Agreed. Not much use for my game project. Cheers, Ian ----- Original Message ----- From: "Alexander Enzmann" <xander@xxxxxxxxx> To: <aztec-users@xxxxxxxxxxxxx> Sent: Monday, July 08, 2002 3:30 PM Subject: [aztec-users] NURBS in Aztec? > > > > > - 3DM import (see www.opennurbs.com and www.rhino3d.com, it's an open > > > file format). > > > > We don't handle nurbs geoetry at all. No reason why it cannot be implemented > > however. > > Personally, I'm not convinced it's a good idea. Doing NURBS right is > hard (particularly mating trim curves) - people would be better off > using Rhino & exporting triangles as appropriate. Would NURBS really be > in keeping with the intent of Aztec? Would effort be better spent in > making modelling tools? > > Xander >