[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 23 Oct 2013 14:45:12 +0200

It's easier than you'd think. Especially for someone with a GGX background
*lol*

My punishment is ass in Tekken but I do alright in SF.


On Wed, Oct 23, 2013 at 2:41 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx
> wrote:

> Yea...  I cant even react/punish to most shit in Tekken properly...   god
> knows how I will be able to adapt to SF speeds lol :P
>
> > Date: Wed, 23 Oct 2013 04:39:17 -0800
>
> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> > From: gieroadsteve@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> > Sometimes I wonder what it would be like to punish a shoulder.
> >
> > On 23/10/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
> > > + some yolo deathfist/shoryu action (Atleast shoryu is easily punished)
> > >
> > >> Date: Wed, 23 Oct 2013 04:28:40 -0800
> > >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> > >> From: gieroadsteve@xxxxxxxxx
> > >> To: cpt-fgc@xxxxxxxxxxxxx
> > >>
> > >> Ken makes sense for Al.
> > >> Another blonde American agent in a red Gi.
> > >>
> > >> On 23/10/2013, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx>
> wrote:
> > >> > Cool, thanks. I'll get those skills first. Not sure which crafting
> I'll
> > >> > level after that though.
> > >> >
> > >> > Thanks for the Ken breakdown. At least that gives me some of the
> stuff
> > >> > to
> > >> > work on and to worry about as a beginner. I'll get to practicing
> those
> > >> > combos.
> > >> >
> > >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx]
> > >> > On
> > >> > Behalf Of Ilitirit Sama
> > >> > Sent: 23 October 2013 1:26 PM
> > >> > To: cpt-fgc@xxxxxxxxxxxxx
> > >> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> > >> >
> > >> > Get these first:
> > >> > Careful Synth - WVR 15
> > >> > Hasty Touch - CUL 15
> > >> > Rumination - CRP 15
> > >> > Manipulation - You have this already
> > >> > Tricks of the Trade - LTW 15
> > >> >
> > >> > Then these:
> > >> > Steady Hand II - CUL 37
> > >> > Byregot's Blessing - CRP 50
> > >> >
> > >> >
> > >> > For Ken, a really cheap technique is to make your opponent guess
> > >> > between
> > >> > j.hp and x-up EX Tatsu. The spacing is a bit tricky but once you
> figure
> > >> > it
> > >> > out it's OP because the EX Tatsu is hit-confirmable into Ultra, or a
> > >> > ground
> > >> > EX Tatsu combo. His zoning game with fireballs is not that great,
> but
> > >> > you
> > >> > wanna stick with the LP fireball cos it travels the slowest. If you
> do
> > >> > it
> > >> > from the edge of the screen the opponent cannot jump forward
> because you
> > >> > can
> > >> > air-to-air them or DP. His main footsie tool is f.mk<http://f.mk>.
> > >> > When
> > >> > you start with Ken, you basically just wanna learn f.mk<http://f.mk
> >,
> > >> > cr.mk<http://cr.mk> xx fireball. It's a frame trap from the right
> > >> > distance.
> > >> > When you have two bars, you mix it up with f.mk<http://f.mk>, DP
> (FADC)
> > >> > or
> > >> > f.mk<http://f.mk>, throw (this is what you need the kara throw for
> but
> > >> > you
> > >> > can ignore it for now) or f.mk<http://f.mk>, f.hk<http://f.hk>
> (taping
> > >> > gives
> > >> > and overhead, holding gives a feint). His basic hit-confirm is
> > >> > cr.lk<http://cr.lk>, cr.lp, HP DP (jumping forward immediately is
> safe
> > >> > if
> > >> > they quick rise, if they don't you get time for another setup). A
> > >> > damaging
> > >> > easy-to-learn combo is cr.lk<http://cr.lk>, cr.lp, (you can use two
> > >> > jabs)
> > >> > st.lp , cr.mk<http://cr.mk> xx EX Tatsu. It's an easy link - st.lp
> is
> > >> > +7f
> > >> > and cr.mk<http://cr.mk> is 4f. After the EX Tatsu you are at +1f,
> so
> > >> > the
> > >> > opponent has to guess between throw, DP (FADC), or cr.lk<
> http://cr.lk>
> > >> > into
> > >> > the same combo.
> > >> >
> > >> >
> > >> > On Wed, Oct 23, 2013 at 12:46 PM, Manase Zote
> > >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
> > >> >
> > >> > Gouki needs to do close fierce punch twice in that combo therefore
> > >> > distance
> > >> > was not the problem, at first I thought the ultra whiffed Gen based
> > >> > sorely
> > >> > on his hurt box.
> > >> > The combo is suppose to hit every character in the game whether they
> > >> > are
> > >> > standing or crouching and I did the test against Gen last night and
> it
> > >> > worked.
> > >> > On 23 Oct 2013 12:36, "sameegh jardine"
> > >> > <sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote:
> > >> > Where did you start the combo from? Mid-screen or in the corner?
> > >> >
> > >> > Also which direction were you facing? Perhaps try replicating the
