[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2013 18:29:43 +0200

What does that mean?


On Tue, Oct 15, 2013 at 6:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>wrote:

> So the last Battle Circuit ran the Marvel with LoL style Ban rules  ~
> imma check that out now and see if it doesn't suck.
>
> On 15 October 2013 08:11, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx>
> wrote:
> > On PC its 74mb
> >
> > ________________________________
> > Date: Tue, 15 Oct 2013 17:37:55 +0200
> > Subject: [CPT-FGC] Re: Stuff
> > From: euraima@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> >
> > Someone please let me know how big the patch is when you get home.
> > #fucktelkom
> >
> > On 15 Oct 2013 17:24, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
> >
> > Okay shoot me for nt having optimal HUD. Thats old stuff man.
> >
> > ________________________________
> > From: paashaasggx@xxxxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> > Date: Tue, 15 Oct 2013 15:21:43 +0000
> >
> > Yea...
> >
> > Just like previous dungeons with you tanking.  (Cutters?)
> >
> >
> > We moered them but the only thing that went down repeatedly was DPS and
> > healers.
> >
> >
> > Clearly a effective strategy.  Running out of time during final boss
> fight
> > because of how slow things run.
> >
> > Next tank came along.  Marked shit, kept aggro.  Smoothest run ever.
> > Completed dungeon in like 30mins.
> >
> >
> >
> > Clearly your way works best :P
> >
> > ________________________________
> > From: lindseyak@xxxxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> > Date: Tue, 15 Oct 2013 15:14:53 +0000
> >
> > Maybe in 8 man dungeon it will be necessarry, nt in 4 man. Most enemies
> r in
> > groups of 3, jst moer alles. They all going down anyway.
> >
> > ________________________________
> > Date: Tue, 15 Oct 2013 17:10:26 +0200
> > Subject: [CPT-FGC] Re: Stuff
> > From: ilitirit@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> > Stop being lazy.  It costs nothing and requires no effort.  At the very
> > least you'll save your own ass by declaring "I'm going to aggro this
> enemy,
> > so feel free to attack it.  If you attack anything else and gain aggro,
> it's
> > your fault".  Obviously this doesn't apply to healers.
> >
> > Tank is the leader; tank should mark.  DPS only marks for crowd control,
> or
> > when they're experienced in the dungeon and are directing inexperienced
> > Tanks.
> >
> >
> > On Tue, Oct 15, 2013 at 5:07 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> > wrote:
> >
> > Il mark targets when targets become outa hand. Why dnt the dps mark who
> the
> > taking and concentrate on that. The healer and tank wil sort out the agro
> > side of things.
> >
> > ________________________________
> > Date: Tue, 15 Oct 2013 17:00:52 +0200
> > Subject: [CPT-FGC] Re: Stuff
> > From: ilitirit@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> >
> > Russian Skies tutorial
> >
> > http://www.youtube.com/watch?v=AUlGsBplCt8
> >
> >
> > On Tue, Oct 15, 2013 at 4:58 PM, Wynand-Ben Viljoen
> > <paashaasggx@xxxxxxxxxxx> wrote:
> >
> > Dat HAT!
> >
> > ________________________________
> > From: alasdair.donaldson@xxxxxxxxxx
> >
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> > Date: Tue, 15 Oct 2013 14:54:37 +0000
> >
> >
> > I’ve got these cool pets that can throw fire or cause hurricanes.
> > Also cat ears.
> >
> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> On
> > Behalf Of Wynand-Ben Viljoen
> > Sent: 15 October 2013 4:53 PM
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> >
> > I throw fire and stuff
> >
> > ________________________________
> > From: lindseyak@xxxxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> > Date: Tue, 15 Oct 2013 14:38:02 +0000
> > I auto attack while attacking.
> > ________________________________
> > From: paashaasggx@xxxxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> > Date: Tue, 15 Oct 2013 09:04:43 +0000
> > That's cute lol
> >
> > The tank thinks 427 is allot of damage :P
> >
> > ________________________________
> > From: lindseyak@xxxxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> > Date: Tue, 15 Oct 2013 09:02:24 +0000
> > that was before i did 427 from 1 hit. you can try and take agro now,
> >
> > TRY...
> > ________________________________
> > From: paashaasggx@xxxxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> > Date: Tue, 15 Oct 2013 08:59:02 +0000
