What is back attack? On Wed, Mar 25, 2015 at 11:51 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx > wrote: > Nope, the ai sticks his hand out, deflects your strike and does > back+attackx2 > On 25 Mar 2015 11:48, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: > >> You mean the judgement cut? >> >> If yes then you can pull it off if you are playing as Vergil bro :) >> It has 3 levels :) >> >> https://www.youtube.com/watch?v=wiQtMuiv8_0 >> >> I can't say I know(about the 2P stuff) for sure because I played the game >> alone so that info was redundant to me I'm afraid. >> >> On Wed, Mar 25, 2015 at 11:03 AM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >>> Ya, but I get annoyed when I see the AI using commands I cannot. >>> There were such neet touches in the game too. >>> >>> When you complete your attacks as Virgil and he has his hand on the >>> sword, he starts to build Devil Trigger. >>> >>> You guys know that the P2 side can control the shadow clone in Dante's >>> one style, but did you know that in the 2nd last battle, P2 can control >>> Virgil while you play as Dante? >>> On 25 Mar 2015 10:48, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >>> >>>> Vergil was fine the way he played. >>>> His play style was based on the original DMC anyway. >>>> The best move in the game was Judgement cut. >>>> >>>> On Wed, Mar 25, 2015 at 10:45 AM, Nicholas Robertson-Muir < >>>> nicmuir@xxxxxxxxx> wrote: >>>> >>>>> Too bad they never gave Virgil a counter-attack move in DMC3 >>>>> On 25 Mar 2015 10:27, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >>>>> >>>>>> Royal guard was awesome... >>>>>> >>>>>> On Wed, Mar 25, 2015 at 10:21 AM, Nicholas Robertson-Muir < >>>>>> nicmuir@xxxxxxxxx> wrote: >>>>>> >>>>>>> Counter style was OP. Lol >>>>>>> 1-hit boss kills. >>>>>>> On 25 Mar 2015 10:19, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>>> Perhaps it's because I played 1 too much. Once I figured you could >>>>>>>> use counterhits on those scissor demons... you spend the entire game >>>>>>>> trying >>>>>>>> it again. Lol. >>>>>>>> The last time I played, I even decided to finish the easy mode too. >>>>>>>> Did you guys know you could use Devil Trigger to damage opponents >>>>>>>> in the game? And Taunting recovers your trigger gauge? ...and you can >>>>>>>> combo into that "psycho crusher" type move that Alestor had and do >>>>>>>> follow-ups with the arc lightning? >>>>>>>> So much for a 1'st gen PS2 game that was never supposed to be. >>>>>>>> On 25 Mar 2015 10:11, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> That is why I put 1 and 3 together because they have all the great >>>>>>>>> things we know and love about the DMC series. >>>>>>>>> >>>>>>>>> On Wed, Mar 25, 2015 at 9:59 AM, Donaldson, Alasdair < >>>>>>>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> I struggled to finish 2 and not because of difficulty. >>>>>>>>>> 3's gameplay was the best, but I preferred 1's story. >>>>>>>>>> >>>>>>>>>> Sent from my Windows Phone >>>>>>>>>> ________________________________ >>>>>>>>>> From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx> >>>>>>>>>> Sent: 2015-03-25 09:57 >>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>>>> Subject: RE: DRE: CTS community mail >>>>>>>>>> >>>>>>>>>> 3se was the best, then 1. >>>>>>>>>> >>>>>>>>>> 2 is not a dmc game and I didn't like the grapple thing in 4. >>>>>>>>>> >>>>>>>>>> ________________________________ >>>>>>>>>> Date: Wed, 25 Mar 2015 09:42:05 +0200 >>>>>>>>>> Subject: RE: DRE: CTS community mail >>>>>>>>>> From: nicmuir@xxxxxxxxx >>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> 2 was rubbish unless you played as Trish... then it was a >>>>>>>>>> polished Turd. >>>>>>>>>> >>>>>>>>>> I liked 4. The grapple for Nero made the game fun. Too bad Dante >>>>>>>>>> was only a shade of a character in it. It was like a healf-hearted >>>>>>>>>> DMC3 >>>>>>>>>> copy, done badly. >>>>>>>>>> >>>>>>>>>> I still have to play the reboot, but I expect PSN+ to be >>>>>>>>>> discounting the PS4 one soon. >>>>>>>>>> I saw a screen of the new mode in the Updated DMC4, soo many >>>>>>>>>> characters on screen at once O_o. >>>>>>>>>> >>>>>>>>>> My order of high to low is 3, 4, 1, 2... and there is a far gap >>>>>>>>>> between 1 and 2 :/ >>>>>>>>>> >>>>>>>>>> On 25 Mar 2015 09:31, "Donaldson, Alasdair" < >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx>> wrote: >>>>>>>>>> One and three were awesome games. The others were fun, but I just >>>>>>>>>> didn't feel them as much. >>>>>>>>>> >>>>>>>>>> Sent from my Windows Phone >>>>>>>>>> ________________________________ >>>>>>>>>> From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto: >>>>>>>>>> bmlzote@xxxxxxxxx>> >>>>>>>>>> Sent: 2015-03-25 09:27 >>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> Subject: Re: DRE: CTS community mail >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> DMC 4 was a good game but not as awesome as DMC 3 though. >>>>>>>>>> >>>>>>>>>> On 25 Mar 2015 09:23, "Nicholas Robertson-Muir" < >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>> wrote: >>>>>>>>>> >>>>>>>>>> Looks like Trish is going to be playable too, in that case I >>>>>>>>>> expect Gloria to be playable as well. >>>>>>>>>> >>>>>>>>>> ...and t=I was looking for a reason to replay DMC 4 again. Lol. >>>>>>>>>> >>>>>>>>>> On 25 Mar 2015 09:18, "Nicholas Robertson-Muir" < >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>> wrote: >>>>>>>>>> >>>>>>>>>> Guess I'll be getting DMC4 again, lol. >>>>>>>>>> They're going to put DMC3 Virgil (and hopefully his Neo Angelo >>>>>>>>>> devil trigger) in it. >>>>>>>>>> I'll wait for the bundle special. >>>>>>>>>> >>>>>>>>>> On 25 Mar 2015 05:51, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto: >>>>>>>>>> ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto: >>>>>>>>>> ilitirit@xxxxxxxxx>>> wrote: >>>>>>>>>> It's hard to diagnose without seeing what the jump looks like, >>>>>>>>>> but these are these changes I'd make: >>>>>>>>>> >>>>>>>>>> if (place_meeting(x,y,obj_ground)) >>>>>>>>>> { >>>>>>>>>> // This part is tricky. >>>>>>>>>> >>>>>>>>>> // Check your speed - if it's positive, you are falling. >>>>>>>>>> // Set vsp to 0, and set jump = false; >>>>>>>>>> >>>>>>>>>> // If it's zero, you have initiated a jump. >>>>>>>>>> // Apply your initial jump force and set jump = true >>>>>>>>>> } >>>>>>>>>> else if ( vsp = 0 ) // We aren't on the ground, but our speed is >>>>>>>>>> zero which means we've reached the apex of our jump and need to fall >>>>>>>>>> { >>>>>>>>>> vsp += grav // I've used between 0.2 - 0.5 here >>>>>>>>>> >>>>>>>>>> // Remember, your jump variable may be set here, so you need >>>>>>>>>> to have an else >>>>>>>>>> // or it will run both pieces of code, which is not what you >>>>>>>>>> want >>>>>>>>>> } >>>>>>>>>> else if (jump) >>>>>>>>>> { >>>>>>>>>> // We are jumping, we aren't on the ground, and