> > >> > scenario
> > >> > exactly and see whether it works or fails, i.e. same characters,
> same
> > >> > starting and ending position, same direction.
> > >> >
> > >> > On Wed, Oct 23, 2013 at 12:17 PM, Manase Zote
> > >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
> > >> >
> > >> > It was not a matter of me dropping the combo bro, the ultra whiffed
> > >> > that's
> > >> > the interesting part.
> > >> > It's a pity there is no footage of the incident. Sf4 needs to have
> the
> > >> > ability to save offline matches like tekken and vf. Again guys it
> was
> > >> > not a
> > >> > missed link/cancel it was a move (ultra) that whiffed and failed.
> > >> > On 23 Oct 2013 12:01, "euraima tobias"
> > >> > <euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote:
> > >> >
> > >> > You missed it. Never overlook human error.
> > >> > On 23 Oct 2013 11:52, "Manase Zote"
> > >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
> > >> >
> > >> > I'm game dood, I had a few games against Chojin yesterday.
> > >> > By the way I tested my gouki ultra combo against gen and other small
> > >> > characters and it worked. Now I want to know how did it fail
> Saturday?
> > >> > On 23 Oct 2013 11:33, "Ryan Williams"
> > >> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
> > >> > Hehe, we need to do some online sparring :) Might as well start
> leveling
> > >> > him
> > >> > up.
> > >> >
> > >> > On Wed, Oct 23, 2013 at 11:25 AM, Manase Zote
> > >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
> > >> >
> > >> > Gouki approves :)
> > >> > On 23 Oct 2013 11:16, "Ryan Williams"
> > >> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
> > >> > Can't remember the last time I read frame data for this game. That
> was
> > >> > ages
> > >> > ago.
> > >> >
> > >> > These days, I just try to feel things out. Learning the range of
> normals
> > >> > and
> > >> > what beats what in different situations is more important to me at
> the
> > >> > mo.
> > >> >
> > >> > I'll be using Gouken more frequently at the sessions from now on.
> > >> >
> > >> > On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen
> > >> > <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
> > >> > Need to check out Makoto's frames and shit again...
> > >> >
> > >> > Cant remember them now :(
> > >> >
> > >> > ________________________________
> > >> > From:
> > >> > alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
> > >> >
> > >> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> > >> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> > >> > Date: Wed, 23 Oct 2013 08:39:10 +0000
> > >> >
> > >> >
> > >> > @Paas - somethings to remember:
> > >> >
> > >> >
> > >> >
> > >> > B+MK - the quick overhead kick that I was using - it's negative on
> hit.
> > >> >
> > >> >
> > >> >
> > >> > With the d+mk, hado thing - the d+mk is safe. The hado is not.
> > >> >
> > >> >
> > >> >
> > >> > Tatsu - on hit: light version I recover fast. Medium version we're
> both
> > >> > equal. Hard version you recover faster.
> > >> >
> > >> > EX - plus on hit.
> > >> >
> > >> >
> > >> >
> > >> > Probably other stuff to know, but I don't know it.
> > >> >
> > >> >
> > >> >
> > >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx>
> > >> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx>]
> > >> > On Behalf Of Wynand-Ben Viljoen
> > >> > Sent: 23 October 2013 10:36 AM
> > >> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> > >> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> > >> >
> > >> >
> > >> >
> > >> > Ken must DIE!
> > >> >
> > >> >
> > >> >> Date: Wed, 23 Oct 2013 10:33:05 +0200
> > >> >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> > >> >> From: ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>
> > >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> > >> >>
> > >> >> Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do
> > >> >> that much damage becuase you don't get the animation.
> > >> >> doing jump in, target combo, fireball , fadc ultra 1 should do more
> > >> >> damage, but it's a bit harder.
> > >> >>
> > >> >> You should check out youtube for these players: Michael tan
> (sometimes
> > >> >> spelt maikeru tan), Momochi, PlayerJun52.
> > >> >>
> > >> >> I also like to check out some highlight vids just to see how much a
> > >> >> character can kick ass.
> > >> >> Here's a "best of" vid for Playerjun52 (ken)
> > >> >> http://www.youtube.com/watch?v=OTzk-N3aB1U
> > >> >>
> > >> >> and here's one for Ace Eirin (guile)
> > >> >> http://www.youtube.com/watch?v=FBjQ8Mnh_Qc
> > >> >>
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