> > If that was true I would not be pulling agro if you lol
> >
> > Try again :P
> >
> > ________________________________
> > From: lindseyak@xxxxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> > Date: Tue, 15 Oct 2013 08:56:36 +0000
> > coz my dps as tank > your dps as a dps
> > ________________________________
> > From: paashaasggx@xxxxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> > Date: Tue, 15 Oct 2013 08:49:25 +0000
> > Why would I want to auto attack if never have to stop casting spells...
> > ever.
> >
> > ________________________________
> > From: lindseyak@xxxxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> > Date: Tue, 15 Oct 2013 08:18:20 +0000
> > i just realised melee dps > ranged
> >
> > we get auto attacks while attacking. so cool.
> > ________________________________
> > Date: Tue, 15 Oct 2013 09:45:26 +0200
> > Subject: [CPT-FGC] Re: Stuff
> > From: ryan820509@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > *LOL* Oh damn... I haven't been on Twitter in ages. It's likely :P
> >
> > I'll have a look when I get home.
> >
> > On Tue, Oct 15, 2013 at 9:44 AM, Moshe Shevel <jaguguarang@xxxxxxxxx>
> wrote:
> > Oh SAP,
> >
> > I got two DM's on Twitter from you, I think you've been hacked?
> >
> > On Tue, Oct 15, 2013 at 9:42 AM, Moshe Shevel <jaguguarang@xxxxxxxxx>
> wrote:
> > They got contacted by the MSSA to become affiliated with them, most of
> the
> > people who have joined the group refuse to become affiliated :p
> >
> > On Tue, Oct 15, 2013 at 9:35 AM, Donaldson, Alasdair
> > <alasdair.donaldson@xxxxxxxxxx> wrote:
> > Yeah, saw that the new esport thing had popped up. Hopefully it work out
> > better than mssa.
> >
> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> On
> > Behalf Of Moshe Shevel
> > Sent: 15 October 2013 9:34 AM
> >
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Stuff
> >
> >
> > Hey guys,
> >
> > New SA eSports initiative happening on Facebook, I've added some fighting
> > games that I think are mostly played here but if you want to add some
> games
> > go ahead and hopefully people will vote for those games.
> >
> >
> https://www.facebook.com/groups/saesportsassociation/224881524338008/?notif_t=group_comment_reply
> >
> > On Tue, Oct 15, 2013 at 9:16 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx>
> > wrote:
> > My Action Replay cart went "missing"
> >
> > On Tue, Oct 15, 2013 at 4:00 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
> > You should make a YouTube vid about this.
> >
> > On Mon, Oct 14, 2013 at 7:33 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx>
> > wrote:
> > There is another way to use the secret characters.
> > I'm surprised that no-one has thought of it.  I used the trick when I
> had a
> > PS2 action Replay cart.
> > The characters are referenced by numbers in order top left to bottom
> right.
> > You can give the action replay a designation to search for, like say...
> > character use, buy running a a check on the character numbers when you
> > select them.
> > Then you would use:
> > 0 as Lui Kang
> > 1 as Kung Lao
> > 2 as Johnny... and so on.
> > The action replay would search changes in the code and would then return
> > with a code for your specific character.
> > usually it would be XXXXXXXX00 for Lui Kang (where the X is a hex
> > designation from 0 to F)
> > then XXXXXXXX01 for Kung Lao... and so on.
> > So hey, you put in XXXXXXXX0A (0A would be "10") for Scorp and XXXXXXXX0B
> > (0B would be "11") for Raiden and then you're done with the normal cast.
> > Put in more, and you find the others.  Easy peasy.
> > It's how I managed to play with Noob in MK3 (who was a palette swap of
> Kano.
> > lol) as well as the bosses.
> > On UMK3 the codes didn't even change... but XXXXXXXX14 gave an
> interesting
> > result.  Chameleon.
> > Aaahhh... then you could still make Tsung morph into anybody as well.
> > any-morph into Motaro was always fun.
> >
> > On Mon, Oct 14, 2013 at 6:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
> > What happens when you try to use unplayable characters in the Megadrive
> > version of MKII?
> >
> >
> http://1morecastle.com/2013/09/mortal-kombat-ii-new-glitch-characters-uncovered/
> >
> > On Mon, Oct 14, 2013 at 6:18 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
> > The Smash community has added Mewtwo to the game:
> >
> > https://www.youtube.com/watch?v=yMd6wAoqsJ4
> >
> >
> >
> >
> >
> >
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