[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2013 08:39:40 -0800

ChrisG playing Phoenix wright is pretty cool.

On 15 October 2013 08:34, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> Hahaha, sounds good.
>
>
> On Tue, Oct 15, 2013 at 6:34 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>>
>> You can ban 1 character from your opponents choice of characters.
>>
>> On 15 October 2013 08:29, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>> > What does that mean?
>> >
>> >
>> > On Tue, Oct 15, 2013 at 6:24 PM, Stephen Scheidel
>> > <gieroadsteve@xxxxxxxxx>
>> > wrote:
>> >>
>> >> So the last Battle Circuit ran the Marvel with LoL style Ban rules  ~
>> >> imma check that out now and see if it doesn't suck.
>> >>
>> >> On 15 October 2013 08:11, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx>
>> >> wrote:
>> >> > On PC its 74mb
>> >> >
>> >> > ________________________________
>> >> > Date: Tue, 15 Oct 2013 17:37:55 +0200
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > From: euraima@xxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> >
>> >> >
>> >> > Someone please let me know how big the patch is when you get home.
>> >> > #fucktelkom
>> >> >
>> >> > On 15 Oct 2013 17:24, "lindsey kiviets" <lindseyak@xxxxxxxxxxx>
>> >> > wrote:
>> >> >
>> >> > Okay shoot me for nt having optimal HUD. Thats old stuff man.
>> >> >
>> >> > ________________________________
>> >> > From: paashaasggx@xxxxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > Date: Tue, 15 Oct 2013 15:21:43 +0000
>> >> >
>> >> > Yea...
>> >> >
>> >> > Just like previous dungeons with you tanking.  (Cutters?)
>> >> >
>> >> >
>> >> > We moered them but the only thing that went down repeatedly was DPS
>> >> > and
>> >> > healers.
>> >> >
>> >> >
>> >> > Clearly a effective strategy.  Running out of time during final boss
>> >> > fight
>> >> > because of how slow things run.
>> >> >
>> >> > Next tank came along.  Marked shit, kept aggro.  Smoothest run ever.
>> >> > Completed dungeon in like 30mins.
>> >> >
>> >> >
>> >> >
>> >> > Clearly your way works best :P
>> >> >
>> >> > ________________________________
>> >> > From: lindseyak@xxxxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > Date: Tue, 15 Oct 2013 15:14:53 +0000
>> >> >
>> >> > Maybe in 8 man dungeon it will be necessarry, nt in 4 man. Most
>> >> > enemies
>> >> > r in
>> >> > groups of 3, jst moer alles. They all going down anyway.
>> >> >
>> >> > ________________________________
>> >> > Date: Tue, 15 Oct 2013 17:10:26 +0200
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > From: ilitirit@xxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> >
>> >> > Stop being lazy.  It costs nothing and requires no effort.  At the
>> >> > very
>> >> > least you'll save your own ass by declaring "I'm going to aggro this
>> >> > enemy,
>> >> > so feel free to attack it.  If you attack anything else and gain
>> >> > aggro,
>> >> > it's
>> >> > your fault".  Obviously this doesn't apply to healers.
>> >> >
>> >> > Tank is the leader; tank should mark.  DPS only marks for crowd
>> >> > control,
>> >> > or
>> >> > when they're experienced in the dungeon and are directing
>> >> > inexperienced
>> >> > Tanks.
>> >> >
>> >> >
>> >> > On Tue, Oct 15, 2013 at 5:07 PM, lindsey kiviets
>> >> > <lindseyak@xxxxxxxxxxx>
>> >> > wrote:
>> >> >
>> >> > Il mark targets when targets become outa hand. Why dnt the dps mark
>> >> > who
>> >> > the
>> >> > taking and concentrate on that. The healer and tank wil sort out the
>> >> > agro
>> >> > side of things.
>> >> >
>> >> > ________________________________
>> >> > Date: Tue, 15 Oct 2013 17:00:52 +0200
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > From: ilitirit@xxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> >
>> >> >
>> >> > Russian Skies tutorial
>> >> >
>> >> > http://www.youtube.com/watch?v=AUlGsBplCt8
>> >> >
>> >> >
>> >> > On Tue, Oct 15, 2013 at 4:58 PM, Wynand-Ben Viljoen
>> >> > <paashaasggx@xxxxxxxxxxx> wrote:
>> >> >
>> >> > Dat HAT!
>> >> >
>> >> > ________________________________
>> >> > From: alasdair.donaldson@xxxxxxxxxx
>> >> >
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > Date: Tue, 15 Oct 2013 14:54:37 +0000
>> >> >
>> >> >
>> >> > I’ve got these cool pets that can throw fire or cause hurricanes.
>> >> > Also cat ears.
>> >> >
>> >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >> > On
>> >> > Behalf Of Wynand-Ben Viljoen
>> >> > Sent: 15 October 2013 4:53 PM
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> >
>> >> > I throw fire and stuff
>> >> >
>> >> > ________________________________
>> >> > From: lindseyak@xxxxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > Date: Tue, 15 Oct 2013 14:38:02 +0000
>> >> > I auto attack while attacking.
>> >> > ________________________________
>> >> > From: paashaasggx@xxxxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > Date: Tue, 15 Oct 2013 09:04:43 +0000
>> >> > That's cute lol
>> >> >
>> >> > The tank thinks 427 is allot of damage :P
>> >> >
>> >> > ________________________________
>> >> > From: lindseyak@xxxxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > Date: Tue, 15 Oct 2013 09:02:24 +0000
>> >> > that was before i did 427 from 1 hit. you can try and take agro now,
>> >> >
>> >> > TRY...
