[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2013 08:34:01 -0800

You can ban 1 character from your opponents choice of characters.

On 15 October 2013 08:29, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> What does that mean?
>
>
> On Tue, Oct 15, 2013 at 6:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>>
>> So the last Battle Circuit ran the Marvel with LoL style Ban rules  ~
>> imma check that out now and see if it doesn't suck.
>>
>> On 15 October 2013 08:11, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx>
>> wrote:
>> > On PC its 74mb
>> >
>> > ________________________________
>> > Date: Tue, 15 Oct 2013 17:37:55 +0200
>> > Subject: [CPT-FGC] Re: Stuff
>> > From: euraima@xxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> >
>> > Someone please let me know how big the patch is when you get home.
>> > #fucktelkom
>> >
>> > On 15 Oct 2013 17:24, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>> >
>> > Okay shoot me for nt having optimal HUD. Thats old stuff man.
>> >
>> > ________________________________
>> > From: paashaasggx@xxxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> > Date: Tue, 15 Oct 2013 15:21:43 +0000
>> >
>> > Yea...
>> >
>> > Just like previous dungeons with you tanking.  (Cutters?)
>> >
>> >
>> > We moered them but the only thing that went down repeatedly was DPS and
>> > healers.
>> >
>> >
>> > Clearly a effective strategy.  Running out of time during final boss
>> > fight
>> > because of how slow things run.
>> >
>> > Next tank came along.  Marked shit, kept aggro.  Smoothest run ever.
>> > Completed dungeon in like 30mins.
>> >
>> >
>> >
>> > Clearly your way works best :P
>> >
>> > ________________________________
>> > From: lindseyak@xxxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> > Date: Tue, 15 Oct 2013 15:14:53 +0000
>> >
>> > Maybe in 8 man dungeon it will be necessarry, nt in 4 man. Most enemies
>> > r in
>> > groups of 3, jst moer alles. They all going down anyway.
>> >
>> > ________________________________
>> > Date: Tue, 15 Oct 2013 17:10:26 +0200
>> > Subject: [CPT-FGC] Re: Stuff
>> > From: ilitirit@xxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> > Stop being lazy.  It costs nothing and requires no effort.  At the very
>> > least you'll save your own ass by declaring "I'm going to aggro this
>> > enemy,
>> > so feel free to attack it.  If you attack anything else and gain aggro,
>> > it's
>> > your fault".  Obviously this doesn't apply to healers.
>> >
>> > Tank is the leader; tank should mark.  DPS only marks for crowd control,
>> > or
>> > when they're experienced in the dungeon and are directing inexperienced
>> > Tanks.
>> >
>> >
>> > On Tue, Oct 15, 2013 at 5:07 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> > wrote:
>> >
>> > Il mark targets when targets become outa hand. Why dnt the dps mark who
>> > the
>> > taking and concentrate on that. The healer and tank wil sort out the
>> > agro
>> > side of things.
>> >
>> > ________________________________
>> > Date: Tue, 15 Oct 2013 17:00:52 +0200
>> > Subject: [CPT-FGC] Re: Stuff
>> > From: ilitirit@xxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> >
>> > Russian Skies tutorial
>> >
>> > http://www.youtube.com/watch?v=AUlGsBplCt8
>> >
>> >
>> > On Tue, Oct 15, 2013 at 4:58 PM, Wynand-Ben Viljoen
>> > <paashaasggx@xxxxxxxxxxx> wrote:
>> >
>> > Dat HAT!
>> >
>> > ________________________________
>> > From: alasdair.donaldson@xxxxxxxxxx
>> >
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> > Date: Tue, 15 Oct 2013 14:54:37 +0000
>> >
>> >
>> > I’ve got these cool pets that can throw fire or cause hurricanes.
>> > Also cat ears.
>> >
>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> > On
>> > Behalf Of Wynand-Ben Viljoen
>> > Sent: 15 October 2013 4:53 PM
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> >
>> > I throw fire and stuff
>> >
>> > ________________________________
>> > From: lindseyak@xxxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> > Date: Tue, 15 Oct 2013 14:38:02 +0000
>> > I auto attack while attacking.
>> > ________________________________
>> > From: paashaasggx@xxxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> > Date: Tue, 15 Oct 2013 09:04:43 +0000
>> > That's cute lol
>> >
>> > The tank thinks 427 is allot of damage :P
>> >
>> > ________________________________
>> > From: lindseyak@xxxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> > Date: Tue, 15 Oct 2013 09:02:24 +0000
>> > that was before i did 427 from 1 hit. you can try and take agro now,
>> >
>> > TRY...
