Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 25 Mar 2015 18:17:45 +0200

-_____- 555...

On Wed, Mar 25, 2015 at 6:14 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

> You're just intimidated because Aris is too much man for you.
>
> On 25 March 2015 at 18:12, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>> That's because you and Aris are BFF...he probably told you some stuff
>> about dragunov T_T
>>
>> Lolz uf+4,4,4,4,4,4,4,4,4 is boss.
>>
>> On Wed, Mar 25, 2015 at 6:09 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>> > wrote:
>>
>>> Whatever Di
>>> Dragunov is a little baby to me.
>>>
>>> :)
>>>
>>> inb4 u/f+4,4,4,4,4,4,4,4,4,4,4,
>>>
>>> On 25 March 2015 at 18:05, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>
>>>> I can agree on the neutral game comment.
>>>>
>>>> It's like Tekken. The top level players are all about solid basics,
>>>> sidestep and generic pokes. While others tend to focus on how to do combos
>>>> and flashy cool shit.
>>>>
>>>> That's why Dragunov have tough time against players who doesn't pay
>>>> attention about frames the first round or second round (aka test rounds).
>>>> Because they have 0 idea about frame traps and Dragunov player tend to over
>>>> think and overestimate their opponents...but after a round or two, you
>>>> should be able to adapt to how your opponent react to fff+2.
>>>>
>>>> On Wed, Mar 25, 2015 at 5:53 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>> This is kinda the other thing that doesn't really thrill me about
>>>>> Xrd.  For many characters, there are too many situations where as an
>>>>> onlooker you simply would not be able to tell the difference between a
>>>>> beginner and an expert.  Their execution and strategy ceilings are too
>>>>> low.  Look at that one match of LBs Millia for example.  He was doing
>>>>> everything right in terms of Oki, but the problem is this strategy doesn't
>>>>> change at any level of play.  The only thing different is whether you go
>>>>> high or low.  Elphelt has paint-by-numbers pressure.  So does Sin, from
>>>>> what I can tell.  Once Potemkin RCs after his one launcher, you get 
>>>>> forever
>>>>> and a day to punish, so everyone goes the optimal route.
>>>>>
>>>>> Now obviously the what separates the men from the boys is the neutral
>>>>> game, but IMO the neutral game is not as interesting at **our** level of
>>>>> play because of the randomness that RCs introduce. "I'm gonna bait Millia
>>>>> now IAD into low!"  Except that while you're attempting that Millia did
>>>>> disc into RC and then IAD which ate your buttons.  So the whole neutral
>>>>> game becomes a bit of a cluster fuck.
>>>>>
>>>>>
>>>>> On Wed, Mar 25, 2015 at 5:45 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> It's more on me than the game or characters. For example, other
>>>>>> people fight Elphelt just fine, despite her strengths. Differences in
>>>>>> character strengths might factor into it but it's still ultimately the
>>>>>> player who determines the outcome. So Chipp takes hits harder than anyone
>>>>>> else. It's my responsibility to ensure that he doesn't get hit. If I 
>>>>>> can't
>>>>>> do that consistently, then that's my fault. It has nothing to do with my
>>>>>> opponent or the character they're using. That's on me.
>>>>>>
>>>>>> It may be a bit strong to say that everyone is still scrub level. I'd
>>>>>> hardly say your Elph is scrub level. You do everything you're supposed to
>>>>>> do with the character, whether it be neutral or corner game. Manase plays
>>>>>> Sol correctly, even though he admits there are aspects of his game that 
>>>>>> are
>>>>>> lacking. Same can be said for Lumi's I-No. The 50/50 mixup game is there,
>>>>>> he plays neutral remarkably well and is consistent with his corner 
>>>>>> combos.
>>>>>> LB has improved tremendously and actually plays Millia correctly now (not
>>>>>> counting the occasional random orb). Nic had Axl and Pot down since day 
>>>>>> 1.
>>>>>> Khan has a strong neutral with Ram and his corner game is kinda 
>>>>>> ridiculous
>>>>>> now.
>>>>>>
>>>>>> At Final Round, I saw people drop Elph corner combos and confirms off
>>>>>> of slide that you land consistently without fail. Screw tournament nerves
>>>>>> and all that; those are supposedly high level players. I think that about
>>>>>> sums it up.
