[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 23 Oct 2013 04:28:40 -0800

Ken makes sense for Al.
Another blonde American agent in a red Gi.

On 23/10/2013, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx> wrote:
> Cool, thanks. I'll get those skills first. Not sure which crafting I'll
> level after that though.
>
> Thanks for the Ken breakdown. At least that gives me some of the stuff to
> work on and to worry about as a beginner. I'll get to practicing those
> combos.
>
> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On
> Behalf Of Ilitirit Sama
> Sent: 23 October 2013 1:26 PM
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
> Get these first:
> Careful Synth - WVR 15
> Hasty Touch - CUL 15
> Rumination - CRP 15
> Manipulation - You have this already
> Tricks of the Trade - LTW 15
>
> Then these:
> Steady Hand II - CUL 37
> Byregot's Blessing - CRP 50
>
>
> For Ken, a really cheap technique is to make your opponent guess between
> j.hp and x-up EX Tatsu.  The spacing is a bit tricky but once you figure it
> out it's OP because the EX Tatsu is hit-confirmable into Ultra, or a ground
> EX Tatsu combo.  His zoning game with fireballs is not that great, but you
> wanna stick with the LP fireball cos it travels the slowest.  If you do it
> from the edge of the screen the opponent cannot jump forward because you can
> air-to-air them or DP.  His main footsie tool is f.mk<http://f.mk>.  When
> you start with Ken, you basically just wanna learn f.mk<http://f.mk>,
> cr.mk<http://cr.mk> xx fireball.  It's a frame trap from the right distance.
>  When you have two bars, you mix it up with f.mk<http://f.mk>, DP (FADC) or
> f.mk<http://f.mk>, throw (this is what you need the kara throw for but you
> can ignore it for now) or f.mk<http://f.mk>, f.hk<http://f.hk> (taping gives
> and overhead, holding gives a feint).  His basic hit-confirm is
> cr.lk<http://cr.lk>, cr.lp, HP DP (jumping forward immediately is safe if
> they quick rise, if they don't you get time for another setup).  A damaging
> easy-to-learn combo is cr.lk<http://cr.lk>, cr.lp, (you can use two jabs)
> st.lp , cr.mk<http://cr.mk> xx EX Tatsu.  It's an easy link - st.lp is +7f
> and cr.mk<http://cr.mk> is 4f.  After the EX Tatsu you are at +1f, so the
> opponent has to guess between throw, DP (FADC), or cr.lk<http://cr.lk> into
> the same combo.
>
>
> On Wed, Oct 23, 2013 at 12:46 PM, Manase Zote
> <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
>
> Gouki needs to do close fierce punch twice in that combo therefore distance
> was not the problem, at first I thought the ultra whiffed Gen based sorely
> on his hurt box.
> The combo is suppose to hit every character in the game whether they are
> standing or crouching and I did the test against Gen last night and it
> worked.
> On 23 Oct 2013 12:36, "sameegh jardine"
> <sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote:
> Where did you start the combo from? Mid-screen or in the corner?
>
> Also which direction were you facing? Perhaps try replicating the scenario
> exactly and see whether it works or fails, i.e. same characters, same
> starting and ending position, same direction.
>
> On Wed, Oct 23, 2013 at 12:17 PM, Manase Zote
> <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
>
> It was not a matter of me dropping the combo bro, the ultra whiffed that's
> the interesting part.
> It's a pity there is no footage of the incident. Sf4 needs to have the
> ability to save offline matches like tekken and vf.  Again guys it was not a
> missed link/cancel it was a move (ultra) that whiffed and failed.
> On 23 Oct 2013 12:01, "euraima tobias"
> <euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote:
>
> You missed it. Never overlook human error.
> On 23 Oct 2013 11:52, "Manase Zote"
> <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
>
> I'm game dood, I had a few games against Chojin yesterday.
> By the way I tested my gouki ultra combo against gen and other small
> characters and it worked.  Now I want to know how did it fail Saturday?
> On 23 Oct 2013 11:33, "Ryan Williams"
> <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
> Hehe, we need to do some online sparring :) Might as well start leveling him
> up.
>
> On Wed, Oct 23, 2013 at 11:25 AM, Manase Zote
> <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
>
> Gouki approves :)
> On 23 Oct 2013 11:16, "Ryan Williams"
> <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
> Can't remember the last time I read frame data for this game. That was ages
> ago.
>
> These days, I just try to feel things out. Learning the range of normals and
> what beats what in different situations is more important to me at the mo.
>
> I'll be using Gouken more frequently at the sessions from now on.
>
> On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen
> <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
> Need to check out Makoto's frames and shit again...
>
> Cant remember them now :(
>
> ________________________________
> From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Wed, 23 Oct 2013 08:39:10 +0000
>
>
> @Paas - somethings to remember:
>
>
>
> B+MK - the quick overhead kick that I was using - it's negative on hit.
>
>
>
> With the d+mk, hado thing - the d+mk is safe. The hado is not.
>
>
>
> Tatsu - on hit: light version I recover fast. Medium version we're both
> equal. Hard version you recover faster.
>
>                 EX - plus on hit.
>
>
>
> Probably other stuff to know, but I don't know it.
>
>
>
> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
> On Behalf Of Wynand-Ben Viljoen
> Sent: 23 October 2013 10:36 AM
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
>
>
> Ken must DIE!
>
>
>> Date: Wed, 23 Oct 2013 10:33:05 +0200
>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> From: ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>> Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do
>> that much damage becuase you don't get the animation.
>> doing jump in, target combo, fireball , fadc ultra 1 should do more
>> damage, but it's a bit harder.
>>
>> You should check out youtube for these players: Michael tan (sometimes
>> spelt maikeru tan), Momochi, PlayerJun52.
>>
>> I also like to check out some highlight vids just to see how much a
>> character can kick ass.
>> Here's a "best of" vid for Playerjun52 (ken)
>> http://www.youtube.com/watch?v=OTzk-N3aB1U
>>
>> and here's one for Ace Eirin (guile)
>> http://www.youtube.com/watch?v=FBjQ8Mnh_Qc
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