[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 23 Oct 2013 04:39:17 -0800

Sometimes I wonder what it would be like to punish a shoulder.

On 23/10/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
> + some yolo deathfist/shoryu action  (Atleast shoryu is easily punished)
>
>> Date: Wed, 23 Oct 2013 04:28:40 -0800
>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> From: gieroadsteve@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Ken makes sense for Al.
>> Another blonde American agent in a red Gi.
>>
>> On 23/10/2013, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx> wrote:
>> > Cool, thanks. I'll get those skills first. Not sure which crafting I'll
>> > level after that though.
>> >
>> > Thanks for the Ken breakdown. At least that gives me some of the stuff
>> > to
>> > work on and to worry about as a beginner. I'll get to practicing those
>> > combos.
>> >
>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> > On
>> > Behalf Of Ilitirit Sama
>> > Sent: 23 October 2013 1:26 PM
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> >
>> > Get these first:
>> > Careful Synth - WVR 15
>> > Hasty Touch - CUL 15
>> > Rumination - CRP 15
>> > Manipulation - You have this already
>> > Tricks of the Trade - LTW 15
>> >
>> > Then these:
>> > Steady Hand II - CUL 37
>> > Byregot's Blessing - CRP 50
>> >
>> >
>> > For Ken, a really cheap technique is to make your opponent guess
>> > between
>> > j.hp and x-up EX Tatsu.  The spacing is a bit tricky but once you figure
>> > it
>> > out it's OP because the EX Tatsu is hit-confirmable into Ultra, or a
>> > ground
>> > EX Tatsu combo.  His zoning game with fireballs is not that great, but
>> > you
>> > wanna stick with the LP fireball cos it travels the slowest.  If you do
>> > it
>> > from the edge of the screen the opponent cannot jump forward because you
>> > can
>> > air-to-air them or DP.  His main footsie tool is f.mk<http://f.mk>.
>> > When
>> > you start with Ken, you basically just wanna learn f.mk<http://f.mk>,
>> > cr.mk<http://cr.mk> xx fireball.  It's a frame trap from the right
>> > distance.
>> >  When you have two bars, you mix it up with f.mk<http://f.mk>, DP (FADC)
>> > or
>> > f.mk<http://f.mk>, throw (this is what you need the kara throw for but
>> > you
>> > can ignore it for now) or f.mk<http://f.mk>, f.hk<http://f.hk> (taping
>> > gives
>> > and overhead, holding gives a feint).  His basic hit-confirm is
>> > cr.lk<http://cr.lk>, cr.lp, HP DP (jumping forward immediately is safe
>> > if
>> > they quick rise, if they don't you get time for another setup).  A
>> > damaging
>> > easy-to-learn combo is cr.lk<http://cr.lk>, cr.lp, (you can use two
>> > jabs)
>> > st.lp , cr.mk<http://cr.mk> xx EX Tatsu.  It's an easy link - st.lp is
>> > +7f
>> > and cr.mk<http://cr.mk> is 4f.  After the EX Tatsu you are at +1f, so
>> > the
>> > opponent has to guess between throw, DP (FADC), or cr.lk<http://cr.lk>
>> > into
>> > the same combo.
>> >
>> >
>> > On Wed, Oct 23, 2013 at 12:46 PM, Manase Zote
>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
>> >
>> > Gouki needs to do close fierce punch twice in that combo therefore
>> > distance
>> > was not the problem, at first I thought the ultra whiffed Gen based
>> > sorely
>> > on his hurt box.
>> > The combo is suppose to hit every character in the game whether they
>> > are
>> > standing or crouching and I did the test against Gen last night and it
>> > worked.
>> > On 23 Oct 2013 12:36, "sameegh jardine"
>> > <sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote:
>> > Where did you start the combo from? Mid-screen or in the corner?
>> >
>> > Also which direction were you facing? Perhaps try replicating the
>> > scenario
>> > exactly and see whether it works or fails, i.e. same characters, same
>> > starting and ending position, same direction.
>> >
>> > On Wed, Oct 23, 2013 at 12:17 PM, Manase Zote
>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
>> >
>> > It was not a matter of me dropping the combo bro, the ultra whiffed
>> > that's
>> > the interesting part.
>> > It's a pity there is no footage of the incident. Sf4 needs to have the
>> > ability to save offline matches like tekken and vf.  Again guys it was
>> > not a
>> > missed link/cancel it was a move (ultra) that whiffed and failed.
>> > On 23 Oct 2013 12:01, "euraima tobias"
>> > <euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote:
>> >
>> > You missed it. Never overlook human error.
>> > On 23 Oct 2013 11:52, "Manase Zote"
>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
>> >
>> > I'm game dood, I had a few games against Chojin yesterday.
>> > By the way I tested my gouki ultra combo against gen and other small
>> > characters and it worked.  Now I want to know how did it fail Saturday?
>> > On 23 Oct 2013 11:33, "Ryan Williams"
>> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
>> > Hehe, we need to do some online sparring :) Might as well start leveling
>> > him
>> > up.
>> >
>> > On Wed, Oct 23, 2013 at 11:25 AM, Manase Zote
>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
>> >
>> > Gouki approves :)
>> > On 23 Oct 2013 11:16, "Ryan Williams"
>> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
>> > Can't remember the last time I read frame data for this game. That was
>> > ages
>> > ago.
>> >
>> > These days, I just try to feel things out. Learning the range of normals
>> > and
>> > what beats what in different situations is more important to me at the
>> > mo.
>> >
>> > I'll be using Gouken more frequently at the sessions from now on.
>> >
>> > On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen
>> > <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
>> > Need to check out Makoto's frames and shit again...
>> >
>> > Cant remember them now :(
>> >
>> > ________________________________
>> > From:
>> > alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
>> >
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> > Date: Wed, 23 Oct 2013 08:39:10 +0000
>> >
>> >
>> > @Paas - somethings to remember:
>> >
>> >
>> >
>> > B+MK - the quick overhead kick that I was using - it's negative on hit.
>> >
>> >
>> >
>> > With the d+mk, hado thing - the d+mk is safe. The hado is not.
>> >
>> >
>> >
>> > Tatsu - on hit: light version I recover fast. Medium version we're both
>> > equal. Hard version you recover faster.
>> >
>> >                 EX - plus on hit.
>> >
>> >
>> >
>> > Probably other stuff to know, but I don't know it.
>> >
>> >
>> >
>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> > On Behalf Of Wynand-Ben Viljoen
>> > Sent: 23 October 2013 10:36 AM
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> >
>> >
>> >
>> > Ken must DIE!
>> >
>> >
>> >> Date: Wed, 23 Oct 2013 10:33:05 +0200
>> >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> >> From: ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>
>> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> >>
>> >> Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do
>> >> that much damage becuase you don't get the animation.
>> >> doing jump in, target combo, fireball , fadc ultra 1 should do more
>> >> damage, but it's a bit harder.
>> >>
>> >> You should check out youtube for these players: Michael tan (sometimes
>> >> spelt maikeru tan), Momochi, PlayerJun52.
>> >>
>> >> I also like to check out some highlight vids just to see how much a
>> >> character can kick ass.
>> >> Here's a "best of" vid for Playerjun52 (ken)
>> >> http://www.youtube.com/watch?v=OTzk-N3aB1U
>> >>
>> >> and here's one for Ace Eirin (guile)
>> >> http://www.youtube.com/watch?v=FBjQ8Mnh_Qc
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