we haven't >>>>>>>>>> reached the apex >>>>>>>>>> // which means we are either moving upwards or downwards. >>>>>>>>>> >>>>>>>>>> if (vsp < 0) // We are still moving up >>>>>>>>>> { >>>>>>>>>> vsp += <use some variable here - maybe gravity, or >>>>>>>>>> gravity * weight> >>>>>>>>>> >>>>>>>>>> // IIRC, Game Maker uses + for downwards and - for >>>>>>>>>> upwards. >>>>>>>>>> // so if our current speed is still negative, we need to >>>>>>>>>> slow down >>>>>>>>>> // by adding a value to vsp until it reaches zero >>>>>>>>>> } >>>>>>>>>> else >>>>>>>>>> { >>>>>>>>>> // If we've reached this part, it means we are descending >>>>>>>>>> from a jump. >>>>>>>>>> // Apply gravity >>>>>>>>>> >>>>>>>>>> vsp += grav; >>>>>>>>>> } >>>>>>>>>> } >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Mar 25, 2015 at 1:24 AM, Ryan Williams < >>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto: >>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>> wrote: >>>>>>>>>> I agree that 0.2 is very low for gravity. I just used it for >>>>>>>>>> testing purposes to see if it would make any difference. In my DnD >>>>>>>>>> tests, I >>>>>>>>>> used 0.5 which worked well. >>>>>>>>>> >>>>>>>>>> This is what I had before, based on some examples I came across >>>>>>>>>> online (just for a single jump, which is what I'm currently having >>>>>>>>>> gravity >>>>>>>>>> issues with: >>>>>>>>>> >>>>>>>>>> //Jumping (input for jump set to keyboard_check_pressed(ord("w")) >>>>>>>>>> >>>>>>>>>> if (place_meeting(x,y,obj_ground) >>>>>>>>>> { >>>>>>>>>> vsp = 0; // if object is on ground, there is no vertical speed >>>>>>>>>> } >>>>>>>>>> >>>>>>>>>> if (vsp < 10) //10 being the vertical speed >>>>>>>>>> { >>>>>>>>>> vsp += grav // I've used between 0.2 - 0.5 here >>>>>>>>>> } >>>>>>>>>> >>>>>>>>>> if (jump) //custom variable for above input >>>>>>>>>> { >>>>>>>>>> if (place_meeting(x,y+1,obj_ground)) //if object is one pixel >>>>>>>>>> above ground >>>>>>>>>> { >>>>>>>>>> vsp = -jumpspd //jumpspd = 10 >>>>>>>>>> } >>>>>>>>>> else >>>>>>>>>> { >>>>>>>>>> vsp = 0 >>>>>>>>>> } >>>>>>>>>> } >>>>>>>>>> y += vsp //required in order for vertical movement to function >>>>>>>>>> >>>>>>>>>> I messed around with negative acceleration when I first >>>>>>>>>> encountered this problem but I think I had other problems with my >>>>>>>>>> code at >>>>>>>>>> the time; mostly related to ground vs object collisions. At present, >>>>>>>>>> the >>>>>>>>>> gravity functions as intended if I add a multiplier to it, but if I >>>>>>>>>> raise >>>>>>>>>> my vertical speed too high (to gain greater upwards momentum), the >>>>>>>>>> object >>>>>>>>>> rises too fast and the jump looks unnatural. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Mar 25, 2015 at 12:33 AM, Ilitirit Sama < >>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto: >>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>> wrote: >>>>>>>>>> Hmmm... how are you implementing gravity? This is a very common >>>>>>>>>> problem but it can be due to many different reasons. First thing I >>>>>>>>>> would >>>>>>>>>> do is to ensure that you're setting your vertical velocity back to >>>>>>>>>> zero >>>>>>>>>> first when you apply the velocity of your double jump. >>>>>>>>>> >>>>>>>>>> The simplest method I know of for fake gravity is basically to >>>>>>>>>> apply a constant negative velocity in the Y direction over time >>>>>>>>>> while you >>>>>>>>>> aren't on a platform. In other words, suppose the platform you're on >>>>>>>>>> disappears, then you would apply a velocity that is opposite to your >>>>>>>>>> gravity variable multiplied by each "step" (or frame) your game >>>>>>>>>> makes. So >>>>>>>>>> if your "gravity" is 0.2 (this is VERY low), then your speed as you >>>>>>>>>> fall is: >>>>>>>>>> On frame 1: (-0.2) * 1 = -0.2 units per second >>>>>>>>>> On frame 2: (-0.2) * 2 = -0.4 u/s >>>>>>>>>> On frame 3: (-0.2) * 3 = -0.6 u/s >>>>>>>>>> On frame 4: (-0.2) * 4 = -0.8 u/s >>>>>>>>>> >>>>>>>>>> etc. >>>>>>>>>> >>>>>>>>>> This gives you negative acceleration. I recommend testing it by >>>>>>>>>> setting your character above the ground and then tweaking the values >>>>>>>>>> until >>>>>>>>>> you get the effect you want. When you use this method, then for >>>>>>>>>> jumping >>>>>>>>>> you have to completely *ignore* gravity until your Y velocity = >>>>>>>>>> zero. You >>>>>>>>>> just apply the same scheme in reverse. In other words, when you >>>>>>>>>> press the >>>>>>>>>> jump button, you set the Y velocity to some positive number that >>>>>>>>>> decreases >>>>>>>>>> over time. And when you double-jump, remember to set your velocity >>>>>>>>>> to zero >>>>>>>>>> first, and then apply the same scheme. Once your velocity reaches >>>>>>>>>> zero, >>>>>>>>>> allow gravity to do its work again. >>>>>>>>>> >>>>>>>>>> Keep in mind that you typically want high gravity with high >>>>>>>>>> velocities. This gives you high jumps with fast fall speeds. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Mar 25, 2015 at 12:06 AM, Ryan Williams < >>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto: >>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>> wrote: >>>>>>>>>> >>>>>>>>>> Thanks bro :) >>>>>>>>>> >>>>>>>>>> Most of the examples l've seen incorporate some form of jump >>>>>>>>>> counter which l've been able to implement successfully. For some >>>>>>>>>> reason >>>>>>>>>> though, my gravity isn't working as intended :/ lt's the first time >>>>>>>>>> l've >>>>>>>>>> experienced this. >>>>>>>>>> >>>>>>>>>> If l use the DnD method for gravity, it works perfectly, but l >>>>>>>>>> want complete control over my objects which is why l'm coding >>>>>>>>>> everything. I >>>>>>>>>> understand the logic of gravity and how it applies to objects in the >>>>>>>>>> game >>>>>>>>>> world and l've even successfully coded it. The only snag now is that >>>>>>>>>> my >>>>>>>>>> object is seemingly too heavy despite my gravity setting not being >>>>>>>>>> all that >>>>>>>>>> high (currently 0.2). What's worse is that the object is floaty on >>>>>>>>>> the way >>>>>>>>>> down instead of falling fast, but the object barely leaves the >>>>>>>>>> ground when >>>>>>>>>> jumping. I used the same values in DnD and the object jumps and lands >>>>>>>>>> normally, so there has to be something wrong with my code. Have you >>>>>>>>>> experienced something similar? >>>>>>>>>> >>>>>>>>>> Btw, regarding aerial movement, l want the player character to be >>>>>>>>>> able to jump and only commit to a single direction while airborne, >>>>>>>>>> but >>>>>>>>>> change direction during a double-jump. The only directions for aerial >>>>>>>>>> movement that should apply are up, up/forward and up/back. Back and >>>>>>>>>> forward >>>>>>>>>> must not affect aerial movement. I'm basing it on the double-jumping >>>>>>>>>> system >>>>>>>>>> in Guardian Heroes, which functions exactly the same way. >>>>>>>>>> >>>>>>>>>> On 24 