[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2013 08:24:07 -0800

So the last Battle Circuit ran the Marvel with LoL style Ban rules  ~
imma check that out now and see if it doesn't suck.

On 15 October 2013 08:11, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
> On PC its 74mb
>
> ________________________________
> Date: Tue, 15 Oct 2013 17:37:55 +0200
> Subject: [CPT-FGC] Re: Stuff
> From: euraima@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> Someone please let me know how big the patch is when you get home.
> #fucktelkom
>
> On 15 Oct 2013 17:24, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
> Okay shoot me for nt having optimal HUD. Thats old stuff man.
>
> ________________________________
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 15:21:43 +0000
>
> Yea...
>
> Just like previous dungeons with you tanking.  (Cutters?)
>
>
> We moered them but the only thing that went down repeatedly was DPS and
> healers.
>
>
> Clearly a effective strategy.  Running out of time during final boss fight
> because of how slow things run.
>
> Next tank came along.  Marked shit, kept aggro.  Smoothest run ever.
> Completed dungeon in like 30mins.
>
>
>
> Clearly your way works best :P
>
> ________________________________
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 15:14:53 +0000
>
> Maybe in 8 man dungeon it will be necessarry, nt in 4 man. Most enemies r in
> groups of 3, jst moer alles. They all going down anyway.
>
> ________________________________
> Date: Tue, 15 Oct 2013 17:10:26 +0200
> Subject: [CPT-FGC] Re: Stuff
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Stop being lazy.  It costs nothing and requires no effort.  At the very
> least you'll save your own ass by declaring "I'm going to aggro this enemy,
> so feel free to attack it.  If you attack anything else and gain aggro, it's
> your fault".  Obviously this doesn't apply to healers.
>
> Tank is the leader; tank should mark.  DPS only marks for crowd control, or
> when they're experienced in the dungeon and are directing inexperienced
> Tanks.
>
>
> On Tue, Oct 15, 2013 at 5:07 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
> Il mark targets when targets become outa hand. Why dnt the dps mark who the
> taking and concentrate on that. The healer and tank wil sort out the agro
> side of things.
>
> ________________________________
> Date: Tue, 15 Oct 2013 17:00:52 +0200
> Subject: [CPT-FGC] Re: Stuff
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> Russian Skies tutorial
>
> http://www.youtube.com/watch?v=AUlGsBplCt8
>
>
> On Tue, Oct 15, 2013 at 4:58 PM, Wynand-Ben Viljoen
> <paashaasggx@xxxxxxxxxxx> wrote:
>
> Dat HAT!
>
> ________________________________
> From: alasdair.donaldson@xxxxxxxxxx
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 14:54:37 +0000
>
>
> I’ve got these cool pets that can throw fire or cause hurricanes.
> Also cat ears.
>
> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On
> Behalf Of Wynand-Ben Viljoen
> Sent: 15 October 2013 4:53 PM
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
>
> I throw fire and stuff
>
> ________________________________
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 14:38:02 +0000
> I auto attack while attacking.
> ________________________________
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 09:04:43 +0000
> That's cute lol
>
> The tank thinks 427 is allot of damage :P
>
> ________________________________
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 09:02:24 +0000
> that was before i did 427 from 1 hit. you can try and take agro now,
>
> TRY...
> ________________________________
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 08:59:02 +0000
> If that was true I would not be pulling agro if you lol
>
> Try again :P
>
> ________________________________
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 08:56:36 +0000
> coz my dps as tank > your dps as a dps
> ________________________________
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 08:49:25 +0000
> Why would I want to auto attack if never have to stop casting spells...
> ever.
>
> ________________________________
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Tue, 15 Oct 2013 08:18:20 +0000
> i just realised melee dps > ranged
>
> we get auto attacks while attacking. so cool.
> ________________________________
> Date: Tue, 15 Oct 2013 09:45:26 +0200
> Subject: [CPT-FGC] Re: Stuff
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> *LOL* Oh damn... I haven't been on Twitter in ages. It's likely :P
>
> I'll have a look when I get home.
>
> On Tue, Oct 15, 2013 at 9:44 AM, Moshe Shevel <jaguguarang@xxxxxxxxx> wrote:
> Oh SAP,
>
> I got two DM's on Twitter from you, I think you've been hacked?
>
> On Tue, Oct 15, 2013 at 9:42 AM, Moshe Shevel <jaguguarang@xxxxxxxxx> wrote:
> They got contacted by the MSSA to become affiliated with them, most of the
> people who have joined the group refuse to become affiliated :p
>
> On Tue, Oct 15, 2013 at 9:35 AM, Donaldson, Alasdair
> <alasdair.donaldson@xxxxxxxxxx> wrote:
> Yeah, saw that the new esport thing had popped up. Hopefully it work out
> better than mssa.
>
> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On
> Behalf Of Moshe Shevel
> Sent: 15 October 2013 9:34 AM
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
>
>
> Hey guys,
>
> New SA eSports initiative happening on Facebook, I've added some fighting
> games that I think are mostly played here but if you want to add some games
> go ahead and hopefully people will vote for those games.
>
> https://www.facebook.com/groups/saesportsassociation/224881524338008/?notif_t=group_comment_reply
>
> On Tue, Oct 15, 2013 at 9:16 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
> My Action Replay cart went "missing"
>
> On Tue, Oct 15, 2013 at 4:00 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> You should make a YouTube vid about this.
>
> On Mon, Oct 14, 2013 at 7:33 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
> There is another way to use the secret characters.
> I'm surprised that no-one has thought of it.  I used the trick when I had a
> PS2 action Replay cart.
> The characters are referenced by numbers in order top left to bottom right.
> You can give the action replay a designation to search for, like say...
> character use, buy running a a check on the character numbers when you
> select them.
> Then you would use:
> 0 as Lui Kang
> 1 as Kung Lao
> 2 as Johnny... and so on.
> The action replay would search changes in the code and would then return
> with a code for your specific character.
> usually it would be XXXXXXXX00 for Lui Kang (where the X is a hex
> designation from 0 to F)
> then XXXXXXXX01 for Kung Lao... and so on.
> So hey, you put in XXXXXXXX0A (0A would be "10") for Scorp and XXXXXXXX0B
> (0B would be "11") for Raiden and then you're done with the normal cast.
> Put in more, and you find the others.  Easy peasy.
> It's how I managed to play with Noob in MK3 (who was a palette swap of Kano.
> lol) as well as the bosses.
> On UMK3 the codes didn't even change... but XXXXXXXX14 gave an interesting
> result.  Chameleon.
> Aaahhh... then you could still make Tsung morph into anybody as well.
> any-morph into Motaro was always fun.
>
> On Mon, Oct 14, 2013 at 6:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> What happens when you try to use unplayable characters in the Megadrive
> version of MKII?
>
> http://1morecastle.com/2013/09/mortal-kombat-ii-new-glitch-characters-uncovered/
>
> On Mon, Oct 14, 2013 at 6:18 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> The Smash community has added Mewtwo to the game:
>
> https://www.youtube.com/watch?v=yMd6wAoqsJ4
>
>
>
>
>
>
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> independent firms operating under the KPMG name. KPMG International
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> Each member firm of KPMG International Cooperative (“KPMG International”) is
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