>>>>>>
>>>>>> It's cool that I make people play differently, but that's all I'm
>>>>>> capable of at the moment. No one really learns all that much about my
>>>>>> character because nothing I do is even remotely scary.
>>>>>>
>>>>>> On Wed, Mar 25, 2015 at 5:29 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>>> :(
>>>>>>>
>>>>>>> Sadly we are all still at scrub level in this game.  Chip is not the
>>>>>>> kind of character that works well in a scrub environment.
>>>>>>>
>>>>>>> Input vs Reward with chars like chip is not in his favor...  where
>>>>>>> as other chars can get stupid rewards for relatively low input.
>>>>>>> Plus in our scrub state we all make allot of mistakes...  and chip
>>>>>>> gets hurt so much worse than the rest.
>>>>>>> So one keeps working but the results dont scale properly.
>>>>>>>
>>>>>>> Elphelt is probably some part of that problem since she is on the
>>>>>>> other end of the spectrum.  Big reward with low effort and grenade 
>>>>>>> covers
>>>>>>> her mistakes.
>>>>>>>
>>>>>>> If its any consolation your chip has definitely improved.  I cant
>>>>>>> play the same as I used to and need to be way more careful etc.
>>>>>>>
>>>>>>> The patch should alleviate some of the issues.  Atleast with elphelt
>>>>>>> since she is definitely getting weaker and grenade will no longer be
>>>>>>> covering her mistakes.
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> Date: Wed, 25 Mar 2015 16:41:29 +0200
>>>>>>> Subject: Re: DRE: CTS community mail
>>>>>>> From: ryan820509@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>>
>>>>>>> I dunno, last time I checked, Xrd was still being played every
>>>>>>> Saturday. We usually have a decent amount of people playing the game at 
>>>>>>> any
>>>>>>> given time and the number of players is mostly consistent unless someone
>>>>>>> can't make it.
>>>>>>>
>>>>>>> There's nothing wrong with SF being played on stream if there are
>>>>>>> enough players for it. I may not care all that much for SF these days
>>>>>>> (because of how long I've played the game for) but I'm not opposed to it
>>>>>>> being played or streamed, and I will play too if need be. The same 
>>>>>>> applies
>>>>>>> to any other fighting game that is played at our sessions. It's always
>>>>>>> dependent on the level of support. We're a 'fighting game' community, 
>>>>>>> not
>>>>>>> an 'Xrd' or 'SF' or 'Tekken' or 'KOF' community. I think we lose sight 
>>>>>>> of
>>>>>>> that sometimes. I know we jokingly take jabs at each others' fighting 
>>>>>>> game
>>>>>>> interests from time to time, but it should never go beyond that or we 
>>>>>>> will
>>>>>>> very quickly find ourselves divided and without a scene.
>>>>>>>
>>>>>>> Regarding Xrd, some time ago Paas asked everyone how they felt about
>>>>>>> the game. My response at the time was positive. I was learning how to 
>>>>>>> play
>>>>>>> my character; learning how the system mechanics function, etc. It was a 
>>>>>>> fun
>>>>>>> experience.
>>>>>>>
>>>>>>> Now that I've had some time to play the game extensively against
>>>>>>> good comp, with a far better grasp of my character and the system
>>>>>>> mechanics, I can honestly say the following.
>>>>>>>
>>>>>>> I do not enjoy playing the game.
>>>>>>>
>>>>>>> It would be easy for me to blame the game for my lack of enjoyment,
>>>>>>> but that would be unfair and untrue. Truth be told, I can't really fault
>>>>>>> the system (except Danger Time). I love how the defensive mechanics
>>>>>>> function and how they do not completely nullify offense, even aiding one
>>>>>>> offensively at times. I love how the game is offense-orientated and that
>>>>>>> blockstrings actually function as intended (no mashing out). I also 
>>>>>>> like my
>>>>>>> main, Chipp, and the plethora of options available to him in terms of
>>>>>>> mobility, setups and mixups.