Mar 2015 22:44, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto: >>>>>>>>>> ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto: >>>>>>>>>> ilitirit@xxxxxxxxx>>> wrote: >>>>>>>>>> I did double-jumping last week. Ask me anything. The basic idea >>>>>>>>>> is that you have a jump counter (2, for a double jump). You can >>>>>>>>>> only jump >>>>>>>>>> if the counter is above 0. If you jump, subtract 1 from the >>>>>>>>>> counter. When >>>>>>>>>> you hit the ground, set the counter back to 2. The second part of >>>>>>>>>> what >>>>>>>>>> you're trying to do is kinda tricky because you have to consider >>>>>>>>>> falling >>>>>>>>>> (Can the player change directions as they fall? Can they jump while >>>>>>>>>> falling?). But it's still not that hard. If the jump counter is >>>>>>>>>> less than >>>>>>>>>> two, then make it so that directional inputs have no effect. If >>>>>>>>>> they are >>>>>>>>>> in the air and the jump counter is 2, make it so that the jumping >>>>>>>>>> input has >>>>>>>>>> no effect. This will prevent them from jumping while falling from a >>>>>>>>>> platform, but still give them air control. It all depends on the >>>>>>>>>> mechanics >>>>>>>>>> of your game. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Tue, Mar 24, 2015 at 4:37 PM, Ryan Williams < >>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto: >>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>> wrote: >>>>>>>>>> Busy working on my game engine. I finally have the following down: >>>>>>>>>> >>>>>>>>>> * Walking >>>>>>>>>> * Running >>>>>>>>>> * Backdashing >>>>>>>>>> * Cancelling run with backdash >>>>>>>>>> * Hitbox and hurtbox collisions (with enemy reactions and >>>>>>>>>> pushback) >>>>>>>>>> * Screen shake during attack impact >>>>>>>>>> >>>>>>>>>> I created separate project files for movement and collisions so >>>>>>>>>> that I could gain a better understanding of how everything works >>>>>>>>>> before I >>>>>>>>>> add it to my main project file. >>>>>>>>>> >>>>>>>>>> Currently working on implementing jumping and double-jumping - >>>>>>>>>> which is a bitch - but I'll get it done. I need to code it in such a >>>>>>>>>> way >>>>>>>>>> that if the player commits to a jump direction, they cannot switch >>>>>>>>>> directions mid-air. I'm considering adding airdashing *lol* After >>>>>>>>>> that, I >>>>>>>>>> need to work on combos. Single-hitting and chainable attacks are >>>>>>>>>> easy. >>>>>>>>>> Ensuring that a series of varied attacks occur consecutively for 4 >>>>>>>>>> individual button presses (think Final Fight or Streets of Rage), >>>>>>>>>> not so >>>>>>>>>> much. >>>>>>>>>> >>>>>>>>>> I'd like to finalise the engine before I continue working on my >>>>>>>>>> sprites. I have the walk animation down for my main character but I >>>>>>>>>> still >>>>>>>>>> need to complete animations for running, jumping, backdashing, >>>>>>>>>> guarding and >>>>>>>>>> attacking. >>>>>>>>>> >>>>>>>>>> On Tue, Mar 24, 2015 at 4:07 PM, Manase Zote <bmlzote@xxxxxxxxx >>>>>>>>>> <mailto:bmlzote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto: >>>>>>>>>> bmlzote@xxxxxxxxx>>> wrote: >>>>>>>>>> You mean the 'Musou' genre created and perfected by Koei now >>>>>>>>>> Tecmo+Koei? >>>>>>>>>> >>>>>>>>>> On Tue, Mar 24, 2015 at 3:44 PM, Nicholas Robertson-Muir < >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>> wrote: >>>>>>>>>> >>>>>>>>>> So, I was thinking. >>>>>>>>>> Ken's Rage is a bit of a "kuso" game, I know, but I love it >>>>>>>>>> anyways. >>>>>>>>>> I was just thinking of how awesome a game type it would be for >>>>>>>>>> something like a Golden Axe game. >>>>>>>>>> >>>>>>>>>> I would love a North meets East clash of Barbarians VS Samurai >>>>>>>>>> and Ninjas. >>>>>>>>>> >>>>>>>>>> On 24 Mar 2015 15:20, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx>>> wrote: >>>>>>>>>> I have this movie. I personally enjoyed it. >>>>>>>>>> >>>>>>>>>> On Tue, Mar 24, 2015 at 12:38 PM, Ryan Williams < >>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto: >>>>>>>>>> ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>> wrote: >>>>>>>>>> @Paas and Manase, this is the Stephen Chow movie I was talking >>>>>>>>>> about. >>>>>>>>>> >>>>>>>>>> http://www.imdb.com/title/tt2017561/ >>>>>>>>>> >>>>>>>>>> On Tue, Mar 24, 2015 at 12:30 PM, lindsey kiviets < >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>> wrote: >>>>>>>>>> NZ dgaf >>>>>>>>>> >>>>>>>>>> > From: alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx><mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> > Subject: RE: DRE: CTS community mail >>>>>>>>>> > Date: Tue, 24 Mar 2015 10:23:08 +0000 >>>>>>>>>> >>>>>>>>>> > >>>>>>>>>> > With one friggin ball remaining. Sigh. Really? >>>>>>>>>> > >>>>>>>>>> > Sent from my Windows Phone >>>>>>>>>> > ________________________________ >>>>>>>>>> > From: Stephen Scheidel<mailto:gieroadsteve@xxxxxxxxx<mailto: >>>>>>>>>> gieroadsteve@xxxxxxxxx><mailto:gieroadsteve@xxxxxxxxx<mailto: >>>>>>>>>> gieroadsteve@xxxxxxxxx>>> >>>>>>>>>> > Sent: 2015-03-24 12:14 >>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>>>>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>>>>> > >>>>>>>>>> > Esidkao >>>>>>>>>> > >>>>>>>>>> > On Tuesday, March 24, 2015, euraima tobias <euraima@xxxxxxxxx >>>>>>>>>> <mailto:euraima@xxxxxxxxx><mailto:euraima@xxxxxxxxx<mailto: >>>>>>>>>> euraima@xxxxxxxxx>><mailto:euraima@xxxxxxxxx<mailto: >>>>>>>>>> euraima@xxxxxxxxx><mailto:euraima@xxxxxxxxx<mailto: >>>>>>>>>> euraima@xxxxxxxxx>>>> wrote: >>>>>>>>>> > >>>>>>>>>> > Wtf, so this is what he does when we not sessioning O.o >>>>>>>>>> > >>>>>>>>>> > "the wondering mascot" >>>>>>>>>> > >>>>>>>>>> > On 24 Mar 2015 7:02 AM, "Stephen Scheidel" < >>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto: >>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>> wrote: >>>>>>>>>> > [cid:ii_i7mtl4dd0_14c4a1bbd40ca282] >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > On 24 March 2015 at 06:24, lindsey kiviets < >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>> wrote: >>>>>>>>>> > WOOOP >>>>>>>>>> > >>>>>>>>>> > 7 dandy mappa's in 1 combo >>>>>>>>>> > >>>>>>>>>> > GGXrd 1.10 - Slayer combos< >>>>>>>>>> https://www.youtube.com/watch?v=mKRy2tEOmOc> >>>>>>>>>> > >>>>>>>>>> > ________________________________ >>>>>>>>>> > Date: Mon, 23 Mar 2015 18:18:33 +0200 >>>>>>>>>> > >>>>>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>>>>> > From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx >>>>>>>>>> ><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> >>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> > >>>>>>>>>> > Enough about kuk old rpg's though. >>>>>>>>>> > >>>>>>>>>> > Everyone chill the fuck out and listen to some Origa. >>>>>>>>>> > Chouchou San By Origa< >>>>>>>>>> https://www.youtube.com/watch?v=l_rSLoufsdY> >>>>>>>>>> > >>>>>>>>>> > On 23 March 2015 at 18:16, Stephen Scheidel < >>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto: >>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>> wrote: >>>>>>>>>> > Yeah at face value the combat is kaka.