[aztec-users] Re: NURBS in Aztec?

  • From: "Jed Blake Sir" <tidles666@xxxxxxxxxxx>
  • To: <aztec-users@xxxxxxxxxxxxx>
  • Date: Mon, 8 Jul 2002 15:40:26 +0100

Agreed.

Not much use for my game project.

Cheers,


Ian


----- Original Message -----
From: "Alexander Enzmann" <xander@xxxxxxxxx>
To: <aztec-users@xxxxxxxxxxxxx>
Sent: Monday, July 08, 2002 3:30 PM
Subject: [aztec-users] NURBS in Aztec?


>
>
> > >     - 3DM import (see www.opennurbs.com and www.rhino3d.com, it's an
open
> > > file format).
> >
> > We don't handle nurbs geoetry at all. No reason why it cannot be
implemented
> > however.
>
> Personally, I'm not convinced it's a good idea.  Doing NURBS right is
> hard (particularly mating trim curves) - people would be better off
> using Rhino & exporting triangles as appropriate.  Would NURBS really be
> in keeping with the intent of Aztec?  Would effort be better spent in
> making modelling tools?
>
> Xander
>

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