It's easier than you'd think. Especially for someone with a GGX background *lol* My punishment is ass in Tekken but I do alright in SF. On Wed, Oct 23, 2013 at 2:41 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx > wrote: > Yea... I cant even react/punish to most shit in Tekken properly... god > knows how I will be able to adapt to SF speeds lol :P > > > Date: Wed, 23 Oct 2013 04:39:17 -0800 > > > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > > From: gieroadsteve@xxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > > > > Sometimes I wonder what it would be like to punish a shoulder. > > > > On 23/10/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote: > > > + some yolo deathfist/shoryu action (Atleast shoryu is easily punished) > > > > > >> Date: Wed, 23 Oct 2013 04:28:40 -0800 > > >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > > >> From: gieroadsteve@xxxxxxxxx > > >> To: cpt-fgc@xxxxxxxxxxxxx > > >> > > >> Ken makes sense for Al. > > >> Another blonde American agent in a red Gi. > > >> > > >> On 23/10/2013, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx> > wrote: > > >> > Cool, thanks. I'll get those skills first. Not sure which crafting > I'll > > >> > level after that though. > > >> > > > >> > Thanks for the Ken breakdown. At least that gives me some of the > stuff > > >> > to > > >> > work on and to worry about as a beginner. I'll get to practicing > those > > >> > combos. > > >> > > > >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx] > > >> > On > > >> > Behalf Of Ilitirit Sama > > >> > Sent: 23 October 2013 1:26 PM > > >> > To: cpt-fgc@xxxxxxxxxxxxx > > >> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > > >> > > > >> > Get these first: > > >> > Careful Synth - WVR 15 > > >> > Hasty Touch - CUL 15 > > >> > Rumination - CRP 15 > > >> > Manipulation - You have this already > > >> > Tricks of the Trade - LTW 15 > > >> > > > >> > Then these: > > >> > Steady Hand II - CUL 37 > > >> > Byregot's Blessing - CRP 50 > > >> > > > >> > > > >> > For Ken, a really cheap technique is to make your opponent guess > > >> > between > > >> > j.hp and x-up EX Tatsu. The spacing is a bit tricky but once you > figure > > >> > it > > >> > out it's OP because the EX Tatsu is hit-confirmable into Ultra, or a > > >> > ground > > >> > EX Tatsu combo. His zoning game with fireballs is not that great, > but > > >> > you > > >> > wanna stick with the LP fireball cos it travels the slowest. If you > do > > >> > it > > >> > from the edge of the screen the opponent cannot jump forward > because you > > >> > can > > >> > air-to-air them or DP. His main footsie tool is f.mk<http://f.mk>. > > >> > When > > >> > you start with Ken, you basically just wanna learn f.mk<http://f.mk > >, > > >> > cr.mk<http://cr.mk> xx fireball. It's a frame trap from the right > > >> > distance. > > >> > When you have two bars, you mix it up with f.mk<http://f.mk>, DP > (FADC) > > >> > or > > >> > f.mk<http://f.mk>, throw (this is what you need the kara throw for > but > > >> > you > > >> > can ignore it for now) or f.mk<http://f.mk>, f.hk<http://f.hk> > (taping > > >> > gives > > >> > and overhead, holding gives a feint). His basic hit-confirm is > > >> > cr.lk<http://cr.lk>, cr.lp, HP DP (jumping forward immediately is > safe > > >> > if > > >> > they quick rise, if they don't you get time for another setup). A > > >> > damaging > > >> > easy-to-learn combo is cr.lk<http://cr.lk>, cr.lp, (you can use two > > >> > jabs) > > >> > st.lp , cr.mk<http://cr.mk> xx EX Tatsu. It's an easy link - st.lp > is > > >> > +7f > > >> > and cr.mk<http://cr.mk> is 4f. After the EX Tatsu you are at +1f, > so > > >> > the > > >> > opponent has to guess between throw, DP (FADC), or cr.lk< > http://cr.lk> > > >> > into > > >> > the same combo. > > >> > > > >> > > > >> > On Wed, Oct 23, 2013 at 12:46 PM, Manase Zote > > >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: > > >> > > > >> > Gouki needs to do close fierce punch twice in that combo therefore > > >> > distance > > >> > was not the problem, at first I thought the ultra whiffed Gen based > > >> > sorely > > >> > on his hurt box. > > >> > The combo is suppose to hit every character in the game whether they > > >> > are > > >> > standing or crouching and I did the test against Gen last night and > it > > >> > worked. > > >> > On 23 Oct 2013 12:36, "sameegh jardine" > > >> > <sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote: > > >> > Where did you start the combo from? Mid-screen or in the corner? > > >> > > > >> > Also which direction were you facing? Perhaps try replicating the > > >> > scenario > > >> > exactly and see whether it works or fails, i.e. same characters, > same > > >> > starting and ending position, same direction. > > >> > > > >> > On