(combat is not why anyone >>>>>>>>>> plays elder scrolls) >>>>>>>>>> > To have fun with it you just have to see the "combat" as a >>>>>>>>>> representation of combat based on your stats and equip. >>>>>>>>>> > It's basically a tabletop game with a huge and deep system set >>>>>>>>>> in a giant 3d world. >>>>>>>>>> > That would leave the character as the translator between the >>>>>>>>>> game world and the game system. >>>>>>>>>> > Maybe to get the characters to physically adhere to all the >>>>>>>>>> shit going on was just too hard so they kept it in the background. >>>>>>>>>> > That may be the trade off. >>>>>>>>>> > >>>>>>>>>> > Skyrim - Most of the aspects of the character are represented >>>>>>>>>> on screen but it is more simple than Morrowind. >>>>>>>>>> > Morrowind - Very little of the character aspects are >>>>>>>>>> represented on screen but that allows them to go wild with the sytem. >>>>>>>>>> > >>>>>>>>>> > On 23 March 2015 at 17:39, Wynand-Ben <paashaasggx@xxxxxxxxxxx >>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx >>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx>>> wrote: >>>>>>>>>> > To a certain degree I am... I do really think that the combat >>>>>>>>>> in elder scrolls games need help tho. >>>>>>>>>> > >>>>>>>>>> > Morrowinds calculations are cool and definitely puts it above >>>>>>>>>> stuff like Skyrim... but thats not saying much imo. >>>>>>>>>> > >>>>>>>>>> > ________________________________ >>>>>>>>>> > Date: Mon, 23 Mar 2015 15:15:18 +0200 >>>>>>>>>> > >>>>>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>>>>> > From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx >>>>>>>>>> ><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> >>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> > >>>>>>>>>> > Ag nevermind. >>>>>>>>>> > I know you just like playing devils advocate. >>>>>>>>>> > >>>>>>>>>> > On 23 March 2015 at 15:14, Stephen Scheidel < >>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto: >>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>> wrote: >>>>>>>>>> > But you build your character by leveling and getting new stuff >>>>>>>>>> and that determines what each click does. >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > On 23 March 2015 at 13:46, Wynand-Ben <paashaasggx@xxxxxxxxxxx >>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx >>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx>>> wrote: >>>>>>>>>> > How the numbers are generated doesnt really make the combat >>>>>>>>>> better imo. >>>>>>>>>> > >>>>>>>>>> > In a turn based game the calcualtions would be cool... seeing >>>>>>>>>> whats going to happen and comparing options. >>>>>>>>>> > >>>>>>>>>> > But if the game does everything for you in the background >>>>>>>>>> without you even knowing then all the player is left with is click to >>>>>>>>>> attack. >>>>>>>>>> > >>>>>>>>>> > ________________________________ >>>>>>>>>> > Date: Mon, 23 Mar 2015 13:30:05 +0200 >>>>>>>>>> > >>>>>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>>>>> > From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx >>>>>>>>>> ><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> >>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> > >>>>>>>>>> > The combat is great if you keep in mind the system that is >>>>>>>>>> generating the numbers. >>>>>>>>>> > Just watch that vid I posted. >>>>>>>>>> > >>>>>>>>>> > On 23 March 2015 at 11:38, Wynand-Ben <paashaasggx@xxxxxxxxxxx >>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx >>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx>>> wrote: >>>>>>>>>> > Det combat... :( >>>>>>>>>> > >>>>>>>>>> > I loved the custom spells you could create in morrowind tho >>>>>>>>>> > >>>>>>>>>> > ________________________________ >>>>>>>>>> > Date: Mon, 23 Mar 2015 11:34:05 +0200 >>>>>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>>>>> > From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx >>>>>>>>>> ><mailto:gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> >>>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > Morrowind would be my ultimate example of an open world RPG >>>>>>>>>> done perfectly. >>>>>>>>>> > >>>>>>>>>> > On Monday, March 23, 2015, Stephen Scheidel < >>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx><mailto: >>>>>>>>>> gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>> wrote: >>>>>>>>>> > Started playing morrowind again. >>>>>>>>>> > >>>>>>>>>> > Game is so gieroad. >>>>>>>>>> > >>>>>>>>>> > On Monday, March 23, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx >>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx >>>>>>>>>> <mailto:paashaasggx@xxxxxxxxxxx>>> wrote: >>>>>>>>>> > Only 1 char. >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > Regarding MKX I am still torn about where to get the game... PC >>>>>>>>>> or PS4. >>>>>>>>>> > >>>>>>>>>> > > From: alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx><mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> > > Subject: RE: DRE: CTS community mail >>>>>>>>>> > > Date: Mon, 23 Mar 2015 08:16:49 +0000 >>>>>>>>>> > > >>>>>>>>>> > > Ah okay. Do you control the party or just one char? >>>>>>>>>> > > >>>>>>>>>> > > Bt games doesn't have any Mk preorder options barring >>>>>>>>>> vanilla. Oh well. >>>>>>>>>> > > >>>>>>>>>> > > Sent from my Windows Phone >>>>>>>>>> > > ________________________________ >>>>>>>>>> > > From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx<mailto: >>>>>>>>>> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>>>>>>>>> paashaasggx@xxxxxxxxxxx>>> >>>>>>>>>> > > Sent: 2015-03-23 09:44 >>>>>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> >><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>>>>>>>>> > > Subject: RE: DRE: CTS community mail >>>>>>>>>> > > >>>>>>>>>> > > System is fine but odd. Its actiony but not totally... not as >>>>>>>>>> is DMC type shit etc. >>>>>>>>>> > > >>>>>>>>>> > > You got attack button and a special button. >>>>>>>>>> > > You customize the attack button strings properties depending >>>>>>>>>> on what you are fighting (What weapon to use for Initial hit, >>>>>>>>>> barrage, >>>>>>>>>> finisher, counter attack or jumping attack). >>>>>>>>>> > > Special attack for each weapon type. Dragoon jump thing etc. >>>>>>>>>> etc. >>>>>>>>>> > > Dodging takes MP, specials take MP, sword teleport takes MP. >>>>>>>>>> > > >>>>>>>>>> > > Think they mentioned there being spells but werent available >>>>>>>>>> in the demo. >>>>>>>>>> > > >>>>>>>>>> > > > From: alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx><mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>>>>>> > > > Date: Mon, 23 Mar 2015 07:28:10 +0000 >>>>>>>>>> > > > >>>>>>>>>> > > > Does the demo have actual play then? System look