>> >> > ________________________________
>> >> > From: paashaasggx@xxxxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > Date: Tue, 15 Oct 2013 08:59:02 +0000
>> >> > If that was true I would not be pulling agro if you lol
>> >> >
>> >> > Try again :P
>> >> >
>> >> > ________________________________
>> >> > From: lindseyak@xxxxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > Date: Tue, 15 Oct 2013 08:56:36 +0000
>> >> > coz my dps as tank > your dps as a dps
>> >> > ________________________________
>> >> > From: paashaasggx@xxxxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > Date: Tue, 15 Oct 2013 08:49:25 +0000
>> >> > Why would I want to auto attack if never have to stop casting
>> >> > spells...
>> >> > ever.
>> >> >
>> >> > ________________________________
>> >> > From: lindseyak@xxxxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > Date: Tue, 15 Oct 2013 08:18:20 +0000
>> >> > i just realised melee dps > ranged
>> >> >
>> >> > we get auto attacks while attacking. so cool.
>> >> > ________________________________
>> >> > Date: Tue, 15 Oct 2013 09:45:26 +0200
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> > From: ryan820509@xxxxxxxxx
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > *LOL* Oh damn... I haven't been on Twitter in ages. It's likely :P
>> >> >
>> >> > I'll have a look when I get home.
>> >> >
>> >> > On Tue, Oct 15, 2013 at 9:44 AM, Moshe Shevel <jaguguarang@xxxxxxxxx>
>> >> > wrote:
>> >> > Oh SAP,
>> >> >
>> >> > I got two DM's on Twitter from you, I think you've been hacked?
>> >> >
>> >> > On Tue, Oct 15, 2013 at 9:42 AM, Moshe Shevel <jaguguarang@xxxxxxxxx>
>> >> > wrote:
>> >> > They got contacted by the MSSA to become affiliated with them, most
>> >> > of
>> >> > the
>> >> > people who have joined the group refuse to become affiliated :p
>> >> >
>> >> > On Tue, Oct 15, 2013 at 9:35 AM, Donaldson, Alasdair
>> >> > <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >> > Yeah, saw that the new esport thing had popped up. Hopefully it work
>> >> > out
>> >> > better than mssa.
>> >> >
>> >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >> > On
>> >> > Behalf Of Moshe Shevel
>> >> > Sent: 15 October 2013 9:34 AM
>> >> >
>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> > Subject: [CPT-FGC] Re: Stuff
>> >> >
>> >> >
>> >> > Hey guys,
>> >> >
>> >> > New SA eSports initiative happening on Facebook, I've added some
>> >> > fighting
>> >> > games that I think are mostly played here but if you want to add some
>> >> > games
>> >> > go ahead and hopefully people will vote for those games.
>> >> >
>> >> >
>> >> >
>> >> > https://www.facebook.com/groups/saesportsassociation/224881524338008/?notif_t=group_comment_reply
>> >> >
>> >> > On Tue, Oct 15, 2013 at 9:16 AM, Nicholas Robertson-Muir
>> >> > <nicmuir@xxxxxxxxx>
>> >> > wrote:
>> >> > My Action Replay cart went "missing"
>> >> >
>> >> > On Tue, Oct 15, 2013 at 4:00 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> >> > wrote:
>> >> > You should make a YouTube vid about this.
>> >> >
>> >> > On Mon, Oct 14, 2013 at 7:33 PM, Nicholas Robertson-Muir
>> >> > <nicmuir@xxxxxxxxx>
>> >> > wrote:
>> >> > There is another way to use the secret characters.
>> >> > I'm surprised that no-one has thought of it.  I used the trick when I
>> >> > had a
>> >> > PS2 action Replay cart.
>> >> > The characters are referenced by numbers in order top left to bottom
>> >> > right.
>> >> > You can give the action replay a designation to search for, like
>> >> > say...
>> >> > character use, buy running a a check on the character numbers when
>> >> > you
>> >> > select them.
>> >> > Then you would use:
>> >> > 0 as Lui Kang
>> >> > 1 as Kung Lao
>> >> > 2 as Johnny... and so on.
>> >> > The action replay would search changes in the code and would then
>> >> > return
>> >> > with a code for your specific character.
>> >> > usually it would be XXXXXXXX00 for Lui Kang (where the X is a hex
>> >> > designation from 0 to F)
>> >> > then XXXXXXXX01 for Kung Lao... and so on.
>> >> > So hey, you put in XXXXXXXX0A (0A would be "10") for Scorp and
>> >> > XXXXXXXX0B
>> >> > (0B would be "11") for Raiden and then you're done with the normal
>> >> > cast.
>> >> > Put in more, and you find the others.  Easy peasy.
>> >> > It's how I managed to play with Noob in MK3 (who was a palette swap
>> >> > of
>> >> > Kano.
>> >> > lol) as well as the bosses.
>> >> > On UMK3 the codes didn't even change... but XXXXXXXX14 gave an
>> >> > interesting
>> >> > result.  Chameleon.
>> >> > Aaahhh... then you could still make Tsung morph into anybody as well.
>> >> > any-morph into Motaro was always fun.
>> >> >
>> >> > On Mon, Oct 14, 2013 at 6:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> >> > wrote:
>> >> > What happens when you try to use unplayable characters in the
>> >> > Megadrive
>> >> > version of MKII?
>> >> >
>> >> >
>> >> >
>> >> > http://1morecastle.com/2013/09/mortal-kombat-ii-new-glitch-characters-uncovered/
>> >> >
>> >> > On Mon, Oct 14, 2013 at 6:18 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> >> > wrote:
>> >> > The Smash community has added Mewtwo to the game:
>> >> >
>> >> > https://www.youtube.com/watch?v=yMd6wAoqsJ4
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
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