Sometimes I wonder what it would be like to punish a shoulder. On 23/10/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote: > + some yolo deathfist/shoryu action (Atleast shoryu is easily punished) > >> Date: Wed, 23 Oct 2013 04:28:40 -0800 >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off >> From: gieroadsteve@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Ken makes sense for Al. >> Another blonde American agent in a red Gi. >> >> On 23/10/2013, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx> wrote: >> > Cool, thanks. I'll get those skills first. Not sure which crafting I'll >> > level after that though. >> > >> > Thanks for the Ken breakdown. At least that gives me some of the stuff >> > to >> > work on and to worry about as a beginner. I'll get to practicing those >> > combos. >> > >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> > On >> > Behalf Of Ilitirit Sama >> > Sent: 23 October 2013 1:26 PM >> > To: cpt-fgc@xxxxxxxxxxxxx >> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off >> > >> > Get these first: >> > Careful Synth - WVR 15 >> > Hasty Touch - CUL 15 >> > Rumination - CRP 15 >> > Manipulation - You have this already >> > Tricks of the Trade - LTW 15 >> > >> > Then these: >> > Steady Hand II - CUL 37 >> > Byregot's Blessing - CRP 50 >> > >> > >> > For Ken, a really cheap technique is to make your opponent guess >> > between >> > j.hp and x-up EX Tatsu. The spacing is a bit tricky but once you figure >> > it >> > out it's OP because the EX Tatsu is hit-confirmable into Ultra, or a >> > ground >> > EX Tatsu combo. His zoning game with fireballs is not that great, but >> > you >> > wanna stick with the LP fireball cos it travels the slowest. If you do >> > it >> > from the edge of the screen the opponent cannot jump forward because you >> > can >> > air-to-air them or DP. His main footsie tool is f.mk<http://f.mk>. >> > When >> > you start with Ken, you basically just wanna learn f.mk<http://f.mk>, >> > cr.mk<http://cr.mk> xx fireball. It's a frame trap from the right >> > distance. >> > When you have two bars, you mix it up with f.mk<http://f.mk>, DP (FADC) >> > or >> > f.mk<http://f.mk>, throw (this is what you need the kara throw for but >> > you >> > can ignore it for now) or f.mk<http://f.mk>, f.hk<http://f.hk> (taping >> > gives >> > and overhead, holding gives a feint). His basic hit-confirm is >> > cr.lk<http://cr.lk>, cr.lp, HP DP (jumping forward immediately is safe >> > if >> > they quick rise, if they don't you get time for another setup). A >> > damaging >> > easy-to-learn combo is cr.lk<http://cr.lk>, cr.lp, (you can use two >> > jabs) >> > st.lp , cr.mk<http://cr.mk> xx EX Tatsu. It's an easy link - st.lp is >> > +7f >> > and cr.mk<http://cr.mk> is 4f. After the EX Tatsu you are at +1f, so >> > the >> > opponent has to guess between throw, DP (FADC), or cr.lk<http://cr.lk> >> > into >> > the same combo. >> > >> > >> > On Wed, Oct 23, 2013 at 12:46 PM, Manase Zote >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: >> > >> > Gouki needs to do close fierce punch twice in that combo therefore >> > distance >> > was not the problem, at first I thought the ultra whiffed Gen based >> > sorely >> > on his hurt box. >> > The combo is suppose to hit every character in the game whether they >> > are >> > standing or crouching and I did the test against Gen last night and it >> > worked. >> > On 23 Oct 2013 12:36, "sameegh jardine" >> > <sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote: >> > Where did you start the combo from? Mid-screen or in the corner? >> > >> > Also which direction were you facing? Perhaps try replicating the >> > scenario >> > exactly and see whether it works or fails, i.e. same characters, same >> > starting and ending position, same direction. >> > >> > On Wed, Oct 23, 2013 at 12:17 PM, Manase Zote >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: >> > >> > It was not a matter of me dropping the combo bro, the ultra whiffed >> > that's >> > the interesting part. >> > It's a pity there is no footage of the incident. Sf4 needs to have the >> > ability to save offline matches like tekken and vf. Again guys it was >> > not a >> > missed link/cancel it was a move (ultra) that whiffed and failed. >> > On 23 Oct 2013 12:01, "euraima tobias" >> > <euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote: >> > >> > You missed it. Never overlook human error. >> > On 23 Oct 2013 11:52, "Manase Zote" >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: >> > >> > I'm game dood, I had a few games against Chojin yesterday. >> > By the way I tested my gouki ultra combo against gen and other small >> > characters and it worked. Now I want to know how did it fail Saturday? >> > On 23 Oct 2013 11:33, "Ryan Williams" >> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote: >> > Hehe, we need to do some online sparring :) Might as well start leveling >> > him >> > up. >> > >> > On Wed, Oct 23, 2013 at 11:25 AM, Manase Zote >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: >> > >> > Gouki approves :) >> > On 23 Oct 2013 11:16, "Ryan Williams" >> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote: >> > Can't remember the last time I read frame data for this game. That was >> > ages >> > ago. >> > >> > These days, I just try to feel things out. Learning the range of normals >> > and >> > what beats what in different situations is more important to me at the >> > mo. >> > >> > I'll be using Gouken more frequently at the sessions from now on. >> > >> > On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen >> > <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote: >> > Need to check out Makoto's frames and shit again... >> > >> > Cant remember them now :( >> > >> > ________________________________ >> > From: >> > alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx> >> > >> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off >> > Date: Wed, 23 Oct 2013 08:39:10 +0000 >> > >> > >> > @Paas - somethings to remember: >> > >> > >> > >> > B+MK - the quick overhead kick that I was using - it's negative on hit. >> > >> > >> > >> > With the d+mk, hado thing - the d+mk is safe. The hado is not. >> > >> > >> > >> > Tatsu - on hit: light version I recover fast. Medium version we're both >> > equal. Hard version you recover faster. >> > >> > EX - plus on hit. >> > >> > >> > >> > Probably other stuff to know, but I don't know it. >> > >> > >> > >> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> >> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] >> > On Behalf Of Wynand-Ben Viljoen >> > Sent: 23 October 2013 10:36 AM >> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off >> > >> > >> > >> > Ken must DIE! >> > >> > >> >> Date: Wed, 23 Oct 2013 10:33:05 +0200 >> >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off >> >> From: ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> >> >> Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do >> >> that much damage becuase you don't get the animation. >> >> doing jump in, target combo, fireball , fadc ultra 1 should do more >> >> damage, but it's a bit harder. >> >> >> >> You should check out youtube for these players: Michael tan (sometimes >> >> spelt maikeru tan), Momochi, PlayerJun52. >> >> >> >> I also like to check out some highlight vids just to see how much a >> >> character can kick ass. >> >> Here's a "best of" vid for Playerjun52 (ken) >> >> http://www.youtube.com/watch?v=OTzk-N3aB1U >> >> >> >> and here's one for Ace Eirin (guile) >> >> http://www.youtube.com/watch?v=FBjQ8Mnh_Qc >> >> ========================================================================= >> >> You are subscribed to the Cape Town Fighting Game Community mailing >> >> list. >> >> >> >> //www.freelists.org/list/cpt-fgc >> > >> > The information in this e-mail is confidential and may be legally >> > privileged. 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