okay, or >>>>>>>>>> not enough time to tell? >>>>>>>>>> > > > >>>>>>>>>> > > > Sent from my Windows Phone >>>>>>>>>> > > > >>>>>>>>>> > > > -----Original Message----- >>>>>>>>>> > > > From: "Wynand-Ben" <paashaasggx@xxxxxxxxxxx<mailto: >>>>>>>>>> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>>>>>>>>> paashaasggx@xxxxxxxxxxx>>> >>>>>>>>>> > > > Sent: 2015-03-23 09:23 >>>>>>>>>> > > > To: "cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>" < >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>>>>>>>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>>>>>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>>>>>> > > > >>>>>>>>>> > > > Its probably not in the bloody demo lol >>>>>>>>>> > > > >>>>>>>>>> > > > Demo was great imo. Just need to work on the framerate and >>>>>>>>>> camera a bit. >>>>>>>>>> > > > Rest is fine. >>>>>>>>>> > > > >>>>>>>>>> > > > >>>>>>>>>> > > > >>>>>>>>>> > > > >>>>>>>>>> > > > From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx >>>>>>>>>> ><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> >>>>>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>>>>>> > > > Date: Mon, 23 Mar 2015 07:04:31 +0000 >>>>>>>>>> > > > >>>>>>>>>> > > > >>>>>>>>>> > > > my expectations are spot on. >>>>>>>>>> > > > >>>>>>>>>> > > > But so much hype cant be all for nothing. >>>>>>>>>> > > > >>>>>>>>>> > > > where is that epic cutscene of noctis coming out of a >>>>>>>>>> cathedral then beating the crap outa everyone with his mind >>>>>>>>>> control... ( I >>>>>>>>>> remember paas showing it to us back at OC once in 2009) >>>>>>>>>> > > > >>>>>>>>>> > > > >>>>>>>>>> > > > > From: alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx><mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>>>>> > > > > Date: Mon, 23 Mar 2015 06:59:46 +0000 >>>>>>>>>> > > > > >>>>>>>>>> > > > > Been playing Type Zero. Funny seeing it blown up on a big >>>>>>>>>> screen. Still no net access, so haven't dl the FF15 demo. >>>>>>>>>> > > > > >>>>>>>>>> > > > > @lb - sounds like you have unrealistic expectations for >>>>>>>>>> the new FF. Don't you remember 12 or 13? >>>>>>>>>> > > > > >>>>>>>>>> > > > > Sent from my Windows Phone >>>>>>>>>> > > > > ________________________________ >>>>>>>>>> > > > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx >>>>>>>>>> <mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx >>>>>>>>>> <mailto:lindseyak@xxxxxxxxxxx>>> >>>>>>>>>> > > > > Sent: 2015-03-23 08:43 >>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> >><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>>>>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>>>>> > > > > >>>>>>>>>> > > > > its a good thing you didn't play the demo of ff15 lumi. >>>>>>>>>> > > > > >>>>>>>>>> > > > > I was watching max's stream this morning and it wasn't >>>>>>>>>> looking all that exciting tbh. >>>>>>>>>> > > > > >>>>>>>>>> > > > > This game has been in the making for too long and when >>>>>>>>>> the hype is much higher than the end product = fail >>>>>>>>>> > > > > >>>>>>>>>> > > > > ________________________________ >>>>>>>>>> > > > > Date: Mon, 23 Mar 2015 08:39:38 +0200 >>>>>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> >>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>>>>>>>>> > > > > >>>>>>>>>> > > > > >>>>>>>>>> > > > > no problem. >>>>>>>>>> > > > > >>>>>>>>>> > > > > On 23 Mar 2015 07:55, "lindsey kiviets" < >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto: >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>> wrote: >>>>>>>>>> > > > > thanks nic >>>>>>>>>> > > > > >>>>>>>>>> > > > > ________________________________ >>>>>>>>>> > > > > Date: Mon, 23 Mar 2015 07:50:58 +0200 >>>>>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>> >>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> >><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>>>>>>>>> > > > > >>>>>>>>>> > > > > >>>>>>>>>> > > > > >>>>>>>>>> https://account.sonyentertainmentnetwork.com/liquid/cam/account/devices/media-devices-confirm-deactivate.action >>>>>>>>>> > > > > >>>>>>>>>> > > > > Go to account -> media and devices. >>>>>>>>>> > > > > >>>>>>>>>> > > > > On 23 Mar 2015 06:00, "lindsey kiviets" < >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto: >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: >>>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>> wrote: >>>>>>>>>> > > > > ey nick,ps3, >>>>>>>>>> > > > > >>>>>>>>>> > > > > Please direct me to that site where I can deactivate all >>>>>>>>>> on the ps3, its for an HK account. >>>>>>>>>> > > > > >>>>>>>>>> > > > > ________________________________ >>>>>>>>>> > > > > Date: Sun, 22 Mar 2015 15:40:22 +0200 >>>>>>>>>> > > > > Subject: Re: DRE: CTS community mail >>>>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>> >>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> >><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>>>>>>>>> > > > > >>>>>>>>>> > > > > >>>>>>>>>> > > > > Oh, good point. >>>>>>>>>> > > > > >>>>>>>>>> > > > > On 22 Mar 2015 14:04, "Moshe Shevel" < >>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx><mailto: >>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>><mailto: >>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx><mailto: >>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>>>> wrote: >>>>>>>>>> > > > > >>>>>>>>>> > > > > Isn't he considered a 'returning' character since he was >>>>>>>>>> in the Vita version of MK9? >>>>>>>>>> > > > > >>>>>>>>>> > > > > On 22 Mar 2015 12:18 PM, "Nicholas Robertson-Muir" < >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>> wrote: >>>>>>>>>> > > > > >>>>>>>>>> > > > > Tremor... >>>>>>>>>> > > > > Hmmm... >>>>>>>>>> > > > > Not really a "returning" character. >>>>>>>>>> > > > > >>>>>>>>>> > > > > On 21 Mar 2015 19:37, "Di Lhong" <geosaurus8@xxxxxxxxx >>>>>>>>>> <mailto:geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx>>>> wrote: >>>>>>>>>> > > > > Current mock up for roster: >>>>>>>>>> > > > > >>>>>>>>>> > > > > >>>>>>>>>> https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s720x720/1610902_792583024173205_6426343917256515438_n.jpg?oh=77fbfbd1158246d0aa209e0cf9bb0edf&oe=55721CF7&__gda__=1438219632_ff539b1bbddcf2cb829c10729e663c5a >>>>>>>>>> > > > > >>>>>>>>>> > > > > Didn't they say there's 4 returning classic characters? >>>>>>>>>> Tremor + Tanya is 2. Who can the other 2 be? >>>>>>>>>> > > > > >>>>>>>>>> > > > > Nightwolf + Sindel? :D >>>>>>>>>> > > > > >>>>>>>>>> > > > > On Sat, Mar 21, 2015 at 12:28 PM, Moshe Shevel < >>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx><mailto: >>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>><mailto: >>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx><mailto: >>>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>>>> wrote: >>>>>>>>>> > > > > >>>>>>>>>> > > > > They can do it the same way they did it in MK 9 where the >>>>>>>>>> one slot would be for all