>> > ________________________________
>> > From: paashaasggx@xxxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> > Date: Tue, 15 Oct 2013 08:59:02 +0000
>> > If that was true I would not be pulling agro if you lol
>> >
>> > Try again :P
>> >
>> > ________________________________
>> > From: lindseyak@xxxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> > Date: Tue, 15 Oct 2013 08:56:36 +0000
>> > coz my dps as tank > your dps as a dps
>> > ________________________________
>> > From: paashaasggx@xxxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> > Date: Tue, 15 Oct 2013 08:49:25 +0000
>> > Why would I want to auto attack if never have to stop casting spells...
>> > ever.
>> >
>> > ________________________________
>> > From: lindseyak@xxxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> > Date: Tue, 15 Oct 2013 08:18:20 +0000
>> > i just realised melee dps > ranged
>> >
>> > we get auto attacks while attacking. so cool.
>> > ________________________________
>> > Date: Tue, 15 Oct 2013 09:45:26 +0200
>> > Subject: [CPT-FGC] Re: Stuff
>> > From: ryan820509@xxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > *LOL* Oh damn... I haven't been on Twitter in ages. It's likely :P
>> >
>> > I'll have a look when I get home.
>> >
>> > On Tue, Oct 15, 2013 at 9:44 AM, Moshe Shevel <jaguguarang@xxxxxxxxx>
>> > wrote:
>> > Oh SAP,
>> >
>> > I got two DM's on Twitter from you, I think you've been hacked?
>> >
>> > On Tue, Oct 15, 2013 at 9:42 AM, Moshe Shevel <jaguguarang@xxxxxxxxx>
>> > wrote:
>> > They got contacted by the MSSA to become affiliated with them, most of
>> > the
>> > people who have joined the group refuse to become affiliated :p
>> >
>> > On Tue, Oct 15, 2013 at 9:35 AM, Donaldson, Alasdair
>> > <alasdair.donaldson@xxxxxxxxxx> wrote:
>> > Yeah, saw that the new esport thing had popped up. Hopefully it work out
>> > better than mssa.
>> >
>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> > On
>> > Behalf Of Moshe Shevel
>> > Sent: 15 October 2013 9:34 AM
>> >
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Stuff
>> >
>> >
>> > Hey guys,
>> >
>> > New SA eSports initiative happening on Facebook, I've added some
>> > fighting
>> > games that I think are mostly played here but if you want to add some
>> > games
>> > go ahead and hopefully people will vote for those games.
>> >
>> >
>> > https://www.facebook.com/groups/saesportsassociation/224881524338008/?notif_t=group_comment_reply
>> >
>> > On Tue, Oct 15, 2013 at 9:16 AM, Nicholas Robertson-Muir
>> > <nicmuir@xxxxxxxxx>
>> > wrote:
>> > My Action Replay cart went "missing"
>> >
>> > On Tue, Oct 15, 2013 at 4:00 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> > wrote:
>> > You should make a YouTube vid about this.
>> >
>> > On Mon, Oct 14, 2013 at 7:33 PM, Nicholas Robertson-Muir
>> > <nicmuir@xxxxxxxxx>
>> > wrote:
>> > There is another way to use the secret characters.
>> > I'm surprised that no-one has thought of it.  I used the trick when I
>> > had a
>> > PS2 action Replay cart.
>> > The characters are referenced by numbers in order top left to bottom
>> > right.
>> > You can give the action replay a designation to search for, like say...
>> > character use, buy running a a check on the character numbers when you
>> > select them.
>> > Then you would use:
>> > 0 as Lui Kang
>> > 1 as Kung Lao
>> > 2 as Johnny... and so on.
>> > The action replay would search changes in the code and would then return
>> > with a code for your specific character.
>> > usually it would be XXXXXXXX00 for Lui Kang (where the X is a hex
>> > designation from 0 to F)
>> > then XXXXXXXX01 for Kung Lao... and so on.
>> > So hey, you put in XXXXXXXX0A (0A would be "10") for Scorp and
>> > XXXXXXXX0B
>> > (0B would be "11") for Raiden and then you're done with the normal cast.
>> > Put in more, and you find the others.  Easy peasy.
>> > It's how I managed to play with Noob in MK3 (who was a palette swap of
>> > Kano.
>> > lol) as well as the bosses.
>> > On UMK3 the codes didn't even change... but XXXXXXXX14 gave an
>> > interesting
>> > result.  Chameleon.
>> > Aaahhh... then you could still make Tsung morph into anybody as well.
>> > any-morph into Motaro was always fun.
>> >
>> > On Mon, Oct 14, 2013 at 6:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> > wrote:
>> > What happens when you try to use unplayable characters in the Megadrive
>> > version of MKII?
>> >
>> >
>> > http://1morecastle.com/2013/09/mortal-kombat-ii-new-glitch-characters-uncovered/
>> >
>> > On Mon, Oct 14, 2013 at 6:18 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> > wrote:
>> > The Smash community has added Mewtwo to the game:
>> >
>> > https://www.youtube.com/watch?v=yMd6wAoqsJ4
>> >
>> >
>> >
>> >
>> >
>> >
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