>>>>>>>
>>>>>>> So, what some may be asking then is, "If you like all of the above,
>>>>>>> why don't you enjoy playing the game?". Well, I've invested quite a bit 
>>>>>>> of
>>>>>>> time in the game (as has everyone else), and I haven't gotten the 
>>>>>>> results I
>>>>>>> want. My aim in any fighting game is never 'to be the best' but to go 
>>>>>>> toe
>>>>>>> to toe with anyone in the group and perhaps win here or there. In Xrd, I
>>>>>>> don't feel like I can go toe to toe with anyone, despite time put in. It
>>>>>>> has nothing to do with the game. Everyone else knows what they're doing
>>>>>>> with their characters and have a decent grasp of how to 'play' the 
>>>>>>> game. I
>>>>>>> don't think I'm on the same mental wavelength as everyone else in that
>>>>>>> respect. Long story short, I don't think I play the game well enough to 
>>>>>>> get
>>>>>>> the results I want. Other players in the group are better and I can 
>>>>>>> respect
>>>>>>> that. But if I'm not even winning a game in a FT3 set after several
>>>>>>> sessions' worth of play, then it should make sense why I don't enjoy
>>>>>>> playing Xrd.
>>>>>>>
>>>>>>> The other reason, and perhaps the most important one, is that the
>>>>>>> game really makes me angry. I've played many fighting games over the 
>>>>>>> years
>>>>>>> and Xrd is the only one that really pushes me over the edge to the point
>>>>>>> that I'm angry for the rest of the session. It happened this past 
>>>>>>> Saturday.
>>>>>>> I didn't feel like talking to anyone. I kept losing and I didn't feel 
>>>>>>> like
>>>>>>> playing anymore. I just played because people asked me to. Losing in 
>>>>>>> other
>>>>>>> games doesn't affect me nearly as badly as losing in Xrd. I have no idea
>>>>>>> why. That's just the way it is.
>>>>>>>
>>>>>>> The problem with this is that, despite it being funny to people, it
>>>>>>> affects me on an emotional level that, in turn, affects how I interact 
>>>>>>> with
>>>>>>> other people at the session. I'm not saying that I'm upset at someone 
>>>>>>> for
>>>>>>> beating me; everyone knows me well enough to know that I'm not that guy.
>>>>>>> I'm saying that losing in Xrd upsets me to the extent that I don't feel
>>>>>>> like talking to anyone. Personally, I'd much rather have a good time
>>>>>>> playing a game and interacting with people than not doing that and being
>>>>>>> upset all the time.
>>>>>>>
>>>>>>> Does this mean that I will stop playing Xrd? Nope. I'll play it
>>>>>>> because the game is worthy of support and there are enough people 
>>>>>>> playing
>>>>>>> it to ensure that it stays alive. I probably won't make midweek sessions
>>>>>>> anymore though, as, quite frankly, I'm tired of being a punching bag. No
>>>>>>> one learns anything about my character from playing me other than "If 
>>>>>>> the
>>>>>>> character gets hit, the round/game/match is over". My character is not 
>>>>>>> so
>>>>>>> problematic that people need me to be at a midweek session to grind out 
>>>>>>> the
>>>>>>> matchup. Everyone already knows how to fight Chipp. I'd rather suggest 
>>>>>>> that
>>>>>>> if there is a problematic matchup, that the midweek session be used for
>>>>>>> such purposes. So, I'm stating for the record that I will not attend
>>>>>>> midweek sessions anymore.
>>>>>>>
>>>>>>> My apologies in advance, Manase.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Mar 25, 2015 at 3:34 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Is this the beginning of the end for GG xrd at sessions?
>>>>>>> First it was SF on stream last session(I was part of this
>>>>>>> infidelity) now it's bloodborne.  Lol
>>>>>>> On 25 Mar 2015 15:24, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> This guy.
>>>>>>>
>>>>>>> So you've made the plunge then :]
>>>>>>>
>>>>>>> I'll be Bloodborning as well.
>>>>>>>
>>>>>>> On Wed, Mar 25, 2015 at 1:40 PM, euraima tobias <euraima@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> U guys wanna session or can I get into some bloodborne tonight?
>>>>>>> On 25 Mar 2015 1:37 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> It's the launch command.
>>>>>>> Lock-on and away from opponent+attack
>>>>>>>
>>>>>>> On 25 Mar 2015 12:02, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>>>>> >
>>>>>>> > What is back attack?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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