DLC's. So they'll probably use the slot >>>>>>>>>> Goro is >>>>>>>>>> on for all DLC >>>>>>>>>> > > > > >>>>>>>>>> > > > > On 21 Mar 2015 12:26 PM, "Wynand-Ben" < >>>>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto: >>>>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>><mailto: >>>>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto: >>>>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>>> wrote: >>>>>>>>>> > > > > Awesome... >>>>>>>>>> > > > > >>>>>>>>>> > > > > That means there is still hope for Nightwolf! >>>>>>>>>> > > > > >>>>>>>>>> > > > > :P >>>>>>>>>> > > > > >>>>>>>>>> > > > > ________________________________ >>>>>>>>>> > > > > Date: Sat, 21 Mar 2015 03:55:56 +0200 >>>>>>>>>> > > > > Subject: Re: DRE: CTS community mail >>>>>>>>>> > > > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx >>>>>>>>>> ><mailto:geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx >>>>>>>>>> >><mailto:geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx >>>>>>>>>> ><mailto:geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>> >>>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> >><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx >>>>>>>>>> ><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>>>>>>>>> > > > > >>>>>>>>>> > > > > Predator DLC Reveal Final< >>>>>>>>>> https://www.youtube.com/watch?v=XBKwuQDzCuU> >>>>>>>>>> > > > > >>>>>>>>>> > > > > Wonder how they'll fit everyone in the character >>>>>>>>>> selection screen...cos this is exceeding the spots already :/ >>>>>>>>>> > > > > >>>>>>>>>> > > > > On Sat, Mar 21, 2015 at 3:52 AM, Di Lhong < >>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>><mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>>> wrote: >>>>>>>>>> > > > > >>>>>>>>>> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xft1/t31.0-8/s720x720/11054468_792356710862503_9183588001103826932_o.jpg >>>>>>>>>> > > > > >>>>>>>>>> > > > > Tanya and Tremor? >>>>>>>>>> > > > > >>>>>>>>>> > > > > Cool. Wonder what Tanya will be like. >>>>>>>>>> > > > > >>>>>>>>>> > > > > >>>>>>>>>> > > > > Tanya, Tremor, Predator and Jason Voorhees make up the >>>>>>>>>> Kombat Pack for Mortal Kombat< >>>>>>>>>> https://www.facebook.com/MortalKombat> X! Press release: >>>>>>>>>> > > > > >>>>>>>>>> > > > > "As a follow up to announcing the Mortal Kombat X Kombat >>>>>>>>>> Pack playable character, Jason Voorhees, today, Warner Bros. >>>>>>>>>> Interactive >>>>>>>>>> Entertainment confirmed the additional playable characters that will >>>>>>>>>> be >>>>>>>>>> included in the Kombat Pack: the ultimate hunter Predator from the >>>>>>>>>> films of >>>>>>>>>> the same name as well as Klassic Mortal Kombat Kombatants Tremor and >>>>>>>>>> Tanya. >>>>>>>>>> > > > > >>>>>>>>>> > > > > Full Kombat Pack details are listed below: >>>>>>>>>> > > > > The Ultimate Horror Pack >>>>>>>>>> > > > > Playable character Jason Voorhees >>>>>>>>>> > > > > Horror skins Vampiress Mileena, Kraken Reptile and >>>>>>>>>> Pharaoh Ermac >>>>>>>>>> > > > > The Klassic Pack #1: >>>>>>>>>> > > > > Playable character Tanya >>>>>>>>>> > > > > Klassic skins for Kano, Sonya and Liu Kang >>>>>>>>>> > > > > The Predator / Prey Pack: >>>>>>>>>> > > > > Playable character Predator >>>>>>>>>> > > > > Predator-themed skins Commando Johnny, Infrared Scorpion >>>>>>>>>> and Carl Weathers as Jax >>>>>>>>>> > > > > The Klassic Pack #2: >>>>>>>>>> > > > > Playable character, Tremor >>>>>>>>>> > > > > Klassic skins for Quan Chi, Jax and Kung Lao >>>>>>>>>> > > > > >>>>>>>>>> > > > > In the Americas, the Kombat Pack is included in the >>>>>>>>>> Mortal Kombat X Kollector’s Edition by Coarse, Limited Edition and >>>>>>>>>> Premium >>>>>>>>>> Edition, and will be available for purchase separately for $29.99.** >>>>>>>>>> > > > > Starting April 14, 2015, when Mortal Kombat X launches >>>>>>>>>> worldwide, fans who purchase the Kombat Pack will receive the >>>>>>>>>> Samurai Pack >>>>>>>>>> containing three new character skins: Ronin Kenshi, Samurai Shinnok >>>>>>>>>> and >>>>>>>>>> Jingu Kitana, as well as an accompanying skin pack with each playable >>>>>>>>>> character. In addition, those who own the pack will gain early >>>>>>>>>> access to >>>>>>>>>> the above listed content before it is available for sale >>>>>>>>>> individually." >>>>>>>>>> > > > > >>>>>>>>>> > > > > Guess Liu Kang is confirmed then...eh. >>>>>>>>>> > > > > There's 2 Kombat Pack? do we get all if we buy the Kombat >>>>>>>>>> Pack or do we have to purchase them twice to both Tanya+Predator and >>>>>>>>>> Tremor+Jason? >>>>>>>>>> > > > > >>>>>>>>>> > > > > On Sat, Mar 21, 2015 at 12:27 AM, Di Lhong < >>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>><mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto: >>>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>>> wrote: >>>>>>>>>> > > > > Does anyone know a website that i can use to download >>>>>>>>>> 60fps vids off YouTube? >>>>>>>>>> > > > > >>>>>>>>>> > > > > Clipconverter.cc doesn't allow age restricted video... >>>>>>>>>> > > > > >>>>>>>>>> > > > > On Fri, Mar 20, 2015 at 10:02 PM, Ilitirit Sama < >>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto: >>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>><mailto: >>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto: >>>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>> wrote: >>>>>>>>>> > > > > >>>>>>>>>> http://www.eventhubs.com/news/2015/mar/20/capcom-location-testing-new-ultra-street-fighter-4-controller-s-optimized-rufuss-focus-attack-cancel-grab/ >>>>>>>>>> > > > > >>>>>>>>>> > > > > Good idea. IIRC only Tekken machines used to have ports >>>>>>>>>> for PS2 controllers. All arcade machines should allow pads. Only >>>>>>>>>> problem is >>>>>>>>>> Capcom will probably only allow their controllers to be connected. >>>>>>>>>> Still, >>>>>>>>>> it's better than nothing. >>>>>>>>>> > > > > >>>>>>>>>> > > > > >>>>>>>>>> > > > > >>>>>>>>>> > > > > >>>>>>>>>> > > > > >>>>>>>>>> ********************************************************************** >>>>>>>>>> > > > > The information in this e-mail is confidential and may be >>>>>>>>>> legally privileged. It is intended solely for the addressee. Access >>>>>>>>>> to this >>>>>>>>>> e-mail by anyone else is unauthorized. If you have received this >>>>>>>>>> communication in error, please address with the subject heading >>>>>>>>>> "Received >>>>>>>>>> in error," send to the original sender, then delete the e-mail and >>>>>>>>>> destroy >>>>>>>>>> any copies of it. If you are not the intended recipient, any >>>>>>>>>> disclosure, >>>>>>>>>> copying, distribution or any action taken or omitted to be taken in >>>>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or >>>>>>>>>> advice >>>>>>>>>> contained in this e-mail are subject to the terms and conditions >>>>>>>>>> expressed >>>>>>>>>> in the governing KPMG client engagement letter. Opinions, >>>>>>>>>> conclusions