Ken makes sense for Al. Another blonde American agent in a red Gi. On 23/10/2013, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx> wrote: > Cool, thanks. I'll get those skills first. Not sure which crafting I'll > level after that though. > > Thanks for the Ken breakdown. At least that gives me some of the stuff to > work on and to worry about as a beginner. I'll get to practicing those > combos. > > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On > Behalf Of Ilitirit Sama > Sent: 23 October 2013 1:26 PM > To: cpt-fgc@xxxxxxxxxxxxx > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > > Get these first: > Careful Synth - WVR 15 > Hasty Touch - CUL 15 > Rumination - CRP 15 > Manipulation - You have this already > Tricks of the Trade - LTW 15 > > Then these: > Steady Hand II - CUL 37 > Byregot's Blessing - CRP 50 > > > For Ken, a really cheap technique is to make your opponent guess between > j.hp and x-up EX Tatsu. The spacing is a bit tricky but once you figure it > out it's OP because the EX Tatsu is hit-confirmable into Ultra, or a ground > EX Tatsu combo. His zoning game with fireballs is not that great, but you > wanna stick with the LP fireball cos it travels the slowest. If you do it > from the edge of the screen the opponent cannot jump forward because you can > air-to-air them or DP. His main footsie tool is f.mk<http://f.mk>. When > you start with Ken, you basically just wanna learn f.mk<http://f.mk>, > cr.mk<http://cr.mk> xx fireball. It's a frame trap from the right distance. > When you have two bars, you mix it up with f.mk<http://f.mk>, DP (FADC) or > f.mk<http://f.mk>, throw (this is what you need the kara throw for but you > can ignore it for now) or f.mk<http://f.mk>, f.hk<http://f.hk> (taping gives > and overhead, holding gives a feint). His basic hit-confirm is > cr.lk<http://cr.lk>, cr.lp, HP DP (jumping forward immediately is safe if > they quick rise, if they don't you get time for another setup). A damaging > easy-to-learn combo is cr.lk<http://cr.lk>, cr.lp, (you can use two jabs) > st.lp , cr.mk<http://cr.mk> xx EX Tatsu. It's an easy link - st.lp is +7f > and cr.mk<http://cr.mk> is 4f. After the EX Tatsu you are at +1f, so the > opponent has to guess between throw, DP (FADC), or cr.lk<http://cr.lk> into > the same combo. > > > On Wed, Oct 23, 2013 at 12:46 PM, Manase Zote > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: > > Gouki needs to do close fierce punch twice in that combo therefore distance > was not the problem, at first I thought the ultra whiffed Gen based sorely > on his hurt box. > The combo is suppose to hit every character in the game whether they are > standing or crouching and I did the test against Gen last night and it > worked. > On 23 Oct 2013 12:36, "sameegh jardine" > <sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote: > Where did you start the combo from? Mid-screen or in the corner? > > Also which direction were you facing? Perhaps try replicating the scenario > exactly and see whether it works or fails, i.e. same characters, same > starting and ending position, same direction. > > On Wed, Oct 23, 2013 at 12:17 PM, Manase Zote > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: > > It was not a matter of me dropping the combo bro, the ultra whiffed that's > the interesting part. > It's a pity there is no footage of the incident. Sf4 needs to have the > ability to save offline matches like tekken and vf. Again guys it was not a > missed link/cancel it was a move (ultra) that whiffed and failed. > On 23 Oct 2013 12:01, "euraima tobias" > <euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote: > > You missed it. Never overlook human error. > On 23 Oct 2013 11:52, "Manase Zote" > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: > > I'm game dood, I had a few games against Chojin yesterday. > By the way I tested my gouki ultra combo against gen and other small > characters and it worked. Now I want to know how did it fail Saturday? > On 23 Oct 2013 11:33, "Ryan Williams" > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote: > Hehe, we need to do some online sparring :) Might as well start leveling him > up. > > On Wed, Oct 23, 2013 at 11:25 AM, Manase Zote > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote: > > Gouki approves :) > On 23 Oct 2013 11:16, "Ryan Williams" > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote: > Can't remember the last time I read frame data for this game. That was ages > ago. > > These days, I just try to feel things out. Learning the range of normals and > what beats what in different situations is more important to me at the mo. > > I'll be using Gouken more frequently at the sessions from now on. > > On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen > <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote: > Need to check out Makoto's frames and shit again... > > Cant remember them now :( > > ________________________________ > From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > Date: Wed, 23 Oct 2013 08:39:10 +0000 > > > @Paas - somethings to remember: > > > > B+MK - the quick overhead kick that I was using - it's negative on hit. > > > > With the d+mk, hado thing - the d+mk is safe. The hado is not. > > > > Tatsu - on hit: light version I recover fast. Medium version we're both > equal. Hard version you recover faster. > > EX - plus on hit. > > > > Probably other stuff to know, but I don't know it. > > > > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] > On Behalf Of Wynand-Ben Viljoen > Sent: 23 October 2013 10:36 AM > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > > > > Ken must DIE! > > >> Date: Wed, 23 Oct 2013 10:33:05 +0200 >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off >> From: ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do >> that much damage becuase you don't get the animation. >> doing jump in, target combo, fireball , fadc ultra 1 should do more >> damage, but it's a bit harder. >> >> You should check out youtube for these players: Michael tan (sometimes >> spelt maikeru tan), Momochi, PlayerJun52. >> >> I also like to check out some highlight vids just to see how much a >> character can kick ass. >> Here's a "best of" vid for Playerjun52 (ken) >> http://www.youtube.com/watch?v=OTzk-N3aB1U >> >> and here's one for Ace Eirin (guile) >> http://www.youtube.com/watch?v=FBjQ8Mnh_Qc >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc > > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. 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