[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 23 Oct 2013 12:30:41 +0000

+ some yolo deathfist/shoryu action  (Atleast shoryu is easily punished)
 
> Date: Wed, 23 Oct 2013 04:28:40 -0800
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> 
> Ken makes sense for Al.
> Another blonde American agent in a red Gi.
> 
> On 23/10/2013, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx> wrote:
> > Cool, thanks. I'll get those skills first. Not sure which crafting I'll
> > level after that though.
> >
> > Thanks for the Ken breakdown. At least that gives me some of the stuff to
> > work on and to worry about as a beginner. I'll get to practicing those
> > combos.
> >
> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On
> > Behalf Of Ilitirit Sama
> > Sent: 23 October 2013 1:26 PM
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> >
> > Get these first:
> > Careful Synth - WVR 15
> > Hasty Touch - CUL 15
> > Rumination - CRP 15
> > Manipulation - You have this already
> > Tricks of the Trade - LTW 15
> >
> > Then these:
> > Steady Hand II - CUL 37
> > Byregot's Blessing - CRP 50
> >
> >
> > For Ken, a really cheap technique is to make your opponent guess between
> > j.hp and x-up EX Tatsu.  The spacing is a bit tricky but once you figure it
> > out it's OP because the EX Tatsu is hit-confirmable into Ultra, or a ground
> > EX Tatsu combo.  His zoning game with fireballs is not that great, but you
> > wanna stick with the LP fireball cos it travels the slowest.  If you do it
> > from the edge of the screen the opponent cannot jump forward because you can
> > air-to-air them or DP.  His main footsie tool is f.mk<http://f.mk>.  When
> > you start with Ken, you basically just wanna learn f.mk<http://f.mk>,
> > cr.mk<http://cr.mk> xx fireball.  It's a frame trap from the right distance.
> >  When you have two bars, you mix it up with f.mk<http://f.mk>, DP (FADC) or
> > f.mk<http://f.mk>, throw (this is what you need the kara throw for but you
> > can ignore it for now) or f.mk<http://f.mk>, f.hk<http://f.hk> (taping gives
> > and overhead, holding gives a feint).  His basic hit-confirm is
> > cr.lk<http://cr.lk>, cr.lp, HP DP (jumping forward immediately is safe if
> > they quick rise, if they don't you get time for another setup).  A damaging
> > easy-to-learn combo is cr.lk<http://cr.lk>, cr.lp, (you can use two jabs)
> > st.lp , cr.mk<http://cr.mk> xx EX Tatsu.  It's an easy link - st.lp is +7f
> > and cr.mk<http://cr.mk> is 4f.  After the EX Tatsu you are at +1f, so the
> > opponent has to guess between throw, DP (FADC), or cr.lk<http://cr.lk> into
> > the same combo.
> >
> >
> > On Wed, Oct 23, 2013 at 12:46 PM, Manase Zote
> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
> >
> > Gouki needs to do close fierce punch twice in that combo therefore distance
> > was not the problem, at first I thought the ultra whiffed Gen based sorely
> > on his hurt box.
> > The combo is suppose to hit every character in the game whether they are
> > standing or crouching and I did the test against Gen last night and it
> > worked.
> > On 23 Oct 2013 12:36, "sameegh jardine"
> > <sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote:
> > Where did you start the combo from? Mid-screen or in the corner?
> >
> > Also which direction were you facing? Perhaps try replicating the scenario
> > exactly and see whether it works or fails, i.e. same characters, same
> > starting and ending position, same direction.
> >
> > On Wed, Oct 23, 2013 at 12:17 PM, Manase Zote
> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
> >
> > It was not a matter of me dropping the combo bro, the ultra whiffed that's
> > the interesting part.
> > It's a pity there is no footage of the incident. Sf4 needs to have the
> > ability to save offline matches like tekken and vf.  Again guys it was not a
> > missed link/cancel it was a move (ultra) that whiffed and failed.
> > On 23 Oct 2013 12:01, "euraima tobias"
> > <euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote:
> >
> > You missed it. Never overlook human error.
> > On 23 Oct 2013 11:52, "Manase Zote"
> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
> >
> > I'm game dood, I had a few games against Chojin yesterday.
> > By the way I tested my gouki ultra combo against gen and other small
> > characters and it worked.  Now I want to know how did it fail Saturday?
> > On 23 Oct 2013 11:33, "Ryan Williams"
> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
> > Hehe, we need to do some online sparring :) Might as well start leveling him
> > up.
> >
> > On Wed, Oct 23, 2013 at 11:25 AM, Manase Zote
> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
> >
> > Gouki approves :)
> > On 23 Oct 2013 11:16, "Ryan Williams"
> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
> > Can't remember the last time I read frame data for this game. That was ages
> > ago.
> >
> > These days, I just try to feel things out. Learning the range of normals and
> > what beats what in different situations is more important to me at the mo.
> >
> > I'll be using Gouken more frequently at the sessions from now on.
> >
> > On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen
> > <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
> > Need to check out Makoto's frames and shit again...
> >
> > Cant remember them now :(
> >
> > ________________________________
> > From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
> >
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> > Date: Wed, 23 Oct 2013 08:39:10 +0000
> >
> >
> > @Paas - somethings to remember:
> >
> >
> >
> > B+MK - the quick overhead kick that I was using - it's negative on hit.
> >
> >
> >
> > With the d+mk, hado thing - the d+mk is safe. The hado is not.
> >
> >
> >
> > Tatsu - on hit: light version I recover fast. Medium version we're both
> > equal. Hard version you recover faster.
> >
> >                 EX - plus on hit.
> >
> >
> >
> > Probably other stuff to know, but I don't know it.
> >
> >
> >
> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
> > On Behalf Of Wynand-Ben Viljoen
> > Sent: 23 October 2013 10:36 AM
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> >
> >
> >
> > Ken must DIE!
> >
> >
> >> Date: Wed, 23 Oct 2013 10:33:05 +0200
> >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> >> From: ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>
> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> >>
> >> Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do
> >> that much damage becuase you don't get the animation.
> >> doing jump in, target combo, fireball , fadc ultra 1 should do more
> >> damage, but it's a bit harder.
> >>
> >> You should check out youtube for these players: Michael tan (sometimes
> >> spelt maikeru tan), Momochi, PlayerJun52.
> >>
> >> I also like to check out some highlight vids just to see how much a
> >> character can kick ass.
> >> Here's a "best of" vid for Playerjun52 (ken)
> >> http://www.youtube.com/watch?v=OTzk-N3aB1U
> >>
> >> and here's one for Ace Eirin (guile)
> >> http://www.youtube.com/watch?v=FBjQ8Mnh_Qc
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