and >>>>>>>>>> other information in this e-mail and any attachments that do not >>>>>>>>>> relate to >>>>>>>>>> the official business of the firm are neither given nor endorsed by >>>>>>>>>> it. >>>>>>>>>> > > > > >>>>>>>>>> > > > > KPMG cannot guarantee that e-mail communications are >>>>>>>>>> secure or error-free, as information could be intercepted, corrupted, >>>>>>>>>> amended, lost, destroyed, arrive late or incomplete, or contain >>>>>>>>>> viruses. >>>>>>>>>> > > > > >>>>>>>>>> > > > > This email is being sent out by KPMG International >>>>>>>>>> Cooperative ("KPMG International") on behalf of the local KPMG >>>>>>>>>> member firm >>>>>>>>>> providing services to you. KPMG International Cooperative ("KPMG >>>>>>>>>> International") is a Swiss entity that serves as a coordinating >>>>>>>>>> entity for >>>>>>>>>> a network of independent firms operating under the KPMG name. KPMG >>>>>>>>>> International provides no services to clients. Each member firm of >>>>>>>>>> KPMG >>>>>>>>>> International is a legally distinct and separate entity and each >>>>>>>>>> describes >>>>>>>>>> itself as such. Information about the structure and jurisdiction of >>>>>>>>>> your >>>>>>>>>> local KPMG member firm can be obtained from your KPMG representative. >>>>>>>>>> > > > > >>>>>>>>>> > > > > This footnote also confirms that this e-mail message has >>>>>>>>>> been swept by AntiVirus software. >>>>>>>>>> > > > > ========================You are subscribed to the Cape >>>>>>>>>> Town Fighting Game Community mailing list. >>>>>>>>>> > > > > >>>>>>>>>> > > > > //www.freelists.org/list/cpt-fgc >>>>>>>>>> > > > >>>>>>>>>> > > > >>>>>>>>>> ********************************************************************** >>>>>>>>>> > > > The information in this e-mail is confidential and may be >>>>>>>>>> legally privileged. It is intended solely for the addressee. Access >>>>>>>>>> to this >>>>>>>>>> e-mail by anyone else is unauthorized. If you have received this >>>>>>>>>> communication in error, please address with the subject heading >>>>>>>>>> "Received >>>>>>>>>> in error," send to the original sender, then delete the e-mail and >>>>>>>>>> destroy >>>>>>>>>> any copies of it. If you are not the intended recipient, any >>>>>>>>>> disclosure, >>>>>>>>>> copying, distribution or any action taken or omitted to be taken in >>>>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or >>>>>>>>>> advice >>>>>>>>>> contained in this e-mail are subject to the terms and conditions >>>>>>>>>> expressed >>>>>>>>>> in the governing KPMG client engagement letter. Opinions, >>>>>>>>>> conclusions and >>>>>>>>>> other information in this e-mail and any attachments that do not >>>>>>>>>> relate to >>>>>>>>>> the official business of the firm are neither given nor endorsed by >>>>>>>>>> it. >>>>>>>>>> > > > >>>>>>>>>> > > > KPMG cannot guarantee that e-mail communications are secure >>>>>>>>>> or error-free, as information could be intercepted, corrupted, >>>>>>>>>> amended, >>>>>>>>>> lost, destroyed, arrive late or incomplete, or contain viruses. >>>>>>>>>> > > > >>>>>>>>>> > > > This email is being sent out by KPMG International >>>>>>>>>> Cooperative ("KPMG International") on behalf of the local KPMG >>>>>>>>>> member firm >>>>>>>>>> providing services to you. KPMG International Cooperative ("KPMG >>>>>>>>>> International") is a Swiss entity that serves as a coordinating >>>>>>>>>> entity for >>>>>>>>>> a network of independent firms operating under the KPMG name. KPMG >>>>>>>>>> International provides no services to clients. Each member firm of >>>>>>>>>> KPMG >>>>>>>>>> International is a legally distinct and separate entity and each >>>>>>>>>> describes >>>>>>>>>> itself as such. Information about the structure and jurisdiction of >>>>>>>>>> your >>>>>>>>>> local KPMG member firm can be obtained from your KPMG representative. >>>>>>>>>> > > > >>>>>>>>>> > > > This footnote also confirms that this e-mail message has >>>>>>>>>> been swept by AntiVirus software. >>>>>>>>>> > > > ========================You are subscribed to the Cape Town >>>>>>>>>> Fighting Game Community mailing list. >>>>>>>>>> > > > >>>>>>>>>> > > > //www.freelists.org/list/cpt-fgc >>>>>>>>>> > > >>>>>>>>>> > > >>>>>>>>>> ********************************************************************** >>>>>>>>>> > > The information in this e-mail is confidential and may be >>>>>>>>>> legally privileged. It is intended solely for the addressee. Access >>>>>>>>>> to this >>>>>>>>>> e-mail by anyone else is unauthorized. If you have received this >>>>>>>>>> communication in error, please address with the subject heading >>>>>>>>>> "Received >>>>>>>>>> in error," send to the original sender, then delete the e-mail and >>>>>>>>>> destroy >>>>>>>>>> any copies of it. If you are not the intended recipient, any >>>>>>>>>> disclosure, >>>>>>>>>> copying, distribution or any action taken or omitted to be taken in >>>>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or >>>>>>>>>> advice >>>>>>>>>> contained in this e-mail are subject to the terms and conditions >>>>>>>>>> expressed >>>>>>>>>> in the governing KPMG client engagement letter. Opinions, >>>>>>>>>> conclusions and >>>>>>>>>> other information in this e-mail and any attachments that do not >>>>>>>>>> relate to >>>>>>>>>> the official business of the firm are neither given nor endorsed by >>>>>>>>>> it. >>>>>>>>>> > > >>>>>>>>>> > > KPMG cannot guarantee that e-mail communications are secure >>>>>>>>>> or error-free, as information could be intercepted, corrupted, >>>>>>>>>> amended, >>>>>>>>>> lost, destroyed, arrive late or incomplete, or contain viruses. >>>>>>>>>> > > >>>>>>>>>> > > This email is being sent out by KPMG International >>>>>>>>>> Cooperative ("KPMG International") on behalf of the local KPMG >>>>>>>>>> member firm >>>>>>>>>> providing services to you. KPMG International Cooperative ("KPMG >>>>>>>>>> International") is a Swiss entity that serves as a coordinating >>>>>>>>>> entity for >>>>>>>>>> a network of independent firms operating under the KPMG name. KPMG >>>>>>>>>> International provides no services to clients. Each member firm of >>>>>>>>>> KPMG >>>>>>>>>> International is a legally distinct and separate entity and each >>>>>>>>>> describes >>>>>>>>>> itself as such. Information about the structure and jurisdiction of >>>>>>>>>> your >>>>>>>>>> local KPMG member firm can be obtained from your KPMG representative. >>>>>>>>>> > > >>>>>>>>>> > > This footnote also confirms that this e-mail message has been >>>>>>>>>> swept by AntiVirus software. >>>>>>>>>> > > ========================You are subscribed to the Cape Town >>>>>>>>>> Fighting Game Community mailing list. >>>>>>>>>> > > >>>>>>>>>> > > //www.freelists.org/list/cpt-fgc >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> ********************************************************************** >>>>>>>>>> > The information in