[aztec-users] Re: NURBS in Aztec?

  • From: richard <rm.vaneijbergen@xxxxxxxxxxx>
  • To: aztec-users@xxxxxxxxxxxxx
  • Date: Mon, 8 Jul 2002 22:43:55 +0200


Actually, the only thing I think NURBS are good for is to build things 
like cars, household furniture, things like that..
Not really the things I'd like to create anyway :)
(altough I'd still like to build that car from www.suurland.com 
sometime)

About the quad and polygon stuff, it would be great if the resulting 
meshes from subdivs were build out of quads instead of triangles (or 
better yet, make it an option so you can switch between those 2)

Quads really are much better when using the boxmodelling technique..
(subdivided mesh will look better)

- Richard



On 2002.07.08 22:13 Daniel Bordeleau wrote:
> 
> Nurbs are not needeed for real time/game 3D, so I agree that it's not
> a good
> idea to spend time on that... I much prefer to have good poly modeling
> tools
> 
> Oh, will Aztec handle ngons? (polys who are not triangles) I'd really
> like
> that ^_^
> 
> 

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