Wed, Oct 23, 2013 at 12:17 PM, Manase Zote > > >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: > > >> > > > >> > It was not a matter of me dropping the combo bro, the ultra whiffed > > >> > that's > > >> > the interesting part. > > >> > It's a pity there is no footage of the incident. Sf4 needs to have > the > > >> > ability to save offline matches like tekken and vf. Again guys it > was > > >> > not a > > >> > missed link/cancel it was a move (ultra) that whiffed and failed. > > >> > On 23 Oct 2013 12:01, "euraima tobias" > > >> > <euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote: > > >> > > > >> > You missed it. Never overlook human error. > > >> > On 23 Oct 2013 11:52, "Manase Zote" > > >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: > > >> > > > >> > I'm game dood, I had a few games against Chojin yesterday. > > >> > By the way I tested my gouki ultra combo against gen and other small > > >> > characters and it worked. Now I want to know how did it fail > Saturday? > > >> > On 23 Oct 2013 11:33, "Ryan Williams" > > >> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote: > > >> > Hehe, we need to do some online sparring :) Might as well start > leveling > > >> > him > > >> > up. > > >> > > > >> > On Wed, Oct 23, 2013 at 11:25 AM, Manase Zote > > >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: > > >> > > > >> > Gouki approves :) > > >> > On 23 Oct 2013 11:16, "Ryan Williams" > > >> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote: > > >> > Can't remember the last time I read frame data for this game. That > was > > >> > ages > > >> > ago. > > >> > > > >> > These days, I just try to feel things out. Learning the range of > normals > > >> > and > > >> > what beats what in different situations is more important to me at > the > > >> > mo. > > >> > > > >> > I'll be using Gouken more frequently at the sessions from now on. > > >> > > > >> > On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen > > >> > <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote: > > >> > Need to check out Makoto's frames and shit again... > > >> > > > >> > Cant remember them now :( > > >> > > > >> > ________________________________ > > >> > From: > > >> > alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx> > > >> > > > >> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > >> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > > >> > Date: Wed, 23 Oct 2013 08:39:10 +0000 > > >> > > > >> > > > >> > @Paas - somethings to remember: > > >> > > > >> > > > >> > > > >> > B+MK - the quick overhead kick that I was using - it's negative on > hit. > > >> > > > >> > > > >> > > > >> > With the d+mk, hado thing - the d+mk is safe. The hado is not. > > >> > > > >> > > > >> > > > >> > Tatsu - on hit: light version I recover fast. Medium version we're > both > > >> > equal. Hard version you recover faster. > > >> > > > >> > EX - plus on hit. > > >> > > > >> > > > >> > > > >> > Probably other stuff to know, but I don't know it. > > >> > > > >> > > > >> > > > >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx> > > >> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx>] > > >> > On Behalf Of Wynand-Ben Viljoen > > >> > Sent: 23 October 2013 10:36 AM > > >> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > >> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > > >> > > > >> > > > >> > > > >> > Ken must DIE! > > >> > > > >> > > > >> >> Date: Wed, 23 Oct 2013 10:33:05 +0200 > > >> >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > > >> >> From: ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx> > > >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > >> >> > > >> >> Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do > > >> >> that much damage becuase you don't get the animation. > > >> >> doing jump in, target combo, fireball , fadc ultra 1 should do more > > >> >> damage, but it's a bit harder. > > >> >> > > >> >> You should check out youtube for these players: Michael tan > (sometimes > > >> >> spelt maikeru tan), Momochi, PlayerJun52. > > >> >> > > >> >> I also like to check out some highlight vids just to see how much a > > >> >> character can kick ass. > > >> >> Here's a "best of" vid for Playerjun52 (ken) > > >> >> http://www.youtube.com/watch?v=OTzk-N3aB1U > > >> >> > > >> >> and here's one for Ace Eirin (guile) > > >> >> http://www.youtube.com/watch?v=FBjQ8Mnh_Qc > > >> >> > ========================================================================= > > >> >> You are subscribed to the Cape Town Fighting Game Community mailing > > >> >> list. > > >> >> > > >> >> //www.freelists.org/list/cpt-fgc > > >> > > > >> > The information in this e-mail is confidential and may be legally > > >> > privileged. 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