>>>>>>>>>> member firm
>>>>>>>>>> providing services to you. KPMG International Cooperative ("KPMG
>>>>>>>>>> International") is a Swiss entity that serves as a coordinating 
>>>>>>>>>> entity for
>>>>>>>>>> a network of independent firms operating under the KPMG name. KPMG
>>>>>>>>>> International provides no services to clients. Each member firm of 
>>>>>>>>>> KPMG
>>>>>>>>>> International is a legally distinct and separate entity and each 
>>>>>>>>>> describes
>>>>>>>>>> itself as such. Information about the structure and jurisdiction of 
>>>>>>>>>> your
>>>>>>>>>> local KPMG member firm can be obtained from your KPMG representative.
>>>>>>>>>> > >
>>>>>>>>>> > > This footnote also confirms that this e-mail message has been
>>>>>>>>>> swept by AntiVirus software.
>>>>>>>>>> > > ========================You are subscribed to the Cape Town
>>>>>>>>>> Fighting Game Community mailing list.
>>>>>>>>>> > >
>>>>>>>>>> > > //www.freelists.org/list/cpt-fgc
>>>>>>>>>> >
>>>>>>>>>> >
>>>>>>>>>> >
>>>>>>>>>> >
>>>>>>>>>> >
>>>>>>>>>> >
>>>>>>>>>> >
>>>>>>>>>> >
>>>>>>>>>> **********************************************************************
>>>>>>>>>> > The information in this e-mail is confidential and may be
>>>>>>>>>> legally privileged. It is intended solely for the addressee. Access 
>>>>>>>>>> to this
>>>>>>>>>> e-mail by anyone else is unauthorized. If you have received this
>>>>>>>>>> communication in error, please address with the subject heading 
>>>>>>>>>> "Received
>>>>>>>>>> in error," send to the original sender, then delete the e-mail and 
>>>>>>>>>> destroy
>>>>>>>>>> any copies of it. If you are not the intended recipient, any 
>>>>>>>>>> disclosure,
>>>>>>>>>> copying, distribution or any action taken or omitted to be taken in
>>>>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or 
>>>>>>>>>> advice
>>>>>>>>>> contained in this e-mail are subject to the terms and conditions 
>>>>>>>>>> expressed
>>>>>>>>>> in the governing KPMG client engagement letter. Opinions, 
>>>>>>>>>> conclusions and
>>>>>>>>>> other information in this e-mail and any attachments that do not 
>>>>>>>>>> relate to
>>>>>>>>>> the official business of the firm are neither given nor endorsed by 
>>>>>>>>>> it.
>>>>>>>>>> >
>>>>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>>>>>>> lost,
>>>>>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>>>>>> >
>>>>>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>>>>>> ("KPMG International") on behalf of the local KPMG member firm 
>>>>>>>>>> providing
>>>>>>>>>> services to you. KPMG International Cooperative ("KPMG 
>>>>>>>>>> International") is a
>>>>>>>>>> Swiss entity that serves as a coordinating entity for a network of
>>>>>>>>>> independent firms operating under the KPMG name. KPMG International
>>>>>>>>>> provides no services to clients. Each member firm of KPMG 
>>>>>>>>>> International is
>>>>>>>>>> a legally distinct and separate entity and each describes itself as 
>>>>>>>>>> such.
>>>>>>>>>> Information about the structure and jurisdiction of your local KPMG 
>>>>>>>>>> member
>>>>>>>>>> firm can be obtained from your KPMG representative.
>>>>>>>>>> >
>>>>>>>>>> > This footnote also confirms that this e-mail message has been
>>>>>>>>>> swept by AntiVirus software.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> **********************************************************************
>>>>>>>>>> The information in this e-mail is confidential and may be legally
>>>>>>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>>>>>>> e-mail
>>>>>>>>>> by anyone else is unauthorized. If you have received this 
>>>>>>>>>> communication in
>>>>>>>>>> error, please address with the subject heading "Received in error," 
>>>>>>>>>> send to
>>>>>>>>>> the original sender, then delete the e-mail and destroy any copies 
>>>>>>>>>> of it.