this e-mail is confidential and may be >>>>>>>>>> legally privileged. It is intended solely for the addressee. Access >>>>>>>>>> to this >>>>>>>>>> e-mail by anyone else is unauthorized. If you have received this >>>>>>>>>> communication in error, please address with the subject heading >>>>>>>>>> "Received >>>>>>>>>> in error," send to the original sender, then delete the e-mail and >>>>>>>>>> destroy >>>>>>>>>> any copies of it. If you are not the intended recipient, any >>>>>>>>>> disclosure, >>>>>>>>>> copying, distribution or any action taken or omitted to be taken in >>>>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or >>>>>>>>>> advice >>>>>>>>>> contained in this e-mail are subject to the terms and conditions >>>>>>>>>> expressed >>>>>>>>>> in the governing KPMG client engagement letter. Opinions, >>>>>>>>>> conclusions and >>>>>>>>>> other information in this e-mail and any attachments that do not >>>>>>>>>> relate to >>>>>>>>>> the official business of the firm are neither given nor endorsed by >>>>>>>>>> it. >>>>>>>>>> > >>>>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>>>>>> error-free, as information could be intercepted, corrupted, amended, >>>>>>>>>> lost, >>>>>>>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>>>>>>> > >>>>>>>>>> > This email is being sent out by KPMG International Cooperative >>>>>>>>>> ("KPMG International") on behalf of the local KPMG member firm >>>>>>>>>> providing >>>>>>>>>> services to you. KPMG International Cooperative ("KPMG >>>>>>>>>> International") is a >>>>>>>>>> Swiss entity that serves as a coordinating entity for a network of >>>>>>>>>> independent firms operating under the KPMG name. KPMG International >>>>>>>>>> provides no services to clients. Each member firm of KPMG >>>>>>>>>> International is >>>>>>>>>> a legally distinct and separate entity and each describes itself as >>>>>>>>>> such. >>>>>>>>>> Information about the structure and jurisdiction of your local KPMG >>>>>>>>>> member >>>>>>>>>> firm can be obtained from your KPMG representative. >>>>>>>>>> > >>>>>>>>>> > This footnote also confirms that this e-mail message has been >>>>>>>>>> swept by AntiVirus software. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ********************************************************************** >>>>>>>>>> The information in this e-mail is confidential and may be legally >>>>>>>>>> privileged. It is intended solely for the addressee. Access to this >>>>>>>>>> e-mail >>>>>>>>>> by anyone else is unauthorized. If you have received this >>>>>>>>>> communication in >>>>>>>>>> error, please address with the subject heading "Received in error," >>>>>>>>>> send to >>>>>>>>>> the original sender, then delete the e-mail and destroy any copies >>>>>>>>>> of it. >>>>>>>>>> If you are not the intended recipient, any disclosure, copying, >>>>>>>>>> distribution or any action taken or omitted to be taken in reliance >>>>>>>>>> on it, >>>>>>>>>> is prohibited and may be unlawful. Any opinions or advice contained >>>>>>>>>> in this >>>>>>>>>> e-mail are subject to the terms and conditions expressed in the >>>>>>>>>> governing >>>>>>>>>> KPMG client engagement letter. Opinions, conclusions and other >>>>>>>>>> information >>>>>>>>>> in this e-mail and any attachments that do not relate to the official >>>>>>>>>> business of the firm are neither given nor endorsed by it. >>>>>>>>>> >>>>>>>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>>>>>>> error-free, as information could be intercepted, corrupted, amended, >>>>>>>>>> lost, >>>>>>>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>>>>>>> >>>>>>>>>> This email is being sent out by KPMG International Cooperative >>>>>>>>>> ("KPMG International") on behalf of the local KPMG member firm >>>>>>>>>> providing >>>>>>>>>> services to you. KPMG International Cooperative ("KPMG >>>>>>>>>> International") is >>>>>>>>>> a Swiss entity that serves as a coordinating entity for a network of >>>>>>>>>> independent firms operating under the KPMG name. KPMG International >>>>>>>>>> provides no services to clients. Each member firm of KPMG >>>>>>>>>> International is >>>>>>>>>> a legally distinct and separate entity and each describes itself as >>>>>>>>>> such. >>>>>>>>>> Information about the structure and jurisdiction of your local KPMG >>>>>>>>>> member >>>>>>>>>> firm can be obtained from your KPMG representative. >>>>>>>>>> >>>>>>>>>> This footnote also confirms that this e-mail message has been >>>>>>>>>> swept by AntiVirus software. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ********************************************************************** >>>>>>>>>> The information in this e-mail is confidential and may be legally >>>>>>>>>> privileged. It is intended solely for the addressee. Access to this >>>>>>>>>> e-mail >>>>>>>>>> by anyone else is unauthorized. If you have received this >>>>>>>>>> communication in >>>>>>>>>> error, please address with the subject heading "Received in error," >>>>>>>>>> send to >>>>>>>>>> the original sender, then delete the e-mail and destroy any copies >>>>>>>>>> of it. >>>>>>>>>> If you are not the intended recipient, any disclosure, copying, >>>>>>>>>> distribution or any action taken or omitted to be taken in reliance >>>>>>>>>> on it, >>>>>>>>>> is prohibited and may be unlawful. Any opinions or advice contained >>>>>>>>>> in this >>>>>>>>>> e-mail are subject to the terms and conditions expressed in the >>>>>>>>>> governing >>>>>>>>>> KPMG client engagement letter. Opinions, conclusions and other >>>>>>>>>> information >>>>>>>>>> in this e-mail and any attachments that do not relate to the official >>>>>>>>>> business of the firm are neither given nor endorsed by it. >>>>>>>>>> >>>>>>>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>>>>>>> error-free, as information could be intercepted, corrupted, amended, >>>>>>>>>> lost, >>>>>>>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>>>>>>> >>>>>>>>>> This email is being sent out by KPMG International Cooperative >>>>>>>>>> ("KPMG International") on behalf of the local KPMG member firm >>>>>>>>>> providing >>>>>>>>>> services to you. KPMG International Cooperative ("KPMG >>>>>>>>>> International") is >>>>>>>>>> a Swiss entity that serves as a coordinating entity for a network of >>>>>>>>>> independent firms operating under the KPMG name. KPMG International >>>>>>>>>> provides no services to clients. Each member firm of KPMG >>>>>>>>>> International is >>>>>>>>>> a legally distinct and separate entity and each describes itself as >>>>>>>>>> such. >>>>>>>>>> Information about the structure and jurisdiction of your local KPMG >>>>>>>>>> member >>>>>>>>>> firm can be obtained from your KPMG representative. >>>>>>>>>> >>>>>>>>>> This footnote also confirms that this e-mail message has been >>>>>>>>>> swept by AntiVirus software. >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>> >>>> >>