>>>>>>>>>> If you are not the intended recipient, any disclosure, copying,
>>>>>>>>>> distribution or any action taken or omitted to be taken in reliance 
>>>>>>>>>> on it,
>>>>>>>>>> is prohibited and may be unlawful. Any opinions or advice contained 
>>>>>>>>>> in this
>>>>>>>>>> e-mail are subject to the terms and conditions expressed in the 
>>>>>>>>>> governing
>>>>>>>>>> KPMG client engagement letter. Opinions, conclusions and other 
>>>>>>>>>> information
>>>>>>>>>> in this e-mail and any attachments that do not relate to the official
>>>>>>>>>> business of the firm are neither given nor endorsed by it.
>>>>>>>>>>
>>>>>>>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>>>>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>>>>>>> lost,
>>>>>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>>>>>>
>>>>>>>>>> This email is being sent out by KPMG International Cooperative
>>>>>>>>>> ("KPMG International") on behalf of the local KPMG member firm 
>>>>>>>>>> providing
>>>>>>>>>> services to you.  KPMG International Cooperative ("KPMG 
>>>>>>>>>> International") is
>>>>>>>>>> a Swiss entity that serves as a coordinating entity for a network of
>>>>>>>>>> independent firms operating under the KPMG name. KPMG International
>>>>>>>>>> provides no services to clients. Each member firm of KPMG 
>>>>>>>>>> International is
>>>>>>>>>> a legally distinct and separate entity and each describes itself as 
>>>>>>>>>> such.
>>>>>>>>>> Information about the structure and jurisdiction of your local KPMG 
>>>>>>>>>> member
>>>>>>>>>> firm can be obtained from your KPMG representative.
>>>>>>>>>>
>>>>>>>>>> This footnote also confirms that this e-mail message has been
>>>>>>>>>> swept by AntiVirus software.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> **********************************************************************
>>>>>>>>>> The information in this e-mail is confidential and may be legally
>>>>>>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>>>>>>> e-mail
>>>>>>>>>> by anyone else is unauthorized. If you have received this 
>>>>>>>>>> communication in
>>>>>>>>>> error, please address with the subject heading "Received in error," 
>>>>>>>>>> send to
>>>>>>>>>> the original sender, then delete the e-mail and destroy any copies 
>>>>>>>>>> of it.
>>>>>>>>>> If you are not the intended recipient, any disclosure, copying,
>>>>>>>>>> distribution or any action taken or omitted to be taken in reliance 
>>>>>>>>>> on it,
>>>>>>>>>> is prohibited and may be unlawful. Any opinions or advice contained 
>>>>>>>>>> in this
>>>>>>>>>> e-mail are subject to the terms and conditions expressed in the 
>>>>>>>>>> governing
>>>>>>>>>> KPMG client engagement letter. Opinions, conclusions and other 
>>>>>>>>>> information
>>>>>>>>>> in this e-mail and any attachments that do not relate to the official
>>>>>>>>>> business of the firm are neither given nor endorsed by it.
>>>>>>>>>>
>>>>>>>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>>>>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>>>>>>> lost,
>>>>>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>>>>>>
>>>>>>>>>> This email is being sent out by KPMG International Cooperative
>>>>>>>>>> ("KPMG International") on behalf of the local KPMG member firm 
>>>>>>>>>> providing
>>>>>>>>>> services to you.  KPMG International Cooperative ("KPMG 
>>>>>>>>>> International") is
>>>>>>>>>> a Swiss entity that serves as a coordinating entity for a network of
>>>>>>>>>> independent firms operating under the KPMG name. KPMG International
>>>>>>>>>> provides no services to clients. Each member firm of KPMG 
>>>>>>>>>> International is
>>>>>>>>>> a legally distinct and separate entity and each describes itself as 
>>>>>>>>>> such.
>>>>>>>>>> Information about the structure and jurisdiction of your local KPMG 
>>>>>>>>>> member
>>>>>>>>>> firm can be obtained from your KPMG representative.
>>>>>>>>>>
>>>>>>>>>> This footnote also confirms that this e-mail message has been
>>>>>>>>>> swept by AntiVirus software.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>
>>>>
>>

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